Welcome. This is the discussion and signup thread for an RP that can be found here.
Almia goes old school is a Pokémon Ranger story in a mild historic setting. A cross between a sheriff, a rescue worker and a horse whisperer, the rangers and their partner Pokémon work to keep both humans and Pokémon safe in a time of lumberjacks, prospectors, traders, smugglers, poachers and all sorts of shady characters. Plus of course lots and lots of wild Pokémon.
The Game:
This will be a story driven RP without a GM. After the opening infodump I myself will just be one of the players, and it's everyone's responsibility to come up with plot hooks, encounters, characters and twists that make for a good story. I would like to start with around 8 players including myself.
The story is intended as an adventure story full of danger, mystery and treasure. Other storylines such as romance are allowed, but should not be the focus of the RP.
The Setting:
The story takes place roughly a century and a half before the present day. The Almia region and the surrounding lands as they appear in this story look like this:
The locations mostly carry over their characteristics from the game Pokémon Ranger: Shadows of Almia. (And the native games of the other regions.) They can be found on Bulbapedia. The main exceptions are the Chroma Highlands, where we now find a bustling prospector town digging for ore and coal, and the postgame location on the island in the bottom left, which is now just one of a few cool islands.
Pokémon Battling is not a sport in Almia. It's the main characteristic of the Ranger games, and I'd like to keep it. Any other sport or activity in which Pokémon are used is fair game (Contests, Pokéathlon, racing, Baccer, dancing, Magikarp jumping etc) but if you go around challenging people to fights you will get some really funny looks.
Technology:
There are no electronics, no radios or telegraph lines, and no capture stylers. When the rangers need the cooperation of a wild Pokémon, they need to convince it the old fashioned way.
Poké Balls exist, but are illegal in Almia.
There are no cars or other motorized road vehicles.
There are no guns, and generally just no weapons of any kind, since those rarely appear in Pokémon media anyway.
There are steam engines, though they are large and clunky. Steam ships and trains and steam powered factories exist.
Water comes from a well, a spring or in larger towns from public drinking fountains. Those same larger towns have limited sewer systems available.
Rangers:
The player characters are all rangers, trainee rangers or some other kind of person that can easily and permanently be folded into a ranger team. While there are a few desk jobs within the ranger organization, all player characters have a role in the field. Rangers have no ranks, they work together on a basis of equality and mutual respect. The one exception being that in stressful situations where multiple conflicting plans are shouted around it's ranger policy to respect seniority and follow the most experienced ranger. There is no set age of enlistment, there is no officer track. Who your parents were and whether you learned to read and write does not matter in the field. This is a job you learn on the job.
Pokémon:
A ranger has up to two partners, the veterans often have at least one they can ride. I ask everyone to refrain from using a partner that can transport a person through the air, as it renders a lot of the challenges in a setting like this moot. Almia and the surrounding regions are all from generation 4 or earlier. Wild encounters will therefor be mostly from the first four generations, and typically from the Almia browser. Partners can be from any region (including Alola forms), provided there's a backstory. Pokémon owned by characters encountered during the game can be from anywhere as well. Keep in mind that Poké Balls are illegal in Almia. For some creatures, like Wailord, this severely limits the places you can take them.
Shadows of Almia contains large adults riding on Doduo. I intend to take Pokémon size and appearance roughly as serious as that. Feel free to customize. As per the rules of this site mega evolution (and Battle Bond) is a rare thing which a starting character does not have access to. This goes double because of the historical setting, where mega evolution is almost a thing of legend which few people have seen. Legendaries, also per the rules of this site, can only appear with the permission of a moderator when the story calls for it.
It's fine if you want to give your partner a specific moveset or ability, but in general we can just assume that most Pokémon are capable of roughly what you'd expect. Houndoom is a big fiery Hellhound, so it can burn things, scare things, bite things, smell things and run. If you want to cross a wild current, lift a huge boulder or get a pair of eyes above the three tops it may not always be the greatest pick.
Pokémon are about as smart as in the anime. They do not speak human language (exceptions possible but extremely rare and not available as partner Pokémon) and while they can interpret human commands, words and arguments are often not the most important thing when communicating with Pokémon.
Character creation:
If you're interested you can start creating a character. Important in this type of game is what skills (and tools) your ranger and their partner(s) have. What is it that sets you apart from other rangers? Any ranger character knows the basics and can question a witness, light a fire or calm a Kricketot stuck in a trap without their player having to list it, but some rangers are better at some tasks than others. I'd launch my own characters first, but this seems like a nice point to put a break in my writing.
