Proper spelling, grammar and punctuation are essential, if your application doesn't showcase this I will not accept you
Swearing is allowed just nothing over the top.
Romance is allowed again nothing over the top.
Keep violence to an understandable level ie nothing too gory but some justifiable violence will be allowed.
Your character is here to learn to fully utilize their powers so don't be overpowered, if you can’t tell the difference between powerful and overpowered this RP is not for you.
I'm going to put a limit on how many students can start the RP in Gold, those who stick around will
have the opportunity for promotion as the RP goes on.
Maximum two characters per person
To show you have read the rules use the word Mood in your application
Swearing is allowed just nothing over the top.
Romance is allowed again nothing over the top.
Keep violence to an understandable level ie nothing too gory but some justifiable violence will be allowed.
Your character is here to learn to fully utilize their powers so don't be overpowered, if you can’t tell the difference between powerful and overpowered this RP is not for you.
I'm going to put a limit on how many students can start the RP in Gold, those who stick around will
have the opportunity for promotion as the RP goes on.
Maximum two characters per person
To show you have read the rules use the word Mood in your application
Gemini - (Guidance and Discipline) (BHT): a pair of Genetically modified twins. The pair are telepathically and symbiotically dependent upon each other for survival. Ceri the smaller being is known for his vast intelligence, and mild psionic powers. He more often then not sits on Stren’s shoulder or in a specially designed alcove in Stren’s back. Stren the much larger being is a hulking behemoth, known for his immense strength and immunity to physical harm.
Aerospear (VP) (GHT): 31 female with a slim build. Her powers primarily consist of Aero-Kinesis, allowing her to fly continuously if she wishes too. Her abilities also allow her to unleash various sonic attacks to incapacitate opponents.
Knight-Light (SHT): 38 male very slim build. His powers allow him to launch blasts of light from his hands, alternately he can create basic constructs out of this light energy. More often then not he chooses to create sword-like beams or temporary shields.
Helios (Medical staff): 42 female, after retiring from active Hero Duty Helios decided to shift her focus back toward supporting the Hero community. Using her healing abilities to help train the next generation of Heroes. Though she is occasionally called off-campus to consult doctors on the best way to treat injured heroes.
Bloodhound (Security): Bloodhound’s true age is completely unknown due to his time spent living in the wilds of northern Russia following the manifestation of his feral powers. His senses have been greatly enhanced beyond even the most advanced natural sense of wild animals. A fact which is often overlooked given his more noticeable power. After ingesting the blood of at least two living organisms, he can transform into a temporary monstrous form comprised of a mix of the two blood samples he ingested. As such he keeps various vials of animal blood on him for use in battle.
Orion (Principle): 29 male with short choppy silver hair, and cold calculating slate eyes. He is very athletic with a slim fit physique. Orion can convert any part of his body into a specific metal and manipulate this metal into various shapes or tools. Provided he thoroughly understands it’s properties and chemical make up. Can fire off metal projectiles which will melt and return to him at will.
Aerospear (VP) (GHT): 31 female with a slim build. Her powers primarily consist of Aero-Kinesis, allowing her to fly continuously if she wishes too. Her abilities also allow her to unleash various sonic attacks to incapacitate opponents.
Knight-Light (SHT): 38 male very slim build. His powers allow him to launch blasts of light from his hands, alternately he can create basic constructs out of this light energy. More often then not he chooses to create sword-like beams or temporary shields.
Helios (Medical staff): 42 female, after retiring from active Hero Duty Helios decided to shift her focus back toward supporting the Hero community. Using her healing abilities to help train the next generation of Heroes. Though she is occasionally called off-campus to consult doctors on the best way to treat injured heroes.
Bloodhound (Security): Bloodhound’s true age is completely unknown due to his time spent living in the wilds of northern Russia following the manifestation of his feral powers. His senses have been greatly enhanced beyond even the most advanced natural sense of wild animals. A fact which is often overlooked given his more noticeable power. After ingesting the blood of at least two living organisms, he can transform into a temporary monstrous form comprised of a mix of the two blood samples he ingested. As such he keeps various vials of animal blood on him for use in battle.
Orion (Principle): 29 male with short choppy silver hair, and cold calculating slate eyes. He is very athletic with a slim fit physique. Orion can convert any part of his body into a specific metal and manipulate this metal into various shapes or tools. Provided he thoroughly understands it’s properties and chemical make up. Can fire off metal projectiles which will melt and return to him at will.
Momenta - A 25-year-old woman, she currently sits at number 17 on the Japanese Hero Rankings, her powers allow her to lend and detract Momentum and Kinectic Energy from any object she makes contact with. Her hero items consist of a pair of self recoiling grappling hooks used to greatly increase her mobility and allow her to swiftly close the distance between her and potential sources of energy of threats. She is Ajax's first cousin being the only daughter of his father's sister.
Nitro - A cybernetic-ally enhanced 21 years old. His powers stem from his ability to produce large amounts of a highly efficient fuel within his own body. A fuel which also happens to be incredibly explosive. These two functions are exactly what he uses the fuel for. He can excrete the fuel from the palms of his hands to create explosions or channel it into his other enhancements to achieve a form of greatly enhanced speed or short bursts of flight.
The Doppelganger: the true gender or age of the original Doppelganger is still unknown. All that is known is that their powers allow them to create copies of anything provided they have a large enough sample of that thing, to make a copy of another living organism a large sample of DNA is required. These copies inherit the vague appearance and a weakened version of the powers and abilities of the thing used to create them, meaning a damaged sample will result in a damaged copy. Interestingly for Doppelganger to create copies of themself the DNA of a powerless human must be used with the copy taking on the physical appearance of the powerless human. Copies vary in durability depending on the sample used to create them with a perfect copy being almost as durable as steel.
