Before I proceed, I shall do a bit of summoning first.
@Nebulix Your dreams and cosmic meals are waiting on the table.
@Pretty Pichu I have a nice thunder stone and a jar full of cookies waiting for you.
@Mr Fishykarp A Virtutot plush is waiting on a soft, cushioned seat.
@Excalibur Queen Your Highness, I have a twenty-four karat crown begging for a specific someone to wear.
Hello all, I am Kibago, though some know me as Aquaman or even Charlespark from the past years. I thank everyone that reads and enjoys everything, as this Pokéathlon will not be your typical event that one would find in the fourth generation. If anyone needs to ask me anything reguarding the roleplay that will be posted either tomorrow or a few days later, please feel free to send me a PM. Without further ado, I will let Than Teia take the podium!
Hello and welcome to the first anniversary of the Camtonian Pokéathlon, hosted in Ankoria City! We encourage you to enter the Pokéathlon, as there will be prizes for partaking in the Pokéathlon, and for being in the top three!
Registering for the Pokéathlon is as simple as submitting an application to the receptionist, Mrs. Halio. Feel free to add any extra information to your application if needed. The conventional application format for registering for the Pokéathlon is as follows:
*NOTE: Asterisks (*) are optional fields, they are not required to be filled out. (If not filling out, please take off that area of your application. Please also remember to be as detailed as possible, appearances and personalities cannot be summarized in a pile of words or several small sentences.)
Gender:
Age:
Appearance:
Personality:
Skills: *
Pokémon:
Other Info: *
Species:
Type: *
Age: *
Gender:
Ability: *
Primary Moves: * (These are the four moves the Pokémon often uses, they are not restricted to using just these moves listed in this section.)
Appearance:
Personality:
Skills: *
Other Info: *
By registering for the Pokéathlon, you agree to read and abide by all rules of the Pokéathlon and games listed below. We reserve the right to revoke anyone's application and participation of the Pokéathlon.
So, you have made it down here after getting everything? Congratulations, now you may sign up if the slots aren't full! Remember to have fun at the Pokéathlon, there's always a prize for even the contestant with the least points! (Reserving slots are almost guaranteed to not be addressed, unless if it is an absolute emergency, so don't procrastinate with the applications!)
RP SLOTS:
1) @Kibago (Characters will be revealed soon.)
2) @Mr.Glaceon (Freed Warren)
3) @Pretty Pichu (Strorgos "Stror" Vythalinibor Darastrix)
4)
5)
6)
7)
8)
@Nebulix Your dreams and cosmic meals are waiting on the table.
@Pretty Pichu I have a nice thunder stone and a jar full of cookies waiting for you.
@Mr Fishykarp A Virtutot plush is waiting on a soft, cushioned seat.
@Excalibur Queen Your Highness, I have a twenty-four karat crown begging for a specific someone to wear.
Hello all, I am Kibago, though some know me as Aquaman or even Charlespark from the past years. I thank everyone that reads and enjoys everything, as this Pokéathlon will not be your typical event that one would find in the fourth generation. If anyone needs to ask me anything reguarding the roleplay that will be posted either tomorrow or a few days later, please feel free to send me a PM. Without further ado, I will let Than Teia take the podium!
Hello and welcome to the first anniversary of the Camtonian Pokéathlon, hosted in Ankoria City! We encourage you to enter the Pokéathlon, as there will be prizes for partaking in the Pokéathlon, and for being in the top three!
Registering for the Pokéathlon is as simple as submitting an application to the receptionist, Mrs. Halio. Feel free to add any extra information to your application if needed. The conventional application format for registering for the Pokéathlon is as follows:
*NOTE: Asterisks (*) are optional fields, they are not required to be filled out. (If not filling out, please take off that area of your application. Please also remember to be as detailed as possible, appearances and personalities cannot be summarized in a pile of words or several small sentences.)
Section A: Trainer
Name:Gender:
Age:
Appearance:
Personality:
Skills: *
Pokémon:
Other Info: *
Section B: Pokémon
Name: (Allowed: Nicknames, names of the Pokémon. Please put N/A if the Pokémon has no name.)Species:
Type: *
Age: *
Gender:
Ability: *
Primary Moves: * (These are the four moves the Pokémon often uses, they are not restricted to using just these moves listed in this section.)
