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Pokémon: Myths of Arkhaios
What if you could be the first Pokémon master in history?
Welcome to Arkhaios, a Pokémon region of the distant past. Long before the days of Hisui, the world was occupied by sparse tribes who feared and revered the Pokémon that shared their homeland—treating them as forces of nature or gods. The eighteen tribes of Arkhaios are united by a fragile piece upheld by their tribal chieftains.
Each tribe worships and models their civilization after one type of Pokémon. These are…
The Plinth Tribe — Devotees of Normal-type Pokémon known for their unassuming appearance. Their city is nothing flashy, but it houses a large diversity of people and Pokémon. The people of the Plinth Tribe are known to be more accepting of outsiders due to their traveling merchant-based economy.
The Flame Tribe — A tribe of Fire-type worshippers who are known for their passion and creativity. This tribe is home to the finest art gallery in the region, as well as the sole producer of fireworks. They share a border with the Cascade Tribe and the Meadow Tribe, with whom they share a fierce rivalry.
The Cascade Tribe — A tribe that pursues balance, elegance, and harmony yet argues profusely regarding The Story of the Three Brothers. According to legend, the first chieftains of the Flame, Cascade, and Meadow tribes were brothers. Each brother is said to have been chosen by a legendary Pokémon to rule a portion of the region. According to the Cascade Tribe’s version, their chieftain was the eldest brother in the story and, as such, had a claim to the Flame Tribe and Meadow Tribe by birthright. Cascade Tribe warriors are agile and fearless. They command the most powerful navy in the region. The Cascade Tribe is also famous for its water ballet.
The Meadow Tribe — An agricultural community that prioritizes mastery of nature and Grass-type Pokémon. Their knowledge of herbs and medicine surpasses most tribes of the region. Though they share a rivalry with the Cascade and Flame tribes, they are a bit more level-headed about the Three Brothers story, believing people are superior because of their actions, not their ancestors. Whether growing food or repelling invaders, the Meadow Tribe uses the land to its advantage. There is even a rumor that the Meadow Tribe shamen can control plants.
The Lightning Tribe — The people of the Lightning Tribe revere Electric-type Pokémon. As such, their city was among the first to be powered by electricity. The Lightning Tribe seeks to prove its might and superiority through advancements in science, architecture, technology, weaponry, and philosophy. Soldiers, scholars, and inventors profit equally here.
The Glacier Tribe — A hardy, unpredictable, and determined group inhabiting the mountains and the steppes surrounding them. Warriors of the Glacier Tribe are trained to withstand nature’s extremes. They test their strength against Ice-type Pokémon and subject themselves to all kinds of weather. Their treatment of outsiders is often brutal, ambushing anyone who ventures too close to their territory. However, the Glacier Tribe is one of the few communities that does not look down on physical deformities. According to legend, their first leader was a one-eyed archer raised by an Ice-type Pokémon after his parents abandoned him. Out of respect for this legend, no Glacier Tribe member may harm an outsider who an Ice-type Pokémon grants access to their mountain.
The Fist Clan — The smallest tribe in Arkhaios but also the most ferocious. The Fist Clan is a Spartan-like community prioritizing the strength and physical prowesses of Fighting-type Pokémon. Every member, man or woman, is expected to train in hand-to-hand combat. While the Fist Clan enjoys greater gender equality than most tribes, they have strict guidelines regarding the fitness and lifestyle of its members. No human with physical or mental “imperfections” can remain within the clan. The same goes for the Pokémon.
The Toxic Tribe — A tribe with regional notoriety due to its mastery of potions and association with Poison-type Pokémon. During wartime, they were blamed for the mysterious deaths and disappearances of many tribal leaders. While it is true that some members of the Toxic Tribe found work as mercenaries and spies during the war, as a whole, they are not evil. This tribe is believed to have invented the first potions and stat-boosting capsules used on Pokémon.
The Stone Tribe — A community of Rock-type devotees inhabiting a city surrounded by a great stone wall. Mining activity is common, producing most of the region's gold, silver, iron, and gemstones. Many citizens of the Stone Tribe excel at sculpting and ceramic making.
