The sudden appearance of super powered individuals sent a massive shockwaves of change across the world. People suddenly became capable of performing incredible feats such as lifting a car over their heads or the ability to set themselves ablaze. Soon, these empowered beings became known as the Newgens. While the origin of why humanity began this evolution was unknown, a much more prevalent question arose amidst the chaos: how would the world deal with these new beings? If left unchecked, who knows what the extent of damages these powered individuals could cause.
Humanity became split on 2 main ideologies: The side who believes they should work alongside the Newgens and help them control their abilities, and the side who believe they need to be kept under leash to prevent them from causing untold destruction. The debates between these 2 sides went on for years to come, but the favor was slowly shifting to favor the anti Newgen faction. Over the years, incidents involving Newgenes became more and more frequent, either due to the individuals not understanding how to control their powers, or the few malevolent ones purposefully using their abilities for evil. There are of course also those who did nothing but good with their gifts, but unfortunately, negative examples stick in the heads of people much more clearly than positive ones.
To combat the spread of the Newgens, an organization called the Enhanced Affairs Agency, or EAA, was founded. Their goal was to locate the super powered part of the population and subjugate them before they can cause any harm. In the beginning, the agency was sympathetic to the Newgens’ struggles, but that changed over time as more and more dangerous Newgens began surfacing. The EAA became more ruthless in their pursuit, treating all powered beings as nothing but cattles to be tamed, keeping them under their control. Forcefully tearing families apart and taking away even the most harmless of Newgens all in the pretense of keeping the world safe from dangerous creatures.
The world is tenser than ever, Newgens get taken away as soon as they are found out to be brought to holding facilities while the ones in hiding live in fear of being discovered. The pro Newgen ideology has basically faded from the public consciousness, the populace being kept fearful of super powered individuals due to the EAA’s propaganda. The once simple agency has evolved into a world power, founding an anti Newgen government that now ruled the world.
While it appeared the EAA's iron grip on the Newgen population was airtight, there exists a small group of powered individuals who managed to escape their clutches. This group was laying in wait, building strength from the shadows in hopes to one day take back control from the unfair government that ruled the world.
A little spiritual successor to the old Outcasts series and its many sequels and reboots
Rules
1. Follow the general Charms Roleplay rules, this should be obvious
2. No insanely overpowered characters, it ruins the fun of the RP
3. Be respectful to others, settle your disputes without devolving into a shouting match
4. Don't derail from the others too much, keep the story more of less concise unless agreed otherwise
5. You can swear but don't go overboard, swearing between every other word is not good dialogue writing
6. Keep the RP's maturity settings in line with Pokecharm's limits, there are younger people on here
7. Keep the power celling from climbing too high, we don't want to fall into the DC and Marvel rabbit hole where everyone ends up being cosmic level
8. Have fun, unless you don't want to
Bios
Name:
Gender:
Age:
Appearance:
Clothing:
Personality:
Powers:
Backstory:
Weaknesses:
Humanity became split on 2 main ideologies: The side who believes they should work alongside the Newgens and help them control their abilities, and the side who believe they need to be kept under leash to prevent them from causing untold destruction. The debates between these 2 sides went on for years to come, but the favor was slowly shifting to favor the anti Newgen faction. Over the years, incidents involving Newgenes became more and more frequent, either due to the individuals not understanding how to control their powers, or the few malevolent ones purposefully using their abilities for evil. There are of course also those who did nothing but good with their gifts, but unfortunately, negative examples stick in the heads of people much more clearly than positive ones.
To combat the spread of the Newgens, an organization called the Enhanced Affairs Agency, or EAA, was founded. Their goal was to locate the super powered part of the population and subjugate them before they can cause any harm. In the beginning, the agency was sympathetic to the Newgens’ struggles, but that changed over time as more and more dangerous Newgens began surfacing. The EAA became more ruthless in their pursuit, treating all powered beings as nothing but cattles to be tamed, keeping them under their control. Forcefully tearing families apart and taking away even the most harmless of Newgens all in the pretense of keeping the world safe from dangerous creatures.
The world is tenser than ever, Newgens get taken away as soon as they are found out to be brought to holding facilities while the ones in hiding live in fear of being discovered. The pro Newgen ideology has basically faded from the public consciousness, the populace being kept fearful of super powered individuals due to the EAA’s propaganda. The once simple agency has evolved into a world power, founding an anti Newgen government that now ruled the world.
While it appeared the EAA's iron grip on the Newgen population was airtight, there exists a small group of powered individuals who managed to escape their clutches. This group was laying in wait, building strength from the shadows in hopes to one day take back control from the unfair government that ruled the world.
A little spiritual successor to the old Outcasts series and its many sequels and reboots
Rules
1. Follow the general Charms Roleplay rules, this should be obvious
2. No insanely overpowered characters, it ruins the fun of the RP
3. Be respectful to others, settle your disputes without devolving into a shouting match
4. Don't derail from the others too much, keep the story more of less concise unless agreed otherwise
5. You can swear but don't go overboard, swearing between every other word is not good dialogue writing
6. Keep the RP's maturity settings in line with Pokecharm's limits, there are younger people on here
7. Keep the power celling from climbing too high, we don't want to fall into the DC and Marvel rabbit hole where everyone ends up being cosmic level
8. Have fun, unless you don't want to
Bios
Name:
Gender:
Age:
Appearance:
Clothing:
Personality:
Powers:
Backstory:
Weaknesses:
Last edited: