So... Drifblim's a pain-in-the-ass Pokemon, because none of my usual moveset strategies work.
Strategy 1: Use STAB as much as possible.
Easier said than done. Drifblim's Ghost/Flying. The only Flying-type attacks it learns are Gust and Fly, both of which are naff in battling (I *hate* 2-turn attacks). And using Ghost-type moves is inadvisable, because it has much higher Atk than Sp.Atk, and both Ominous Wind & Shadow Ball are now Special moves. Hmmm.
Ominous Wind does however seem to be the Ghost-type version of Silver Wind or Ancientpower, and I love that move. The random stat increase rocks. So I suppose I have one possible move already.
Strategy 2: Cover your vulnerabilities.
Drifblim is 2 x vulnerable to Electric, Ice, Rock, Ghost & Dark moves (!).
Fighting moves would kill three of those problems, but Drifblim doesn't learn any. Similarly, Ground moves are 2 x effective against Electric & Rock, and Steel moves are 2 x effective against Ice & Rock - but Drifblim doesn't learn any of those either. Fire & Rock moves are 2x effective against Ice... and Drifblim learns Will-o-Wisp. Big wow.
It *does* learn tons of Electric-type attacks, but see previous comment about crappy Sp.Atk stat. Also, several other contenders in the team can learn Electric attacks, so I'm not exactly desperate for them.
Bug moves are 2 x effective against Dark, so I suppose I could stick Silver Wind in there too.
Strategy 3: Figure out what your strategy actually is.
If I stick Ominous Wind and Silver Wind on Drifblim, it seems to be being a random stat-boosting Pokemon. What do you think about the moveset:
1. Ominous Wind - Ghost, Special - 60 100 May raise all user's stats one stage.
2. Silver Wind - Bug, Special - 60 100 May raise all user's stats one stage.
3. Calm Mind - Raises user's SP. ATK and SP. DEF one stage.
4. Baton Pass - Switches out the user but status changes remain.
Seems ok - but I'm not sure whether Drifblim has the Defense or Sp.Def stats to use it?
Strategy 1: Use STAB as much as possible.
Easier said than done. Drifblim's Ghost/Flying. The only Flying-type attacks it learns are Gust and Fly, both of which are naff in battling (I *hate* 2-turn attacks). And using Ghost-type moves is inadvisable, because it has much higher Atk than Sp.Atk, and both Ominous Wind & Shadow Ball are now Special moves. Hmmm.
Ominous Wind does however seem to be the Ghost-type version of Silver Wind or Ancientpower, and I love that move. The random stat increase rocks. So I suppose I have one possible move already.
Strategy 2: Cover your vulnerabilities.
Drifblim is 2 x vulnerable to Electric, Ice, Rock, Ghost & Dark moves (!).
Fighting moves would kill three of those problems, but Drifblim doesn't learn any. Similarly, Ground moves are 2 x effective against Electric & Rock, and Steel moves are 2 x effective against Ice & Rock - but Drifblim doesn't learn any of those either. Fire & Rock moves are 2x effective against Ice... and Drifblim learns Will-o-Wisp. Big wow.
It *does* learn tons of Electric-type attacks, but see previous comment about crappy Sp.Atk stat. Also, several other contenders in the team can learn Electric attacks, so I'm not exactly desperate for them.
Bug moves are 2 x effective against Dark, so I suppose I could stick Silver Wind in there too.
Strategy 3: Figure out what your strategy actually is.
If I stick Ominous Wind and Silver Wind on Drifblim, it seems to be being a random stat-boosting Pokemon. What do you think about the moveset:
1. Ominous Wind - Ghost, Special - 60 100 May raise all user's stats one stage.
2. Silver Wind - Bug, Special - 60 100 May raise all user's stats one stage.
3. Calm Mind - Raises user's SP. ATK and SP. DEF one stage.
4. Baton Pass - Switches out the user but status changes remain.
Seems ok - but I'm not sure whether Drifblim has the Defense or Sp.Def stats to use it?