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DPPt/HGSS A team I came up with today

Ruko

Bearded Trout Warrior
Just a random team I felt like throwing together... please rate and give suggestions ^^


Lead and switch
Smeargle @ Choice Scarf
Own Tempo
Jolly/Timid
-Spore
-Thunder wave
-Rapid Spin  [for later]
-Destiny Bond / Seismic Toss / Ice Shard

Depending on my opponent's lead, I'll most likely Spore to take it out of commision, and then switch... hopefully they won't lead with something that has insomnia/Early bird XP
In the event they do have Early Bird/Insomnia, I can Thunder Wave them, and can also use that if I need to cripple a second pokemon later [in the event the first is still asleep]
Rapid Spin in the event their lead was a spiker and comes back into play later, I'll save smeargle for this purpose until I've dispatched the spike throwing threat.
Destiny Bond Effectively destroy any tank my opponent may have built up at the cost of smeargle's life.
Seismic Toss the least likely for me to put on Smeargle, but can do some half-decent damage to something if it's defensively tanked up.
Ice Shard would allow me to kill anything that's focus sashed/Endured on my opponent's team. Priority would still be necessary in the event I face something that used a Salac + Endure + Reversal.
EVs in speed, and some in defenses unless I decide to go with Destiny Bond.



Drifblim @ Kasib Berry [I think that's the right name XD]
Unburden
Modest/Quiet Nature
-Ominous Wind
-Thunderbolt
-Psychic/Silver Wind
-Memento/Explosion/Substitute

A ghost-type counter. I send it out against my opponent's ghost, am hit with a ghost attack that is weakened by the berry and then doubles my speed. Because I'd be slower the first turn and faster on the second, I'd get to hit with Ominous Wind twice, and have a small, but still worthwhile chance of raising all of my stats.
Ominous Wind The setup move and primary attack for boosting all of my stats... even if it's weakened, a STAB'd shadow ball will still do decent damage to Drifblim, so the boost to defenses could save it's life from any second attack that comes in from the next Pokemon, like shadow sneak. I don't even need to mention how nice the offensive boost would be XD
Thunderbolt Coverage and filler... not much more to be said XD
Psychic again, Coverage and filler, or Silver Wind for surprise Dark coverage, as well as another chance at raising all stats.
Memento/Explosion Depending on whether I want to try and KO the pokemon, or just weaken it so the next pokemon out can have a turn to set up...
Substitute if I decide I want insurance against being Thunder Wave'd by the next pokemon out.. protects from a few other significantly more minor threats.
EVs:
Enough speed to have 209, which will give me what I need to outdo Electrode after Unburden
Full Special attack, or near full
Whatever is left in special defense, to help against what is likely to be Shadow ball it's facing for the Berry



Nidoking@Black Sludge
Poison Point
Relaxed nature
-Poison Jab
-Earth Power
-Sucker Punch
-Stealth Rock

Already trained and works great, the last move I swap around from time to time, but is usually Stealth Rock or Thunderbolt/Thunder
Poison Jab for STAB and because I like to poison anything that moves... and because this Nidoking isn't trained for power or OHKOs
Earth Power because most Rocks and Steels have such lower special defense than defense, this will OHKO them, and because of a lack of attack training [and 31 special attack IV] this Nidoking's special attack is only marginally lower than its physical. Mixed attack set makes me harder to wall too.
Sucker Punch compliments the Relaxed nature, because someone won't expect me to suddenly be faster... also makes for a very nice Psychic killer, which the poison type draws out.
Stealth Rock because laying this with a pokemon that -isn't- your lead is unconventional, and my opponent may have already expended their spinner thinking I wouldn't lay spikes... also because it greatly benefits my next pokemon's strategy.
EVs in Defense, Special Defense and HP.



Shroomish @ Toxic Orb
Poison Heal
Impish/Calm/Careful/ [another I can't remember]
-Flash
-Substitute / Protect
-Leech Seed
-Toxic

Shroomish vs Breloom
20 base defense lost
35 base speed lost
Psychic and half of the flying weakness lost
Dark, Rock, and Bug resistances lost
Opponent might think I'm insane XP
Stel doesn't kill me for using a Breloom that doesn't attack
I can always evolve it later if I think it will benefit more.

