Steelix - male - STEEL/GROUND
~Rock Head~ *Naive* +Speed - Sp.Atk (not fantastic, but not actively bad)
1. Double-Edge - NORMAL, Physical
2. Iron Tail / Gyro Ball - STEEL, Physical
3. Earthquake - GROUND / ?
4. ?
Double-Edge is a no-brainer with Rock Head ability. But can Steelix learn any other moves that would ordinarily have recoil damage?
Not sure about Iron Tail vs Gyro Ball considering that my Steelix has Naive nature. I'm sure I could catch a better-natured one, but I can't really be bothered. (I doubt Steelix is going to become part of my regular team.)
Earthquake is an obvious move for a Steel/Ground type, but in the event that I choose not to spend TMs on Steelix, I'd like suggestions for two more moves. (I like all my trained Pokemon to have at least a half-decent moveset.)
Altaria - female - DRAGON/FLYING
~Natural Cure~ *Relaxed* +Def -Speed
I...got nothing. At the moment, Altaria's Attack and Special Attack stats are within 4 points of each other, meaning that I could train her for physical or special attacks - or even go with mixed (although I don't generally do that). The thing is, I imported her from the GBA games because I was reading the D/P Pokedex and got excited about a possible moveset - but can I remember what that moveset was?!
I'm pretty sure I was thinking of training her for Double Battle, either competitively with other humans, or against the computer in Pokemon Battle Revolution-type Colosseums. Like most Dragons, she's 4 x vulnerable to Ice and 2 x vulnerable to Rock & Dragon, so these weaknesses need to be taken into account.
I may have been thinking of:
1. Mist / Safeguard - not sure which is more useful in competitive battling.
2. Dragon Claw / Dragon Pulse - DRAGON - depends if I go for physical or special EVs.
3. Aerial Ace / Pluck - FLYING, Physical
4. Protect / Roost - so she lasts longer
Doesn't seem like a particularly exciting moveset though? ???
Magnezone - ungendered - ELECTRIC / STEEL
~Sturdy~ *Modest* +Sp.Atk -Atk
1. Tri Attack - NORMAL, Special
2. Thunderbolt - ELECTRIC, Special
3. Flash Cannon - STEEL, Special
4. Magnet Rise? / another attack
My Magnezone is a genuinely interesting Pokemon. Modest nature is perfect for it, and having brought it over from the GBA it knows Tri Attack without me needing to spend a Heart Scale on it. I'm thinking that Magnet Rise will get round that nasty 4 x vulnerability to Ground attacks, but wondering if there's any better options. Also, whether I want to go for Thunderbolt or one of the new 4th Gen Electric moves.
Having a decent nature and ability means I'm quite likely to work Magnezone into my Diamond team, so I would appreciate suggestions of a hold item for it, and also how to EV train it.
I also want EV training advice for my Drifblim, who is the only Pokemon I'm planning to keep from my Pearl team.
Drifblim - male - GHOST / FLYING @ Sky Plate
~Aftermath~ *Impish* +Def -Sp.Atk
1. Ominous Wind - GHOST, Special - May raise all user's stats one stage.
2. Silver Wind - BUG, Special - May raise all user's stats one stage.
3. Thunderbolt - ELECTRIC, Special.
4. Gust - FLYING, Special - has power 60 with STAB & gets boosted 20% with the Sky Plate.
I discover now having trained him that he has an absolutely diabolical nature for the moveset I have on him: -Sp.Atk of all things! But I'm already breeding a new Infernape and Abomasnow for better movesets, so I'm not sure I can face breeding a new Drifblim with a better nature. I figure that 128 Special Attack EVs should help a lot. What should I do with the rest?
~Rock Head~ *Naive* +Speed - Sp.Atk (not fantastic, but not actively bad)
1. Double-Edge - NORMAL, Physical
2. Iron Tail / Gyro Ball - STEEL, Physical
3. Earthquake - GROUND / ?
4. ?
Double-Edge is a no-brainer with Rock Head ability. But can Steelix learn any other moves that would ordinarily have recoil damage?
Not sure about Iron Tail vs Gyro Ball considering that my Steelix has Naive nature. I'm sure I could catch a better-natured one, but I can't really be bothered. (I doubt Steelix is going to become part of my regular team.)
Earthquake is an obvious move for a Steel/Ground type, but in the event that I choose not to spend TMs on Steelix, I'd like suggestions for two more moves. (I like all my trained Pokemon to have at least a half-decent moveset.)
Altaria - female - DRAGON/FLYING
~Natural Cure~ *Relaxed* +Def -Speed
I...got nothing. At the moment, Altaria's Attack and Special Attack stats are within 4 points of each other, meaning that I could train her for physical or special attacks - or even go with mixed (although I don't generally do that). The thing is, I imported her from the GBA games because I was reading the D/P Pokedex and got excited about a possible moveset - but can I remember what that moveset was?!
I'm pretty sure I was thinking of training her for Double Battle, either competitively with other humans, or against the computer in Pokemon Battle Revolution-type Colosseums. Like most Dragons, she's 4 x vulnerable to Ice and 2 x vulnerable to Rock & Dragon, so these weaknesses need to be taken into account.
I may have been thinking of:
1. Mist / Safeguard - not sure which is more useful in competitive battling.
2. Dragon Claw / Dragon Pulse - DRAGON - depends if I go for physical or special EVs.
3. Aerial Ace / Pluck - FLYING, Physical
4. Protect / Roost - so she lasts longer
Doesn't seem like a particularly exciting moveset though? ???
Magnezone - ungendered - ELECTRIC / STEEL
~Sturdy~ *Modest* +Sp.Atk -Atk
1. Tri Attack - NORMAL, Special
2. Thunderbolt - ELECTRIC, Special
3. Flash Cannon - STEEL, Special
4. Magnet Rise? / another attack
My Magnezone is a genuinely interesting Pokemon. Modest nature is perfect for it, and having brought it over from the GBA it knows Tri Attack without me needing to spend a Heart Scale on it. I'm thinking that Magnet Rise will get round that nasty 4 x vulnerability to Ground attacks, but wondering if there's any better options. Also, whether I want to go for Thunderbolt or one of the new 4th Gen Electric moves.
Having a decent nature and ability means I'm quite likely to work Magnezone into my Diamond team, so I would appreciate suggestions of a hold item for it, and also how to EV train it.
I also want EV training advice for my Drifblim, who is the only Pokemon I'm planning to keep from my Pearl team.
Drifblim - male - GHOST / FLYING @ Sky Plate
~Aftermath~ *Impish* +Def -Sp.Atk
1. Ominous Wind - GHOST, Special - May raise all user's stats one stage.
2. Silver Wind - BUG, Special - May raise all user's stats one stage.
3. Thunderbolt - ELECTRIC, Special.
4. Gust - FLYING, Special - has power 60 with STAB & gets boosted 20% with the Sky Plate.
I discover now having trained him that he has an absolutely diabolical nature for the moveset I have on him: -Sp.Atk of all things! But I'm already breeding a new Infernape and Abomasnow for better movesets, so I'm not sure I can face breeding a new Drifblim with a better nature. I figure that 128 Special Attack EVs should help a lot. What should I do with the rest?