Terramech - 38 y/o muscular male with Terra-Kinesis. The scale and strength of his abilities depend on the amount of earth he absorbs. However, as he absorbs more and more earth his cognitive functions drop. As well as this his physical size increases with his power thus he can transform into a giant monstrous form
Nebulous - 27 Female, with the ability to turn part of or all of her body into a cloud of mist. Within which creates a temporary pocket dimension. Anything fully enshrouded in the mist will begin to be pulled into the pocket dimension, the area of the gas and the mass of the object influencing how strong the pull is.
The Doppelganger: the true gender or age of the original Doppelganger is still unknown. All that is known is that their powers allow them to create copies of anything provided they have a large enough sample of that thing, to make a copy of another living organism a large sample of DNA is required. These copies inherit the vague appearance and a weakened version of the powers and abilities of the thing used to create them, meaning a damaged sample will result in a damaged copy. Interestingly for Doppelganger to create copies of themself the DNA of a powerless human must be used with the copy taking on the physical appearance of the powerless human. Copies vary in durability depending on the sample used to create them with a perfect copy being almost as durable as steel.
Terramech - 38 y/o muscular male with Terra-Kinesis. The scale and strength of his abilities depend on the amount of earth he absorbs. However, as he absorbs more and more earth his cognitive functions drop. As well as this his physical size increases with his power thus he can transform into a giant monstrous form
Nebulous - 27 Female, with the ability to turn part of or all of her body into a cloud of mist. Within which creates a temporary pocket dimension. Anything fully enshrouded in the mist will begin to be pulled into the pocket dimension, the area of the gas and the mass of the object influencing how strong the pull is.
Name: Ani Humeri
Age: 18 ish
Gender: Female
Height: 5’4 – 5’5
Nationality: Russian / Japanese
Appearance: Ani is a very attractive young teenage girl of medium height and a small-ish frame. She has long blonde hair, styled into pigtails ending in large curls that hang to the middle of her thighs, with smaller locks framing her face. Her eyes are sapphire blue.
Clothing: Ani wears a richly adorned backless white, violet, and purple Lolita-styled dress with matching boots (the platforms resembling skulls with fangs), fingerless gloves that end halfway up her forearms, and a small sing purse. She accentuates with a large violet-coloured hair bow and a large violet bow at the small of her back on her dress, with the centres being fanged skulls, a collar, and earrings, all with the same fanged skull designs on them. She is also frequently seen with a matching violet and purple coloured parasol.
Abilities / Powers/ Brief Explanation:
Other: Her parasol is much, much more than it seems… in addition to being Ani’s primary weapon, it’s also indestructible in addition to having the ability to cancel and nullify anything it touches, It also functions as an energy-based gun, holding 6 shots at a time before she needs to reload, reloading is simple, eject the empty shells and the umbrellas loads itself with 6 shells it creates with a micro matter converter. The projectiles it fires vary in strength ranging from knocking someone off their feet and disorientating them, to blasting apart heavy tanks and military-grade blast doors.
Age: 18 ish
Gender: Female
Height: 5’4 – 5’5
Nationality: Russian / Japanese
Appearance: Ani is a very attractive young teenage girl of medium height and a small-ish frame. She has long blonde hair, styled into pigtails ending in large curls that hang to the middle of her thighs, with smaller locks framing her face. Her eyes are sapphire blue.
Clothing: Ani wears a richly adorned backless white, violet, and purple Lolita-styled dress with matching boots (the platforms resembling skulls with fangs), fingerless gloves that end halfway up her forearms, and a small sing purse. She accentuates with a large violet-coloured hair bow and a large violet bow at the small of her back on her dress, with the centres being fanged skulls, a collar, and earrings, all with the same fanged skull designs on them. She is also frequently seen with a matching violet and purple coloured parasol.
Abilities / Powers/ Brief Explanation:
- Superhuman/Supernatural Physical Prowess, Senses, and Adaptability – Despite her medium-sized height and small-ish frame, Ani possesses immeasurable strength, speed, durability, reflexes, endurance, senses, and the ability to adapt to her environment and/or situations. Her body has built-in parameters to prevent her from becoming monstrous when regenerating or adapting as she will always return to her form base from, Ani will always retain her age, physique, weight etc with slight deviations. Some other notable traits are her strength and speed, often her speed is mistaken for an ability to instantaneous teleportation. Ani can handle herself exceptionally well in combat and battles.
- Regeneration – Ani can regenerate from any wound or injury regardless of severity, including lost limbs and organs nearly instantly.
Other: Her parasol is much, much more than it seems… in addition to being Ani’s primary weapon, it’s also indestructible in addition to having the ability to cancel and nullify anything it touches, It also functions as an energy-based gun, holding 6 shots at a time before she needs to reload, reloading is simple, eject the empty shells and the umbrellas loads itself with 6 shells it creates with a micro matter converter. The projectiles it fires vary in strength ranging from knocking someone off their feet and disorientating them, to blasting apart heavy tanks and military-grade blast doors.
