Welcome to the Hallowed Realm
The Hallowed Realm is a world that exists on the opposite side of our own world, much like two sides of a coin, and here, all manner of monsters and mythlogical creatures exist and live out their lives as their own small societies, such as the Cyclopian Isles and the Vampire kingdom of Valachia, on the Twilight Continent. Werewolves, Harpies, Lamias, Goblins, you name it. It is a world where fairy tales and mythology are the norm.
The proverbial edge of this coin is the Border Between Worlds (usually just referred to as the Border), a space between the worlds usually impassable by both sides. However, on rare occasions, rifts open up through the Border, and this causes humans or monsters to cross the Border over to the other side.
While the monsters of the Hallowed Realm have gotten along relatively well in the past, there's a new sense of unease growing between the different nations. The Border is growing more and more unstable, making passage between worlds more and more frequent, and earthquakes have also become more common. There are also whispers of a sinister order looking to fulfill a prophecy telling of a great catastrophe in the ancient past; a cataclysm that would be devastating for both the realms of humans and monsters! The Prophecy is as follows:
When the sun goes dark in daylight sky, the first stirs shake the land;
Oceans tremble, valleys quake, mountains turn to sand.
Brother turns on brother, and ally turns to foe,
Upon the first great yawning, joy gives way to woe.
The slumbering king awakens, his rage shall never end,
And the realms of man and monster shall become as one again.
Magic in the Hallowed Realm
Magic is a common thing in the Hallowed Realm, and comes in 3 flavors:
Mystral- Anyone can use this magic with practice and guidance. It draws on the energy between the realms to cast spells that enhance one's physical abilities, summon weapons or aid, transmute matter, and other such fantastical abilities. For those new to this form of magic,
Racial Traits- A vampire's shapeshifting, a dragon's breath attack, a Siren's voice entrancing. These are the natural magics that monsters have the ability to draw on.
Celestial Pact- In the Hallowed Realm, the pantheons of myth and legend are known as the Celestials, tremendously powerful entities that live within their own sub-realm, a sort of pocket dimension called the Astral Plane. Sometimes, monsters can make pacts with these entities, being granted a special ability so long as they maintain the conditions of their pacts with them. It could be that the power is only accessible during the dawn or dusk. It could be that a certain price must be paid each time. Whatever the condition, it must be followed, lest the pact be broken and the power lost.
The Mythic Academy
Nestled on the Twilight Continent's coast, in the city-state of Citadel, there is an academy that welcomes all monsters from all nations into its halls. This is the Mythic Academy. And this will act as a sort of Central Hub for all of the RP's adventures. Citadel is a large city, carved out of a mountain by the titan Atlas for his followers to live in. It now acts as a melding pot of cultures and national identities.
RP Rules:
1) Please familiarize yourself with the Pokecharms Rules and be sure to follow them. I don't want to see anyone get kicked by admins.
2) Godmodding and Mary Sue Characters are a strict No-no in my RPs. A character's abilities must be within reason, and they must have some sort of flaws or weaknesses.
3) Do not grief or bully your fellow RPers. Obvious rule, but we're all here to have fun, and I want to make sure that's the case.
4) Romance is permitted between characters, as it's a natural part of life, but keep it at PG-13 at most, please.
5) You may control as many characters as you wish, but I would advise quality over quantity. My suggested max is 3.
6) Have fun! That's all I want with these RPs.
Addendum 1.1: Since Celestials are basically gods, even if they are mortal, no one will be allowed to RP as them. Yet. You can still tie a character's backstory to them, but you can't RP as one at the start. They will eventually play a part in the overall scheme, but that won't be for a while. When the race is open, I will make a list of available celestials to choose from (since they're based on gods from real-world mythology).
If you have any questions, @ me, and I'll answer them to the best of my ability. Other than that, I hope you all like the idea and are willing to give it a shot.
The Hallowed Realm is a world that exists on the opposite side of our own world, much like two sides of a coin, and here, all manner of monsters and mythlogical creatures exist and live out their lives as their own small societies, such as the Cyclopian Isles and the Vampire kingdom of Valachia, on the Twilight Continent. Werewolves, Harpies, Lamias, Goblins, you name it. It is a world where fairy tales and mythology are the norm.
The proverbial edge of this coin is the Border Between Worlds (usually just referred to as the Border), a space between the worlds usually impassable by both sides. However, on rare occasions, rifts open up through the Border, and this causes humans or monsters to cross the Border over to the other side.
