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Which is why I would tend to prefer PP limitations, but I think the thing with move spamming is that its effect is the same as in, say, NAU; whether your moves are technically limited by PP or not, somebody is going to have a problem with either the spamming itself, or the fact that a fight has dragged out long enough ("you gotta get hit eventually", etc.), that PP limits themselves could end up superfluous.


IE, even the 10 PP moves like Protect and Fake Out have in game, it's very, very easy for someone to stall with those sorts of tactics, but after like four or five in RP someone's gonna be like, "ok can we just do something else"


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