For those of you who aren’t aware SSU/SSI is a Sci-Fi setting of my own creation. Centered around the conflict between Humanity and a swarm like alien race the Ta’Ul (Tah-Oo-L), over a resource known as Star-Hearts. Sources of immense cosmic energy with reality altering properties; properties which fuel the more unrealistic aspects of the story, such as artificial gravity plating, FTL travel and defensive shielding.
This RP will focus on the crew of the SSU Heraldry; the first of the new third generation Special forces corvettes. As they embark on missions in the Ta’Ul controlled Tantalus Cluster. A collection of of Star systems once rich in resources which have since been stripped of all life and are now used as staging space for Ta’Ul offensives in the sector.
Star-Hearts explained
Here’s mine
@Dark Soul @Foxex
@Merciless Medic @Captain Cardboard
This RP will focus on the crew of the SSU Heraldry; the first of the new third generation Special forces corvettes. As they embark on missions in the Ta’Ul controlled Tantalus Cluster. A collection of of Star systems once rich in resources which have since been stripped of all life and are now used as staging space for Ta’Ul offensives in the sector.
Star-Hearts explained
Star-Hearts are a cosmic power source, they are believed to be a concentrated conglomerations of primordial energy left over from the Big Bang. These conglomerations can often be found deep within the cores of certain stars, with some believing them to be the missing link in the origins of life in the universe. When a living being is exposed to the energy of a Star-Heart, the being’s genetic material is greatly altered. The degree of impact of this genetic alteration is dependent upon the level of exposure and the potency of the Star-Heart.
If you want your character to have powers they need to have been exposed to a Star Heart at some point in time and the powers they develop MUST be logically connected to their exposure. See my bio for explanation
If you want your character to have powers they need to have been exposed to a Star Heart at some point in time and the powers they develop MUST be logically connected to their exposure. See my bio for explanation
Meteor-Golems (Meteors)
The Meteor-Golems are horned, grey stone imp-like monsters that are only strong in high numbers. They serve as the grunts of the more powerful Planet-Killers. Meteor-Golems are forged entirely from the planetary remains of planets which have lost their Sun’s, and while not as strong as beings empowered by Star-hearts to become Planet-Killers, they are still able withstand a great amount of force and energy. Their clay like stone forms allow them to convert their arms into a sharp blades as well as a gun-like weapon, or combine with other Meteor-Golems to create larger, more powerful Golems.
Planet-Killers
These monsters take on completely unique forms from each-other. Their rough appearance and attributes will depend upon the living being they were created from as well as the potency of the Star-heart which brought them into existence, with lesser beings often losing their minds in the process creating powerful albeit dimwitted monstrosities.
If a Planet-Killer is left unchallenged it will begin absorbing the nearest planet’s energy and matter, eventually encasing the creature in a planetary cocoon. Essentially fusing the being with the planet to create an enormous malleable fortress and battle platform for Ta’Ul forces.
The Meteor-Golems are horned, grey stone imp-like monsters that are only strong in high numbers. They serve as the grunts of the more powerful Planet-Killers. Meteor-Golems are forged entirely from the planetary remains of planets which have lost their Sun’s, and while not as strong as beings empowered by Star-hearts to become Planet-Killers, they are still able withstand a great amount of force and energy. Their clay like stone forms allow them to convert their arms into a sharp blades as well as a gun-like weapon, or combine with other Meteor-Golems to create larger, more powerful Golems.
Planet-Killers
These monsters take on completely unique forms from each-other. Their rough appearance and attributes will depend upon the living being they were created from as well as the potency of the Star-heart which brought them into existence, with lesser beings often losing their minds in the process creating powerful albeit dimwitted monstrosities.
If a Planet-Killer is left unchallenged it will begin absorbing the nearest planet’s energy and matter, eventually encasing the creature in a planetary cocoon. Essentially fusing the being with the planet to create an enormous malleable fortress and battle platform for Ta’Ul forces.
Inter-spacial Gateway Tunneling drive (IGT Drive):
Induces a field of folded space linking two positions together before opening a temporary gateway between them.
-Requires a sufficient mass/gravity-well in order to keep the gateways open, all power must be diverted to structural integrity fields in order to prevent severe damage. As such this method is primarily used by Terrain mobile command platforms as opposed to individual assault craft
-This method also presents a unique risk for smaller vessels, as should the gateways collapse before the vessel has passed through the folded space would ‘snap’ back to normal scattering the object’s atomic materials across space time.
Quantum Slip-Stream:
Projects a ‘bubble’ of normal space around a vessel, this bubble is then manipulated into a rudimentary ‘come’ compressed at the front and expanded behind. This exerts a force on the rest of space and propelled the vessel forward.
