STAND BY ME
DISCUSSION/INFORMATION
"As the coldest days arise
Along with the longest night,
Four powerful allies
Will return the light.
One will live their life in the dark,
With their sharp daggers to leave a mark.
The second will bear a blade of light
And will not give up without a fight.
A third will bear no blade,
But with them, your pain will fade.
The fourth will cast a spell bright,
To pierce the dark of the endless night.
Together the four, never alone,
Will find the ever elusive stone.
Thus the stone of the eternal eclipse
Shall vanquish the enemy to the mist..."
DISCUSSION/INFORMATION
"As the coldest days arise
Along with the longest night,
Four powerful allies
Will return the light.
One will live their life in the dark,
With their sharp daggers to leave a mark.
The second will bear a blade of light
And will not give up without a fight.
A third will bear no blade,
But with them, your pain will fade.
The fourth will cast a spell bright,
To pierce the dark of the endless night.
Together the four, never alone,
Will find the ever elusive stone.
Thus the stone of the eternal eclipse
Shall vanquish the enemy to the mist..."
The city of Insomnia has taken a turn for the worst. As the nights grow longer with the coming of Winter...they soon grow perpetual, widening the window of time for demons to rise. However, four unlikely allies— a Thief, a Warrior, a Mage, and a Healer— rise to return the dawn's grand light.
Forming bonds of all types, facing losses and tragedies, staring their worst nightmares in the face, this group of friends forms ever stronger in their search of the stone to banish the demons to the farthest reaches of Oblivion.
They realize what it means to stand together...
And that traitors are often those closest to you...
CLASSES
Assassin/Thief - Least respected of the four. Anonymity rates are unusually low and Infamy rates are above average. Stealth is greatest: are able to pass undetected by guards at a greater chance than others, and are able to slip items away from their targets.
Warrior - Equally respected amongst guards. Anonymity and Infamy rates are average. Strength is greates: are able to deal crushing blows to their targets if they hit, despite their movements being slow. Are able to wield even the heaviest of weapons. Prefers swords and heavy blades rather than daggers, opposing the Assassin.
Mage - Slightly respected more than the Assassin, though not by much due to being known to supposedly play tricks on others and are thought to be reckless. Anonymity rates are below average as Infamy rates are above. Spells are greatest: are able to learn countless spells to cast upon their enemies, save for healing spells, ironically. Sometimes wield daggers or knives, but not very often.
Healer - Most respected of the four due to their healing abilities. Anonymity rates are above average while Infamy rates are below. Healing is greatest: are able to learn to heal almost any wound, be it internal or external. Must be careful who to heal. Also must be calm to properly use the abilities.
CHARACTERS
Melyssa (Mage) - A young woman with long ginger hair and bright green eyes. She has a small scar on the side of her face. She bears a black cloak that's slightly shredded at the bottom, with black clothing below said cloak. The back of the cloak is marked with a bright orange flame-like symbol with a white raven surrounding it. She wields a black dagger with orange flame-like marks that glow when they can inflict burning damage. Must absorb fire from a source to be forged into the dagger to cause burning. ( @Vulpine_Eclipse )
Ben (Assassin/Thief) - A tall young man who has lived in Insomnia his whole life, since his mother died from an illness, and his father was executed for a crime he didn't commit. He wears a black serape at all times, as it was given to him by one of his closest friends who promised to come back and take him out of town for a better life, and to him, it's his last symbol of hope for a good future.
He wears tattered and dirty black clothing, as well as black boots he sees as one of the most valuable things he owns.
He has brown eyes and brown hair that goes down to the nape of his neck that he usually ties up, as well as scars of claw marks from one of his attempts to domesticate local wildlife.
He mostly keeps small daggers or blades small enough to be hidden in his knuckles. He also learned how to use the bow and arrow in case he needs to take someone out from a distance. ( @Twilight Nova )
Eve Iridescence (Healer) - With long black tresses, and grey-green eyes, Eve is a charming young lady to look at. In accordance to the traditional Phenac dress, she wears loose flowing apparel with plenty of cloth pieces. Her lengthy hair is tied up with ribbons or plaited into a single loose braid, but it's more common for her to leave it loose, with perhaps a cloth headband for the warmer days. They tend to fall in natural steps, endearingly framing her heart-shaped face. Her favourite set of clothing consists of a black tank top, over which she throws on a hooded jacket, held together at the waist by a cloth belt (literally a strip of cloth, which accounts for the gradating ends).
She's usually seen wearing comfortable pants, over knee length durable boots. Being brought up on a farm, by profession, Eve is a lithe, healthy girl with a graceful frame and wiry strength in her limbs. By habit, she carries a sling bag, from which useful tidbits are often produced. She is skilled in foraging and using natural resources, especially herbs and fruits (she has a knack for avoiding the poisonous ones) and has been known to cure minor ailments with her herbs. There is a vibrance about her, a light flowery scent that lingers about her that reminds one of the beautiful, capricious, reluctant spring, lingering along through April and May in a succession of sweet, fresh, chilly days, with pink sunsets and miracles of resurrection and growth.
