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Gen V Singles Rules Set

Linkachu

Hero of Pizza
Staff member
Administrator
Originally written by KoL

Here be my new Gen V rules, enjoy:

CLAUSES

Species Clause: No two Pokemon with the same National Pokedex number can be used on one team.

No Evasion Boosting: The use of moves that increase evasion (Acupressure, Double Team and Minimize) is prohibited. Using moves that lower accuracy does not violate this clause. The use of Snow Cloak, Sand Veil and BrightPowder also does not violate this clause. The use of the ability Moody however DOES violate this clause.

No OHKO Attacks: The use of attacks that deal a OHKO (Horn Drill, Sheer Cold, Fissure, Guillotine) is prohibited. Perish Song is excluded from this clause due to the way it works.

Sleep Clause: You may not put more than one Pokemon to sleep on your opponent's side of the field at a time. A Pokemon put to sleep by the move Rest or the ability Effect spore do not count. Additionally, all Pokemon with the ability Natural Cure must be identified as having this ability as soon as they are put to sleep.

Soul Dew Clause: The item Soul Dew is banned from use.

Fair Play Clause: If a player uses Explosion, Self Destruct, Perish Song or Destiny Bond to cause a draw, the user of the respective move loses.

BAN LIST - The following Pokemon are banned from use:

- Mewtwo
- Wobbuffet
- Ho-Oh
- Lugia
- Wynaut
- Kyogre
- Groudon
- Rayquaza
- Deoxys Normal Forme
- Deoxys Attack Forme
- Dialga
- Palkia
- Altered Forme Giratina
- Origin Forme Giratina
- Manaphy
- Darkrai
- Arceus
- Reshiram
- Zekrom

The following Pokemon are temporarily banned from use until their official releases:

- Victini
- Keldeo
- Meloetta
- Genosect

Few things to note:

- Item Clause has been nixed. This is a mostly experimental aspect for me and since I'm being lenient as hell with the ban list I might as well take the same approach with the clauses too...but like most things if extreme abuse results from this change the clause will be reinstated.

- Mew, Celebi, Wobbuffet, Wynaut, Latias, Latios, Deoxys Defense, Deoxys Speed and Garchomp are all unbanned due to the new threats present in Gen V, and the belief that these new threats help balance these Pokemon and make them less game-breaking than they were in Gen IV, except in the case of Wobbuffet and Wynaut where the Shadow Tag Clause is responsible for them dropping off the ban list.

- Kyurem is unbanned - this guy is the eyebrow-raiser here due to his stat total sitting at 660 - while this is higher than everything legal bar Regigigas and Slaking, it is also lower than the rest of the Uber crowd who all sit at 670+. This combined with more balanced stats than most Ubers and a typing/movepool that are more original than efficient has led me to give Kyurem a chance (not that I expect anyone to use him anyway since most of 'Charms thinks he's ugly.)

- Victini, Meloetta, Keldeo and Genosect are all temporarily banned until they are officially released (which for Victini won't be long at all) but all of them will be legal once they are released (yes, even Genosect.)

EDIT 31/3/11: Wobs and Wynaut re-Uber'd, Shadow Tag Clause removed, Moody banned under Evasion Clause.
 

KoL

Expert FPS Player
Staff member
Moderator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

As a note, anyone who says they want Item Clause back to "be different from everyone else" or "because it's always been there" or whatever will be plunged so far into the Void the rest of the world will be in there by the time they find the way out.

You know the drill - good reasons either way only please. That goes for all other ideas as well.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Right, I'll expand then. XD

I mostly see it as a balance thing. Yeah, we have new held items that help tip the scales, but it's still nice knowing that your opponent isn't able to spam one held item repeatedly over their entire team of six. That's not to say I like the clause because it makes things "easier" - because I don't feel it does. Balance in the metagame doesn't equal easier. That's pretty much why the item clause is always used in the official tourneys, I'd say - whether it be the VGC, the UK tournaments, or our own.

For common, friendly matches I'm a-ok seeing people mutually agreeing to nix it, but for tournament-style competitive? I think it's worth having in place as a default.

Note: I'm speaking about the standard item clause here, not the altered one we used in Gen IV singles. I figure if we're going to use the item clause at all, it might as well be the typical one most people are used to.
 

