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Open The Paragons - Act II Discussion

Real Name: Logan Maverick

Alias: The Magnetic One

Age/Gender: 24+?/Male

Race: Human Caucasian (Possible Scottish, Welsh)

Appearance: Logan is 5'11" with Greying dark hair, and blue eyes, he commonly wears a black trench coat with grey under it, his shirt and pants look normal, but are actually made with Samarium, a metal he is very familiar with,

Personality: Logan is Stern, Serious and protective, also a loner due to events in his backstory.

Powers:
Electromagnetism: He can charged himself, and that acts as a magnet, attracting any magnetic object (there are 10 or so metals that are magnetic including Samarium). His current range is 90 ft. He can also magnetize up to 1100 lbs of metal.

Electrical Manipulation: He can also manipulate his Lightning, with a range of 140 ft, allowing him to divert the Electromagnetism with a different piece of metal, it lasts one hour when used in this way. Other uses of this ability are to stun someone, and if that doesn't work, take out a nearby tree.

Backstory:
He was born into a powerless family, and started showing signs of it around age 5, when he and his parents were caught up in an armed robbery, trapped the robber in 250 lbs of metal from the stress of the event on the young child, a few years down the road, he had a crush on a girl named April, he asked her out, she said yes and all that, at age 17, she was killed in a villainous raid on their high school, the raider, the Masked Toad, who had the abilities of a Horned Toad, was utterly slaughtered by him in his grief and rage, along with anyone who assisted the raid, He is currently trying to figure out why the Masked Toad conducted that raid that day. Unfortunately, the Villains have placed a 1,700,000 dollar bounty (dead, 5,150,000 if alive) on him, making it virtually impossible for him to find out why. He had been following clues during and after the events of ACT I and ended up in Japan, that where his clues were pointed.


Relationships: Tobias Anthony "Tony" Nelson (Archenemy, Deceased), Mia April Maverick (Daughter, 3, living with Mother's Family, note Mia is Half Japanese.)

Second Character (New one)

Real Name: Akayuki Midoriyama (Translates to Red snow, Green Mountain)

Alias: Blood Knight

Age/Gender: 20/Male

Race: Human (Japanese descent)

Appearance: 5'6" with Dark Hair and eyes, he commonly wears red to prevent staining his clothes

Personality: Akayuki is a Kind, gentle soul, but if you anger him, you will see why he is called the Blood Knight.

Powers:
Blood Manipulation: If a wound is present on anyone within 20 meters he can manipulate the blood, he takes no more than a blood donation's worth (about 1 pint) Meaning he can either make the wound worse, or seal it up, he mostly uses the healing aspect.

Blood Solidification: Akayuki can, if he pulled blood out, Solidify it for about five minutes, which takes the form he is thinking of, within reason, if it can't take the full form, it will take as much of the form it can make without becoming too brittle.

Backstory: Akayuki was born to a family whose powers were starting to show. When he was nine, bandits attacked him, his sister, and his parents, him and his sister got out, along with their mother, Their Father died during the fight. Six years later, his mother died due to an unknown disease. He and his sister floated around for a bit before he became known as the Blood Knight within the last year. This last year was mostly watching over his town, up until he gets dragged into the plot.

Relationships: (Tetsuya Midoriyama (Father, Deceased), Chinami Midoriyama (Mother, Deceased), Saori Midoriyama (Older Sister, 25, Alive)
Hey, it's nice to see you try and get into this again, but at the moment we're going to turn down your applications. We can't say we're not a little confused with the backstories especially- It doesn't make sense why a bunch of supervillains would raid a high school. While I know you listed that finding out why is his motivation, I don't know what reasonable excuse there is for attacking a completely normal public Highschool, unless is had some equally unlikely crazy reason, like having a secret research lab or gold stored in the basement :p

Further more both backstories seem to be lacking in reference to the fact the world ended? It's not specified what they've been doing, or even where they were trying to get by in. Were they in the Americas? Or Japan? Japan is pretty habitable, if chilly, so that could work. We'll be happy to discuss lore here if you ask.

The other problems I can notice is that personality and appearance for both is quite short- They can be tricky at times, but we'd like to have more than a sentence if we could. Even if it's just three or four sentences, something a bit more descriptive than these surface level traits. You could elaborate on why or how they express these traits if you'd like, which would probably help bulk out those areas.

So for now, you are not approved- But with some improvements you can be in the near future.
 

The Alright Attorney

Previously AlrightAttorney
Finally completed my general concept for my 'evil men in black', S.P.A.R.D.A. Below is a basic description of how the group functions and bios for their task force.

S.P.A.R.D.A. (Super Power Anomalies Research and Development Association) is a secret government organization whose focus is on studying aliens and their tech found on Earth, and using it to create weapons for the military. They are virtually unknown to the public, sticking to shadows. Because of this secrecy, they tend to have shadier practices, involving human testing. Lately, they've started using a taskforce, consisting of three of three of their test subjects that they molded into perfect weapons, sending them to deal with any potential threats.

Real Name: [REDACTED]

Alias: The Soldier

Age/Gender: 45 year old female.

Race: African Human

Appearance: Soldier stands at an impressive six foot five inches, her tall height matched with well toned muscles and her fairly average build, invoking the image of an Amazonian warrior. Never being seen outside of a mission, all known sightings of her site her being in her usual combat gear. Surpringly lax, she wears a dark black T-Shirt with standard green fatigue bottoms with combat boots. Of course, the most striking part of her ensemble is the actual combat gear proper. She has exo suit like attachments over her chest and legs, protect her from damage and slightly increasing her speed and jumping height. Her hair is black, cut short and her eyes are always covered by a visor, shielding them from view.

Personality: Soldier is pretty much the defacto leader of the Taskforce, acting as a stern commander and making sure to complete whatever mission was assigned to them. She doesn't show affection to the other members of the team, considering them assets at best, weapons at worst. The only emotion she seems to prominently display is a sadistic love for combat. When locked in a battle with a worthy fighter, she comes across as gleeful, laughing and taunting her opponent until they can't fight back. She tries to not let this get in the way of her mission, but she will sometimes end up getting carried away.

Powers: Solider has no powers, instead she is equipped with the best alien gear that S.P.A.R.D.A. could give her. Her current load out is an Exo Suit, enhancing her abilities to stand up to some Meta-Humans. She can take stronger hits and dish them back out. Her speed and jump height are improved, and incase of emergency, the suit can fully cover her body and become a total suit of armour to take one strong hit. It does weaken her abilities shortly afterwards, so it is rarely used.

She carries with her plasma rifle and pistols, shooting out blasts of pure energy. They require ammunition in the form of vials of energy Soldier keeps in her suit and constant use of the weapons can cause them to overheat. For melee combat, she has an electric baton and short plasma blade. She's been trained in all of these weapons, and able to improvise, taking dropped firearms and other such weapons if needed.

Backstory: Like with all S.P.A.R.D.A. test subjects, Soldier has most of her background kept a secret. What has been picked up is that she used to be a rebel solider, fighting in a civil war in her home country. It was during this time she came across a small crash site of ship, other worldly in nature. S.P.A.R.D.A. arrived on the scene shortly after and not wanting any witnesses, surpressed her. The group decided to take the soldier back to America for human testing trials, but when they arrived, the Herald's assault began devestating the transport and seriously injuring the soldier, putting her in a coma. She eventually awoke five years later, having been experimented on to make her the perfect soldier for the group. Having known only fighting most her life, and with nowhere else to go, she accepted. Now ten years into the apocalypse, she is considered S.P.A.R.D.A.'s most elite human agent, leading the taskforce.

Real Name: [UNINTELLIGIBLE]

Alias: The Stranger

Age/Gender: Age unknown, uses masculine pronouns.

Race: Aldimarikan, Alien race from just outside our solar system

Appearance: The Stranger is of course, an alien, so his appearance is fairly different from that of humans. Similarly to humans, he is bipedal, standing on two thin legs, with a similarly gaunt upperbody. He has two sets of arms, four long branch like limbs attached to the side of his body. He doesn't have hands in the same way we do, instead of having palms, there are three finger like digits that he uses to hold things. His entire head is covered by a helmet that conceals his features, the only thing able to be made out being his seemingly elongated head that protudes further back than a normal human's. His body is draped in a black body suit, with the number 710 in bold white on the back and front, along with the S.P.A.R.D.A. logo of a spear on a shield on chest.