Eve was not born in Insomnia. She was a poor farmer's daughter, born to Asra and Ethan Iridescence, who lived just where the Phenac main road dipped down into a little hollow, fringed with alders and ladies’ eardrops and traversed by a brook that had its source away back in the woods; it was reputed to be an intricate, headlong brook in its earlier course through those woods, with dark secrets of pool and cascade; but by the time it reached their farm, it was a well- conducted stream, one Eve never failed to follow upstream to discover the delightful secrets of the dusky woods. She had made good use of every waking moment of those years. Already she was acquainted with every tree and shrub about the place. She had discovered that a lane opened out below the apple orchard and ran up through a belt of woodland; and she had explored it to its furthest end in all its delicious vagaries of brook and bridge, fir coppice and wild cherry arch, corners thick with fern, and branching byways of maple and mountain ash.
She had made friends with the spring down in the hollow— that wonderful deep, clear icy-cold spring; it was set about with smooth red sandstones and rimmed in by great palm-like clumps of water fern; and beyond it was a log bridge over the brook. That bridge led Eve’s dancing feet up over a wooded hill beyond, where perpetual twilight reigned under the straight, thick-growing firs and spruces; the only flowers there were myriads of delicate ‘June bells,’ those shyest and sweetest of woodland blooms, and a few pale, aerial starflowers, like the spirits of last year’s blossoms. Gossamers glimmered like threads of silver among the trees and the fir boughs and tassels seemed to utter friendly speech.
And she thrived in her simple, happy life at the edge of the wilderness. Known and well-loved throughout, Eve was a particularly exceptional student, even among those older than her. Perhaps this was part of her decision to study Healing, when Sorrow laid a cold, sanctifying touch on her life. Nothing is ever the same again once they've known Death, and the adolescent Eve knew that was what she saw, in the face, as her father was struck down by a strange malady. The town physician could do nothing, but ball up his fists in frustration, not unlike the grieving daughter, as she watched her father waste away day by painful day.
He died even before she could finish her education, lending a certain hopelessness to her plans to go to the closest town, Insomnia, and learn Healing. She had always been a good student, and a certain smouldering fire burnt within her now, razing any doubts to her choice of profession. Even within her family, her mother shared the townsfolks concerns on Eve dabbling in what they considered witchcraft, but none dared to oppose the girl, a daughter first and civilian later. Eve had never been much of an morally optimistic person, but she knew there would be other children out there, who might be losing their loved ones at that very moment, and in a moment of rare human empathy, decided to carry on with her decision of old, carrying her father's dreams beyond the grave.
And that was how Eve, now a young woman, found herself as a practicing apprentice in the arts of Healing. By various odd jobs, she manages to scratch out a bare living in the town, and saves enough to send back to her lone mother, who she knew to be maintaining the farm, all alone. It's been a few years since she'd arrived, and by frequent visits to the public library, the young, hopeful prodigy has managed to gain respectable understanding and name in both her subject matter as well as general public respect. ( @MegaAbsol )
Ailith (Warrior) - A young woman of medium height with blond hair and gray eyes. She wears gray armor and a red cape. At her side is a sheathed sword that she is quite skilled at using. The sheath itself has a metal golden colored eagle on it. Ailith has a few scars from some close encounters with some wildlife. ( @Excalibur Queen )
BLESSINGS
The four main characters will recieve and bear their assigned blessings.
Blessing of the Nightmother - Increases stealth and successful theft rates, along with persuasion. Increases strength and speed of daggers. Ideal for Assassins. Resembles a crescent moon.
Blessing of Leo - Increases strength and overall health, as well as intimidation. Especially increases the power of a blade. Ideal for Warriors. Resembles a lion.
Blessing of the Stormsender - Increasing strength of all spells, especially those containing the element Thundura. Increases dagger strength and speed as well as persuasion. Ideal for Mages. Resembles a bolt of lightning.
Blessing of Medicia - Increases power of healing abilities as well as health of the bearer. Also increases persuasion. Ideal for Healers. Resembles a medical cross.
SPELL TYPES
Other than healing spells for the Healer, there are three main elements for spells: Fira, Glacia, and Thundura.
Fira - Pure fire energy. If not contained, can burn and seriously harm one.
Glacia - Pure ice energy. If not contained, can inflict frostbite.
Thundura - Pure electric energy. If not contained, can severely shock one.
Elements can be mixed with others to form new spells, such as Firebolt, which is composed of Fira and Thundura. There are several spells for each element, and countless new spells to be formed. Spells can be mixed and branch of from others and so-on-and-so-forth. Mages typically start with one spell for each element— Ember Blast for Fira, Frostbite for Glacia, and Thunderbolt for Thundura.
Ember Blast - A blast of fire sent from the caster's hand(s). Possibility to burn target.