Alias: Aerona
Age: Unknown, appears early 20s
Gender: Female
Nationality: Japanese Asian / White Caucasian
Height: 5’4 – 5’5
Motivation:
Appearance: Aerona has a pair of unique glowing upturned light periwinkle blue eyes accented with metallic silver and eyeliner in a heavy cat eye fashion and black lipstick. She has a slightly more heart shaped face dark shoulder length blue hair that appears almost black. Her hair is unkempt and parted from the left covering half of her right eye. Her skin is extremely fair and almost porcelain-like. Her overall body type is rather petite and small.
Clothing: Aerona is usually seen dressed in black with a tattered looking crop top, and black mini booty shorts. She wears a pair of black combat boots with thigh high stockings with three white stripes evenly spaced across the top.
Other disguising mark(s): has a sleeve of black and white tattoos down her right arm that includes the back of her hand and fingers. Her tattoos are of intricate ivies that transform in and out of tribal designs with various shading along with some occasional red and pink cherry blossoms accenting certain points.
Abilities / Powers/ Brief Explanation:
· Water manipulation: Aerona commands absolute and complete over water and various other liquids and their forms closely associated with water including but not limited to: blood, ice, liquid based vapors, and to some degree of weather manipulation.
· Psychokinetic: Aerona boasts an extremely high level psychokinetic ability giving her extensive sensory abilities in addition to teleportation, creating protective barriers and force shields, and devastating telekinetic powers
· Regeneration: Aerona is able to heal and regenerate from severe to fatal injuries, her natural ability to do so in addition to her water abilities push her regenerative abilities above even that of Ani’s
· Supernatural Physical Prowess: Aerona’s small and petite body is able to withstand a grossly disproportionate amount of punishment physical, internal, or elemental. In addition she is quite a bit quicker and physically stronger than a typical hero without the assistance of her other powers.
· Supernatural Intelligence: It is unknown if this is a power or if Aerona is simply very intelligent. Aerona is able to concept, design, and create various devices and gadgets that seem to defy the very laws of physics. It’s believed that the parasol weapon Ani wields is one of Aerona’s designs and creations.
Weakness/setback: (Similar villain style to Ani)
Personality: Has seemingly low inhibitions, Aerona is calculating and extremely dangerous, often scheming and exploiting anything and everything she can. She’s extremely intelligent and keeps to herself when it comes to her plans and will only let others know on a need-to-know basis.
Backstory: Speculations say she is an earlier creation of the Institute, but those are unofficial rumors and are just suspicions. She is the supposed mastermind and the one responsible of various deaths of heroes. While Ani seems to be the reckless brawn of the trio, and the lesser known third member, Zoey on the other hand appears to be a non combative member of the trio that focuses mainly on material fabrication, Aerona is the defacto leader and mastermind of the trio.
Age: Unknown, appears early 20s
Gender: Female
Nationality: Japanese Asian / White Caucasian
Height: 5’4 – 5’5
Motivation:
Appearance: Aerona has a pair of unique glowing upturned light periwinkle blue eyes accented with metallic silver and eyeliner in a heavy cat eye fashion and black lipstick. She has a slightly more heart shaped face dark shoulder length blue hair that appears almost black. Her hair is unkempt and parted from the left covering half of her right eye. Her skin is extremely fair and almost porcelain-like. Her overall body type is rather petite and small.
Clothing: Aerona is usually seen dressed in black with a tattered looking crop top, and black mini booty shorts. She wears a pair of black combat boots with thigh high stockings with three white stripes evenly spaced across the top.
Other disguising mark(s): has a sleeve of black and white tattoos down her right arm that includes the back of her hand and fingers. Her tattoos are of intricate ivies that transform in and out of tribal designs with various shading along with some occasional red and pink cherry blossoms accenting certain points.
Abilities / Powers/ Brief Explanation:
· Water manipulation: Aerona commands absolute and complete over water and various other liquids and their forms closely associated with water including but not limited to: blood, ice, liquid based vapors, and to some degree of weather manipulation.
· Psychokinetic: Aerona boasts an extremely high level psychokinetic ability giving her extensive sensory abilities in addition to teleportation, creating protective barriers and force shields, and devastating telekinetic powers
· Regeneration: Aerona is able to heal and regenerate from severe to fatal injuries, her natural ability to do so in addition to her water abilities push her regenerative abilities above even that of Ani’s
· Supernatural Physical Prowess: Aerona’s small and petite body is able to withstand a grossly disproportionate amount of punishment physical, internal, or elemental. In addition she is quite a bit quicker and physically stronger than a typical hero without the assistance of her other powers.
· Supernatural Intelligence: It is unknown if this is a power or if Aerona is simply very intelligent. Aerona is able to concept, design, and create various devices and gadgets that seem to defy the very laws of physics. It’s believed that the parasol weapon Ani wields is one of Aerona’s designs and creations.
Weakness/setback: (Similar villain style to Ani)
Personality: Has seemingly low inhibitions, Aerona is calculating and extremely dangerous, often scheming and exploiting anything and everything she can. She’s extremely intelligent and keeps to herself when it comes to her plans and will only let others know on a need-to-know basis.
Backstory: Speculations say she is an earlier creation of the Institute, but those are unofficial rumors and are just suspicions. She is the supposed mastermind and the one responsible of various deaths of heroes. While Ani seems to be the reckless brawn of the trio, and the lesser known third member, Zoey on the other hand appears to be a non combative member of the trio that focuses mainly on material fabrication, Aerona is the defacto leader and mastermind of the trio.
Alias: Zoey
Age: Unknown, appears late teens, ~ 16 - 19
Gender: Female
Nationality: German / White Caucasian
Height: 5’4 – 5’5
Motivation: Unknown
Appearance: Zoey is a rather pale violet eyed girl with long silvery hair unkempt and swept back that went down past her buttocks with vibrantly violet glowing highlight strands. She is thin, lithe, and with pale skin.