Doctor Oak

Staff member
Overlord
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Is there any point at all of even considering Victini a 'temp' ban? It's available from the get-go, everyone at launch will have one and clones will be all over the place for those who don't pick one up that month.

Shadow Tag clause confuddles me also. I personally never viewed it as broken, and only ever understood the Wobbuffet/Wynaut banning in the context of older games that brought everything to a screeching halt in a Wobby vs Wobby situation because you couldn't switch out. This is no longer the case, and hasn't been for a while. It's hardly as if not being able to switch out makes Wobbuffet any seriously more or less effective in the end. Not as far as I can consider anyway.

I also feel it should be clarified that Giratina's Origin Forme is (presumably) banned and that Skymin (presumably) is not. Just because they seem like notable mentions alongside others above (like Deoxys' formes).

Other than that, it's a very open rule list and there's not really much to say against it. Personally, I've never really cared about the item clause either way - I've never really been one to want to put Leftovers on all 6 of my team members. Although I will admit that a bit of flexibility in being able to double up in a few specific items would be handy enough. I guess I'd probably be more for the rule we had in another instance of allowing the use of one item twice than dumping the item clause all together - but ultimately it doesn't affect my choices so I don't particularly care.
 

KoL

Expert FPS Player
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

With Shadow Tag I basically approached it thinking "Could I make this ability broken and absolutely dominate people with it?" and the answer I came to was a resounding yes. Wobb/Wynaut have Shadow Tag + Encore to give me either a guaranteed free turn for a sweeper to set up if I Encore a non-attacking move (Encore the move, switch in for free, set up as they switch out to break Encore) which can effortlessly win an entire game. At worst, Wobs Encores an attack move and earns a KO via Counter/Mirror Coat. Chandelure is the biggest offender for me due to it being fully capable of setting up and sweeping itself along with the Shadow Tag ability in tow, and that's why Shadow Tag isn't legal - because I can make it break the game.

Giratina-O is banned, Skymin is not, although I don't know if there's any way of obtaining Skymin in Gen V yet since you can't trade the Gracidea item over from Gen IV. I honestly forgot about them two when making this, probably because they were unusable on Gen IV Wi-Fi anyway.

As for Victini, I'll wait for the launch, then you can go nuts. I'll be keeping the ruleset updates as prompt as I can manage - either way works.
 

Linkachu

Hero of Pizza
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Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

King of Lucario said:
Chandelure is the biggest offender for me due to it being fully capable of setting up and sweeping itself along with the Shadow Tag ability in tow, and that's why Shadow Tag isn't legal - because I can make it break the game.

This.

It wouldn't just take a player like KoL to break the game with it either. Anyone with any clue of what they were doing could do so, so I definitely vote to ban the ability, too.

Although I will admit that a bit of flexibility in being able to double up in a few specific items would be handy enough. I guess I'd probably be more for the rule we had in another instance of allowing the use of one item twice than dumping the item clause all together

If it comes down to it, I agree. I'd rather see this altered clause back in than no item at all.
 
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I think I will be quite frank on this one, I think we just need to try things out and get a general feel of what can and cant break the game. As it stands the gen V pokemon should mix everything up quite nicely and hopefully flush out some experimental movesets and combinations of pokemon from both Gen V and the previous Gens that we can have a look at. Like every banned list, we cant add till its really been done since half the time you will get someone whining about something been broken but then another who says "Why didnt you just try this?"

I have seen some horrifying things even today... I saw a weather clause... and no mono clause.... we just have to be careful we dont fall into the same stupid trap with this new gen. I think we have a pretty good team of people here so I am alot more hopeful but lets use the mini tournaments to see if we can find any issues since I am thinking that things will be more/less of a threat depending on whether paired with just gen V or allowed to be with previous gens.

What you think?
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

While I do agree, I kinda feel like that's exactly what KoL was going for with this list - so it's kinda moot for us, eh? ^^;
I mean, the ban list is about as slack as you can get, and the clauses are all tried and true. None of them are ridiculous and whatnot.

So, again, I see what you mean, Bal, I'm not quite sure what you're referring to in the context of KoL's rules list. =o
 
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Yea I suppose your right with that, I guess I was just saying i agree with whats been proposed and we shouldnt get too caught up with figuring this out quite yet and just go with the flow and see what we come up with.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Balakai said:
Yea I suppose your right with that, I guess I was just saying i agree with whats been proposed and we shouldnt get too caught up with figuring this out quite yet and just go with the flow and see what we come up with.