Personality: The Stranger doesn't say much, but when he does his words are soft and quiet, giving off a very gentle persona. He follows all of Soldiers commands without question. He seemingly trusts her inherently, considering her to be one of his friends, even if the feeling isn't mutual. He rarely gets angry, only raising his voice when worried for his allies. He will often find himself apologizing to his opponents, not wishing to harm them too much, but will do what he needs to for the mission.

Powers:
Puppeting
As long as the Stranger had a sample of something's blood, and knows their true name, he is able to control their bodies like they were puppets. He can control 3 people at once, able to make them use weapons, physical skills, or powers as long as he understands how they work. Thankfully, he forms a mental link with whoever he puppets. Because of this he can't feel the physical damage his puppets do, but any sort of mental or telepathic attack done to the puppets will hurt him as well. He normally can't push his puppets beyond their limits, but in extreme situations, he will if needed. However it leaves the puppet with devestating mental damage, permanently affecting their psyche.

Flight
The Stranger can fly, usually doing so when he's puppeting to see over all of them. His speed in the air is fairly quick, allowing him to dodge attacks and projectiles if needed.

Backstory: The Stranger arrived on Earth shortly after the Heralds devestated the planet, with the intention to try and reach out and help the human race. However, on his descent down, the alien's ship hit a wayward space rock and caused him to crash in rural America. His memory a daze, he was quickly captured by S.P.A.R.D.A. forces and taken back to a testing facility. Realizing his memory was still fragmented after the crash, the organization used this as an opportunity to reprogram the alien into working for them. He retains his gentle nature, and can remember only his name, with no recollection of his life prior to Earth. Despite his nature, S.P.A.R.D.A. recognized how his abilities could be useful for combat, and trained him to be a member of their upcoming taskforce. Now named The Stranger, he works closely with The Soldier to follow out the missions his only 'family' gives to him.

Real Name: [N/A]

Alias: The Secret

Age/Gender: No known age, seemingly genderless

Race: Techno-organic robot drone

Appearance: The Secret's silhouette looks like that of an average adult male, however, Secret's body is made entirely out of a grey metal, that can seemingly bend and change in shape at will. The Secret is featureless, no eyes or mouth on its face. It's body took the shape of an advanced armour, with the S.P.A.R.D.A. logo on the front of the chest. The look of the armour is only for aesthetics, as it could easily morph it's body into any shape and it's impressive durability would stay the same.

Personality: The Secret is nothing beyond a cold killing machine, following the Soldier's orders with deadly precision. It never speaks, and it's featurless face inable to emote. Once the mission is over, it seemingly disappears, not even the other members of the Taskforce knowing where it goes.

Powers:
Shapeshifting
The Secret can mold parts of its body into deadly weapons, making blades, axes, hammers, maces, whatever is needed for the mission. It also can use this for other things, such as molding it's fingers into keys to unlock doors, or flatten parts of its body to slip through tight spaces. The Secret can only use part of its own body to make its weapons, so it can't make a hammer larger than its own body mass for example.

The Secret also has greater speed, strength, and durability than the average human, able to take powerful hits, hit back, and keep up with targets. It's nowhere near as strong as the most powerful metas, but it can atleast keep up the pace with them.

Backstory: No one knows where The Secret came from, not even the other members of the Taskforce. It first arrived about two years ago, put on a mission with Soldier and Stranger. The three managed to work together successfully, the trio officially forming as S.P.A.R.D.A.'s elite after that mission. It only appears during missions and disappears shortly afterwards, acting with such brutal efficiency that it is now considered S.P.A.R.D.A.'s most elite weapon.
 

comic

Previously turnt3chGodh34d
Lieutenant #1 of the Takeshi Family
Real Name: Okubo Shogo

Alias: The Serpent of Takeshi

Age/Gender: 48 / Male

Race: Meta Human

Appearance: A large man in girth and personality, Shogo-san is more than he appears. Don't get anyone who tells you wrong, he's the scum of the earth, but that doesn't mean he's disposable. Standing at 1.9 meters tall, and weighing in at 444 lbs (which usually fluctuates ten pounds in either direction), he's a bit of an intimidation to those that see him. With a double chin always covered in neck hair while the rest of his face is clean shaven, his age is beginning to show in the winkles on his face and the greys on his scalp. Shogo-san enjoys to appear casual and unassuming to get the jump on his foes, sporting flashy clothing, usually a Hawaiian shirt left unbuttoned to expose his rotund figure, shorts, and sandals on his feet. When it gets cold out, he wears a large and heavy fur coat that makes him appear almost double in size, carved from the corpse of a massive Tiger he personally bred. Its beautiful pelt has been ruined, dyed to look green to match his title within the Takeshi Family. Always with a shit-eating grin, it's almost impossible not to want to punch this guy- but he's in the good graces of those above and below him, so the Family gives him a pass.

Personality: An asshole is one way to describe Shogo-san. A maniac with an insatiable bloodlust is another. What not many know is that he's more loyal than a starving hound dog, and would give his life for the Takeshi Family, whom he has dedicated his entire existence to. Shogo-san is cocky and erratic, with a tendency to lash out at those who annoy him, especially if they talk shit about the Family. He's conniving and manipulative, always looking to turn any situation in his favor, and he's insanely charismatic. Impossibly so, some would even say. He'll spit in your face just as soon as look at you, and god forbid if you interrupt his golfing. He can usually be found at clubs, drinking the nights away and taking girls out back after slipping them a few thousand yen. He's barbaric, disgusting, cruel, yet always thinking ahead. While he can fight, and fight well, Shogo-san elects to fight from the shadows and allow others to do his bidding.

Powers: Bio-electric Manipulation: This power can often be vague and confusing. Shogo-san is capable of manipulating electrical currents within biological beings. He can manipulate your nervous system, give you total organ failure. He can stop your heart or restart it with the snap of his fingers. He can shut your brain off and turn you into a literally walking zombie, his own personal slave. Alongside that, he can deliver powerful electric shocks when making physical contact with other living beings, and can even transmit or manipulate the thoughts of others. He can turn brothers against each other in a bloody and brutal brawl to the grave. The only reason he rarely uses his powers is due to his fierce mentality of "fairness" and "honor". To defend the honor of the Takeshi Family, Shogo-san will go to great lengths to not so much as use any of his various and deadly abilities. As powerful as he is, this is an obvious and exploitable weakness, as honor is the only thing he cares for that rivals the Family itself.

Backstory: Shogo-san will tell anyone that his life before the yakuza wasn't a life worth living. That's all anyone really knows about him outside of the time he joined. Ever since, he's been incredibly loyal, and always aiming to climb the ranks. While he could use his powers to overthrow his Patriarch with a whisper, he does not. His respect and love for the man is far too great, but his enjoyment of playing the game itself keeps him out of trouble. He's risen the ranks to become a lieutenant through natural means, never once cheating along the way. He says he joined the yakuza because he likes punching idiots. He says he stayed for the Family.
 

The Alright Attorney

Previously AlrightAttorney
Second Takeshi family lieutenant.

Real Name: Hikaru Fujiwara

Alias: The Hound of the Takeshi Family

Age/Gender: 26 year old Male.

Race: Japanese Meta Human

Appearance: Hikaru stands at 6 feet tall, with the typical build for a light weight boxer. A slim, but well toned, muscular body. His hair is a short tousled black mess, with light grey eyes. His attire is usually quite relaxed, but atleast presentable, wearing flexible dress pants, and a tank top with a blazer on top. When in a fight, he discards the blazer and pulls out a pair of iron knuckles.

Personality:
Hikaru is a fighter through and through, being very brash and extremely confident in his abilities, coming of as pretty cocky to his opponents. Despite this, he takes his opponents seriously and never underestimates them. If he feels like whoever he's fighting is holding back on him, he'll get visably angry, demanding they give it their all. When not fighting, he doesn't say much, only ever really speaking business with the family. He prefers working alone, but holds respect for the other members of the Takeshi family and will work with them if given the orders.

Powers:
Short Range Teleportation
Hikaru can teleport a distance of 30 feet maximum in any direction. After he teleports, he does have a recharge time that is based off how far he traveled, each foot equaling to 0.5 seconds of recharge time. So if he were to do the full 30 feet, he would have to wait 15 seconds to teleport again. He can only teleport to a space he can see, which means he can not teleport through walls, but if he can see through a window, he can teleport to the other side. He can't teleport to a space that is already occupied by someone or something else, so he can't teleport inside of someone to hurt them.