Clothing: Zoey is always seen in a white skin tight body suit with black diamond and line designs around the chest and shoulders, while only black diamond patterns go down the out sides of her legs outlined by glowing violet
Other disguising mark(s): The violet glow of her hair highlights and eyes are the same as the ones on her body suit. She gives an overall other worldly almost ethereal appearance.
Abilities / Powers/ Brief Explanation:
· Spontaneous Creation: Zoey has the ability to make something out of nothing. As long as she is able see something she is able to recreate it. Creation works if she sees or reads things ion books, or if something is described to her with enough details. From recreating entire buildings from blue prints to creating a single particle or instance of an element. The more complex an object the longer time it will take for her to create.
· Levitation: Zoey is perpetually floating at all times no matter the reason, she is never seen resting or even sitting on any surface. It a form of flight and is able to achieve decent flight speed and elevation.
· Invisibility: Zoey’s invisibility can be described as true invisibility vanishing from all forms of senses and any way to perceive her.
· Savant intelligence: Zoey’s mind operates faster and stronger than any supercomputer ever devised. It also holds infinite memory to assist her Spontaneous creation, anything she learns she will never forget.
· Regeneration: Zoey is able to heal and regenerate from most wounds, illnesses, and damage given time. Her regenerative abilities are nowhere near as potent as Ani’s or Aerona’s.
Weakness/setback: Outside of her invisibility, she does not have any combat abilities
Personality: Socially she is quite inept preferring to be working on projects and learning new things. Usually quiet and distant she speaks with an airy tone that seems like she’s not quite there. It is not quite known as why she follows Aerona and Ani.
Backstory: As mysterious as her two compatriots, her origins are speculated to be a creation of the Institute. But as far as the Heroes know, she appeared as mysteriously as Ani and Aerona.
Age: Unknown, appears late teens, ~ 16 - 19
Gender: Female
Nationality: German / White Caucasian
Height: 5’4 – 5’5
Motivation: Unknown
Appearance: Zoey is a rather pale violet eyed girl with long silvery hair unkempt and swept back that went down past her buttocks with vibrantly violet glowing highlight strands. She is thin, lithe, and with pale skin.
Clothing: Zoey is always seen in a white skin tight body suit with black diamond and line designs around the chest and shoulders, while only black diamond patterns go down the out sides of her legs outlined by glowing violet
Other disguising mark(s): The violet glow of her hair highlights and eyes are the same as the ones on her body suit. She gives an overall other worldly almost ethereal appearance.
Abilities / Powers/ Brief Explanation:
· Spontaneous Creation: Zoey has the ability to make something out of nothing. As long as she is able see something she is able to recreate it. Creation works if she sees or reads things ion books, or if something is described to her with enough details. From recreating entire buildings from blue prints to creating a single particle or instance of an element. The more complex an object the longer time it will take for her to create.
· Levitation: Zoey is perpetually floating at all times no matter the reason, she is never seen resting or even sitting on any surface. It a form of flight and is able to achieve decent flight speed and elevation.
· Invisibility: Zoey’s invisibility can be described as true invisibility vanishing from all forms of senses and any way to perceive her.
· Savant intelligence: Zoey’s mind operates faster and stronger than any supercomputer ever devised. It also holds infinite memory to assist her Spontaneous creation, anything she learns she will never forget.
· Regeneration: Zoey is able to heal and regenerate from most wounds, illnesses, and damage given time. Her regenerative abilities are nowhere near as potent as Ani’s or Aerona’s.
Weakness/setback: Outside of her invisibility, she does not have any combat abilities
Personality: Socially she is quite inept preferring to be working on projects and learning new things. Usually quiet and distant she speaks with an airy tone that seems like she’s not quite there. It is not quite known as why she follows Aerona and Ani.
Backstory: As mysterious as her two compatriots, her origins are speculated to be a creation of the Institute. But as far as the Heroes know, she appeared as mysteriously as Ani and Aerona.
Name: Drache Nicholson (Drache is pronounced as Drak)
Alias: Malefor
Age: 18
Gender: Male
Nationality: American
Motivation: His parents pushed him away as soon as his sister showed potential with her power, and it was shown that hers wasn't as destructive. They gave him away to juvy because of his sadistic tendencies and an almost zealot belief in obtaining power. He wants to make his sister pay.
Appearance:
Personality: He is very arrogant and loves power. He can also be a little cunning, but he further enjoys crushing people's defences with his sheer strength. He is incredibly sadistic and cruel, the dragon completely taking him over and turning him into a savage killer that feels nothing but anger and pain, which fuels his desires to hurt others. The only time he feels good is when he projects his pain on to others by completely overwhelming them.
Major Malfunction: He is no longer himself.
Power: Draconic Transformation
Explanation: He can transform his entire body into a dragon or just transform parts of his body. He can either turn his legs into dragon legs, an arm or both arms into dragon arms, grow a tail, grow sharp teeth, grow scales or grow a pair of wings used for flying and shielding. He can control himself very well.
Setback: Whether the dragon is in complete control of both his bodies or not is still to be determined. Every now and then, when in his human body, he will start having immense headaches, as if the person he used to be is trying to resurface and come back to the light. Or maybe the feeling of having so much power coursing through him is enough to cause him mental pain. This can become disruptive during a fight and the migraine gets so bad that he has to stop what he is doing. His vision blurs and he can't see or move without causing more pain and becoming clumsy.