Appearance:
Personality:
Skills: *
Other Info: *
By registering for the Pokéathlon, you agree to read and abide by all rules of the Pokéathlon and games listed below. We reserve the right to revoke anyone's application and participation of the Pokéathlon.
General Rules and Notes
- Follow all General and Pokécharms rules.
- The contestant is allowed to have three Pokémon, no more, no less.
- There will only be eight contestant slots available for registration, so first come, first serve!
- There will be no judging rounds for bonus points, all contestants will be treated the same in terms of appearance.
- Bonus points will be issued though the means of adding for certain criteria met or exceeded. Please see the section on game rules and notes for additional information. (I.e. Perfect, no-miss, highest score, best effort.)
- All points scored will be rounded up in the contestant's favor, and tied Pokémon for fulfilling the criteria will still gain the full amount of bonus points.
- Contestants will expect to have at least a paragraph for each post. (Though mistakes with grammar and such can happen once in a while, contestants will be expected to prevent them as much as possible.)
- The use of all items including Kheia Metal, Scared Jars and Soul Water are prohibited. (Exceptions are Aprijuice, Smoothlons and medicinal items if necessary.)
- Contestants are allowed to bring their own fan made Pokémon, so long as an ample amount of detail is provided.
- Last, but not least... have fun! All contestants will still earn a prize for partaking in the Pokéathlon!
Game Rules and Notes
Bokator Stand puts every team against each other, as each Pokémon on the team must coordinate and move swiftly. Younger Pokémon are able to hone upon their hand-eye coordination and learn about the concept of "stand your ground."
A smooth, medium-sized wooden stick will be thrown by a drone in a random area. Once a Pokémon grabs the stick, a small area will pop up, signaled by the blue lights lighting around the area. The Pokémon with the stick must move to the zone and stay in the area as long as possible.
When a Pokémon has the stick, the Pokémon can attempt to knock down opposing Pokémon with the stick if they so wish. Knocking down any opposing Pokémon with the stick will grant bonus points for their team. (Though it is quite hard to pull off, so think carefully first!)
Other Pokémon from the same team can stop opposing teams from getting the stick. Pokémon from opposing teams can attempt to steal the stick and earn points for themselves. Beware, for the zone can change at any second! (And zones will gradually become smaller as the game progresses.)
Time Limit: 180 seconds
Game Scoring: 1 point per second in the zone / 5 points per Pokémon knocked down with stick
Point Conversion: 3 points / 1 athlete point
Moves: Prohibited
Record: 324 points (Team: Signita, Camtonian Cranidos, Celfium)
Bonuses:
A smooth, medium-sized wooden stick will be thrown by a drone in a random area. Once a Pokémon grabs the stick, a small area will pop up, signaled by the blue lights lighting around the area. The Pokémon with the stick must move to the zone and stay in the area as long as possible.
When a Pokémon has the stick, the Pokémon can attempt to knock down opposing Pokémon with the stick if they so wish. Knocking down any opposing Pokémon with the stick will grant bonus points for their team. (Though it is quite hard to pull off, so think carefully first!)
Other Pokémon from the same team can stop opposing teams from getting the stick. Pokémon from opposing teams can attempt to steal the stick and earn points for themselves. Beware, for the zone can change at any second! (And zones will gradually become smaller as the game progresses.)
Time Limit: 180 seconds
Game Scoring: 1 point per second in the zone / 5 points per Pokémon knocked down with stick
Point Conversion: 3 points / 1 athlete point
Moves: Prohibited
Record: 324 points (Team: Signita, Camtonian Cranidos, Celfium)
Bonuses:
- Perfect: 75 athlete points (The Pokémon never gets knocked down, the Pokémon's team always has possession of the stick and the Pokémon with the stick has remained in each zone for at least five seconds.)
- No-miss: 30 athlete points (The Pokémon never gets knocked down in the game.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from most times knocked down, least times knocking down other Pokémon or least amount of time in the zone. Can only be awarded to one Pokémon.)