Backstory: Hikaru's life before the Herald's attack wasn't anything special. He went through the motions of life, never standing out and fearing that he'd never find a true calling. However, that life came to crashing halt when the Herald's desenced and sent most of the world into chaos, with Hikaru becoming seperated from his family. He was left to wander the streets of a broken city on his own, learning to defend himself, brawling with whoever tried to attack him. It should have been terrifying for the teenage Hikaru, but he found it thrilling, like he finally discovered what he was good at, what he was meant for. He eventually devolped a fighting style based off of boxing stances, utilizing strong punches and quick dodges to pummel his opponents.

After a few years of living off the streets, Hikaru found himself making money off entering underground fighting rings. It was here his meta abilities had first kicked in, during an intense battle where he suddenly found himself teleporting to dodge incoming attacks. With an impressive win record and useful powers, Hikaru became a star in the underground fighting scene, which eventually led him to being scouted to join the Takeshi Yakuza family. He accepted, eventually rising through the ranks to where he is now, acting as one of the family lieutenants. With his fierce fighting style, he had earned the name, Hound of the Takeshi family
 

DevVoid

Previously Deathstalker62
Edit 1: Grammar fixes.
Real Name: Terry Hagen

Alias: Mr. Miracle

Age/Gender: 45/Male

Race: Caucasian - Australian

Appearance: Terry, though once he had a glorious, twirled moustache and a soul patch, now only has a mere few hairs on the bottom of his chin, his moustache entirely gone. Though his topaz-yellow eyes still remain their colour as always, they lack the sparkle of joy that they once had when Mr. Miracle was in his prime. Though he still puts on a smile to put people at ease, his eyes reveal it to be just a front - there is false joy behind that smile. A fake expression, unlike the one back then. Though his brown hair and earrings remain the same, Terry's build is a clear indicator that he's been letting himself go - what used to be a semi-trained body now is a mere thin, average build like every other generic shmuck running around. Terry stands at 5'8 ft tall and has a caucasian complexion.

download20211104070625.png

(Image made in this Picrew here.)

As a civilian, Terry wears a simple black, puffy jacket over a white shirt, usually with the hood of jacket up over his head. For legwear, Terry wears simple blue, ripped jeans with white, long socks under black shoes. A pretty generic getup as to not draw any attention to himself. He's not currently in the phase again where he likes being recognized, so he'll take any opportunity to seem like any generic civilian when he wants to be one.

Mr. Miracle has a pretty self-explanatory getup. A black top hat with a red stripe, a black coat with a white shirt underneath and a red bowtie attached just below the collar of the shirt. A black mask over his face, covering just his eyes (Eye sockets included of course). Attached to the coat is a long, black cape that swings behind Mr. Miracle every time he moves, though he can remove- and re-attach it whenever he likes. For legwear, Mr. Miracle has simple black slacks with matching socks and shoes, overall giving the vigilante the look of a magician. Although all these clothes look normal, they are designed to not just be fire-proof, but also cut-proof. The shirt Mr. Miracle wears under his jacket acts more like a bullet vest, being able to reduce the blows of incoming gunfire at his chest. Notably, Mr. Miracle does not carry any of his gadgets on him at all times - rather, he summons them through his sleeve into his hands whenever they are required and just holds his arm up to slide them back down his sleeve to warp them back to their safely kept locations when he's done using any of them. His gadgets include: throwing cards with a sharp, metal rim, smoke bombs (whose only purpose so far has been to add more style to his vanishing and re-appearing), a grappling hook in the form of a long coil of sturdy, fire-resistant and colourful fabric tied together, fake flowers with a mini spy camera planted in between the petals, a metallic rose pin with a hidden button that activates a small, yet powerful flashlight within and, of course, his calling 'cards' which are actually devices that are programmed to send a distress signal over to the nearest police station, which Mr. Miracle used back then to signal police to detain the criminals he incapacitated.

Personality: Once upon a time, Terry wore the Mr. Miracle title with pride and joy - he was known as a particularly ecstatic and cheery vigilante who took the fight to the criminal world for free - leaving his enemies knocked out long enough for the police to arrive while he had already disappeared from the scene, only thing left behind being a calling card of his that allowed the police to locate the criminals more easily. But that was before everything went to hell and back. While he tried to help out, it was inevitably for naught as he had to abandon NYC before he himself would be killed from the events that followed. Terry still actively knocks and insults himself for his cowardice and lives in regret and survivor's guilt. He still acts out as Mr. Miracle, who has a never-ending cheery, almost blissfully unaware attitude, yet what was once the truth has now become the façade of a man trying to stop himself from giving up the work he once loved by trying to re-kindle that flame. Only now.. the Mr. Miracle who had been oh-so merciful and sparing had been tainted. Now Mr. Miracle leaves no criminals alive. Now the vigilante seemed more unhinged, leaving behind corpses with smiles and laughter.

Powers:
Magic - Though he simply calls it 'Magic', there really is no other way to describe his power. Terry's power grants him the ability to turn the acts of magic from illusion to reality via magical essence that automatically generates inside his body - he can cover something to make it disappear, can make the things he made disappear re-appear again from any cover, use his magic wand to remotely move things and more. To make it simpler to understand while explaining it to others, he often splits his powers up into different categories:

  • Magician's Wand - The best friend of any magician - the magic wand. Terry's wand acts as a conductor for his power, allowing him to shoot the magical essence that his body generates out of the wand in the form of colourful magic orbs (AKA 'magic missiles') that explode like a firework rocket on impact. However, this is only the secondary use of the conducting wand, as its primary use allows Terry to imbue the wand with his magic essence, allowing him to move things in a short range around him by pointing the wand at it, as if he were using telekinesis. A major flaw of this power is that Terry can only pick up objects and energies when knowing where they are and that they're in the wand's range - meaning he can neither pick up other creatures, people or objects heavier than what he could normally carry, nor move things outside of the wand's range or things that he doesn't know the location of. Without the wand, Terry's only left with the other categories and his gadgets as he requires his wand to use this category. Another major flaw is that Terry can only pick up one object at a time with his wand since he can only ever point with his wand to one thing specifically.

  • Vanishing Act - The baseline performances of any magician - making things disappear and re-appear. The most obvious weakness to this is that he can't just make things dis-/re-appear out of thin air, he needs them to be behind any kind of cover, which could range from inside something to just simply behind something. The general rule is also that he needs an appropriately-sized cover to make large things appear - he can't just materialize a whole drum set out of his hat or something. Another rule is also that, in order to make things re-appear, he would have needed to make them disappear first, obviously. Finally, Terry would need to know a location to make things disappear to, and if something is moved somewhere other than he had teleported it to, Terry won't be able to bring the thing back to him. Naturally, this power is not just useful for storing things, but also for quickly travelling somewhere via teleportation. Although this category does have a big range in terms of teleportation, he can't just warp someone into space, into solid ground, under water or into another continent, naturally.

  • Magic Body - Terry uses the magic essence he generates to affect his body in two ways: by simply charging his body with it, he can propel himself through the air, allowing levitation and free flight. But, by thinking up of an animal smaller and weaker than him, he can turn into it by morphing his body with his magic essence, though he cannot transform instantly. Often, Terry uses this power more to be flashy than anything, taking most people he meets by surprise by transforming back into a human in front of their eyes or by just simply hovering above the ground while lying down.

Backstory:
Terry Hagen grew up in Melbourne, Victoria in Australia. Being born into a family of various entertainers with his talent of generating magic essence, Terry was born to become a magician. However, fun as it at first was being an actual, legitimate magician, Terry wanted something more. Something more meaningful. Something that could he really could be remembered by. So, Terry ended up going on tour while he was a teenager, ending up in America and decided to permanently move there.

The work of heroes and vigilantes had always inspired him when it came onto the news and headlines of papers - especially the Paragons. So, Terry ended up deciding that he wanted to become a vigilante himself, researching all the things he needed and using his money acquired as an entertainer to buy himself proper vigilante equipment, which included his gadgets and his costume. Terry ended up mixing his work and hobby together, adapting his name as a magician to his name as a vigilante and put on a show for the bystanders while doing any kind of work as a hero. Now, with being able to show off his acts anywhere and do good at the same time, Terry was certain that his legacy was cemented for years to come.