Gotcha. Just wanted clarification. Thanks, Bal. ^^
 

KoL

Expert FPS Player
Staff member
Moderator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Linkachu said:
That's pretty much why the item clause is always used in the official tourneys, I'd say - whether it be the VGC, the UK tournaments, or our own.

One factor serves to invalidate this: all official VGC tournaments and our UK tournaments are doubles - this is a singles ruleset.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

King of Lucario said:
Linkachu said:
That's pretty much why the item clause is always used in the official tourneys, I'd say - whether it be the VGC, the UK tournaments, or our own.

One factor serves to invalidate this: all official VGC tournaments and our UK tournaments are doubles - this is a singles ruleset.

I don't think it would make a difference, really. If they ran singles, they'd probably still use the item clause at VGC. Can't speak for the UK tournaments. There are just as many scenarios in singles where spammed items could cause unbalance just as much as in doubles, thus I still feel it should be there as a competitive default.

Again, like with all of our rules, it could be removed under mutual agreement between battlers, but still part of the standard default rules.
 

KoL

Expert FPS Player
Staff member
Moderator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Linkachu said:
I don't think it would make a difference, really.

The difference is actually very significant; in doubles, entry hazards are extremely uncommon since you usually don't get enough time to use them, and the turn you do take to set them up will oftentimes be your downfall - the 4vs4 setup combined with the fact that switching is also uncommon in doubles makes the hazards even less effective. Without Item Clause, you'd see a ton of teams carrying 6 Focus Sashes due to the absence of entry hazards, showing without any doubt that no Item Clause is extremely abusable to the point of absurdity in doubles competition.

There is nothing in singles competition that comes even close to this level of abuse with Item Clause's absence, not even Choice Item/Trick abuse since that's a rather niche factor at most, whereas the aforementioned Focus Sash abuse would be undoubtedly widespread to almost every team.

I know I'm playing Devil's Advocate with this quite a lot, but these "for and against" reasons are necessary for every decision made with the rulesets - any and all discussion of ideas is appreciated.
 

Linkachu

Hero of Pizza
Staff member
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

That's actually not what I meant by "I don't think it would make a difference". That comment was more suggesting the fact that VGC would probably still use item clause even if they weren't using doubles. It's a very standard clause, much like the others we use.

As for the doubles vs singles argument, this is true - but there are always exceptions. While doubles doesn't abuse entry hazards as much, it does abuse Hail and Sandstorm - two weather conditions that can negate Focus Sash. Not every team will run that strategy, but if you didn't get your entry hazard up in Singles it'd be a similar situation when facing a team of six Focus Sash users.

I know I'm playing Devil's Advocate with this quite a lot, but these "for and against" reasons are necessary for every decision made with the rulesets - any and all discussion of ideas is appreciated.

That's cool, but I still must wonder why we're considering removing it alone when we're keeping every other clause intact (ie. Sleep Clause). It just doesn't seem wholly necessary to me when all of the original reasons we had it in play still very much apply. What changed, and why remove it now? (And in the same way that "it's always been there" might seem like a poor argument, saying "let's change things up because this is a new Generation" seems equally as poor. Don't take that the wrong way, mind. I'm just making the comparison to illustrate my reasoning better.)

To everyone who's not me, KoL, or Alex/Bal: not to be a pest, but could you guys tell us what you think about this, too? Otherwise it's just me and KoL debating, and we can do that much more effectively on mIRC... XD Like KoL said, any and all comments are appreciated in helping us reach a decision.
 

Magpie

Feathered Overseer
Staff member
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I've always liked Item Clause because to some extent I feel it helps to encourage diversity. It's always been a obvious solution to dump Leftovers on every defensive Pokemon and a Life Orb/Choice item on an offensive Pokemon. All different items, or in our case - all different apart from one item, makes you put a little more thought into who gets what, and come up with interesting combinations you may not have considered otherwise.

Honestly though, I can't see any of our regular members abusing the lack of the clause, because I think we're a creative bunch anyway, and we aren't silly. Maybe six leftovers sounds awesome to someone without a good understanding of the game, but we all know certain Pokemon would do so much better with other items.