The point of this shroomish is to toxic as many of my opponent's pokemon as possible while they try to switch away from Leech Seed/flash... with any luck I can toxic at least two pokemon with Toxic, or pull it out at the end when they don't have many pokemon left to switch with.
Flash over spore for two reasons: it gets around evasion clause, and it's not blocked by sleep clause. After I've flashed enough, my opponent will likely be annoyed into switching, and if not, I'll just leech seed them away slowly
Substitute/Protect for fairly obvious reasons: delay as my HP restores, as well as setting up for Leech Seed/Toxic. Substitute will likely work better with my opponent switching around on me.
Leech Seed to further restore my HP, as well as give me something to damage Steel/Poison types with.. since I won't be HP training Shroomish, and it transfers 1/8 of my opponent's HP to me, chances are this will be restoring at least 1/8 of my HP or more, combined with Poison Heal, I could be making a new substitute every turn and still be gaining HP overall.
Toxic the main attack I'm going to be trying to leave on my opponents, when I can get it in
EVs: Full defenses, with nothing else



Relicanth @ Life Orb/Liechi Berry
Rock Head
Adamant Nature
-Rock Polish
-Head Smash
-Waterfall
-Earthquake

Send out against something physical, because 130 base defense and 100 base HP can take even an SE attack with STAB from certain pokemon.. so long as they don't have stat boosts. Then get off my speed boost and sweep away... If I go with Liechi berry, the hope is the attack I take will knock me down into range for it to activate.
Rock Polish to turn Relicanth's lackluster speed above that of even Electrode
Head Smash because STAB'd Head Smash REALLY FREAKING HURTS, especially with Life Orb.. we're looking at a base power of 292, and Rock Head takes the recoil for me. I think I can live with the innaccuracy of it and sacrifice the flinch that Rock Slide offers for that.
Waterfall for ground, Steel and fighting types, also as an alternative if I prioritize the flinch chance.
Earthquake because it looks pretty in the moveset... not really for anything but Empoleon and water absorbing Quagsire... am still walled by Breloom, however, I think Head Smash can kill it through the resistance. if Empoleon weren't as popular as it is, I'd consider replacing this for Amnesia.



Flygon @ Yache Berry, if I can't think of something better
Levitate
Hasty/Naive Nature
-Dig/Earth Power/Earthquake
-Dragon Claw/Dragon Pulse
-Fire Punch/Flamethrower
-U-turn/Rock Slide/Crunch/Quick Attack/Silver Wind

Ye gods, the choices x_x
Dig first let's consider the switch ins... Flying types have to deal with Stealth rock, which will do plenty of damage in place of dig, in my opinion. Skarmory will have to face my Flamethrower. Out of the levitators, only Gengar and Azelf are faster, both posing an actual threat to me, and then other Flygon as a possibility. Bronzong will have to face Flamethrower just like Skarmory. Aside from luring people into a switch, Dig delays for my previous Shroomish/Nidoking's poison to possibly set in.
Earthquake/Earth Power Depends on what I decide for the rest of the moveset; will most likely pick Earth Power unless I go with both Dragon Pulse and Flamethrower over their physical counterparts.
Fire Punch/Flamethrower For the sake of skarmory above all else, I'm most likely to pick Flamethrower, that and I don't have Platinum yet >>;
Rock Slide especially if I choose dig, to further catch flying types hit by stealth rock, and the flinch chance is something I've always loved XD
U-turn Will most likely be my choice if I don't go with Dig, just because I love being able to get off a bit of damage before switching.
Crunch would be for a bit of extra coverage and one alternative
Quick Attack if I thought I needed priority; another alternative
Silver Wind because it does offer dark and Psychic coverage, and I just adore the 10% boost chance it offers, probably not my choice, but is still a possibility.
EVs:
Enough speed to have 307; this will outspeed base 90 pro speed natures, and neutral natures up to base 100.
Split special attack and Attack, rather than doing what I typically do to even them out, I'd place attack at about 20-30 points higher, and only use special attacks for pokemon with higher defenses..
If I decided to go with special STABs and Fire Punch, I can't say I wouldn't put in a bit more Special attack training, however XD







I'd lead with Smeargle, Spore/Thunderwave [depending on my foe's ability], and then switch to something that can hopefully set up depending on what their lead was... I'd most likely send Nidoking out, because he's the safest choice in the event my opponent also switches. Has a resistance to fighting, should they have tried switching to that on smeargle, and can handle just about anything else for at least long enough to get stealth rock out... The only real time I'd consider something other than Nidoking, is if their lead was a spinner, or could be a spinner.
After Nidoking, I'd just let the battle flow as needed, and would probably try to use Drifblim's Memento to set up for Shroomish to get going.