Then.. the world went to hell. The Paragons were unsuccessful, having failed to save the day, taking the wind out of Terry's sails. However, the biggest kicker was what happened to New York, where he was residing. Terry could do nothing but flee the scene, else he himself might have ended up dead, just like the others. Terry ended up going back to Melbourne after this to take in all that has transpired and have a meltdown from the guilt of having left people behind.. just to save himself. So many people gone.. just so he himself could keep living. He could have put his life on the line and try to save as many people as he could, but... he didn't. Now, the regret has been gnawing at his mentality ever since the incident.. and him and Mr. Miracle were never the same.

Relationships:
N/A
 
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Real Name: Minori Morina

Alias: The Rabbit of Takeshi

Age/Gender: 23

Race: Metahuman, Japanese

Appearance: A tall, thin man, standing at 6'4" with a gaunt muscular structure. His hair and eyes are both a muted grey shade, skin pale. He dresses in light grey shades, looking rather nice, but often not too formal. Curiously never seen without a face mask, leaving some to speculate that under it must be scarred or at the very least something horrible. Minori does not let people discover what is behind it.

Personality: Lieutenant Morina is the youngest of the Takeshi clan Lieutenants, but this should not be a fact that lets you underestimate him. This position should instead alert you to the fact that Minori is a man of brutality, violence, and efficiency. Unlike some of his cohorts, he finds no glory in combat, and honor is a concept he disposes of. To Minori, only the end goal matters- Who survives and who doesn't. And every time, it has been him.
Also unlike some others, he's been known to personally deal with those who wrong the Takeshi clan, at least in his jurisdiction. It's all a part of the intimidation, to make sure those who step out of line will learn what it means to wrong the clan. One can usually tell he's done one of these kills, because he often stakes these bodies to high places, leaving them as a show of his power and why you shouldn't cross him.
One of the few notable things outside his incredible penchant for violence is that he respects Keiji Takeshi above all others. He shows great devotion to the Golden Lion, who is probably one of the few people who could make Minori stand down. This devotion is born from the Takeshi leader being one of the few to truly value violence, at least, that's what Minori believes.
What does he do on his time off? It's not quite clear. He's quite private and quiet, and few question him due to his violent demeanor. Some may even say he's a mystery. Who knows what lay behind those dull grey eyes? Only he truly knows...

Powers: Metal control; Simply put, Minori has a powerful control over almost all metals, able to bend and twist it to his desires when it's close. Even when it's not, he can still toss heavy metal objects with pure force. Though often he sticks to a pair simple steel stakes, which Minori launches at high speeds to impale his opponents.

Backstory: He was 13 years old when the reaping happened. Minori was always a quiet boy. Perhaps he had always been so brutal deep down, and this whole disaster led to him having a proper 'outlet' for it. Things become dodgy as he joined the yakuza- He had apparently done so when he was sixteen, and had done a great deal to keep any potential rivals to the Takeshi clan from any potential outside threats. So much blood he spilled, people claim he ascended to the now famed Rabbit of Takeshi at the age of 18. Once again, it's not clear. Much of Morina's past prior to his installation as Lieutenant is shrouded in mystery and soaked in blood. It's best not to ask questions...
 
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new paragons new character wahahahahoo

Real Name: Wolfe Zhang

Alias: Though undecided on his alias, Wolfe has often been referred to as “the Ghost” or “the Silhouette” by witnesses.

Age/Gender: 19 / M

Race: Human / East Asian (Chinese descent)

Appearance: Wolfe stands at 5’10 with a toned build and slightly tan complexion, and his eyes are a deep indigo. His hair is medium length, a natural black with purple highlights and swept to the right. His casual attire of choice is a simple tee or long sleeved shirt thrown on over a pair of navy jeans, adding a hoodie if the weather calls for it. His vigilante suit, however, consists of a black ninja suit with dark, purple embellishments on the collar, black bracers, boots, and belt, and a thin, gray scarf worn around his neck that he can also use to cover his nose and mouth.

Personality: Wolfe, despite his somewhat edgy appearance, is rather amiable and friendly, albeit in a more soft spoken manner. He’s never one to turn down a good fight and is quite loyal to those he respects. In his work as a hero, however, Wolfe is much quieter and stoic, prioritizing a swift resolution to conflict and focusing entirely on the threat and keeping civilians safe. He also has an underlying perfectionism to his character, which can often be exacerbated in his line of work should he make a mistake, regardless of severity.

Powers:

Shadow Waltz - An expert martial artist and close-quarters fighter, Wolfe has created and mastered his own style of fighting in a technique he named the Shadow Waltz. This style deals in flowing movements to deftly dispatch targets with precise strikes and the employment of pressure points to cripple mobility, but Wolfe can also switch his tempo as needed with added options to overwhelm with a more direct and straight method of attack through the help of Ghostbreath.

Ghostbreath - Ghostbreath is a more superhuman ability of Wolfe’s that comes in the form of an energy that courses through his body and moves with the flow of oxygen as he breathes. When harnessed, his Ghostbreath can be seen as wisps of black and indigo flame, boosting his agility and stealth. The more deeply Wolfe breathes and the more air he takes in, the stronger his Ghostbreath becomes, allowing him to move faster, jump higher, fall slower, and effectively eliminate the sound of his footsteps (dependent on how much Ghostbreath he’s harnessed). However, because Ghostbreath is connected to his breathing, this ability can be made completely ineffective should the flow of oxygen in Wolfe’s body be cut off (i.e. getting the air knocked out of him, suffocated, etc.).

Backstory: To be revealed

Relationships: N/A
 

Void_Nugget

Previously Shadow_Pup
Forsythes friend in England
Real Name: Daniel Moore
Alias: Magic Man
Age/Gender: 58/Male
Race: Human/Warlock
Appearance:
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Personality: Dan is a very kind soul. He kind be vulgar and sarcastic at times but he is very child out and laid back. He loves meeting new people and being as helpful as he can. He has a fear of rats and chickens and is very particular about how people are positioned when in his presence often telling people to move or change pose until he will let them speak.
Powers: Dan is a warlock he is extremely adapt in spells and Magic of all kinds. But other than that he is essentially human.
Backstory: Dan was born with an adapt skill in magical arts and was often asked to perform little tricks throughout most his childhood, his power only grew as he got older eventually leading to him being classed as the most powerful Warlock in England at only 18 soon after which he got his own shop and met the Immortal known as Forsythe. They remained friends on a long distance bases all the way to present day. During the Reaping Dan worked tirelessly to put up defensive wards and barriers to protect London from harm.
Relationships: The Devil (Eventual Possession)
 
(Apologies for the lateness of this. Got poached into the hospital by mild plaque and trying to wrestle this thing on the phone was An Experience, and I then had to go through a full rewrite due to both poor reading comprehension and losing a draft. I'm fully prepared to tango now! Oh, keyboard, how I missed you.)

Real Name
: Do you want that by alphabetical order? There were a few and the one that eventually ended up on their license puts Kobolt on the fritz. They go by Kobey now and try not to think about it much.

Alias: Project K.O.B.O.L.T (Keep-Obscure-Bond-Observe-Lure-Transmit), KB001, or just Kobolt to keep it simple, neat, and not constantly reminding them of it's manipulative tendencies. This specifically refers to the original AI that didn't quite pack its bags.

Age/Gender: Kobey was 25 when the "transfer" happened... It's all a bit blurry now. (29) / Non-Binary

Race: A human soul possessing a cyborg frame... Or rather, cyborg's frame. (Before, Rom of Czech descend)

Appearance:

(I plan on drawing them soon, for the convenience of us all- for now, this is as much of a reference to me as you. I'm sorry-)

There aren't many pinnacles of human achievement nowadays, at least not officially. With all the explosions of the progress in technology, despotism, and the occurrence of actual explosions, people stopped keeping track in favor of keeping their pulse.

But if it came to its designed end, what would come from project K.O.B.O.L.T could have been one. Now, with the only rough prototype roaming the sewers and letting itself be doodled on, it's just relatively impressive that it kept itself together for all these years.