Extra information: N/A
Backstory: When Drache was a small boy, his parents noticed that his attitude was changing. He wasn't as funloving anymore and would just stare at them in the middle of the night, especially when his mother was pregnant with their second child. When Drayda was born, Drache felt he was immediately set aside for his little sister and he held resentment towards her for taking away his spotlight. He began acting out, hurting small animals and stealing items. After witnessing these acts, Drayda told her parents and the officials locked him away in juvy. He was released but is now at large again for theft and assault. Every now and then in the middle of the night, a silhouette of a giant dragon could be seen flying over the city he lives in, blotting out the stars and moon as it flies past.
Alias: Malefor
Age: 18
Gender: Male
Nationality: American
Motivation: His parents pushed him away as soon as his sister showed potential with her power, and it was shown that hers wasn't as destructive. They gave him away to juvy because of his sadistic tendencies and an almost zealot belief in obtaining power. He wants to make his sister pay.
Appearance:
- Human: He is 5'08" (172.7 cm) and weighs 190 lbs (86.2 kg). He has dark skin and black dreadlocks with amber eyes. He is incredibly muscular and lean, his body rippling with power. All he wears are black shorts, as he has no need for anything else.
- Dragon: He becomes a black dragon with dark grey spines, belly scales, and wing membranes. He is 6'05" (195.6 cm) from draconic hand to shoulder and weighs 230 lbs (104.3 kg) of scaly muscle. He is 9'00" (274.3 cm) from snout tip to tail tip and his wingspan is 8'05" (256.5 cm). He has a spiked ball at the end of his tail, sharp spines from his head to the tip of his tail, amber eyes, sharp teeth and claws, and he has a very muscular appearance. His spines can either relax and hug close to his body or tense them up so they point straight upwards.
Personality: He is very arrogant and loves power. He can also be a little cunning, but he further enjoys crushing people's defences with his sheer strength. He is incredibly sadistic and cruel, the dragon completely taking him over and turning him into a savage killer that feels nothing but anger and pain, which fuels his desires to hurt others. The only time he feels good is when he projects his pain on to others by completely overwhelming them.
Major Malfunction: He is no longer himself.
Power: Draconic Transformation
Explanation: He can transform his entire body into a dragon or just transform parts of his body. He can either turn his legs into dragon legs, an arm or both arms into dragon arms, grow a tail, grow sharp teeth, grow scales or grow a pair of wings used for flying and shielding. He can control himself very well.
Setback: Whether the dragon is in complete control of both his bodies or not is still to be determined. Every now and then, when in his human body, he will start having immense headaches, as if the person he used to be is trying to resurface and come back to the light. Or maybe the feeling of having so much power coursing through him is enough to cause him mental pain. This can become disruptive during a fight and the migraine gets so bad that he has to stop what he is doing. His vision blurs and he can't see or move without causing more pain and becoming clumsy.
Extra information: N/A
Backstory: When Drache was a small boy, his parents noticed that his attitude was changing. He wasn't as funloving anymore and would just stare at them in the middle of the night, especially when his mother was pregnant with their second child. When Drayda was born, Drache felt he was immediately set aside for his little sister and he held resentment towards her for taking away his spotlight. He began acting out, hurting small animals and stealing items. After witnessing these acts, Drayda told her parents and the officials locked him away in juvy. He was released but is now at large again for theft and assault. Every now and then in the middle of the night, a silhouette of a giant dragon could be seen flying over the city he lives in, blotting out the stars and moon as it flies past.
This RP will take place in a boarding school/training academy for future superheroes, the students are organized into three levels not based on age but rather skill and ability. The levels will probably mix for classes and lectures but will have separate living spaces, as a side note a higher tier character can choose to remain in a lower level dorm should they wish too.
This particular thread will take place in the first semester of the school year going from orientation day through to final exams.
Please in your application specify if your character was initially sorted into their current level or if they have moved from another Tier. (It is possible to move backwards if you fail classes or for disciplinary reasons)
Given the need to even out the levels, later RP joiners may need to suggest a preferred dorm, and I will determine if that’s fair based upon their application quality and hypothetical power-set
Current Students
Alexander James Xavier VII - @Frontier Master
Aria Vovk - @Foxex
Aisha Frye - @KeenKitsune
Tyler Bolt - @JayBird Joe
Aria Vovk - @Foxex
Aisha Frye - @KeenKitsune
Tyler Bolt - @JayBird Joe
Emily Jane Wilder - @Frontier Master
Leon Cloud - @Red Gallade
Shay Newman - @JayBird Joe
Drayda Nicholson - @Merciless Medic
Leon Cloud - @Red Gallade
Shay Newman - @JayBird Joe
Drayda Nicholson - @Merciless Medic
Amalia Ek - @IDKWhatUserNameToDo
Drake Lanthorn - @Captain Cardboard
Adrian Tai - @Sentorus67
Law J. Quil - @RomanAndRomanNoodles
Drake Lanthorn - @Captain Cardboard
Adrian Tai - @Sentorus67
Law J. Quil - @RomanAndRomanNoodles
Living Quarters of the three levels
Gold:
A large extravagant resort-like building overlooking the ocean with plenty of free open spaces and a private beach, in terms of accommodation all students are given self-contained private suites. Though the dorm lacks any real sense of community in favour of unrivalled prestige and professionalism, with private tutors and training sessions for each student. The tier has a slight reputation as being snobby or stuck up, though this is not entirely untrue the supposed snobbery is likely more a misinterpretation of the dorm's focus on furthering one's own expertise and talent.
