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limiting moves limits creativity? Quite the opposite my Ralts loving friend [USER=210414]@Retro Master[/USER] , having to decided on 6 moves (an example) makes it so you have to think outside the box to be able to get out of trouble, and not just opening Bulbapedia and look through the long list of moves your Pokemon can learn. If you can't get out of whatever pickle you're in, then ggs you lost, life goes on.

Unlimited moves worked in og sync because we had an energy limit, so you couldn't spam anything all the time. Here though, you can spam whatever you please as long as you please because if you run out of flame wheels, you got flame charge, then flamethrower, then fire blast, etc etc...


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