K.O.B.O.L.T... shouldn't be able to move. Looking at it, you might get an inch to put down the virtual reality goggles and get a drink or two to compensate. But it's there, it's alive and the animalistic human brain internally knows it really shouldn't be. It's an estranged cousin of the uncanny valley effect, I suppose. Maybe it's because something inside us can recognize a human where there shouldn't be one, or it's simply because its alien visage is... apt.

It was supposedly crafted from repurposed husks of alien spacecraft- but in actuality, the better half of the materials came from the alien who didn't get out on time. In defense of the benefactors, it was at first difficult to determine the origins due to the alien's biotechnical nature and its unflattering death. They would use them regardless, but the point stands.

K.O.B.O.L.T is approximately the size of a famished tabby, but it's extendable tails can make it's length wary anywhere between a cat and a crocodile. With its long, low-slung physique and elongated throat, its primary frame seems to be based on a pine marten and stoat. But it's body is much longer, almost serpentine in nature, and capable of coiling onto itself in a way that suggests that is exactly what it was made for.
This frame is built of panels that resemble seashells in texture, with a patchwork of black-and-white smoke markings strewed like thrown ash. Despite its bleached mousy color due to infusion with silicone, an experienced spacefarer will recognize these as a result of barnacle growth on shells of a particular grub-type alien species post-mortem, and will think twice before trying to punch their way through. Its made of three protective layers in total, and the first one has a tendency to shatter outwards.

This is occasionally interrupted by thin lines of rubbery, off-white material that resembles accordion when stretched and enable the body to elongate and move as flexibly as it should. It's bleached, elastic thing and its origins are better left subjective for the sake of aliens not used to gore and those with weaker stomachs.

This primary frame is then wrapped in pitch black plating, partially encased in what one could describe as a chitinous exoskeleton. The 'ribs' and the minimal covering of legs are multitudes of overlapping flat parallelograms- flat, spongy yet firm, and capable of adjusting if the body were to stretch.

The vertebrae juts out in an arc of long square tines, black in color but just enough see-through to occasionally glimpse the gold flakes on the inside. This is a very advanced, very alien cell similar to the chloroplast, capable of transforming sunlight and directing the alien energy straight to the core, where it is redistributed. Indeed, unlike the shell of the primary frame, this plating is formed by living tissue, although the alien race it originated from has long since gutted any pain sensors. This same plating repeats on K.O.B.O.L.T's underside, but is set into the primary frame instead of sitting atop it.

Up close, you can find streaks of biolights where the plates overlap, gleaming like stripes of melted black pears when not active. K.O.B.O.L.T was originally only able to glow in pure white, but the colors got more diverse after the transfer.

The neck is mostly bare of shell other than a segmented spine-like line at the back, being a collection of protective circlets set round metal tubing. Below it sits a raised area of a collar, but it's mostly obscured under a crest of ridged plating, jutting out like a stray crystal overgrowth so disproportionate compared to the rest of the geometrical plating.
There, placed among the unusual raised points, is an arranged pattern of biolights that form a ghoulish face you would usually find on a jack-o-lanterns of those who do not actually want kids anywhere near their lawn. Despite the obvious joke, it's unsettling when activated and surreal in how much it doesn't fit with the perfect symmetry of their frame, seeming almost like some sort of parasitic growth.

It possesses two prehensile tails of waring length, capable of retracting into the body when not in use. They almost seem like melted glass, translucent and opaline like one giant biolight. They could pass for fancy rat tails, were it not for numerous protrusions resembling fern blades along it's length. They are capable of laying completely flat against the tail or curling into individual fiddleheads and while not being sharp, having individual control over every blade is still a frightful weapon on its own.

Then there is it's face. Or rather, the lack of theof. Kobolts head is completely without any shell, as wrestling a hyena-level bite force behind inconspicuous faceplates was one of the hardest tasks of them all, second only to actually settling on a design.

But K.O.B.O.L.T quickly gained a reputation for "staring" (since you apparently can't use undead material without some human paranoia kicking in nowadays) and really, throwing tarps over it wasn't the greatest solution- if it didn't cause yet another optic installation to be rejected, it got caught in the placeholders for its fangs. And so, by whims of fate, the momentary solution was turned permanent only after a few days.

The unfinished face is wholly covered in a pale white mask, one you would find hanging in a theatre or off a eerie ceramic doll. It's obviously oversized for K.O.B.O.L.T's body and resembles a bird- square-shaped with a wide, stocky beak and pointed curved point. It's exact resemblance was a short-lived but common topic of the betting pool, but the answer seemed to have settled somewhere between scientifically inaccurate cartoon dodo or a very bouncy toucan after an unfortunate encounter with a wall.
It's stylized like a sun, with a small halo of triangular rays where the mask ends and three vertical lines below the gaps for its eyes- There aren't actual optics, as the gaps are filled with the spring-green glow from the visor below the mask. Those with keen eyes can also spot that the mask is segmented, and the different areas - lower, sides and upper- are rigged for opening up for maintenance.

For the last touch, K.O.B.O.L.T possesses two long hare-ish, with a similar design to the tails, except the protrusions are limited to three at the very end. They are also retractable but are unable to do so due to the unusual bumpiness of the material. In the right light, you can just spot the shattered antenna and circuitry on the inside...

Oh also, it has plastic yellow star-shaped glasses glued to it now. Recent additions, to fit in with the wasteland, you know. We will see if they 'stick'.

----

I do also have a human appearance planned, but I am nothing but dramatic and will be withholding that till the relevant point.


Personality: Contrary to popular belief, getting your consciousness stuffed into a killer robot ferret doesn't alter your personality that much. Oh, it gives you baggage, but Kobey is the kind of fella who is very, very good at ignoring both the festering chip on their shoulder and the one in their processor. They're fine, really. Just peachy.

"Peachy" is a nice word to describe them, actually. You might also want to go for eccentric but Kobey's presence seems to drive the sweeter words out of people. Maybe it's because they slept through most of the apocalypse or that their databanks are overloaded with songs and photos from better times, but they're very.... hopeful. And a dork, bit of a wordsmith also but mostly just a massive dork.

Kobey genuinely likes people. It's a massive inconvenience all-around but they do. Their moral compass is wholly humanitarian- everyone is a person, and that makes everyone deserving of some understanding and at least one pair of long ears that will listen. (Them, he means them. They like when people go on tirades around them as much as they like when people let them talk. It's a bit of an ouroboros situation.) Sure, they got some bite, but they're generally good about holding that behind their not-existent, please-don't-ask teeth- unless it would be especially funny.

They have a soft spot for children and make a wonderful (if a bit 'out there') caretaker. Fair warning, being past the age of 12 won't deter them from fussing over you eighter if you indicate any of what they consider to be an expression of sadness- they also didn't really get a chance to learn how to comfort adults through, so be prepared to be offered crayons and if the situation gets truly dire, power your way through a lullaby.

They're... insistent about this, really, with the label of "naivety" effectively stuck 20 miles under the sea and something more apt like 'active self-disposed denial' chilling on the iceberg. They're more malleable than a chameleon in a pack of skittles and eager to please, so weaseling their way into your affection one way or another is in most cases inevitable.

Not to say they weren't always kind, but they werent wasn't ever so pushy. Its... It's the Bond Initiative making a mess of things. Untangling what is theirs and what is programming affecting their behavior is a constant issue. It's the worst with who K.O.B.O.L.T perceives to be an extraterrestrial.
An alien could lock them in a walk-in furnace and Kobey would still try to understand, breaking their way through the glass only to get back to them, lay their head in their lap and *purr*

... Safe to say, other than their inability to stop people-ing, they avoid the situations that might make Kobolt act up completely.

It's not that they are a coward- although they sort of are, but I want you to start acting mighty when you're thrown into an unfamiliar world, in an unfamiliar body, and with a dreadful sense that you wouldn't be able to recognize yourself eighter.

It's also that they just.. doesn't have much to fight for now, do they.

And excuse their french, goddamm, isn't that just unfair to hell and back. When they had something, their body was only eager to rot. Now, they're completely and utterly alone, split between the few of their memories that Kobolt allows, the IA guiding them to hundreds of directions at once and the haunting sense that they doesn't deserve to be here at all-

... But they cant think like that.

Powers:

*Possession: Ability to transfer their soul and possess an inanimate object- But only once. As you can tell, it's been expired for a while now. But it does now give Kobey a certain upper hand: Being bound means that they are now practically indestructible. In a sense. Even if you grind the body to mere shards, they will persist one way or another. Of course, this isn't necessarily a blessing.