The Sky Tribe — Known for its aerial acrobatics and Pokéback riding competitions, this tribe shares a bond with the local Flying-type Pokémon. Their air force is the only one of its kind. Aside from combat and Pokémon battles, the people of the Sky Tribe specialize in music, racing, and a hybrid of flight and ballet known as Sky Dancing.
The Mystic Tribe — Despite being the second smallest tribe in Arkhaios, the Mystic Tribe arguably holds more power than the remaining seventeen combined. As devotees to Psychic-type Pokémon, their oracles can read minds and gaze into the future. Once a year, the leaders from all eighteen tribes pay homage to the Oracle Pillar, an obelisk-like structure carved with depictions of strange symbols and Unown. Here, the Grand Oracle will give prophecies regarding the future of Arkhaios. For this reason, no fighting is permitted on Mystic Tribe soil.
The Insect Tribe — A group of people who share a kinship with the local Bug-type Pokémon. They are known for specializing in double battles, triple battles, and the use of lures and repels.
The Earth Tribe — A semi-nomadic tribe that inhabits the region’s desert. They partner with the local Ground-type Pokémon to protect them from raiders and assassins. According to tribal lore, the Ground Tribe is the original tribe—the first to embrace human-Pokémon partnerships in Arkhaios.
The Specter Tribe — A mysterious and spiritual tribe boasting mastery of Ghost-type Pokémon. Other tribes tend to avoid Specter Tribe members out of superstition. Their reputation for banishing and conjuring evil spirits at will has spread far and wide despite lack of proof. In many ways, the Specter Tribe is subject to the same fears and prejudices as the Pokémon they ally with.
The Draco Tribe — A chivalrous tribe resembling the fabled knights who value and conquer Dragon-type Pokémon. Draco Tibe generals typically wear capes, symbolizing dragon wings, and are chosen by the chieftain based on their battling prowess and strength of bond with their lead Pokémon. Anyone who wishes to consult the tribal chief must defeat him, her, or them in personal combat.
The Dread Tribe — A community associated with Dark-type Pokémon, underhanded tactics, stealth, and secrecy. During wartime, many Dread Tribe peasants found themselves employed as spies. Rather than engage in person-to-person combat, Dread Tribe warriors utilize illusions, traps, and intimidation tactics. They dress in ninja-like clothing and enjoy the same notoriety. It is unknown how Dread Tribe commoners dress.
The Alloy Tribe — A tribe that worships Steel-type Pokémon over all others. Its ironclad army—consisting of people and Pokémon alike—is feared across Arkhaios. The capital city resembles something carved from medieval fantasy with magnificent castles, stone towers, and decorative bronze statues. The warriors of the Alloy Tribe follow a code of chivalry and fair play similar to that of the Draco Tribe. However, their treatment of Pokémon is rougher, viewing them more as divine weapons than sentient beings.
The Pixie Tribe — Home to artists, street performers, and the largest theater in Arkhaios, the Pixie Tribe has been dubbed the most creative tribe by many travelers. In the Pixie Tribe, style and technique are as vital to Pokémon battles as victory. Unsurprisingly, they idolize Fairy-type Pokémon. It is here that the first Pokémon Contests and intertribal sports competitions were held.
Enter your character…
A chieftain? An outcast? A descendant of an ancient hero?
You decide how to navigate this wild, unfamiliar world of secrets, lies, and legends. When the Grand Oracle of the Oracle Pillar prophesizes doom, will you stand with fate or against it? Find out in… Pokémon: Myths of Arkhaios!
Rules:
Standard RPG Rules apply
Character Sheet:
Name:
Age:
Pronouns:
Tribe:
Class: [Outcast/Lower/Middle/Upper/etc.]
Occupation: [Chief/Peasant/Soldier/Explorer/etc.]
Physical Appearance:
Height (optional):
Weight (optional):
Hair (optional):
Eyes (optional):
Clothing (optional):
Identifying Marks (optional):
Personality:
Skills:
Past:
Family/Relationships:
Bio (optional):
Pokémon:
(Species, Nickname, Gender, Ability, Nature, Identifying Marks, Past, Personality, etc.)
Pokémon: Myths of Arkhaios
What if you could be the first Pokémon master in history?
Welcome to Arkhaios, a Pokémon region of the distant past. Long before the days of Hisui, the world was occupied by sparse tribes who feared and revered the Pokémon that shared their homeland—treating them as forces of nature or gods. The eighteen tribes of Arkhaios are united by a fragile piece upheld by their tribal chieftains.
