The Cromwell Mansion has stood at the edge of Normalville for as long as anyone can remember. Barely obscured by the nearby forest, the children and younger members of Normalville have always felt a strange, mysterious aura from that house. But, even stranger then that feeling you get when you walk by it is the fact that the adults of the town act like it doesn't exist. In fact, upon one's 19th birthday, it's as if the Cromwell Mansion simply ceased to exist. Or was treated as nothing more then a children's imaginary game. Research into the mansion's history show no records of it ever being built... then again, the town's more ancient records were lost to a fire long ago.
One day, various children and younger members of Normalville receive a message. Some by a text from an unknown number. Some from an email from an unknown sender. Some from a paper that seemed to have magically appeared in their things or in their room. The message read as follows...
Greetings, curious one!
You are hereby invited to a feast and party located at none other than the Cromwell Mansion. We sincerely hope you will join us, as this will be one of the few times our door will be open to guests. This is not a formal event, so please come dressed in your everyday clothes. Once again, we sincerely hope you will join us!
This RP will be focusing on the kids and teens that decided to attempt to attend the party, and the mysterious things they find at Cromwell Mansion...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, on to what our heroes don't know! So, I've been reading a lot of SCP stuff and watching a lot of Twilight Zone, Black Mirror, and the X Files. So, this RP is going to have a lot of strange things going on in it. Cromwell Mansion is, well, let's just say a hotspot for unexplained activities. The Mansion itself is bigger on the inside, becoming extremely mazelike. It is very difficult to find your way out once you've entered. On the ground floor, the unexplained activities are relatively harmless. Among other things (which you are free to make up as we go), some examples are old radios that play music on their own and seem to be sentient, a dining room where the food magically refills itself, and other unnatural phenomenon. But as you go higher up in the mansion, the more dangerous the phenomenon you encounter will become. And if you somehow find a way to go downstairs in the mansion, well... let's just say one would have a terrible time.
Character sheet:
Name:
Age: (18 or younger)
Gender:
Appearance:
I like to keep it simple. So, uh.. just pay attention to the charm rules and we should be fine I guess. I'm being pretty open with this whole activity.
One day, various children and younger members of Normalville receive a message. Some by a text from an unknown number. Some from an email from an unknown sender. Some from a paper that seemed to have magically appeared in their things or in their room. The message read as follows...
Greetings, curious one!
You are hereby invited to a feast and party located at none other than the Cromwell Mansion. We sincerely hope you will join us, as this will be one of the few times our door will be open to guests. This is not a formal event, so please come dressed in your everyday clothes. Once again, we sincerely hope you will join us!
This RP will be focusing on the kids and teens that decided to attempt to attend the party, and the mysterious things they find at Cromwell Mansion...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, on to what our heroes don't know! So, I've been reading a lot of SCP stuff and watching a lot of Twilight Zone, Black Mirror, and the X Files. So, this RP is going to have a lot of strange things going on in it. Cromwell Mansion is, well, let's just say a hotspot for unexplained activities. The Mansion itself is bigger on the inside, becoming extremely mazelike. It is very difficult to find your way out once you've entered. On the ground floor, the unexplained activities are relatively harmless. Among other things (which you are free to make up as we go), some examples are old radios that play music on their own and seem to be sentient, a dining room where the food magically refills itself, and other unnatural phenomenon. But as you go higher up in the mansion, the more dangerous the phenomenon you encounter will become. And if you somehow find a way to go downstairs in the mansion, well... let's just say one would have a terrible time.
Character sheet:
Name:
Age: (18 or younger)
Gender:
Appearance:
I like to keep it simple. So, uh.. just pay attention to the charm rules and we should be fine I guess. I'm being pretty open with this whole activity.
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