Obby Race is a game where teams of Pokémon race against not only each other, but the clock also. Each team must work together to get past various obstacles and be the first to finish all together. Younger Pokémon are able to learn about teamwork, problem solving and working with speed and precision.
Keep in mind that although speed may be a top priority, Pokémon should also take accuracy into account. A point is docked for every time a Pokémon falls from the game area. (Contestants, do not be worried! There is far than enough padding to let even a Wailord comfortably land without a scratch from ten feet down! Falling Pokémon will be teleported back to the start of the obstacle failed approximately five seconds after failing an obstacle.)
Like most games, teleporting, phasing, and prolonged periods of flying from the contestant's Pokémon are strictly prohibited. Pokémon that do not abide by this rule will be subject to immediate disqualification. (Disqualification for a Pokémon results in no points being scored and the maximum scoring penality being issued.)
Time Limit: 150 seconds
Game Scoring: 25 points for clearing game / 1 point per second from time limit / −1 point for falling
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 362 points (Team: Neourk, Cyndaquil N⁰, Pyravi)
Bonuses:
Keep in mind that although speed may be a top priority, Pokémon should also take accuracy into account. A point is docked for every time a Pokémon falls from the game area. (Contestants, do not be worried! There is far than enough padding to let even a Wailord comfortably land without a scratch from ten feet down! Falling Pokémon will be teleported back to the start of the obstacle failed approximately five seconds after failing an obstacle.)
Like most games, teleporting, phasing, and prolonged periods of flying from the contestant's Pokémon are strictly prohibited. Pokémon that do not abide by this rule will be subject to immediate disqualification. (Disqualification for a Pokémon results in no points being scored and the maximum scoring penality being issued.)
Time Limit: 150 seconds
Game Scoring: 25 points for clearing game / 1 point per second from time limit / −1 point for falling
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 362 points (Team: Neourk, Cyndaquil N⁰, Pyravi)
Bonuses:
- Perfect: 75 athlete points (The Pokémon never fails an obstacle and is finished before every other team and time has not expired yet.)
- No-miss: 30 athlete points (The Pokémon never fails an obstacle and is finished before time expires.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from the most times failing obstacles or the least progress made. Can only be awarded to one Pokémon.)
It is all about pacing yourself in Steady Pace, as Pokémon are mainly tested in their endurance, skill and of course, speed. Pokémon must run on a circular track while battling against the clock. A light beam will slowly travel along the track, as Pokémon that cannot move faster than the beam are eliminated from the game. As the game progresses, the beam moves faster and the beam will become nearly invisible towards the end of the game.
Younger Pokémon are able to improve upon pacing their speed and allowing their pace to become gradually faster over time.
Don't start off too fast, as you will become exhausted later on! Don't start off too slow, or you will find yourself sitting in the eliminated zone instead!
Time Limit: 120 seconds
Game Scoring: 1 point per 3 seconds in the game / 50 points for staying in the entire game
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 254 points (Team: Nicaong, Itonidon, Komona)
Bonuses:
Younger Pokémon are able to improve upon pacing their speed and allowing their pace to become gradually faster over time.
Don't start off too fast, as you will become exhausted later on! Don't start off too slow, or you will find yourself sitting in the eliminated zone instead!
Time Limit: 120 seconds
Game Scoring: 1 point per 3 seconds in the game / 50 points for staying in the entire game
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 254 points (Team: Nicaong, Itonidon, Komona)
Bonuses:
- Perfect: 75 athlete points (The Pokémon never gets eliminated out of the game and is ahead of all opponents.)
- No-miss: 30 athlete points (The Pokémon never gets eliminated out of the game.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from the least distance scored to the most amount of throws missed in both chances. Can only be awarded to one Pokémon.)
Unlike some games, Takraw Toss allows one Pokémon of each team at a time to throw a rattan ball as far as they can. The ball must be thrown behind the foul line and each Pokémon is given two chances. (The highest distance will be used for scoring.)
Younger Pokémon are able to learn about eye-guided hand movement and determining the right amount of power to use for a specified task.
For the anxious contestants and Pokémon out there, know that there will be no one stopping you except for yourself! Keep your cool and aim hard and true!
