Welcome to the at U.A Highschool, your have been in enrolled in Class 1-A almost twenty years after Midoriya first entered the school. The rp will begin on your first arrival to home room, Home room teacher will be decided by poll.
RULES:
NOTES:
RULES:
- The normal Pokecharms rules apply.
- In a battle with another participant's character, please discuss who's going to win in the battle.
- Romance is allowed.
- Swearing is fine as long as it's minor words, and occasional.
- Your Quirk needs a setback. Mention that in your bio.
- Please write proper length paragraphs with correct grammar punctuation, I will ask you to change it if it not up to standard
- Upto two student characters per person
NOTES:
- You may not usually control canon characters, the exception being if that character is your character’s parent. Though I'm not going to allow control of people like Deku and All For One.
- Only ONE cannon parent allowed and no you cannot double up with someone else, illegitimate children will be considered on a case by case basis
- If you want to use a fan-made Pro Hero, that's fine, but have a student please.
- In the twenty years since we last saw UA High school, the school has become the leading hero program in the world with student from all across the world coming to study
Name:
Hero Name:
Age (Year):
Nationality:
Appearance:
Clothing:
Hero Costume:
Personality:
Quirk (Type):
Explanation:
Setback:
Additional information:
Hero Name:
Age (Year):
Nationality:
Appearance:
Clothing:
Hero Costume:
Personality:
Quirk (Type):
Explanation:
Setback:
Additional information:
Name: Skylar (Sky) Masterson
Hero Name: Combustion
Age: 15
Nationality: American
Appearance: Tall and very lean, with a light tan and naturally orange eyes. Her long hair fades from a dark to light amber as it flows and is often streaked with firey orange. It is always left to fall naturally over her shoulders
Clothing: her more casual clothing often consists of denim shorts, a simple brightly colored top and short sleeved mini jacket. Always paired with a pair of high tops
Hero Costume: a skintight flame-retardant and flame inspired bodysuit with boots and gauntlets designed to focus her quirks abilities in order to allow her to easily glide around her environment without much excess effort. Her mask consists of a simple white visor over her eyes and ears, with a small respirator over her nose and mouth.
Personality:
Quirk (Type): Combustion (Emitter)
Explanation: Skylar is able to manipulate and ignite the air around her. Creating gusts of wind which can suddenly ignite to create a wall of flames. The larger the gust of wind or flame the larger the movement need to create it.
Setbacks: Given that Skylar must be able to move freely in order to utilise her quirk, she isn’t as suited to confined spaces. When restrained her quirk is severely reduced.
Additional information: The intensity of her flames is proportional to her emotions, if she is sad or afraid her flames are weaker, while her flames are even more intense when she is passionate or enraged. She is unaffected by her own flames and is able to move more freely due to her bodies reduced density as a result of her quirk.
Hero Name: Combustion
Age: 15
Nationality: American
Appearance: Tall and very lean, with a light tan and naturally orange eyes. Her long hair fades from a dark to light amber as it flows and is often streaked with firey orange. It is always left to fall naturally over her shoulders
Clothing: her more casual clothing often consists of denim shorts, a simple brightly colored top and short sleeved mini jacket. Always paired with a pair of high tops
Hero Costume: a skintight flame-retardant and flame inspired bodysuit with boots and gauntlets designed to focus her quirks abilities in order to allow her to easily glide around her environment without much excess effort. Her mask consists of a simple white visor over her eyes and ears, with a small respirator over her nose and mouth.
Personality:
Quirk (Type): Combustion (Emitter)
Explanation: Skylar is able to manipulate and ignite the air around her. Creating gusts of wind which can suddenly ignite to create a wall of flames. The larger the gust of wind or flame the larger the movement need to create it.
Setbacks: Given that Skylar must be able to move freely in order to utilise her quirk, she isn’t as suited to confined spaces. When restrained her quirk is severely reduced.
Additional information: The intensity of her flames is proportional to her emotions, if she is sad or afraid her flames are weaker, while her flames are even more intense when she is passionate or enraged. She is unaffected by her own flames and is able to move more freely due to her bodies reduced density as a result of her quirk.
Name: Erik Masterson
Hero Name: Erosion
Age: 15
Nationality: American
Appearance: Shorter than his sister and considerably more bulky. Erik’s tan is much darker and his eyes are by comparison plain, brown with steely specks, while his hair is kept short and naturally a dark expresso on the backs and sides, with a small top knot above streaked with a single blue highlight
Clothing: heavily distressed denim jeans with a white V-neck t-shirt and a black leather jacket coated in a water resistant layer.
Hero Costume: Skin tight black under-suit atop of which lies dark pieces of body armor. Most noticeable are the hydraulic cylinders on his boots and gauntlets designed to help to break up solid rock for easy quirk use as well as helping Erik traverse various terrains.
His gaunlets also are able to store samples of Water and Earth, keeping them in contact with Erik’s body but also ensuring Erik is able to freely use his hands.
His helmet covers his entire head except his hair which is left to flow freely.
Personality:
Quirk (Type): Erosion (emitter)
Explanation: Erik is able to manipulate the Earth, mainly dirt and rocks, and Water around him provided it is in contact with a part of his body, for example if he were to hold a rock taken from his surroundings in one hand it would allow him to manipulate the rocks around him. Likewise he needs to be in contact with a sample of nearby water in order to manipulate it.
Setbacks: His quirk relies on the availability of resources, so an area without easy access to water starves him of half his quirks abilities. When Rocks or dirt are not available, materials such as sand or cement can be used but his control over these materials is reduced
Additional information: His quirk allows him to stay underwater for an extended period of time without breathing, as well as enhancing his physical strength and resistance.
Hero Name: Erosion
Age: 15
Nationality: American
Appearance: Shorter than his sister and considerably more bulky. Erik’s tan is much darker and his eyes are by comparison plain, brown with steely specks, while his hair is kept short and naturally a dark expresso on the backs and sides, with a small top knot above streaked with a single blue highlight
Clothing: heavily distressed denim jeans with a white V-neck t-shirt and a black leather jacket coated in a water resistant layer.
Hero Costume: Skin tight black under-suit atop of which lies dark pieces of body armor. Most noticeable are the hydraulic cylinders on his boots and gauntlets designed to help to break up solid rock for easy quirk use as well as helping Erik traverse various terrains.
His gaunlets also are able to store samples of Water and Earth, keeping them in contact with Erik’s body but also ensuring Erik is able to freely use his hands.
His helmet covers his entire head except his hair which is left to flow freely.
Personality:
Quirk (Type): Erosion (emitter)
Explanation: Erik is able to manipulate the Earth, mainly dirt and rocks, and Water around him provided it is in contact with a part of his body, for example if he were to hold a rock taken from his surroundings in one hand it would allow him to manipulate the rocks around him. Likewise he needs to be in contact with a sample of nearby water in order to manipulate it.
Setbacks: His quirk relies on the availability of resources, so an area without easy access to water starves him of half his quirks abilities. When Rocks or dirt are not available, materials such as sand or cement can be used but his control over these materials is reduced
Additional information: His quirk allows him to stay underwater for an extended period of time without breathing, as well as enhancing his physical strength and resistance.