Each tribe worships and models their civilization after one type of Pokémon. These are…
The Plinth Tribe — Devotees of Normal-type Pokémon known for their unassuming appearance. Their city is nothing flashy, but it houses a large diversity of people and Pokémon. The people of the Plinth Tribe are known to be more accepting of outsiders due to their traveling merchant-based economy.
The Flame Tribe — A tribe of Fire-type worshippers who are known for their passion and creativity. This tribe is home to the finest art gallery in the region, as well as the sole producer of fireworks. They share a border with the Cascade Tribe and the Meadow Tribe, with whom they share a fierce rivalry.
The Cascade Tribe — A tribe that pursues balance, elegance, and harmony yet argues profusely regarding The Story of the Three Brothers. According to legend, the first chieftains of the Flame, Cascade, and Meadow tribes were brothers. Each brother is said to have been chosen by a legendary Pokémon to rule a portion of the region. According to the Cascade Tribe’s version, their chieftain was the eldest brother in the story and, as such, had a claim to the Flame Tribe and Meadow Tribe by birthright. Cascade Tribe warriors are agile and fearless. They command the most powerful navy in the region. The Cascade Tribe is also famous for its water ballet.
The Meadow Tribe — An agricultural community that prioritizes mastery of nature and Grass-type Pokémon. Their knowledge of herbs and medicine surpasses most tribes of the region. Though they share a rivalry with the Cascade and Flame tribes, they are a bit more level-headed about the Three Brothers story, believing people are superior because of their actions, not their ancestors. Whether growing food or repelling invaders, the Meadow Tribe uses the land to its advantage. There is even a rumor that the Meadow Tribe shamen can control plants.
The Lightning Tribe — The people of the Lightning Tribe revere Electric-type Pokémon. As such, their city was among the first to be powered by electricity. The Lightning Tribe seeks to prove its might and superiority through advancements in science, architecture, technology, weaponry, and philosophy. Soldiers, scholars, and inventors profit equally here.
The Glacier Tribe — A hardy, unpredictable, and determined group inhabiting the mountains and the steppes surrounding them. Warriors of the Glacier Tribe are trained to withstand nature’s extremes. They test their strength against Ice-type Pokémon and subject themselves to all kinds of weather. Their treatment of outsiders is often brutal, ambushing anyone who ventures too close to their territory. However, the Glacier Tribe is one of the few communities that does not look down on physical deformities. According to legend, their first leader was a one-eyed archer raised by an Ice-type Pokémon after his parents abandoned him. Out of respect for this legend, no Glacier Tribe member may harm an outsider who an Ice-type Pokémon grants access to their mountain.
The Fist Clan — The smallest tribe in Arkhaios but also the most ferocious. The Fist Clan is a Spartan-like community prioritizing the strength and physical prowesses of Fighting-type Pokémon. Every member, man or woman, is expected to train in hand-to-hand combat. While the Fist Clan enjoys greater gender equality than most tribes, they have strict guidelines regarding the fitness and lifestyle of its members. No human with physical or mental “imperfections” can remain within the clan. The same goes for the Pokémon.
The Toxic Tribe — A tribe with regional notoriety due to its mastery of potions and association with Poison-type Pokémon. During wartime, they were blamed for the mysterious deaths and disappearances of many tribal leaders. While it is true that some members of the Toxic Tribe found work as mercenaries and spies during the war, as a whole, they are not evil. This tribe is believed to have invented the first potions and stat-boosting capsules used on Pokémon.
The Stone Tribe — A community of Rock-type devotees inhabiting a city surrounded by a great stone wall. Mining activity is common, producing most of the region's gold, silver, iron, and gemstones. Many citizens of the Stone Tribe excel at sculpting and ceramic making.
The Sky Tribe — Known for its aerial acrobatics and Pokéback riding competitions, this tribe shares a bond with the local Flying-type Pokémon. Their air force is the only one of its kind. Aside from combat and Pokémon battles, the people of the Sky Tribe specialize in music, racing, and a hybrid of flight and ballet known as Sky Dancing.