Silver:
A moderately sized building complex on top of a small hill, the dorm is set in the centre of a private estate with environmental simulation zones and free areas. The dorm accommodation consists solely of two student shared dorms, which foster a good mix of community, prestige and professionalism. As such it is most similar to a stereotypical college dorm or boarding house. The Tiers mutual trust fund has ensured that students in this tier have everything they need to develop their abilities. The most recent of which was a full-scale overhaul of the Dorms disaster relief training facilities.
Bronze:
Simple homely little dorm complex, consisting of a collection of cabins built Around a central courtyard near a calm lake. Students share a cabin with 2-3 other students. The dorm is known for its great sense of community despite lacking the prestige of its fellow dorms. As such the dorm is popular with Hero high younger students who are not quite accustomed to living away from home, though this is not to say it is only aimed at young students, older students often find the family-like community of the dorm extremely inviting.
Unlike the other dorms, Bronze Tier lacks the financial funding to afford certain high-end training equipment such as Simulator rooms. Instead of choosing to make use of outdoor practice ranges for group training exercises.
A large extravagant resort-like building overlooking the ocean with plenty of free open spaces and a private beach, in terms of accommodation all students are given self-contained private suites. Though the dorm lacks any real sense of community in favour of unrivalled prestige and professionalism, with private tutors and training sessions for each student. The tier has a slight reputation as being snobby or stuck up, though this is not entirely untrue the supposed snobbery is likely more a misinterpretation of the dorm's focus on furthering one's own expertise and talent.
Silver:
A moderately sized building complex on top of a small hill, the dorm is set in the centre of a private estate with environmental simulation zones and free areas. The dorm accommodation consists solely of two student shared dorms, which foster a good mix of community, prestige and professionalism. As such it is most similar to a stereotypical college dorm or boarding house. The Tiers mutual trust fund has ensured that students in this tier have everything they need to develop their abilities. The most recent of which was a full-scale overhaul of the Dorms disaster relief training facilities.
Bronze:
Simple homely little dorm complex, consisting of a collection of cabins built Around a central courtyard near a calm lake. Students share a cabin with 2-3 other students. The dorm is known for its great sense of community despite lacking the prestige of its fellow dorms. As such the dorm is popular with Hero high younger students who are not quite accustomed to living away from home, though this is not to say it is only aimed at young students, older students often find the family-like community of the dorm extremely inviting.
Unlike the other dorms, Bronze Tier lacks the financial funding to afford certain high-end training equipment such as Simulator rooms. Instead of choosing to make use of outdoor practice ranges for group training exercises.
Hero high’s uniform policy comes in two variants formal wear and standard wear regardless of which is worn the student must also carry their identification card with them at all times.
Formal wear is worn to all formal school events, assemblies etc and consists of a high collared stark white dress shirt. A Charcoal Grey jacket with Black material running from the collar down to the yoke. A thick Grade Tier coloured band runs horizontally across the chest of the jacket between the yoke and jacket front, while the jacket is trimmed in a matching Tier colour. The uniform jacket is paired with a pair of black trousers with a matching band running down the pant leg (think Star Trek 2370- Dress Uniforms). Rounding out the outfit is the Formal ID Badge a miniaturised version of the standard ID outlined below. Though not compulsory some students choose to wear this uniform all the time.
Standard wear is far more relaxed and allows students to wear Smart Casual attire beneath a navy-blue long-coat, with a thin Grade Tier coloured band around the cuffs and lining the lapels. Standard wear is only allowed to be worn to classes, informal school events and outside of school hours. The jacket is available in long-sleeved, short-sleeved or sleeveless designs. (If you need visual stimuli, google the Yugioh Obelisk blue jackets. That basic shape with the aforementioned colour and design)
The ID card can be attached to a lanyard, kept in a pocket or replaced by various wearable variants, such as the Formal ID Badge. These cards are utilized for both payment and access to the student's dorm room, locker etc. In appearance, the cards are a simple grey credit card embossed with the Seal of Hero high. Imprinted into the card are the owner's name and photograph below which is space for accolade emblems to be embossed as they are earned by the student. Each card also contains a data chip which stores the student's file and other necessary information.
Formal wear is worn to all formal school events, assemblies etc and consists of a high collared stark white dress shirt. A Charcoal Grey jacket with Black material running from the collar down to the yoke. A thick Grade Tier coloured band runs horizontally across the chest of the jacket between the yoke and jacket front, while the jacket is trimmed in a matching Tier colour. The uniform jacket is paired with a pair of black trousers with a matching band running down the pant leg (think Star Trek 2370- Dress Uniforms). Rounding out the outfit is the Formal ID Badge a miniaturised version of the standard ID outlined below. Though not compulsory some students choose to wear this uniform all the time.
Standard wear is far more relaxed and allows students to wear Smart Casual attire beneath a navy-blue long-coat, with a thin Grade Tier coloured band around the cuffs and lining the lapels. Standard wear is only allowed to be worn to classes, informal school events and outside of school hours. The jacket is available in long-sleeved, short-sleeved or sleeveless designs. (If you need visual stimuli, google the Yugioh Obelisk blue jackets. That basic shape with the aforementioned colour and design)
The ID card can be attached to a lanyard, kept in a pocket or replaced by various wearable variants, such as the Formal ID Badge. These cards are utilized for both payment and access to the student's dorm room, locker etc. In appearance, the cards are a simple grey credit card embossed with the Seal of Hero high. Imprinted into the card are the owner's name and photograph below which is space for accolade emblems to be embossed as they are earned by the student. Each card also contains a data chip which stores the student's file and other necessary information.