Smeargle offers for the team an annoyer to devastate my opponent's lead, a sure spinner[though will likely die from the hit it took while spinning], and a cheap way to take care of at least one overpowered pokemon on my opponent's team later in the match
Drifblimoffers fighting, Normal and ground immunity, as well as a very effective ghost counter... Memento makes it a very useful tool for one of my two pokemon needing a setup turn
Shroomish is here because I love it, and to annoy/poison most of my opponent's team while forcing them to switch into the stealth rock with Flash and leech seed... overall, just very annoying to kill if it gets itself setup properly.. may run the risk of running out of PP for substitute especially.
Relicanth is here because, as I said above, STAB'd Head Smash REALLY FREAKING HURTS.. just makes a really nice sweeper after Rock Polish, and I don't see it apreciated enough :(
It offers a double fire resistance, if I need to switch shroomish away from that, and can survive an Infernape's Close Combat without defense training... gotta watch out for Breloom, because Seed bomb will kill.. other grass types can also murder me if I fail to murder them.
Nidoking is in just because he's never let me down before, and I need a Stealth Rocker that can defend itself.
Nidoking offers poison resistance, and can't be poisoned, as well as an electric immunity.
Flygon because I needed an able mixed attacker, and Flygon just wins XD
I'll probably save flygon for right after using smeargle's destiny bond, since I'd have no clue what I'm up against next... a mixed attacker fills that role pretty well.
Flygon offers another electric immunity and another ground immunity.
I do have to admit that I think a mixed Lucario I came up with would fit better, but I refuse to use something as abused as a Lucario.


So... Rate my team and strategies please ^^
The most immediate thing that stands out to me about this team, is lack of anything with decent special defense.

[edit]
As Katie pointed out, I have a major Ice weakness here... I'd like to have some mixed sweeper replace flygon to fix that, but I don't know what x_x
Jynx is the best I've got to help with my team's weaknesses, but it can't physically attack... Would help with my ice weakness by giving me a resistance, and also aide somewhat in the lack of special defense.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Hmm... Replacing Flygon with Jynx wouldn't be too bad, really. You already have Nidoking as a mixed sweeper of sorts, then Relicanth as a full physical attacker. Jynx would also offer the Ice-type resistance you desperately need, as well as a STAB'd Physic attack for Fighting-types that pop up. STAB'd Ice would also be nice for Dragon-type coverage (especially since you'd be replacing Flygon).

So, yeah... XD I know you'd rather a 2nd mixed attacker, but Jynx seems like a perfect fit for the line-up.

Edit: That all said, I didn't take its weaknesses and lack of resistances into account ^^; That would be for you to weigh.
 

Ruko

Bearded Trout Warrior
Wormadam[steel] @ Leftovers
I've come up with a couple of Wormadam that can replace Nidoking, just because I really don't want to replace the Flygon. It would be better if my stealth rocker had more resistances and less weaknesses anyway...

Wormadam[Steel] @ Leftovers
Relaxed/Sassy Nature
Anticipation [helpful considering fire is the only weakness]
-Stealth Rock
-Gyro Ball
-Psychic/Shadow Ball
-Metal Sound

Stealth Rock for the obvious support it offers with this team
Gyro Ball for an effective anti-sweeper STAB... not the best coverage, but I trust my next two attacks to outdo in that area.
Psychic/Shadow Ball Psychic can hit Normal, Shadow Ball has higher chance of lowering special defense
Metal Sound rather than another special attack for two reasons: Wormadam has the defenses to set it up, and because nothing I have can cover steel.. Pokemon with their special defense lowered enough are also likely to switch away from the attack which compound with Stealth Rock
EVs: nearly full HP and split defenses


Wormadam[Steel] @ Leftovers
Relaxed/Bold/Sassy/Calm
Anticipation
-Stealth Rock
-Toxic
-Hidden Power [Fire]
-Psychic/Metal Sound

Stealth Rock again, for obvious support
Toxic to slowly wear away at foes while I restore HP and absorb attacks
HP Fire for Steels and poison types [especially grass/poison types]
Psychic would be specifically for poisons and a bit of extra power when not facing steel, meanwhile Metal Sound could convince a foe to switch before I lay into them with Hidden Power, activating Stealth Rock, and allowing me to toxic another pokemon.


