Hello.
I have been devising a 'Rain Dance and a bit' Team for double battles (possibly single as well.) It basically consists of 4 pokemon part of a strategy, with another sort of attached and a sixth which is sort of a strategy itself. I will go through the team then go through the strategy.
P.S. I'm sorry I haven't put Natures in. If you want, put suggested natures in with your suggestions! Thank-you.
P.P.S They're all Lv.100
Toxicroak
Item: Damp Rock
Ability: Dry Skin
Moves:
Rain Dance
Swagger
Me First
Wake-Up Slap
Kyogre/Articuno
Item: Chesto Berry/NeverMeltIce
Ability
rizzle/Pressure
Moves:
Hydro Pump/Sheer Cold
Rest/Mind Reader
Earthquake/Rain Dance
Ice Beam /Water Pulse
Parasect
Item: Leftovers
Ability: Dry Skin
Moves:
Stun Spore
Toxic
Sleep powder
Dig
Lanturn
Item: Mystic Water/Damp Rock
Ability: Volt Absorb
Moves:
Rain Dance
Thunder
Ice Beam
Giga impact
Furret/Purugly
Item: Leftovers
Ability: Run Away/Own Tempo
Moves:
Rain Dance
Thunder
Facade
Follow Me/Hyper Beam
Sunflora
Item: Power Herb
Ability: Chlorophyll
Solarbeam
Sunny Day
Ingrain
Curse
The Strategy:
The Rain Dance strategy part is pretty simple. The first four pokemon always (hopefully) will have a rain dance around them. Some of them use Thunder. Parasect inflicts a lot of status conditions. The Dry skiners regain health. Furret is used if they have a Status Condition inflicter on the field (y'know, ones which have lots of hypnosis' and PoisonPowders.) Furret draws the Status conditions to itself then uses Facade. If Purugly, Toxicroak uses swagger on it, which is cured by Own Tempo. Sunflora is used when there are no remaining Dry Skinners. It uses Ingrain, then curse to frustrate the foe. It also uses Chlorophyll in the Sun from Sunny Day to counteract Curses' non-beneficialities temporarily. It uses SolarBeam. Thank-you. As I've said, if you have any queries and improvments, please post them. Thank-You!
I have been devising a 'Rain Dance and a bit' Team for double battles (possibly single as well.) It basically consists of 4 pokemon part of a strategy, with another sort of attached and a sixth which is sort of a strategy itself. I will go through the team then go through the strategy.
P.S. I'm sorry I haven't put Natures in. If you want, put suggested natures in with your suggestions! Thank-you.
P.P.S They're all Lv.100
Toxicroak
Item: Damp Rock
Ability: Dry Skin
Moves:
Rain Dance
Swagger
Me First
Wake-Up Slap
Kyogre/Articuno
Item: Chesto Berry/NeverMeltIce
Ability
![Laugh :D :D](https://xf-assets.pokecharms.com/data/assets/smilies/Laugh.png)
Moves:
Hydro Pump/Sheer Cold
Rest/Mind Reader
Earthquake/Rain Dance
Ice Beam /Water Pulse
Parasect
Item: Leftovers
Ability: Dry Skin
Moves:
Stun Spore
Toxic
Sleep powder
Dig
Lanturn
Item: Mystic Water/Damp Rock
Ability: Volt Absorb
Moves:
Rain Dance
Thunder
Ice Beam
Giga impact
Furret/Purugly
Item: Leftovers
Ability: Run Away/Own Tempo
Moves:
Rain Dance
Thunder
Facade
Follow Me/Hyper Beam
Sunflora
Item: Power Herb
Ability: Chlorophyll
Solarbeam
Sunny Day
Ingrain
Curse
The Strategy:
The Rain Dance strategy part is pretty simple. The first four pokemon always (hopefully) will have a rain dance around them. Some of them use Thunder. Parasect inflicts a lot of status conditions. The Dry skiners regain health. Furret is used if they have a Status Condition inflicter on the field (y'know, ones which have lots of hypnosis' and PoisonPowders.) Furret draws the Status conditions to itself then uses Facade. If Purugly, Toxicroak uses swagger on it, which is cured by Own Tempo. Sunflora is used when there are no remaining Dry Skinners. It uses Ingrain, then curse to frustrate the foe. It also uses Chlorophyll in the Sun from Sunny Day to counteract Curses' non-beneficialities temporarily. It uses SolarBeam. Thank-you. As I've said, if you have any queries and improvments, please post them. Thank-You!