-Slowest be safest FTL method as should the drive become unstable during flight, the bubble distortions would revert to normal and the bubble may or may not deteriorate.
-Most effectient with smaller ships as they require smaller ‘bubbles’ and thus smaller ships are able to squeeze more efficiency out of their Slip-stream drive. As an additional option smaller scout ships or fighters can actually dock/launch while in slip-stream provided they match speed and frequency exactly so that the two spacial bubbles combine.
Ta’Ul Swarm Wormholes:
Tears a hole in space-time to create a gateway for vessels to travel through. The wormhole begins as a simple space time distortion before expanding rapidly, allowing large volumes of forces to travel rapidly, though they are also prone to sudden violent collapses. Permanent gateways can be created utilizing a pair of Planetary cocoons and a Star heart to create a stable event horizon for the tear.
Induces a field of folded space linking two positions together before opening a temporary gateway between them.
-Requires a sufficient mass/gravity-well in order to keep the gateways open, all power must be diverted to structural integrity fields in order to prevent severe damage. As such this method is primarily used by Terrain mobile command platforms as opposed to individual assault craft
-This method also presents a unique risk for smaller vessels, as should the gateways collapse before the vessel has passed through the folded space would ‘snap’ back to normal scattering the object’s atomic materials across space time.
Quantum Slip-Stream:
Projects a ‘bubble’ of normal space around a vessel, this bubble is then manipulated into a rudimentary ‘come’ compressed at the front and expanded behind. This exerts a force on the rest of space and propelled the vessel forward.
-Slowest be safest FTL method as should the drive become unstable during flight, the bubble distortions would revert to normal and the bubble may or may not deteriorate.
-Most effectient with smaller ships as they require smaller ‘bubbles’ and thus smaller ships are able to squeeze more efficiency out of their Slip-stream drive. As an additional option smaller scout ships or fighters can actually dock/launch while in slip-stream provided they match speed and frequency exactly so that the two spacial bubbles combine.
Ta’Ul Swarm Wormholes:
Tears a hole in space-time to create a gateway for vessels to travel through. The wormhole begins as a simple space time distortion before expanding rapidly, allowing large volumes of forces to travel rapidly, though they are also prone to sudden violent collapses. Permanent gateways can be created utilizing a pair of Planetary cocoons and a Star heart to create a stable event horizon for the tear.
No Mary Sues or being Overpowered especially at the start
There are a limited number of spaces so I will not be reserving any spaces for people.
Spelling, Punctuation and Grammar are crucial to this Rp, if I don't think your writing is upto scratch unfortunately I won't be able to accept you.
Hide the word Stellar in your application to prove you have read the rules
There are a limited number of spaces so I will not be reserving any spaces for people.
Spelling, Punctuation and Grammar are crucial to this Rp, if I don't think your writing is upto scratch unfortunately I won't be able to accept you.
Hide the word Stellar in your application to prove you have read the rules
The SSU Heraldry is a heavily modified and upgraded Terran Corvette capable of operating independently on a variety of mission profiles in deep space. 170 meters long, 90 wide and almost 30 tall, the Heraldry is outfit with a large compliment of offensive and defensive systems to allow the ship to take on an entire Ta’Ul Planet Killer battle group alone. The ship is equipped with a single inbuilt long range coil gun running down the ships central spine, mounted to its dorsal and ventral hull are an assortment of twin heavy laser cannons. While it’s port and starboard sides both sport rapid loading torpedo arrays. The final addition to the ship’s combat capabilities, the Heraldry can carry and deploy two small fighter-craft in both manned and unmanned configurations.
Name:
Call-sign:
Age:
Birthplace:
Appearance:
Weapon(?):
Powers(?):
-if so how did they obtain them?
Skills:
Call-sign:
Age:
Birthplace:
Appearance:
Weapon(?):
Powers(?):
-if so how did they obtain them?
Skills:
Here’s mine
Name: Alexander James Xavier VII (Ajax)
Call-sign: Quasar
Age: 29
Birthplace: San Francisco
Appearance: 5’9 with a slim-fit physique. His hair was originally a jet black, however the Star-Heart radiation he was exposed to damaged his hair follicles and now his hair grows in a light grey-Silver hue. His eyes however were stone grey at birth, before also being leeched of colour and rendered a piercing ivory, both of which somehow compliment his tanned skin tone and outwardly harsh demeanor.
Weapon: Ajax’s combat suit focuses on utilizing his own mutated abilities rather than using traditional weapons, though he still carries a Heavy Laser pistol and a plasma knife with him at all times.