Frostbite - A blast of pure ice and cold sent from the caster's hand(s). Possibility to slow down target nominally and decrease defense.
Thundura - A spark of electricity sent from the caster's hand(s). Possibility to break defense and/or reduce accuracy.
Barriers are practically shields that surround the target entirely. They are often held up by the caster, who must remain calm in order for the barrier to form properly. Barriers will break if the limit of damage against them is exceeded.
PETS/COMPANIONS
Pets are allowed, but they must be realistic (natural colors and marks, no armor unless told otherwise, no wild animals).
Umbra - A husky with bright blue eyes and a scar across his muzzle. Bears a satchel that is filled with items and letters that Melyssa wishes to transfer. Loyal companion to Melyssa. ( @Vulpine_Eclipse )
Tumbleweed - A small sand-colored mixed-breed dog that serves no purpose, save to keep Ben company. ( @Twilight Nova )
Kohaku - An enormous mask-and-mantle black cat, with stunning amber eyes (hence the name), albeit with odd purple flecks in the latter. It was a long and arduous process of gaining the cat's trust and friendship, but in him, Eve found a true friend, and a wonderful cuddling companion. Kohaku (nick : Haku, 'amber') has a tendency to steal, due to instinct and need, despite Eve feeding him, although he has brought back money on more than one occasion. He also seems unusually attuned to Eve's moods, as observed by how and when he never steps on the paintings she makes as a hobby. (He does this thing when he steps on the corners, which usually dry first, and keeps checking his paws after every step, to see if he messed anything up) ( @MegaAbsol )
Rusty - A ginger cat that serves as a companion to Ailith. ( @Excalibur Queen )
CURRENCY
Of course, if you wish to buy an item, you must have some money on you! Currency is formed of three types of coins: bronze, silver, and gold. Gold is worth the most, while bronze is worth the least. Five bronze coins are equal to one silver, whilst ten silver are equal to one gold.
RULES
- Please refrain from any form of over exaggeration: no character can be perfect. If attacking or slipping by a character of someone else's belonging, they decide what happens, but they must be fair. Not all attacks can land, nor miss.
- Keep natural colors for characters, save for dyed hair and the blessings. Keep all natural colors and marks for pets/companions.
- Your pet/companion may not have armor or weapons unless told otherwise. If you want armor or weapons for your pets, ask me and you can decide whether or not to buy the items or to have the animal already be bearing it.
- OOC: Please, respect other users in this roleplay. If they decide that your character has missed, don't snap at them and get angry. No one wants that, I'm sure!
- Ensure that Anonymity and Infamy levels are as spoken. If you're a healer, don't think you can get away with doing whatever you want. If you're an assassin, you'll have to work a bit harder to remain Anonymous.
- The meaning of this roleplay is to stand by each other's side. Arguments may occur between characters, but don't have one of the main for leave forever. (There will be times that they may be divided, but not eternally)
- Please don't exaggerate healing. In the beginning, one cannot heal deep internal wounds by theirself!
- Try to refrain from creating your own cities and worlds and such. When in one location, I'll try to speak of each location near it. The beginning will take place in Desrän, home of the rival countries Uurjland and Serendaal, and will take place in Insomnia, the capital of Serendaal. Your character does NOT have to be born within Insomnia's walls, and feel free to explain why they're there.
- It is okay if some of the four have never met. Hopefully, in the end, they'll become amazing friends otherwise.
- Before anyone asks, yes, your character may feel love and affection for another. They may love one of the other four (and it can be any of them, just ask the others first in OOC) or a character separate of the four. If it is with a character of someone else's belonging, ask them whether or not they want to do that. If they agree, have fun! Just keep it to a minimum...
- You're allowed to have characters separate from the main four. Tell me about them here in the discussion and I'll see if they can appear ^^
Speaking of rules, please, by the love of the Astrals, follow them to the best of your ability. I've been working on this thread since dawn, whilst working on a bunch of other crap, and I've been sitting against a wall all day, so my spine is broken...
So please, have at least some regard for the roles.
Of course, ALL POKECHARMS SITE RULES APPLY.
If anything of them doesn't necessarily fit properly, I'll tryto smooth it out. I may even make some exceptions!
If you wish to join, I don't want to tell you what to do...but, try and be online as often as possible ^^ Only if you can, though, I won't force you.
Also, in this roleplay, no users will be left behind. I feel it is very disrespectful and makes said user feel unwanted/unneeded in the roleplay, and I've faced it countless times myself! If one will not be online for a few days, set your reply in, and wait. (If you have to leave for a while, tell us and how long!)
And, when you join, you'll be added to the Discussion conversation, just in case anything happens here!
Anyways, thank you for being a part of us!
1. @Vulpine_Eclipse
2. @Twilight Nova
3. @MegaAbsol
4. @Excalibur Queen
Here's the roleplay: https://pokecharms.com/threads/stand-by-me.17400/
Enjoy!
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