I'm all for the Item Clause being kept, but on the same note, I doubt I'd alter much on my team as far as items go anyway because the items they have are what works. I feel the same would go for many teams here. People who are new to the game or competitive play however (and I'm sure they'll be many), may need those guidelines in place~
 

Linkachu

Hero of Pizza
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Silver Magpie said:
Honestly though, I can't see any of our regular members abusing the lack of the clause, because I think we're a creative bunch anyway, and we aren't silly.

Just one point to make: I disagree with this notion, and I don't think we can base any of our decisions around it. That includes this clause and anything else that might come up. Either we're for something, or we're against it, but "trust" shouldn't be a factor in decision making. You simply can't always trust people to be sensible unless you spell something out for 'em (ie. RNG abuse, or breeding with haxed Ditto). :X

Don't kill me Magpie, ILU! D:
 

Magpie

Feathered Overseer
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I don't think I worded that very well XD

I didn't mean to base our decision on trusting a few players, or anything of the sort. I was thinking along the lines that if we were to remove the clause, it wouldn't make a huge difference to anyone other than new players. All the item combinations work well, so I doubt people would start to limit themselves to less items just because the clause is gone. Maybe we'd find a few more Leftovers here, and an extra Life Orb there, but other than that I can't see it being that noticeable. I'm not sure if that's any clearer, but it made sense in my head :p

Definitely not saying to scrap the clause based on trust XD

As for one side or the other, I'm for keeping it :D Totally would never kill you :'D
 

KoL

Expert FPS Player
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Linkachu said:
That's actually not what I meant by "I don't think it would make a difference". That comment was more suggesting the fact that VGC would probably still use item clause even if they weren't using doubles. It's a very standard clause, much like the others we use.

Maybe they would, but it's still a "maybe," otherwise we wouldn't be having this discussion at all. :p

Linkachu said:
As for the doubles vs singles argument, this is true - but there are always exceptions. While doubles doesn't abuse entry hazards as much, it does abuse Hail and Sandstorm - two weather conditions that can negate Focus Sash. Not every team will run that strategy, but if you didn't get your entry hazard up in Singles it'd be a similar situation when facing a team of six Focus Sash users.

Odds are you wouldn't face 6 Sash users in singles unless your opponent was an idiot. 6 Sash users in doubles would be far more common because there's far less of a chance that the strategy will be ruined by entry hazards. The other issue regarding Hail and Sandstorm is that if Item Clause wasn't there, those two weather effects would force themselves onto the game to the point where almost every team would be a Trick Room Sandstorm, offensive Sandstorm or Hail team. Either way, the absence of Item Clause in doubles leads to very undesirable results.

Linkachu said:
Saying "let's change things up because this is a new Generation" seems equally as poor.

If Gen V was almost identical to Gen IV bar 150 new Pokemon that just slotted into the game with little impact then that would be a poor argument to make without a doubt. Fact is, the changes are massive - I've already said multiple times that the new Pokemon, items, moves and abilities have made Gen V a very different game to Gen IV already, and that has led to the "clean slate" approach here since several of the Pokemon banned in Gen IV have been needed back to balance the new stuff Gen V has brought to the plate.

...oh, and I've seen a no Sleep Clause match...you do NOT want to be facing a fast Sleep-inducer without that clause unless you enjoy losing, and its absence would definitely lead to major levels of abuse. The main issue with Item Clause in singles is that its absence doesn't really break the game since there's no way to really abuse it in a manner that breaks the game. Choice item abuse isn't really broken, Leftovers abuse is just lazy...laziness is indeed the biggest problem with Item Clause's absence, and sadly many players are just that lazy that they have to stick Leftovers on sweepers or attempt six Sashes only to have entry hazards ruin the strategy, which is definitely why it's good to keep. Basically, removing the other clauses results in broken strategies (Sleep Clause) or things that just make the game really dull to play (Evasion and OHKO Clauses.) Item Clause doesn't really sit in either of those categories.

For a basic summary, the main pros for Item Clause seem to be:

- Prevents laziness with item selection, such as 6 Leftovers/Sashes.

Cons are:

- Stall teams are invalidated somewhat by it since they generally need multiple copies of Leftovers.
- In singles, the clause's absence isn't really abusable to the point where it breaks the game or ruins the fun of it.

