Before I start training this brain-wreck of a team that I worked all night on, I want to have it confirmed that it can, in fact, function as it is supposed to. Call it insurance or assurance, if you will, for my team. So here goes:
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*This IS for competitive play / meta-game
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1.)
Ambipom @ Silk Scarf
Technician - Moves with 60 Base Power or less do 50% more damage.
Jolly Nature (+Spe, -SpA)
252 Atk / 4 SpD / 252 Spe
-Fake Out
-Pursuit
-Low Kick
-U-Turn
2.)
Starmie @ Expert Belt
Natural Cure - Cures status on switching out.
Timid Nature (+Spe, -Atk)
252 SpA / 4 SpD / 252 Spe
-Surf
-Psychic
-Ice Beam
-Thunderbolt
3.)
Garchomp @ Life Orb
Sand Veil - Evasion increases by 20% in a sandstorm.
Jolly Nature (+Spe, -SpA)
4 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-Fire Fang
-Swords Dance
4.)
Tangrowth @ Leftovers
Chlorophyll - Speed doubles in sun.
Impish Nature (+Def, -SpA)
252 HP / 228 Def / 28 Spe
-Power Whip
-Knock Off
-Sleep Powder
-Leech Seed
5.)
Dusknoir @ Leftovers
Pressure - Enemy attacks lose one extra PP.
Relaxed Nature (+Def, -Spe)
252 HP / 252 Def / 4 SpD
-Earthquake
-Pain Split
-Gravity
-Will-o-Wisp
6.)
Forretress @ Shed Shell
Sturdy - OHKO moves will fail.
Careful Nature (+SpD, -SpA)
252 HP / 4 Def / 252 SpD
-Payback
-Rapid Spin
-Spikes / Toxic Spikes / Stealth Rock
-Toxic Spikes / Spikes / Stealth Rock
-----
*This IS for competitive play / meta-game
-----
1.)

Ambipom @ Silk Scarf
Technician - Moves with 60 Base Power or less do 50% more damage.
Jolly Nature (+Spe, -SpA)
252 Atk / 4 SpD / 252 Spe
-Fake Out
-Pursuit
-Low Kick
-U-Turn
2.)

Starmie @ Expert Belt
Natural Cure - Cures status on switching out.
Timid Nature (+Spe, -Atk)
252 SpA / 4 SpD / 252 Spe
-Surf
-Psychic
-Ice Beam
-Thunderbolt
3.)

Garchomp @ Life Orb
Sand Veil - Evasion increases by 20% in a sandstorm.
Jolly Nature (+Spe, -SpA)
4 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-Fire Fang
-Swords Dance
4.)

Tangrowth @ Leftovers
Chlorophyll - Speed doubles in sun.
Impish Nature (+Def, -SpA)
252 HP / 228 Def / 28 Spe
-Power Whip
-Knock Off
-Sleep Powder
-Leech Seed
5.)

Dusknoir @ Leftovers
Pressure - Enemy attacks lose one extra PP.
Relaxed Nature (+Def, -Spe)
252 HP / 252 Def / 4 SpD
-Earthquake
-Pain Split
-Gravity
-Will-o-Wisp
6.)

Forretress @ Shed Shell
Sturdy - OHKO moves will fail.
Careful Nature (+SpD, -SpA)
252 HP / 4 Def / 252 SpD
-Payback
-Rapid Spin
-Spikes / Toxic Spikes / Stealth Rock
-Toxic Spikes / Spikes / Stealth Rock
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