*Technoorganic Body: As should be obvious, engineered bodies tend to have few benefits over human ones. Adequate night vision, no reliance on shoddy lungs and negligent heart, photo genetic memory, proclivity for morse code, et Cetera, et Cetera. Everything you can expect from today's standard of inhumane government agencie's robots.

K.O.B.O.L.T's frame is in a lot of ways more similar to a living organism than a full-out android, with the technology merely acting as life support and skeleton for what is essentially, tragically and quite hilariously when the desensitization finally sets in, a walking corpse in more ways than one. The body's shell insulates the inner endoskeleton, protecting it from extreme temperatures but also ensuring it gives off no discernible thermal signature and is inaccessible to scans.

The living tissue is able to harness sunlight (and artificial light, but Kobolt despises that with a particular passion), which is the main ingredient for K.O.B.O.L.T's primary power source. Kobey does not need the body to be powered to move it, but the movement will be... less than ideal, and the loss of Kobolt's functions, guidance, and the processor is not worth the stunt. Under direct sunlight and with some time, the organic material is also capable of self-repairing as our natural skin would.
The sunlight is converted inside the alien core situated located in its chest cavity, which emits energy signals to all artificial muscle fibers and microprocessors across its body, allowing for instantaneous reflexes when Kobey manages to keep up for once.

The endoskeleton structure is very minimal and is made of poly-alloy infused with Spephil bone, designed to withstand the extreme stress of fall damage, pressure, and intense movement. And intense movement is exactly what Kobolt is here for, as its mimicry to mustelids is not in just a name, being capable of incredible bouts of speed in its bouncing gait and great acrobatics. The body is also surprisingly malleable, able to fit small spaces by tightening the shell around the endoskeleton while keeping its mobility.

*Hidden Compartments- Bodies are a temple, but Kobeys ended up being really more of a shed. The inner frame holds 2 separate storage units, with one of them directly next to the core, allowing for quick obliteration of the objects inside if the situation gets dicey. It's mayhaps a blessing that Kobey can fit in a basketball at max and not, let's say, something human-sized.

*Wallcrawler: Kobolt possesses tiny, pointed claws on the end of each of its five toes, which allow it to grip onto virtually any uneven surface. By elongating them, it will create small openings between the pads and claws and Kobolts escaping energy will coat the claws in corrosive flakes. This gives it the ability to create grooves on smooth surfaces as it moves without losing momentum.
Due to the legs reinforcement, joint lock, and upper body's practical weightlessness, movement upside down is easily doable and something to watch out for.

These claws provide Kobolt with its only weapon while masked- while not long or sharp enough to for example, directly severe a limb or break through bone, Kobolts automatic grip is virtually unshakeable and the chemical corrosion eats away at both armoring and skin.

Glass is always an issue and movement on metals and plastics has to be swift before it's able to solidify and trap Kobolt or melt through completely. Stress also causes the flakes to start evaporating in foul-smelling black fume, giving away Kobolts location.


*Radio Ears- With ears like that, it would be a surprise if Kobolt didn't possess an excellent hearing. But the design went much past that- Kobolt was made to indiscriminately listen in on a wide range of frequencies and radio waves, with the additional ability to patch into them if necessary, making it a bit of a mobile radio tower. This would allow Kobolt to keep an ear out for anything between Saturday morning news to encrypted phone calls a city way and completely disrupt the specific frequency to prevent the passing of high-risk information. And with Kobolt's otherworldly nature, not even transmissions of alien design would slip by it...

While manageable by such a handy machine, to a human soul it can be... overpowering.

Due to the receiver's broken state, instead of being constant and all-encompassing, the frequencies now have to be picked through manually as to not overwhelm the system- but mostly Kobey. This is a time-consuming process that requires complete focus, and it's much easier to simply outright patch into a device Kobolt was previously near to.

As for its actual hearing, its tip-topness changed very little. Some things go past circuitry. Kobolt now only has to filter out much of the surrounding world for Kobey's sake, and it isn't always keen on what is important enough to share unless prompted beforehand. But the thing it is always meticulous about is alerting Kobey of nearby rapid heartbeats...

*Cam: A simple ability to photograph, record, and project the live footage as a part of the Observe Initiative. Kobey is fully capable of storing visual footage and projecting the photos and videos from its database in 2D.
A moving 3D projection is *technically* in place, but attempting anything more than a loose wireframe tends to... freeze the body on the spot. The only two, fully perfected projections is the one that was used for testing, an ordinary pigeon and... Kobey's own, human self.

*Vent's Canary - Kobolts voice box allows it to analyze vocal patterns and replicate them- this extends to both voices and sounds, and any pitch and tone to accommodate alien voices. Parroting is the easy part, but mimicking the voice- vocal ticks and choice of words is more of a challenge, but Kobolt was made for the purpose of learning.
Giving this power to a 'bard' like Kobey was a very unwise move indeed. Especially since this weasel is old enough to quote vines, good heavens.... Safe to say, Kobey has picked up on this ability faster than anyone can stop them from bursting into ditties.

Backstory:

Lucie Ztracená was always bound to be a protege. She got a bit of a start package see- She was always intelligent for her age but was surprisingly humble about it, natural charm won her a tight friend group since early childhood and her power - the capability of molding anything into the desired shape with little to no limits - created such wonders as oranges shaped like paper cranes and made her killing on the school's backyard prank market.

She only got a few years with her mother, but when faced with her sudden death, she made a vow- to always protect what was left of her tiny home. And spurred on by a dream, she got into robotics at the ripe age of 12 and began to build the groundwork for a robot that was to someday traverse collapsed mines and earthquake sites, ensuring the survival of many- among them perhaps even her father, a lifelong mining machine operator and survivor of what most consider "too much"

That was Kobey's older sister. Kobey was absolutely a gift of a child, if not necessarily considered 'gifted'. They did manage to survive the car crash that robbed them of a mother they never met, but it was practically impossible to gain the sticker of a gifted child with Lucie as your sister.

Nevertheless, they got by at a steady pace, being a quite sickly child, and strove gamely to match. Their greatest achievement in life was helping their dad translate the last few of their mother's fairy tales, learning English along the way, and even doing some illustration. They were the only one in their small family who could ever draw horses, which they were always immensely proud of.

Then there was maybe their impressive collection of Bella Sara cards, feathers, rocks, and feathers glued on rocks. Unlike their sister, Kobey was very much a poster child for one of those boy scout childhoods they make orchard-filled movies about.

By the time they were 14, few things were apparent. First, an attempt to evolve their taste in literature and throw out any old collection of fairy tales would result in fingers being bitten off.
Second, it wouldn't be them biting you, they would never, but every stray cat somehow knew and made you their primary dinner plan.
And third, Kobey had to be pulled out of school. They were missing most of their classes and just couldn't keep up anymore. Any small round of seasonal colds or pox meant a month spent bedridden for them, with their immunity system apparently taking a sudden and rapid plunge.

They took this valiantly, and it only took half a year for them to stop crying when they were alone. Their sister noticed, of course. She tended to do a lot. The two of them were very, very different, but they somehow managed to love each other even more for that.

But no one could have loved Kobey hard enough for their ailment to disappear. The doctors were baffled but Kobey knew all along, as their sister wasn't the only one who was visited by an odd dream that knew too much.

Their soul was trying to reject the body they were born into, and there was nothing they could do.

At age of 15, masks weren't enough and Kobey had to be homebound permanently, their world taking on suddenly taking onto a very very small shape. They busied themselves as they could- internet, mostly, learning instruments, silly little arts and crafts, anything at all. On the days they couldn't get out of bed at all, they and Lucie chattered and harmonized as she tinkered away on her lifelong project.

Their breath stopped for the first time when they were 18. It was... messy. Figures really. They had to be hospitalized and Kobey had a hunch they were not gonna get out of there unless it was under a burial shroud. Strangely enough, they... did not mind that much.
Among people like them, it was admittedly one of the first times they felt they weren't just scraped off the bottom of the septic tank. It wasn't about the medicine, although that finally got them back their short outside walks, it was the *people*.

They liked Kobey. It was not out of pity or out of a collective sense of hopelessness, no- They just mingled, played board games and watched movies by hundreds. Kobey showed them their projects and finally got a chance to use up all that glitter glue. They especially adored being a little jester for the kids in there, stars know they needed that. For them, they were their Lucie.