While the monsters of the Hallowed Realm have gotten along relatively well in the past, there's a new sense of unease growing between the different nations. The Border is growing more and more unstable, making passage between worlds more and more frequent, and earthquakes have also become more common. There are also whispers of a sinister order looking to fulfill a prophecy telling of a great catastrophe in the ancient past; a cataclysm that would be devastating for both the realms of humans and monsters! The Prophecy is as follows:
When the sun goes dark in daylight sky, the first stirs shake the land;
Oceans tremble, valleys quake, mountains turn to sand.
Brother turns on brother, and ally turns to foe,
Upon the first great yawning, joy gives way to woe.
The slumbering king awakens, his rage shall never end,
And the realms of man and monster shall become as one again.
Magic in the Hallowed Realm
Magic is a common thing in the Hallowed Realm, and comes in 3 flavors:
Mystral- Anyone can use this magic with practice and guidance. It draws on the energy between the realms to cast spells that enhance one's physical abilities, summon weapons or aid, transmute matter, and other such fantastical abilities. For those new to this form of magic,
Racial Traits- A vampire's shapeshifting, a dragon's breath attack, a Siren's voice entrancing. These are the natural magics that monsters have the ability to draw on.
Celestial Pact- In the Hallowed Realm, the pantheons of myth and legend are known as the Celestials, tremendously powerful entities that live within their own sub-realm, a sort of pocket dimension called the Astral Plane. Sometimes, monsters can make pacts with these entities, being granted a special ability so long as they maintain the conditions of their pacts with them. It could be that the power is only accessible during the dawn or dusk. It could be that a certain price must be paid each time. Whatever the condition, it must be followed, lest the pact be broken and the power lost.
The Mythic Academy
Nestled on the Twilight Continent's coast, in the city-state of Citadel, there is an academy that welcomes all monsters from all nations into its halls. This is the Mythic Academy. And this will act as a sort of Central Hub for all of the RP's adventures. Citadel is a large city, carved out of a mountain by the titan Atlas for his followers to live in. It now acts as a melding pot of cultures and national identities.
RP Rules:
1) Please familiarize yourself with the Pokecharms Rules and be sure to follow them. I don't want to see anyone get kicked by admins.
2) Godmodding and Mary Sue Characters are a strict No-no in my RPs. A character's abilities must be within reason, and they must have some sort of flaws or weaknesses.
3) Do not grief or bully your fellow RPers. Obvious rule, but we're all here to have fun, and I want to make sure that's the case.
4) Romance is permitted between characters, as it's a natural part of life, but keep it at PG-13 at most, please.
5) You may control as many characters as you wish, but I would advise quality over quantity. My suggested max is 3.
6) Have fun! That's all I want with these RPs.
Addendum 1.1: Since Celestials are basically gods, even if they are mortal, no one will be allowed to RP as them. Yet. You can still tie a character's backstory to them, but you can't RP as one at the start. They will eventually play a part in the overall scheme, but that won't be for a while. When the race is open, I will make a list of available celestials to choose from (since they're based on gods from real-world mythology).
General Information
Character name:
Species: (If Human, be sure to include how they got into the Hallowed Realm in their background)
Age:
Gender:
Homeland: (Feel free to make one up)
Background: (Optional)
Personality: (Optional)
Appearance:
Magic (NOTE: Make sure to describe each spell/ability clearly)
Racial Traits (No more than two. Humans gain the "Wildcard" Trait, which instead allows them four Mystra Abilities):
Mystral Spells (No more than two to begin with. If your character is human, your "Wildcard" Trait allows you to start with Four Instead):
Celestial Pact (If any):
Character name:
Species: (If Human, be sure to include how they got into the Hallowed Realm in their background)
Age:
Gender:
Homeland: (Feel free to make one up)
Background: (Optional)
Personality: (Optional)
Appearance:
Magic (NOTE: Make sure to describe each spell/ability clearly)
Racial Traits (No more than two. Humans gain the "Wildcard" Trait, which instead allows them four Mystra Abilities):
Mystral Spells (No more than two to begin with. If your character is human, your "Wildcard" Trait allows you to start with Four Instead):
Celestial Pact (If any):
If you have any questions, @ me, and I'll answer them to the best of my ability. Other than that, I hope you all like the idea and are willing to give it a shot.
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