Almia goes old school is a Pokémon Ranger story in a mild historic setting. A cross between a sheriff, a rescue worker and a horse whisperer, the rangers and their partner Pokémon work to keep both humans and Pokémon safe in a time of lumberjacks, prospectors, traders, smugglers, poachers and all sorts of shady characters. Plus of course lots and lots of wild Pokémon.
The Game:
This will be a story driven RP without a GM. After the opening infodump I myself will just be one of the players, and it's everyone's responsibility to come up with plot hooks, encounters, characters and twists that make for a good story. I would like to start with around 8 players including myself.
The story is intended as an adventure story full of danger, mystery and treasure. Other storylines such as romance are allowed, but should not be the focus of the RP.
The Setting:
The story takes place roughly a century and a half before the present day. The Almia region and the surrounding lands as they appear in this story look like this:
The locations mostly carry over their characteristics from the game Pokémon Ranger: Shadows of Almia. (And the native games of the other regions.) They can be found on Bulbapedia. The main exceptions are the Chroma Highlands, where we now find a bustling prospector town digging for ore and coal, and the postgame location on the island in the bottom left, which is now just one of a few cool islands.
Pokémon Battling is not a sport in Almia. It's the main characteristic of the Ranger games, and I'd like to keep it. Any other sport or activity in which Pokémon are used is fair game (Contests, Pokéathlon, racing, Baccer, dancing, Magikarp jumping etc) but if you go around challenging people to fights you will get some really funny looks.
Technology:
There are no electronics, no radios or telegraph lines, and no capture stylers. When the rangers need the cooperation of a wild Pokémon, they need to convince it the old fashioned way.
Poké Balls exist, but are illegal in Almia.
There are no cars or other motorized road vehicles.
There are no guns, and generally just no weapons of any kind, since those rarely appear in Pokémon media anyway.
There are steam engines, though they are large and clunky. Steam ships and trains and steam powered factories exist.
Water comes from a well, a spring or in larger towns from public drinking fountains. Those same larger towns have limited sewer systems available.
Rangers:
The player characters are all rangers, trainee rangers or some other kind of person that can easily and permanently be folded into a ranger team. While there are a few desk jobs within the ranger organization, all player characters have a role in the field. Rangers have no ranks, they work together on a basis of equality and mutual respect. The one exception being that in stressful situations where multiple conflicting plans are shouted around it's ranger policy to respect seniority and follow the most experienced ranger. There is no set age of enlistment, there is no officer track. Who your parents were and whether you learned to read and write does not matter in the field. This is a job you learn on the job.
Pokémon:
A ranger has up to two partners, the veterans often have at least one they can ride. I ask everyone to refrain from using a partner that can transport a person through the air, as it renders a lot of the challenges in a setting like this moot. Almia and the surrounding regions are all from generation 4 or earlier. Wild encounters will therefor be mostly from the first four generations, and typically from the Almia browser. Partners can be from any region (including Alola forms), provided there's a backstory. Pokémon owned by characters encountered during the game can be from anywhere as well. Keep in mind that Poké Balls are illegal in Almia. For some creatures, like Wailord, this severely limits the places you can take them.
Shadows of Almia contains large adults riding on Doduo. I intend to take Pokémon size and appearance roughly as serious as that. Feel free to customize. As per the rules of this site mega evolution (and Battle Bond) is a rare thing which a starting character does not have access to. This goes double because of the historical setting, where mega evolution is almost a thing of legend which few people have seen. Legendaries, also per the rules of this site, can only appear with the permission of a moderator when the story calls for it.
It's fine if you want to give your partner a specific moveset or ability, but in general we can just assume that most Pokémon are capable of roughly what you'd expect. Houndoom is a big fiery Hellhound, so it can burn things, scare things, bite things, smell things and run. If you want to cross a wild current, lift a huge boulder or get a pair of eyes above the three tops it may not always be the greatest pick.
Pokémon are about as smart as in the anime. They do not speak human language (exceptions possible but extremely rare and not available as partner Pokémon) and while they can interpret human commands, words and arguments are often not the most important thing when communicating with Pokémon.
Character creation:
If you're interested you can start creating a character. Important in this type of game is what skills (and tools) your ranger and their partner(s) have. What is it that sets you apart from other rangers? Any ranger character knows the basics and can question a witness, light a fire or calm a Kricketot stuck in a trap without their player having to list it, but some rangers are better at some tasks than others. I'd launch my own characters first, but this seems like a nice point to put a break in my writing.
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