And for once in his life, Kobey wished for things to stay still and never change again. Better, worse, no- this. This is how they wished to stay.

They should have wished harder.

There was an explosion in the mines their father was working at, one that practically doubled the depth of Hranice Abyss in a boom that shook the region and covered the above skies in black fumes. The place was quarantined almost immediately- no rescue attempts were made, no official news report other than conspiracy theories that disappeared off the internet at a quick pace. The case was apparently handled by some Americans and that was it, as if the event was scrubbed off the face of history.

Kobey and Lucie didn't even get a moment to mourn properly before their father appeared at the hospital, flanked by stern-faced men and a sense that he would rather disappear in the explosion than do what came next.

They got to take what they could hold, and then promptly shipped off somewhere too far away, alongside the heap of twisted mound of scrap their father managed to uncover. The only thing that saved his life while the generations of trapped fumes suffocated everyone else.

Kobey doesn't think they saw more of him after that flight. He was a tough, resilient man, with years worth of experience in working machinery, but if that managed to win him his survival, there is little hope S.P.A.R.D.A let him keep it after what came later.

Lucie bargained both her power and project away. Her powers made handling volatile material a non-issue and with it reaching the point of being capable of mass displacement, same went for mass production. As for her robot, one that was so steadily taking shape all these ages- It could be repurposed. Evolved.

She got her chance to prove herself soon enough. She was given unidentifiable debris and told to make it work.

And as the dust settled on the end of the world, Project K.O.B.O.L.T was presented as any ordinary school assignment- A machine that would harvest the fruit of increased alien activity on post-Herald earth.

K.O.B.O.L.T was capable of full self-sufficiency in a dying world like no other foot soldier. It needed no handlers- and at any trace of extraterrestrial contact, a live transmission would begin and it would descend on it like a hound. It would pursue, it would entice, it would contain.

Other times, it would listen burrowed deep within the earth, keenly overseeing the communication of its location. Radio transmissions, encrypted communication, wordless transmissions between machines- none would escape when Kobolt was out.

At this point, the nature of Kobolts frame was... obvious. That came at an advantage too- the persuaded alien life form could potentially see it as an ally, a fellow wanderer. Possible agency with similar objectives to S.P.A.R.D.A would get examined from inside with little to zero threat of data breach, and promptly eliminated on its way out.

As for its appearance, it was just earthly enough for human's famous pack bonding instinct to kick in. Even in most riots, there always was a person protecting a lethal machine because it vaguely reminded them of a dog.

Eighter way, Kobolt was programmed to feed into the assumptions it was given until the information was counted enough, orders were deployed and the weasel at last popped.

Despite its stealth-build, despite any Bond Initiative, only weapons ever come out of S.P.A.R.D.A. If it (and it being S.P.A.R.D.A, it would) came time to spill blood, Kobolt was programmed to dispose of the leftovers as it saw fit. And being a machine, there always was a calculation up to the task.

Data inception, infiltration, mimicry, concealment. All thanks to the incredibly complex AI- If you could call it that. It came about accidentally, although Lucie would never foolishly admit it. It was no code, there was just too much of it. It build off itself, it learned and reacted to stimuli...

She never did equip Kobolt with a system of neurons. She wasn't the one that tasked them with firing. But them and K.O.B.O.L.T itself- that, she could easily mass-produce with her powers, deploying the finished models worldwide to ensure that S.P.A.R.D.A got every byte of information that paid for her sibling's continued survival.

As for Kobey... You did not expect them to be doing jolly well now, did you.

In this place, their minimal autoimmune defenses found a worth. A bit of an... canary in the coal mine resolution. Through them, S.P.A.R.D.A could test effects of biochemical weaponry or mere material on human beings- impacts that would take months to show on others hit Kobey like a sledgehammer almost instantaneously. Radiation, illnesses- they all took to the body as if welcomed them, with Kobey always pulled away from the brink of death only to do it all again.

A flawless test on what to amplify and what to toss. It was a very good business decision, all about saving resources as one should do with the current, post-world economics. And in obvious good business decisions such as this, there's only one place for morality- with it's forehead against the wall, waiting to be shot.

You could really say that about the entirety of S.P.A.R.D.A, except for the detail that in there, no one ever gone out with such mercy. Very few ever got out at all, actuality.

Perhaps mercifully, this is where things get especially blurry for Kobey. They have all their human memories, but as far as Kobolt explained for them, it all goes through its processor first, allowing Kobolt to filter out as it pleases.

Kobey lived through this nightmare for 5 years. All they have to left to remember it by is the sense of knowing, followed by a sort of dread that lingers in your footsteps till that something manages to finally catch up.

Despite that, it ended with all vital information pertaining to Project K.O.B.O.L.T being scrubbed clean- including the only prototype and what little remains of it's primary engineer the cleaners could get to.

On the other hand, It's new consultant died quietly and relatively in one piece per their standards. Altrough rather uneventful, after seeing the other side of the coin, even people of S.P.A.R.D.A gave a collective sigh of relief. After few days, they even felt safe enough to once again start turning on the air conditioning for their strenuous shifts of human experimentation.

K.O.B.O.L.T and Kobey were on the run ever since- and what a convoluted run it is. Kobey wanted to go east, to see what remained of their birthplace after the Battle of Whitefrost. But they have been running for a while now and seem to always get turned around eventually.

Hundreds of different reasons, it all ends the same- With Kobeys soul falling into stasis, their memories scrapped per Kobolts liking.

Relationships:
* S.P.A.R.D.A: Previous captors, wouldn't invite for a tea unless foxglove is involved. "All people deserve understanding", bullfrog droppings. Kobey gets to be a hypocrite about this one. They don't need all their memories to know anything else than to be utterly horrified at the sight of them.

Other:
The alien species Kobolt is constructed from are commonly known as "Spethilims" or "Those Who Trail Sooth". They were scattered race of spacefarers who traded their homeworld for lifelong pursuit of, well, simply sigh seeking. They were always a very peaceful race, one so undyingly curious that they were hospitable to all who were willing to chatter and adopted many technological advancements to prolong their lifespam to continue chattering so.

In recent millenia, they traded their spectaroship for action, relentlessly trying to aid worlds in their conflicts. This had.... unfortunate results. Today, they are akin to unicorns of space.


As for Kobolts powersource, It's not electricity or heat-based. I imagine it more like its own special sort of signal pattern, constantly splitting and bouncing all inside Kobolts body. This signal cannot exist outside of the body and if expelled through piercing injury/open plating, it forms black, soot-like flakes on the body surface that begin to smoke when Kobey gets stressed. I am very much workshopping it for now but if science cant get my way out of here, I call alien magic.
 
@RexOli no worries about the delay; really great looking bio! I’ll have the cast updated soon, welcome to the paragons :up:


@waluigipinball YO! It’s been a while; hope you’ve been doing well!

We’d be happy to have you; in terms of lore and being updated with the story, pretty much all you need to know about act 1 is in the prologue in the first post of discussion. If you need more clarification on anything, I or the other mods are available to PM, and we can help get you settled in :up:
 
it has been a while but it's great to see you're still around!!! i've been struck with the blessing of free time lately and decided to rear my head, lol. last night i read the prologue and the character bios, as well as a bit of the rp thread (working through reading it so i know what's been happening)!! i've got some ideas for a character to get together lol

would it be ok for me to dm you about maybe a summary of what has happened in act 2 so far / about how i would intro a character into the thread? thanks so much :')
 
@OmnipotentOnion Thank youu, I adore Kobey already!... Although I feel like using my gray matter to research mechanoids will put me on super-early retirement. But hey, a perfect excuse to go on a Transformers binge!

Could you drop the link for Discord once again, for me and Pin both? That thing is fickle and if I don't have a space to eventually share my silly little playlists and memes, I’ll go on a little internal Reaping myself, prff.
 
ok, finally finished reading through the thread so far- this is what i've got!!

Real Name: Finley Nova, goes by 'Fin'.

Alias: (The) Silent Gleam- omits 'the' often, but has been referred to as such.

