Main RP
Legends. Myths. Ancient tales. We all love them. Whether they be tales of godly heroics, ballads to inspire, or warnings to not go out into the night, there are a lot of them from the old days. And all of these stories have characters remembered by thousands. King Arthur. Zeus. Count Dracula. But, of course, these tales are just that - tales. They couldn't have basis in actual fact...
...could they?
Ancient heroes and villains from the tales exist. They are REAL. And possess powerful elemental magic. They know a threat is coming. And soon, a group with a natural penchant for magic will learn what the rest of the world cannot - the magic of these creatures, and the threats that some of them pose.
So that's the basic concept of the RP. I'm going to be classifying the characters of the RP into two different groups - Mentors and Apprentices. Mentors must have some basis in legends, myths or oral tales. Apprentices are just original characters, people of the modern era of 2017. Who, of course, will meet the Mentors and learn their magic. I'm taking suggestions for Mentors, and of course people other than I can take them. There's a limit of one Mentor per person, unless circumstances demand otherwise. No limit on Apprentices - just try not to make too many.
Oh, I should also mention that there are eight different classifications of magic - Light Magic, Dark Magic, Fire Magic, Water Magic, Electric Magic, Nature Magic, Earth Magic and Wind Magic.
So feel free to get crack-a-lacking!
Legends. Myths. Ancient tales. We all love them. Whether they be tales of godly heroics, ballads to inspire, or warnings to not go out into the night, there are a lot of them from the old days. And all of these stories have characters remembered by thousands. King Arthur. Zeus. Count Dracula. But, of course, these tales are just that - tales. They couldn't have basis in actual fact...
...could they?
Ancient heroes and villains from the tales exist. They are REAL. And possess powerful elemental magic. They know a threat is coming. And soon, a group with a natural penchant for magic will learn what the rest of the world cannot - the magic of these creatures, and the threats that some of them pose.
So that's the basic concept of the RP. I'm going to be classifying the characters of the RP into two different groups - Mentors and Apprentices. Mentors must have some basis in legends, myths or oral tales. Apprentices are just original characters, people of the modern era of 2017. Who, of course, will meet the Mentors and learn their magic. I'm taking suggestions for Mentors, and of course people other than I can take them. There's a limit of one Mentor per person, unless circumstances demand otherwise. No limit on Apprentices - just try not to make too many.
Oh, I should also mention that there are eight different classifications of magic - Light Magic, Dark Magic, Fire Magic, Water Magic, Electric Magic, Nature Magic, Earth Magic and Wind Magic.
Mentors:
Count Vladimir Dracula Tepes (@Eeveechu151)
Merlina - Descendant of Merlin (@Godjacob)
King Arthur Pendragonv
Heracles Olympus
Frankenstein's Monster (@Mewtwofan259)
Dull Ahan (@koopa000)
Apprentices:
Warren Belmont (@Eeveechu151)
Petunia Tepes [maiden name Belmont]
Silas Raven (@Eeveechu151)
Jesse Frankenstein (@Mewtwofan259)
Maria (@Clementina)
Alonzo Al Sadd (@SismicFlareCharmander)
Devin McKnight (@Godjacob)
Claire Celty (@koopa000)
Thomas Mallory (@Ry_Burst)
Count Vladimir Dracula Tepes (@Eeveechu151)
Merlina - Descendant of Merlin (@Godjacob)
King Arthur Pendragonv
Heracles Olympus
Frankenstein's Monster (@Mewtwofan259)
Dull Ahan (@koopa000)
Apprentices:
Warren Belmont (@Eeveechu151)
Petunia Tepes [maiden name Belmont]
Silas Raven (@Eeveechu151)
Jesse Frankenstein (@Mewtwofan259)
Maria (@Clementina)
Alonzo Al Sadd (@SismicFlareCharmander)
Devin McKnight (@Godjacob)
Claire Celty (@koopa000)
Thomas Mallory (@Ry_Burst)
Name:
Original Source: (where the character comes from)
Age: (optional)
Magic Type:
Race: (some Mentors may not be human, i.e. Dracula and Heracles)
Magic Level: (how powerful the Mentor's magic is)
Unique Magic: (a magic spell usable only by this Mentor)
Artifact: (an item bound to the Mentor's soul that can boost them in some way)
Magic: (the magic spells that a Mentor knows)
Residence: (where they live)
Likes:
Dislikes:
Original Source: (where the character comes from)
Age: (optional)
Magic Type:
Race: (some Mentors may not be human, i.e. Dracula and Heracles)
Magic Level: (how powerful the Mentor's magic is)
Unique Magic: (a magic spell usable only by this Mentor)
Artifact: (an item bound to the Mentor's soul that can boost them in some way)
Magic: (the magic spells that a Mentor knows)
Residence: (where they live)
Likes:
Dislikes:
Name:
Age:
Magic Type:
Magic Level: (how strong the Apprentice's magic is, feel free to update this throughout the course of the RP)
Unique Magic: (a magic spell usable only by this Apprentice)
Artifact: (optional, an item bound to the Apprentice's soul that can boost them in some way)
Magic: (the magic spells that an Apprentice knows)
Likes:
Dislikes:
Age:
Magic Type:
Magic Level: (how strong the Apprentice's magic is, feel free to update this throughout the course of the RP)
Unique Magic: (a magic spell usable only by this Apprentice)
Artifact: (optional, an item bound to the Apprentice's soul that can boost them in some way)
Magic: (the magic spells that an Apprentice knows)
Likes:
Dislikes:
1) Follow the regular Charms rules.
2) Before joining, if I haven't RPed with you before then you'll need to submit a sample of previous RP work for approval into the RP.
3) You can only have one Magic Type.
4) Don't just have your character start off knowing a Mentor, nor have the Mentor just come and find them for no reason.
5) FOR THE LOVE OF GOD, NO ONE-LINERS! Please don't produce a shit-post just because you feel like someone has to keep the RP moving.
6) Put Pinapple in your Apprentice's Likes to prove you've read the rules.
7) Feel free to tell me if there are any rules that you think should be here but aren't.
2) Before joining, if I haven't RPed with you before then you'll need to submit a sample of previous RP work for approval into the RP.
3) You can only have one Magic Type.
4) Don't just have your character start off knowing a Mentor, nor have the Mentor just come and find them for no reason.
5) FOR THE LOVE OF GOD, NO ONE-LINERS! Please don't produce a shit-post just because you feel like someone has to keep the RP moving.
6) Put Pinapple in your Apprentice's Likes to prove you've read the rules.
7) Feel free to tell me if there are any rules that you think should be here but aren't.
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