Name:
Nickname (optional):
Age:
Gender:
Nationality:
Dorm:
Appearance:
Outfit (civilian clothes):
Costume (hero garb):
Power(s)
Explanation:
Weakness/setback:
Extra information:
Backstory(only really needs to be brief, I'd prefer to learn the details of your characters' backgrounds naturally through the RP):
Nickname (optional):
Age:
Gender:
Nationality:
Dorm:
Appearance:
Outfit (civilian clothes):
Costume (hero garb):
Power(s)
Explanation:
Weakness/setback:
Extra information:
Backstory(only really needs to be brief, I'd prefer to learn the details of your characters' backgrounds naturally through the RP):
Alias:
Age:
Gender:
Nationality:
Motivation:
Appearance:
Costume:
Power(s)
Explanation:
Weakness/setback:
Extra information:
Backstory (only really needs to be brief, I'd prefer to have our characters slowly learn the details of the Villian's backgrounds naturally through the RP, this in mind feel free to write a longer bio for villains who you'd like to have larger roles in the story):
Age:
Gender:
Nationality:
Motivation:
Appearance:
Costume:
Power(s)
Explanation:
Weakness/setback:
Extra information:
Backstory (only really needs to be brief, I'd prefer to have our characters slowly learn the details of the Villian's backgrounds naturally through the RP, this in mind feel free to write a longer bio for villains who you'd like to have larger roles in the story):
Here are my two
Name: Alexander James Xavier VII (Ajax)
Nickname: Quasar
Age: 17
Gender: Male
Nationality: Half American/Half Japanese
Dorm: Gold (Recently Promoted)
Appearance: 5’9 with a slim-fit physique. His hair was originally a jet black, however, the radiation he was exposed to in the process of learning to use his powers permanently damaged his hair follicles and now his hair grows in a light grey-Silver hue. His eyes, however, were stone grey at birth, before also being leeched of colour and rendered piercing ivory, both of which somehow complement his tanned skin tone and somewhat serious demeanour.
Outfit (civilian clothes): unlike many of his peers Ajax favours Hero High’s Formal uniform over the standard uniform. Though to fit in he has taken to wearing the standard uniform more frequently. His normal outfit consists of a grey undershirt, the school jacket, fully fastened, plain black jeans and a pair of thick black combat boots.
Costume (hero garb): for Ajax to utilize his powers to their full potential he needs to wear a skin-tight containment suit under his clothes. Which is designed to help to focus his energy as well as monitor it to avoid ‘Burn-outs’ or ‘Flare-ups’. A far more robust and durable version of this suit is worn beneath his hero outfit. Which consists of sleek black tactical armour plating, his chest plate is made up of three pieces which are held on by two thick metal straps going over his shoulders, along with a jewel-shaped plate supported between them. He wears orange vambraces and plates placed over his thighs, calves and upper arms. He also sports a pair of elevated, green and orange boots with pipe-like shafts on his feet and white kneepads. Rounding out his outfit is a pair of thick powered gauntlets designed to not only regulate Ajax’s power output but also offer a greater degree of control over the energy blasts.
Power(s)
Explanation: His body is essentially a miniature power reactor, allowing him to convert absorbed heat, light or electricity into pure cosmic energy. Which can then be fired off as blasts or used to propel him in short bursts to boost his speed or as a tentative form of unassisted flight though he is still very new to using this ability and prefers to use it more to boost his maneuverability rather than as a primary means of movement
Weakness/setback: Ajax has to be extremely careful to manage his energy levels as absorbing too much energy in one go can cause him to “Flare-up” losing control and expelling large amounts of his stored energy at once as a huge explosion or uncontrolled beam. Similarly using too much energy in one go will cause him to begin to “burn-out” and use up his life force for power if there are no other sources.
Extra information: Different types of energy can be absorbed in different levels of efficiency and speeds. Thermal and Electrical are his best, though he is getting better at using light and kinetic energy to ensure he is always at full charge and ready for action.
Backstory: Both of Ajax’s parents were minor heroes in their youth before giving up the profession to pursue lives of scientific discovery. Ajax’s power is the literal combination of his parents who possessed the abilities of ‘Universal gravity’; the ability to attract any two or more objects together relative to their mass, and ‘Mass Augmentation’; the ability to control an object’s mass after touching it. Ajax’s powers manifested quite early appearing the week after his 7th Birthday, Ajax had been trying to complete the monkey bars when his feet begun blasting out cosmic energy incinerating his shoes and lifting him well over 2 metres into the air before he fell flat on his face in front of a rather impressed group of 2nd graders.
Nickname: Quasar
Age: 17
Gender: Male
Nationality: Half American/Half Japanese
Dorm: Gold (Recently Promoted)
Appearance: 5’9 with a slim-fit physique. His hair was originally a jet black, however, the radiation he was exposed to in the process of learning to use his powers permanently damaged his hair follicles and now his hair grows in a light grey-Silver hue. His eyes, however, were stone grey at birth, before also being leeched of colour and rendered piercing ivory, both of which somehow complement his tanned skin tone and somewhat serious demeanour.
Outfit (civilian clothes): unlike many of his peers Ajax favours Hero High’s Formal uniform over the standard uniform. Though to fit in he has taken to wearing the standard uniform more frequently. His normal outfit consists of a grey undershirt, the school jacket, fully fastened, plain black jeans and a pair of thick black combat boots.
