• Welcome back to Pokécharms! We've recently launched a new site and upgraded forums, so there may be a few teething issues as everything settles in. Please see our Relaunch FAQs for more information.

DPPt/HGSS 4th Gen Wi-fi Team Rate

First off, this is for the 4th generation, Competitive. Any suggestions/changes would be appreciated. I will post these in no particular order, though I will post a few couples for Double Battles.

Here we go!

~Ludicolo
Nature: Bold
EVs: Max HP, Max DEF
Item: Shell Bell
Surf
Ice Beam
Giga Drain
Leech Seed

(Gains life like crazy. Meant to be a wall, but still be able to function as an attacker.)

~Weavile
Nature: Adamant
EVs: Max ATK, Max SPD
Item: Expert Belt
Aerial Ace
Night Slash
Ice Punch
Brick Break

(Sweeper, Expert Belt adds that extra punch. Weavile breaks 400 Atk with max ATK EVs and a ATK beneficial nature.)

~Garchomp
Nature: Adamant
EVs: Max ATK, Max DEF
Item: Brightpowder
Earthquake
Dragon Claw
Crunch
Sandstorm

(Another Sweeper, but I want it to stay a bit more than Weavile. This one is the one I need the most help with. :p)

~Dusknoir
Nature: Brave
EVs: Max ATK, Max HP
Item: Chesto Berry
Shadow Punch
Toxic
Mean Look
Rest

(Wall. Toxics, stalls. Mean Look prevents them from getting away. Rests off damage.)

~Blaziken
Nature: Adamant
EVs: Max ATK, Max SPD
Item: Scope Lens
Blaze Kick
Sky Uppercut
Shadow Claw
Bulk Up

(Helps with some hard hits. Shadow Claw to cover Psychics/Ghosts)

~Skarmory
Nature: Careful
EVs: Max HP, Max Sp. DEF
Item: Leftovers
Fly (May change to Stealth Rock)
Steel Wing
Spikes
Roar

(yes, not an Impish nature. Meant to be a bit harder to take care of for Specials.)
 
give ludicolo rain dish trait, which restores its health with rain, swap one of the moves for rainy day, and give leftovers instead of shell bell. will make it much better. current: 6/10, after improv: 8-9/10

weavile, as a 4th gen, i'm not too familiar with. ask someone else to rate him.

"

dusknoir, i'm a bit more familiar with, however, as dusclops is mainly defensive, i would swap out shadow punch for curse, and do this: mean look, toxic/curse, toxic/curse, rest, rest, rest.... etc. will give up to 30 turns of curse and toxic, making it hell for them to survive. current: 7/10, improv: 10/10

blaziken, ideal. current: 8-9/10

skarmory is better off as a phys defender, so i suggest you switch it to such. However, if you really want it to be a sp defender, get rid of fly. that makes thunder even more of a threat. which is not good. spikes and roar are good on any skarmory defender. steel wing is good for STAB, so go for it. i think this one is about as good as it can get, for a sp. defender, but get someone elses confirmation on it. my rating: current: 8/10 improv: 9/10


hope i helped. i'm not too good with natures, so ask someone else about that.

oh, and if you want a better sp defender, use blissey. skarmory is phys, blissey is def. this is what makes skarbliss, in peoples' opinion, so famous. as for my opinion, i'm just getting into competitive. don't ask me.
 
Top