The Mystic Tribe — Despite being the second smallest tribe in Arkhaios, the Mystic Tribe arguably holds more power than the remaining seventeen combined. As devotees to Psychic-type Pokémon, their oracles can read minds and gaze into the future. Once a year, the leaders from all eighteen tribes pay homage to the Oracle Pillar, an obelisk-like structure carved with depictions of strange symbols and Unown. Here, the Grand Oracle will give prophecies regarding the future of Arkhaios. For this reason, no fighting is permitted on Mystic Tribe soil.
The Insect Tribe — A group of people who share a kinship with the local Bug-type Pokémon. They are known for specializing in double battles, triple battles, and the use of lures and repels.
The Earth Tribe — A semi-nomadic tribe that inhabits the region’s desert. They partner with the local Ground-type Pokémon to protect them from raiders and assassins. According to tribal lore, the Ground Tribe is the original tribe—the first to embrace human-Pokémon partnerships in Arkhaios.
The Specter Tribe — A mysterious and spiritual tribe boasting mastery of Ghost-type Pokémon. Other tribes tend to avoid Specter Tribe members out of superstition. Their reputation for banishing and conjuring evil spirits at will has spread far and wide despite lack of proof. In many ways, the Specter Tribe is subject to the same fears and prejudices as the Pokémon they ally with.
The Draco Tribe — A chivalrous tribe resembling the fabled knights who value and conquer Dragon-type Pokémon. Draco Tibe generals typically wear capes, symbolizing dragon wings, and are chosen by the chieftain based on their battling prowess and strength of bond with their lead Pokémon. Anyone who wishes to consult the tribal chief must defeat him, her, or them in personal combat.
The Dread Tribe — A community associated with Dark-type Pokémon, underhanded tactics, stealth, and secrecy. During wartime, many Dread Tribe peasants found themselves employed as spies. Rather than engage in person-to-person combat, Dread Tribe warriors utilize illusions, traps, and intimidation tactics. They dress in ninja-like clothing and enjoy the same notoriety. It is unknown how Dread Tribe commoners dress.
The Alloy Tribe — A tribe that worships Steel-type Pokémon over all others. Its ironclad army—consisting of people and Pokémon alike—is feared across Arkhaios. The capital city resembles something carved from medieval fantasy with magnificent castles, stone towers, and decorative bronze statues. The warriors of the Alloy Tribe follow a code of chivalry and fair play similar to that of the Draco Tribe. However, their treatment of Pokémon is rougher, viewing them more as divine weapons than sentient beings.
The Pixie Tribe — Home to artists, street performers, and the largest theater in Arkhaios, the Pixie Tribe has been dubbed the most creative tribe by many travelers. In the Pixie Tribe, style and technique are as vital to Pokémon battles as victory. Unsurprisingly, they idolize Fairy-type Pokémon. It is here that the first Pokémon Contests and intertribal sports competitions were held.
Enter your character…
A chieftain? An outcast? A descendant of an ancient hero?
You decide how to navigate this wild, unfamiliar world of secrets, lies, and legends. When the Grand Oracle of the Oracle Pillar prophesizes doom, will you stand with fate or against it? Find out in… Pokémon: Myths of Arkhaios!
Rules:
Standard RPG Rules apply
- PG-13 rating maximum! (No gore or mature content without checking with the other members first. Expletives should be blurred and used sparingly.)
- To play, please fill out the character form below. You’ll know it is accepted when you receive a “thumbs up” and a reply from me.
- Your character may have as many Pokémon as you like within reason. Make sure it fits your character’s backstory and social status. As a guideline, most NPCs will have 0-3 Pokémon, except for chiefs, who have up to 6.
- Gen 1-8 Pokémon are allowed except for those created by or inhabiting futuristic technology.
Character Sheet:
Name:
Age:
Pronouns:
Tribe:
Class: [Outcast/Lower/Middle/Upper/etc.]
Occupation: [Chief/Peasant/Soldier/Explorer/etc.]
Physical Appearance:
Height (optional):
Weight (optional):
Hair (optional):
Eyes (optional):
Clothing (optional):
Identifying Marks (optional):
Personality:
Skills:
Past:
Family/Relationships:
Bio (optional):
Pokémon:
(Species, Nickname, Gender, Ability, Nature, Identifying Marks, Past, Personality, etc.)
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