I think I like the second one a bit more, though HP Fire will be hard to land. I've got Relicanth with its 4x fire resistance to back up this guy's [or girl's, really >>;] only weakness.. and I can see it coming with Anticipation.
 
Opponent might think I'm insane XP
I totally would if I didnt know you lol I do love the idea of using that cuty shroomish and its nice to see that there is reason behind the apparent madness of doing so.

I would definatly go for destiny bond on smeargle hes not there to actually attack and using him as a suicide bomber mid/late should work great.

Love the drifblim, I would go for silver wind for kicks and it will surprise the crap out of dark pokemon. And who can say no to some of the bigger subs in the game (no legends counted there)

Looking into that ice weakness I would definatly see Jynx working some magic in there, maybe a thick fat pokemon? Miltank? Walrus-thingie? meh overall I think Jynx would work best.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Loving those Wormadam. Since you'd be setting up with Stealth Rock off the get-go, there's much less chance you'll have Fire-types popping in to take you out, and Anticipation is a perfect cover for anything else. I said Forewarn was made for Jynx (before I knew what it actually did XD), but it seems more now like Anticipation was made for Wormadam Steel (one weakness is niiiiiiice).

I think considering the low Attack/Special Attack stats of Wormadam Steel and lack of EVs in those stats (assuming you HP and split defense EV trained it, too), Metal Sound would be the better choice on the second set than Psychic. It'll be tougher to get that HP Fire, but if you could it'd be nicely matched with Metal Sound even if the opponent was resistant to Fire. Plus, if you'd Toxic'd them in advance, you'd be wittling their HP down each turn anyways.
 
Any reason for the Quiet Nature on Drifblim? Last I checked, Quiet lowers the Base stat for Speed.

Oh, as a note, 216 (+4 for every one IV away from 31) Spd EVs (Assuming perfect just for clarification purposes) lets you outrun Max speed Base 95 and up to Neutral Max Speed Base 108 (Infernape is the only Pokemon with that base Speed anywho) when using a plus speed nature. Not that any base 100 Speed users with a plus nature in Speed will most likely outspeed Flygon.

With Flygon using Flamethrower on Skarmory (0 IV in S.Atk for Flygon, Skarmory 31 IV in S.Def 0 S. Def EVs.) it does 39%-46%. To ensure a 2HKO, even with the leftovers, with an IV of 15, you need 240 EVs (56%-65%). Might I suggest Fire Blast? It has shoddy accuracy, but it saves you about 140 EVs. With an IV of 15, you only need 100 EVs to ensure a 2HKO from full health (61%-72%). Otherwise the set looks fine.

It may be just me, but Life Orb with Roost sounds appealing, but with all the Ice moves aroung, I doubt he has time to Roost damage off anywho.

Also, if going with A Bug or Dark move, it gives you Super-Effective hits on 11 of 17 types. The expert Belt maybe of some worth.

And it is the Kasib Berry.
 

Ruko

Bearded Trout Warrior
The reason for the quiet Nature is so that I can switch to explosion without it being powered down if I choose too, and because Drifblim will still have plenty of speed to outrun base 140 after Unburden.

Speed EVs on a mixed attacker are tricky..I don't want to give too much speed, or I'm going to have to start sacrificing power.. I think I'll re-determine my priorities in a bit.. I just wanted to be sure I could outspeed non-speed Flygons and pro-speed Lucarios.

Flamethrower isn't -only- for Skarmory [if I go with dig especially.. I'll need it for Steelix,and I'll need it for Bronzong anyway], and I don't generally test stats for KOing just one pokemon, with the possibility that I'd go for other special attacks on the set, and swap them out later... Fire Blast is always an option over Flamethrower though..
I'd just prefer the extra special attack EVs for later on

Expert Belt sounds nice... and you've given me more reason to choose Silver Wind XD
I'll shuffle around a bit with them, Rock Slide's flinch has saved me on countless occasions before, but then so have Ancientpower mimic attacks..
 
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