Bonus points will also be awarded for creativity of moves and exceeding a specified distance! Go all out and show the crowd your strength and skills!
Time Limit: 10 seconds per chance
Game Scoring: 1 point per foot / 25 points for exceeding past bonus line
Point Conversion: 3 points / athlete point
Moves: Mostly permitted (Not permitted: Moves increasing any stats, moves used to move the ball aside from the use of one's strength)
Record: 302 points (Team: Chiral Piplup, Toiroca, Camtonian Ampharos)
Bonuses:
Younger Pokémon are able to learn about eye-guided hand movement and determining the right amount of power to use for a specified task.
For the anxious contestants and Pokémon out there, know that there will be no one stopping you except for yourself! Keep your cool and aim hard and true!
Bonus points will also be awarded for creativity of moves and exceeding a specified distance! Go all out and show the crowd your strength and skills!
Time Limit: 10 seconds per chance
Game Scoring: 1 point per foot / 25 points for exceeding past bonus line
Point Conversion: 3 points / athlete point
Moves: Mostly permitted (Not permitted: Moves increasing any stats, moves used to move the ball aside from the use of one's strength)
Record: 302 points (Team: Chiral Piplup, Toiroca, Camtonian Ampharos)
Bonuses:
- Perfect: 75 athlete points (The Pokémon's highest distance scored exceeds both the bonus line and every other team's distance scored.)
- No-miss: 30 athlete points (The Pokémon never misses a throw in both chances.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from the least distance scored to the most amount of throws missed in both chances. Can only be awarded to one Pokémon.)
Target Rob places every team against themselves, as each Pokémon must be not only quick with their moves, but also true with their accuracy. Targets will appear in varying colors, as red targets have a value of 25 points, while yellow targets have a value of 100 points. Contestants and Pokémon beware, for hitting a blue target nets a penalty of 50 points!
Younger Pokémon are able to learn about pacing their speed and being fast and true when it comes to engaging with various threats.
As the game progresses, targets will appear and disappear quicker, as yellow targets will come and go in a flash! Don't be too slow, or you may find yourself with no targets to hit! Don't be too quick either, or you may find yourself losing more than you gained!
Time Limit: 90 seconds
Game Scoring: 25 points per red target hit / 100 points per yellow target hit / −50 points per blue target hit
Point Conversion: 10 points / athlete point
Moves: Mostly permitted (Not permitted: Area of effect moves, locking on moves.)
Record: 1650 points (Team: Slitoling, Axovenio, Aresaven)
Bonuses:
Younger Pokémon are able to learn about pacing their speed and being fast and true when it comes to engaging with various threats.
As the game progresses, targets will appear and disappear quicker, as yellow targets will come and go in a flash! Don't be too slow, or you may find yourself with no targets to hit! Don't be too quick either, or you may find yourself losing more than you gained!
Time Limit: 90 seconds
Game Scoring: 25 points per red target hit / 100 points per yellow target hit / −50 points per blue target hit
Point Conversion: 10 points / athlete point
Moves: Mostly permitted (Not permitted: Area of effect moves, locking on moves.)
Record: 1650 points (Team: Slitoling, Axovenio, Aresaven)
Bonuses:
- Perfect: 75 athlete points (The Pokémon never misses a shot/move and never hits a blue target.)
- No-miss: 30 athlete points (The Pokémon never hits a blue target.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from the least amount of points scored to the most blue targets hit. Can only be awarded to one Pokémon.)
Often saved for the last game of the Pokéathlon, Break Roulette is often associated with other names such as Floor Break, Lucky Tiles and more. Break Roulette places all Pokémon in a large area with gray tiles that are smooth to the touch so to not let the young hurt themselves as much.
Younger Pokémon are able to learn about the art of probability and adapting to sudden, new situations.
Pokémon will be tasked with the objective of eliminating opposing Pokémon out of the game through the means of knocking the opponent out of tiled zone while trying to remain in the tiled zone until all other opposing Pokémon have been eliminated out or if time expires.