The cons in combination are quite significant - you've invalidated a team type with a clause you don't really need. The pro point however is also significant unfortunately thanks to the multitude of lazy players out there that seem to enjoy abusing their privileges. It's a shame, but alas, what can we do? Item Clause is what we can do, and what has been done in the past.

...I think I've actually said all there is to say on my part regarding Item Clause...so I'll let you guys have at it. I do like the idea of having the clause present so that new players are given an opportunity to think about what items work best for each Pokemon they have, as opposed to simply having clauses there to stop crazy people like myself doing bad things and ruining the game for everyone.
 

Linkachu

Hero of Pizza
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

King of Lucario said:
Basically, removing the other clauses results in broken strategies (Sleep Clause) or things that just make the game really dull to play (Evasion and OHKO Clauses.) Item Clause doesn't really sit in either of those categories.

I've always questioned the Evasion Clause myself - and still do to this day - so I'd actually disagree there. To me, Item Clause also prevents the game from being dull, just maybe not for the same reasons you'd consider. Laziness is only one of the factors for me.

...I think I've actually said all there is to say on my part regarding Item Clause...so I'll let you guys have at it. I do like the idea of having the clause present so that new players are given an opportunity to think about what items work best for each Pokemon they have, as opposed to simply having clauses there to stop crazy people like myself doing bad things and ruining the game for everyone.

I think both are just as bad. XD

But yeah, I'm at the same point here. I've said everything I can, and would just be using the same old arguments if I continued. I vote to put it back obviously, so I'll leave things at that and let others decide what they'd rather see happen.
 

KoL

Expert FPS Player
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Linkachu said:
I've always questioned the Evasion Clause myself - and still do to this day - so I'd actually disagree there.

That Cresselia...with Double Team...that part of me that died inside after having that thing as a team partner is a part that'll never live again...

Trust me, I can tell you from personal experience that no Evasion Clause would be a wide-awake nightmare. Then again:

Linkachu said:
To me, Item Clause also prevents the game from being dull

I do think this is a fair point - if Item Clause being absent would worsen your experience of the game, that may also be the case for others.

I will start tallying votes up now - Katie and Magpie have already voted for it to come back, so that's 2-0 to Item Clause's return.
 
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Honestly I can see both sides of the issue, but I admit that my rationale for keeping the item clause is rather biased so I'm keeping that to myself. However I don't quite see how the item clause (or lack thereof) will be game breaking unlike the other clauses which are more definite. That maybe because I just haven't experienced Gen V to make a decision on it. There's a part of me that thinks if you want to be (potentially) stupid by using six of one item when you shouldn't be, that's your loss. In the end, it doesn't matter to me if we keep it or not for now.

And seeing as I got burned INGAME with evasion hax, I definitely agree that the evasion clause should be kept. I basically lost a battle that should've been easy all because Candice had her Snow Cloak Froslass use Double Team while it was Hailing...several times.
 

KoL

Expert FPS Player
Staff member
Moderator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Updated the ruleset slightly with a few details I forgot about:

- As Alex pointed out Giratina-O is banned, so he's added to the list.
- Soul Dew is still banned from use, so that's been added to the ruleset as well.
 
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I'm also in favour of keeping the Item Clause (Either the standard or the 1 duplicate thing), I like the variety it brings - we've also ran with it for as long as I can remember and we've never had an issue with it, so I don't see why we should try to fix what isn't broken.

The rest of it seems self explanatory, I agree with Bal that we should see what comes up with Gen V and work to accommodate that.
 

KoL

Expert FPS Player
Staff member
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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Probably should have mentioned this earlier.

I've discussed my standing with the clauses and ban list with Katie and Magpie, and we agreed that the Item Clause situation be left as it is at least until people have played (and gotten used to) the Gen V competitive game - then, if people still have grievances regarding its absence (and I'm talking genuinely problematic grievances here) the decision to reinstate it will...well, be left in the hands of the community.

Just as one final point:

LoN said:
we've never had an issue with it, so I don't see why we should try to fix what isn't broken.

King of Lucario said:
Stall teams are invalidated somewhat by it since they generally need multiple copies of Leftovers.

Invalidating a team type that isn't overpowered is a pretty significant issue in my view.

P.S. For those confused, Bal's team is not a stall team.

P.P.S. Nor is mine.
 
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I am all for the item clause being like it is, I think a person would be extremely silly to run too many of the same item solely because if you meet a pokemon who could abuse that fact then of course your pretty much screwed so it may teach a few people a very wise lesson.

