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DPPt/HGSS Help... Espeon evaluation

Okay so I've been working on a psychic team and I've been having trouble with my Espeon.
Here's how 2 possible ways I can shape him.

Espeon@Toxic Orb - Special Sweeper (SpAtk=394 Spd=319)
Nature: Modest
IV:Mischievous
EVs: 252 SpA, 252 Spd, 6 HP
Moveset:
Psychic
Yawn
Baton Pass
Shadow Ball


Espeon@Lum Berry - Wall (Def=219 SpDef=289 Spd=350)
Nature: Timid
IV:Alert to Sounds
EVs: 252 Spd, 126 Def, 126 SpDef, 6 HP
Moveset:
Psychic
Yawn
Baton Pass
Skill Swap

Which do you like best and is there any changes that might be made?
 
Of those two choices the first one is significantly better, Espeon is definitely a special sweeper and not a wall.

If you really want him to have Baton Pass, you could consider a Calm Mind Espeon.

Espeon @ Leftovers * Calm Mind Espeon
Trait: Synchronize
EVs: 252 Hp / 204 Spd / 54 SpDef
Nature: Timid
- Baton Pass
- Substitute / Grass Knot
- Calm Mind
- Psychic / Grass Knot
 
I prefer the Wall - As I see the sweeper being not as effective with Yawn on it (You yawn, they can one hit KO you easily).
The Skill Swap idea also seems like it could turn into a very effective disruptive tool.
 
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