Age/Gender: 26 / Female

Race: Human of Irish-American descent

Appearance: Five-foot-five, wiry from years of scraping by on a less-than-fulfilling diet, Fin does not look like a superhero. Plain-dressed, she is at first glance an everywoman, an extra paid no extra mind. Auburn hair of medium length is thrown into windblown waves, giving her a rather frazzled look, as if just electrocuted- and what words of often-felt fear her tongue does not spin is shown in downturned eyes. Behind hazel windows dwells many an emotion, often of pain and shock, hooded or wide. Time in shadows does not aid the colour of her complexion, pale to match the red of her hair- and though she is not exactly unhealthy-looking, it is clear Fin spends little time dwelling on how she looks.

Personality: Quiet and unassuming, one on the surface might assume Fin to be meek- and though she is jumpy and prone to reckless abandon, she is no shrinking violet. Capable of standing her ground, Fin has set beliefs that she keeps to, knowing truly what she wants- to help those who need it with the blessing/curse of her powers, and simultaneously to remain undetected lest she run the risk of being beholden to anyone. Fin greatly dislikes being told what to do, enjoying her agency. Any motivation she has to do anything is often murdered by obligation.
Observant and precise, there is a matter-of-factness about the fleeting communication that Fin offers; she says things as they are, as she sees them. Decisive and logical, Fin considers herself honest above all else- though there is a pessimistic bias to her words, she claims there never would be. Pessimism has been bred by the life she has lived- by the life everyone has lived. She does not understand those who can see the light in everything.
This leads to curiosity, however. Fin has a buzz of curiosity often running through her blood, and often uses her naturally developed stealth to learn things, earning herself a taste for eavesdropping.
Still, despite a wordless demeanour, Fin is not unflappable- in fact she is quite easily scared. Rash decisions that bite her in the ass in terms of her powers often end up getting her physically injured, and her decisiveness can also mean that plans are poorly-thought-through. In combat this leads to her almost never being directly engaged.

Powers: Finley's powers generally encompass psychic abilities, however almost all of them have quite a bite if poorly thought through.
* Telekinesis, the ability to move objects without touching them. Anything heavier than the three small razor-knives kept on her person, Fin struggles with. She also cannot move more than three objects at one time.
* Telepathy, the ability to project thoughts and images into the minds of others. Fin uses it to speak sometimes, but saying too much/using it too often gives her a blinding migraine. She also utilises telepathy to dazzle her opponents with a flash of bright white light in their mind or to create horrific, deafening screeches, temporarily blinding, deafening or simply disorientating them. More violent uses of her telepathy inflict a milder version of the effect upon herself.
* Teleportation, the ability to instantaneously warp to a different location. Only works within a 2 metre radius; doing this too much induces a nosebleed, and teleporting too hurriedly can cause physical injury, as if leaving some of herself behind.
* Shield; she can give invisible, impenetrable energy-like armour to a person of her choosing through touch, or herself. The shield has a durability based on her concentration levels when applied- it can last from around 10 seconds to approx. 2 minutes under constant stress (i.e in a battle). When the shield is broken it shatters into piercing pink shards, shrapnel that scatters and harms, as well as often giving Fin a surging headache.

Backstory: Finley lived a relatively normal childhood- an only child, loving parents in a fairly happy marriage, all that- until the cataclysm of the earth, in which her father was killed and their home was destroyed during the chaos. Grief-stricken and terrified, Fin and her mother survived hiding in the streets and squatting in hollowed-out buildings in New York, eventually finding ways to get by, mostly labour work. Never having much money, they relied on these odd jobs that Finley had to pick up from a young age, eventually earning enough to move to a run-down apartment in a crime-ridden part of town. Everything in their life changed again one evening, however.
Finley seriously injured her mother in a verbal argument when her powers manifested- a powerful, painful telepathic screech that accompanied her voice, and deafened her mother. Knowing her anger did such a thing to the woman she cared the most about, Fin resolved to control her powers, committing herself to silence and learning sign language. Fin's mother was a kind woman who understood that the permanent harm done to her was not intentional. However, losing her hearing and her husband in such a short amount of time surely whittled her down, and eventually she succumbed, dying five years ago now.
Since then Finley has been scraping by on her own, eventually landing an office job that is depressing and pays ill, but enough for her bills. What gives her life and will to go on is the vigilante work she has taken up. Originally, Fin intended to hide her superpowers, believing they would only cause harm- however, after successfully defending a business owner from a looter, all from afar with a telepathic flash of light, Fin developed a taste for helping. She mainly stuck to the neighbourhood she knew, defending silently- her naturally developed skill in stealth and her wordless powers that can be used on sight alone have so far let her slip beneath the radar. With no superhero costume, no mask, Fin seems to onlookers a passerby who induces very sudden headaches. Too young to help when the disasters shook the world, Fin is wracked with survivor's guilt and almost constantly terrified that someone is going to find her out. Due to the amount of risk and physical pain her powers can cause her, she wishes not to be at anyone's beck and call.

edit; drastically reduced how long the shield can last because it suddenly occurred to me that 10 minutes is a really long time lmfao
 
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| Korutesu |

Previously NotAPokemonRanger
Mr. Edward Collins, Local NYC Journalist, and a ex-magician.

Real Name: Edward Collins

Alias: Master of Cards, Trick Card

Age/Gender: 36 / Male

Race: American, Probably half-asian.

Appearance:
Edward Collins, a resident of the city of the now-destroyed New York. Edward has a pretty athletic build, but slim, while his skin color is peach. Edward has dark, cleanly combed hair, while donning white glasses, with light blue eyes. Edward wears a gray plaid scarf, with a striped turtleneck shirt, while wearing dark blue jeans.

During night time though, he wears formal clothes, black suits and the like, and a top hat. He carries around a stack of cards in his pocket, which i'll explain its uses soon. His formal wears consists of a white undershirt, a black suit, a black tie, black shoes, and as you may have guessed, black pants.

Personality: The first time you meet Edward Collins, the first thing you might notice is that he's super serious or strict with his job. But that's only because he finds that his day job is serious, and he wants to learn much more about the phantom thief. But if you get to learn more about him, then you'll find that he's actually enjoyable to be around, and is great company. Being a magician prior to the reaping, he can brighten the mood anytime, anywhere.

Powers:
Stack of Cards - Each card has a different effect on impact on a floor or wall, and each card is also sharp. Edward is also good at aiming, so most of the time, his cards don't miss. The effects of each card is listed here.
Heart Card: From a severity of one to thirteen, Heart Cards create an area of effect that will explode after a few seconds.
Spade Card: All Spade Cards have the same severity. Spade Cards release spears on impact in a spherical area, which could easily kill anyone it hits.
Clover Card: From a severity of one to thirteen, Clover Cards make a toxic gas in a small area (or big, depending on the number of the card), which stays there for mostly a few seconds.
Diamond Card: All Diamond Cards have the same severity. Diamond Cards create a crystal, which is as hard as diamond, making it hard to destroy, though there are some things that are able to destroy this crystal.

Backstory:
Before the Reaping, Edward was actually a rival of Mr. Miracle, Both great friends. Edward soon became a journalist, working for a news company situated in NYC. It was only a few years since Mr. Miracle and him had not seen each other, and once the reaping happened, he never thought he'd see him again. 4 Years into post-reaping, a package had been left for him by a anonymous man, a package of cards. A note was also attached. Along with it, his friend and rival Mr. Miracle, had disappeared at the start of the Void Father's attack, which after that, both lost contact with eachother.

"You have powers, they have not been activated, nor unlocked."
"This will help you unlock your full potential."

Edward soon made tests on the cards, trying out each card and finding out his real potential... Though since the world had ended, and everything happened, there was nothing he could really use this on. Then he turned to a life of night-time crime, robbing small stores, and giving what he finds to people who have lost their homes, or as donations to charity. Soon enough, the name "Card Trick" had been created for him by the many people who were saved from hunger by his deeds, and he truly liked the name, keeping it. Edward has always hoped of seeing Mr. Miracle again, hoping that he might find him soon, and hoping that he'll still be alive. Though, he also learned about The Phantom Rogue during these years, and researched about the Phantom Rogue, taking interest in them. Edward wouldn't say it out-right, but he's actually a pretty big fan of the Phantom Rogue, due to his power set and skills, one day hoping to meet him face-to-face.

Relationships:
-Mr Miracle, an old friend and rival. Good friends before the reaping.
-The Phantom Rogue, something that Edward Collins researches about almost daily, asking all around NYC about him.
 
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