Special equipment: Ajax carries a pair of Plasma multi-tools integrated into his combat gauntlets, when not in his full suit he wears a more streamlined pair of gauntlet multi-tools at all times
Powers: His body is essentially a miniature power reactor, allowing him to convert absorbed heat, light or electricity into pure energy. Which can then be fired off as blasts or used to propel him in a form of unassisted flight. Though he needs to absorb energy in order to use his powers, as such he requested a specially built energy chamber to be installed in his private quarters aboard the Heraldry.
How they were obtained: Ajax's previous post was first officer of a Generation two Saint class patrol ship. While running routine maintenance and solar scans of Star A643-L the ship was hit with a solar flare as such the containment field of the ship’s reactor begun to fail and started leaking energy at an uncontrollable rate, Ajax had entered reactor room in order to evacuate an injured crew member when the automated reactor overload failsafes kicked in. Jettisoning the core into space to explode upon Final deterioration and as well as sealing the contaminated area. The protocols had been designed so that the contaminated areas would be sealed off temporarily, the atmosphere vented into space while any trapped crew could take refuge in an air-locked safe box while awaiting full decontamination. However a second Flare disabled all onboard systems before the atmosphere could even be vented. Thus sealing Ajax in with the severely high levels of Star-Heartenergy already emitted by the core before ejection as well as the baseline radiation already penetrating the ship’s hull and affecting the crew.
It took over 48 hours for the Star-Saint’s secondary power reactor to be restored to a functional capacity and a further 12 for the full decontamination process to complete itself. The crew member Ajax had rushed in to evacuate had died 16 hours into the ordeal and over the course of the following months he watched as his powers begun to develop.
Skills: An Expert tactician and combat strategist, Ajax is prone however to underestimating the abilities of his peers if they do not display the same level of discipline and focus he believes they should. His tactical analytical skills also extend to the ability to uncover exploitable design flaws or weaknesses in enemy formations, strongholds and blockades.
Call-sign: Quasar
Age: 29
Birthplace: San Francisco
Appearance: 5’9 with a slim-fit physique. His hair was originally a jet black, however the Star-Heart radiation he was exposed to damaged his hair follicles and now his hair grows in a light grey-Silver hue. His eyes however were stone grey at birth, before also being leeched of colour and rendered a piercing ivory, both of which somehow compliment his tanned skin tone and outwardly harsh demeanor.
Weapon: Ajax’s combat suit focuses on utilizing his own mutated abilities rather than using traditional weapons, though he still carries a Heavy Laser pistol and a plasma knife with him at all times.
Special equipment: Ajax carries a pair of Plasma multi-tools integrated into his combat gauntlets, when not in his full suit he wears a more streamlined pair of gauntlet multi-tools at all times
Powers: His body is essentially a miniature power reactor, allowing him to convert absorbed heat, light or electricity into pure energy. Which can then be fired off as blasts or used to propel him in a form of unassisted flight. Though he needs to absorb energy in order to use his powers, as such he requested a specially built energy chamber to be installed in his private quarters aboard the Heraldry.
How they were obtained: Ajax's previous post was first officer of a Generation two Saint class patrol ship. While running routine maintenance and solar scans of Star A643-L the ship was hit with a solar flare as such the containment field of the ship’s reactor begun to fail and started leaking energy at an uncontrollable rate, Ajax had entered reactor room in order to evacuate an injured crew member when the automated reactor overload failsafes kicked in. Jettisoning the core into space to explode upon Final deterioration and as well as sealing the contaminated area. The protocols had been designed so that the contaminated areas would be sealed off temporarily, the atmosphere vented into space while any trapped crew could take refuge in an air-locked safe box while awaiting full decontamination. However a second Flare disabled all onboard systems before the atmosphere could even be vented. Thus sealing Ajax in with the severely high levels of Star-Heartenergy already emitted by the core before ejection as well as the baseline radiation already penetrating the ship’s hull and affecting the crew.
It took over 48 hours for the Star-Saint’s secondary power reactor to be restored to a functional capacity and a further 12 for the full decontamination process to complete itself. The crew member Ajax had rushed in to evacuate had died 16 hours into the ordeal and over the course of the following months he watched as his powers begun to develop.
Skills: An Expert tactician and combat strategist, Ajax is prone however to underestimating the abilities of his peers if they do not display the same level of discipline and focus he believes they should. His tactical analytical skills also extend to the ability to uncover exploitable design flaws or weaknesses in enemy formations, strongholds and blockades.
@Dark Soul @Foxex
@Merciless Medic @Captain Cardboard
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