King of Lucario said:
P.S. For those confused, Bal's team is not a stall team.

P.P.S. Nor is mine.

All i can say to that is... LOL but its true hehe
 

KoL

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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

I'd also like to point out that Item Clause does NOT encourage diversity or bring variety to the game - it does the exact same thing the old restriction list did when it was standard by attempting to force diversity and variety and failing at both in a rather oxymoronic manner. You can't encourage diversity by adding restrictions and thus giving people LESS options to play with - the clause renders a team type (stall) essentially unusable, which means you've got less potential team options and thus less potential diversity. By claiming Item Clause encourages diversity, you're essentially trying to claim 2 - 1 = 3, that taking away from the game opens up new avenues, and this could not be further from the truth. If someone wanted to use a stall team here on 'Charms, it would be nice to, but you can't - Item Clause prevents it (and don't pretend it doesn't, any true stall team absolutely needs at least 4 Leftovers, usually 5, to function properly.) People instead have to use "standard" balanced teams or all-out offense teams, because the stall option no longer exists.

Going back to a point Magpie made about trusting the community to be sensible about their items, I have to agree with her 100% on that point. When the old restriction list was panned for being a steaming heap of garbage that only served to make the game worse, people were concerned that the community would suddenly turn to OU cookie-cutter teams in their droves, a fear I was certain at the time was unfounded. In the end, I was proven right - the community didn't use diverse teams because they were made to, they did it because they wanted to and because they chose to, and that was reflected when the restrictions were lifted and people still used the same kinds of teams they always did, except they added a few new options available to them into those teams after the restrictions were lifted. Now THAT is diversity, the blend of the standard and the unexpected, and the ability to freely choose which way you want to swing. Trust in the community worked once before, I feel it will work again.

Like I said, I'm impartial to the Item Clause, contrary to what it may seem, I couldn't care less whether it was there or not from a purely selfish perspective, but I've yet to see a single good reason based purely around gameplay as to why it should remain, and I'm talking primarily broken/overcentralizing strategies that can be performed with its absence. If someone can come up with one (believe me, I've tried to myself and I've drawn nothing but blanks) then consider the clause immediately reinstated - pardon me if I highly doubt anyone will come up with anything.

I'm going to be honest - last time I planned big changes (basically scrapping the restriction list entirely) they were met with heavy resistance, but the plans went through anyway despite people's disagreements with them. After a while, everyone embraced the changes made and realized the ways of old maybe weren't the best thing. I honestly feel Item Clause will end up the same way - we're at the resistance stage now, but I predict that several months into Gen V and no-one will notice or care that it's gone, which is why when I spoke to Katie and Magpie, I suggested we try out the game with no Item Clause and see what happens. As I said, I think I already know what will happen, and it's exactly the same as what happened the last time

That, and whipping somebody's ass for running inappropriate items would be fun indeed (Leftovers Alakazam = fail.)
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Since B/W will be released this week, I'd like to put together a page for the rule set on the wiki.

Is it safe the say that, for now, we'll be using this exact rule set as it is? If so, I'll go ahead and build a wiki page with this info. Fyi, I don't mind making changes in the future, ie. adding extra Pokemon to the banned list who've shown to be overcentralizing.

I guess it's also worth asking here, too: will the doubles and triples rule sets reflect this set, or will it need to be discussed in a seperate topic? I'd like to get those pages up on the wiki as soon as we can, too.
 

KoL

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Re: (Tentative) Gen V Rules Set - Please Review and Discuss

Triples is still very up in the air at the moment, although 6x Wailord is possibly the most retarded thing to ever be shown in B/W so far.

Doubles might end up following VGC11 the same way Gen IV used VGC09 here - whether that means everything pre-Gen V is barred from use is open to debate really.
 

Linkachu

Hero of Pizza
Staff member
Administrator
Re: (Tentative) Gen V Rules Set - Please Review and Discuss

King of Lucario said:
Doubles might end up following VGC11 the same way Gen IV used VGC09 here - whether that means everything pre-Gen V is barred from use is open to debate really.

Hmm. If that's the case, I'll probably (or you can yourself) post a thread for the doubles Gen V rules with the VGC11 rules as their base. Then we can figure out what we want to keep or tweak. Sound alright?
 
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