The roulette above will spin for a brief moment, as each of the four spaces presents a unique hazard to add excitement to the game! When the arrow lands on the blue space, all tiles glow blue and become slippery for a brief moment, making it easier for all Pokémon to fall into the elimination pit. (As stated before to the contestants, do not worry about this! The amount of padding is able to let a Snorlax land without a scratch and still have more than enough room to let other Pokémon land on his body!)
The red space will have several tiles glowing red for a brief moment, as these tiles will crack and fall into the elimination pit. Be sure to not be standing on a lone tile, or you may find yourself having to watch everyone else from below!
The gray space will allow all tiles to vibrate, making it harder for the Pokémon to maintain their balance. Stay calm and focus, as panicking will only have you landing on cushions that are softer than cloud nine.
Last, but not least, the pink space will cause all tiles to slowly move around the play area. Be warned that the tiles will quickly group back together, so try not to move too much when it happens!
As the game progresses, the severity of the hazards presented from the roulette will become intense. (Blue spaces will make tiles easy to slip off, red spaces will have tiles falling faster, gray spaces will have tiles shaking with bigger magnitudes and pink spaces will cause all tiles to move around quicker and grouping back without prior warning.)
Time Limit: 300 seconds
Game Scoring: 1 point per 5 seconds in the game / 20 points for eliminating opponent / 100 points for staying in the entire game
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 382 points (Team: Tortostó, Droiton, Aneaino)
Bonuses:
Younger Pokémon are able to learn about the art of probability and adapting to sudden, new situations.
Pokémon will be tasked with the objective of eliminating opposing Pokémon out of the game through the means of knocking the opponent out of tiled zone while trying to remain in the tiled zone until all other opposing Pokémon have been eliminated out or if time expires.
The roulette above will spin for a brief moment, as each of the four spaces presents a unique hazard to add excitement to the game! When the arrow lands on the blue space, all tiles glow blue and become slippery for a brief moment, making it easier for all Pokémon to fall into the elimination pit. (As stated before to the contestants, do not worry about this! The amount of padding is able to let a Snorlax land without a scratch and still have more than enough room to let other Pokémon land on his body!)
The red space will have several tiles glowing red for a brief moment, as these tiles will crack and fall into the elimination pit. Be sure to not be standing on a lone tile, or you may find yourself having to watch everyone else from below!
The gray space will allow all tiles to vibrate, making it harder for the Pokémon to maintain their balance. Stay calm and focus, as panicking will only have you landing on cushions that are softer than cloud nine.
Last, but not least, the pink space will cause all tiles to slowly move around the play area. Be warned that the tiles will quickly group back together, so try not to move too much when it happens!
As the game progresses, the severity of the hazards presented from the roulette will become intense. (Blue spaces will make tiles easy to slip off, red spaces will have tiles falling faster, gray spaces will have tiles shaking with bigger magnitudes and pink spaces will cause all tiles to move around quicker and grouping back without prior warning.)
Time Limit: 300 seconds
Game Scoring: 1 point per 5 seconds in the game / 20 points for eliminating opponent / 100 points for staying in the entire game
Point Conversion: 2 points / athlete point
Moves: Prohibited
Record: 382 points (Team: Tortostó, Droiton, Aneaino)
Bonuses:
- Perfect: 75 athlete points (The Pokémon never gets knocked down and all opponents are eliminated from the game before time expires.)
- No-miss: 30 athlete points (The Pokémon never gets knocked down and stays until time expires.)
- Highest Score: 20 athlete points (The team that has the highest amount of points scored.)
- Best Effort: 10 athlete points (Randomized from the least amount of time in the game or most failed attempts at knocking down other Pokémon. Can only be awarded to one Pokémon.)
So, you have made it down here after getting everything? Congratulations, now you may sign up if the slots aren't full! Remember to have fun at the Pokéathlon, there's always a prize for even the contestant with the least points! (Reserving slots are almost guaranteed to not be addressed, unless if it is an absolute emergency, so don't procrastinate with the applications!)
RP SLOTS:
1) @Kibago (Characters will be revealed soon.)
2) @Mr.Glaceon (Freed Warren)
3) @Pretty Pichu (Strorgos "Stror" Vythalinibor Darastrix)
4)
5)
6)
7)
8)
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