Costume (hero garb): for Ajax to utilize his powers to their full potential he needs to wear a skin-tight containment suit under his clothes. Which is designed to help to focus his energy as well as monitor it to avoid ‘Burn-outs’ or ‘Flare-ups’. A far more robust and durable version of this suit is worn beneath his hero outfit. Which consists of sleek black tactical armour plating, his chest plate is made up of three pieces which are held on by two thick metal straps going over his shoulders, along with a jewel-shaped plate supported between them. He wears orange vambraces and plates placed over his thighs, calves and upper arms. He also sports a pair of elevated, green and orange boots with pipe-like shafts on his feet and white kneepads. Rounding out his outfit is a pair of thick powered gauntlets designed to not only regulate Ajax’s power output but also offer a greater degree of control over the energy blasts.
Power(s)
Explanation: His body is essentially a miniature power reactor, allowing him to convert absorbed heat, light or electricity into pure cosmic energy. Which can then be fired off as blasts or used to propel him in short bursts to boost his speed or as a tentative form of unassisted flight though he is still very new to using this ability and prefers to use it more to boost his maneuverability rather than as a primary means of movement
Weakness/setback: Ajax has to be extremely careful to manage his energy levels as absorbing too much energy in one go can cause him to “Flare-up” losing control and expelling large amounts of his stored energy at once as a huge explosion or uncontrolled beam. Similarly using too much energy in one go will cause him to begin to “burn-out” and use up his life force for power if there are no other sources.
Extra information: Different types of energy can be absorbed in different levels of efficiency and speeds. Thermal and Electrical are his best, though he is getting better at using light and kinetic energy to ensure he is always at full charge and ready for action.
Backstory: Both of Ajax’s parents were minor heroes in their youth before giving up the profession to pursue lives of scientific discovery. Ajax’s power is the literal combination of his parents who possessed the abilities of ‘Universal gravity’; the ability to attract any two or more objects together relative to their mass, and ‘Mass Augmentation’; the ability to control an object’s mass after touching it. Ajax’s powers manifested quite early appearing the week after his 7th Birthday, Ajax had been trying to complete the monkey bars when his feet begun blasting out cosmic energy incinerating his shoes and lifting him well over 2 metres into the air before he fell flat on his face in front of a rather impressed group of 2nd graders.
Name: Emily Jane Wilder
Nickname (optional): Delta
Age: 16
Gender: Female
Nationality: American
Dorm: Silver (barely scraped through her exams)
Appearance: Tall and very lean, with a light tan and naturally green eyes. Her long hair fades from a dark to light amber as it flows. It is always left to fall naturally over her shoulders
Clothing: her more casual clothing often consists of faded jeans, a simple brightly coloured top and a sleeveless variant of the Hero High Standard jacket. Always paired with a pair of high tops.
Hero Costume: a skintight bodysuit which seems to change colour as she moves with boots and gauntlets designed to maximize her ability to navigate her surroundings even when her density fluctuates. Her mask consists of a simple white visor over her eyes and ears, with her hair left to flow freely.
Power(s)
Explanation: Delta can manipulate and control her density, specifically through the control over its two principles, Mass and Volume. Allowing her to both shrink and expand her body or alter its mass to jump higher or hit harder
Weakness/setback: she is fairly new at altering her volume by any major degree thus this takes a great deal of concentration.
Extra information: her costume’s density is designed to remain constant regardless of her volume, with the mass increasing by the same factor to equalize
Backstory: Born and raised in California, Delta’s power manifested slowly throughout elementary school.
She took up martial arts at 7 and is proficient in both Aikido and Muay Thai.
Initially, she started Highschool in the US due to her slow development of powers, however, in recent years her development has exponentially increased allowing her to gain entry to Hero High. Delta started in Bronze Tier given her lack of expertise before advancing with distinction to Silver Tier at the end of her First full Year at Hero High.
Nickname (optional): Delta
Age: 16
Gender: Female
Nationality: American
Dorm: Silver (barely scraped through her exams)
Appearance: Tall and very lean, with a light tan and naturally green eyes. Her long hair fades from a dark to light amber as it flows. It is always left to fall naturally over her shoulders
Clothing: her more casual clothing often consists of faded jeans, a simple brightly coloured top and a sleeveless variant of the Hero High Standard jacket. Always paired with a pair of high tops.
Hero Costume: a skintight bodysuit which seems to change colour as she moves with boots and gauntlets designed to maximize her ability to navigate her surroundings even when her density fluctuates. Her mask consists of a simple white visor over her eyes and ears, with her hair left to flow freely.
Power(s)
Explanation: Delta can manipulate and control her density, specifically through the control over its two principles, Mass and Volume. Allowing her to both shrink and expand her body or alter its mass to jump higher or hit harder
Weakness/setback: she is fairly new at altering her volume by any major degree thus this takes a great deal of concentration.
Extra information: her costume’s density is designed to remain constant regardless of her volume, with the mass increasing by the same factor to equalize
Backstory: Born and raised in California, Delta’s power manifested slowly throughout elementary school.
She took up martial arts at 7 and is proficient in both Aikido and Muay Thai.
Initially, she started Highschool in the US due to her slow development of powers, however, in recent years her development has exponentially increased allowing her to gain entry to Hero High. Delta started in Bronze Tier given her lack of expertise before advancing with distinction to Silver Tier at the end of her First full Year at Hero High.
Last edited: