Centuries ago, blood was spilled, and magic was born. Though the details have been lost to history, the kingdom of Denara has kept its magic – and its peace, though that too may soon be lost.
Denara is a kingdom ruled by four giant deities, one for each element. Together they guide and educate their people. Only the most blessed citizens are born with the ability to manipulate the elements and can serve the gods as Heralds. Those with the gift of water serve Hyrdis in the north, and those with the gift of earth serve Terris in the east. Air wielders follow Ghalis in the south, and those who control the flame serve Fernis in the west.
Recently, there's been talk of unnatural occurrences coming from the forest that lies in the center of the kingdom. Four powerful Heralds have been tasked by their gods to investigate – but they are not the only ones venturing into the forest.
Legends speak of a fifth god, a tyrant buried deep in the heart of the kingdom that she once sought to rule. Those who follow her are few but dangerous and deadly. They twist the words of the elemental gods into ugly lies, and have earned the name Heretics.
The Heretics have been tasked with a mission of their own, to find the four heralds in the forest and deliver a message: the four patron gods have been lying to the kingdom, and they must be killed. A prophecy foretold of a being that would strike down the gods.
The Prophecy: Praise the Goatt, born under the blood moon. Chosen vessel of the Dark God; shall cast down all gods that walk before them.
In fear of this prophecy coming to light, the patrons ordered their servants to rid the world of all the goatts. For over one thousand years this went on, and the rulers rested easy. Until the night they feared came, at least... Under the crimson glow of a blood-red moon, a goatt was born, and the prophecy was set into action.
Will you help the chosen hero, or will you be one to try to strike them down? The choice is yours.
Elements: Fire
Water
Nature
Wind
Light
Shadow
Lightning
Ice
Stone
Death
Magic exists within this realm. It's not the same as being able to wield elements freely, as Magic-Users often have to chant a spell in order to bring forth their powers. Magic is similar to it, but different at the same time. It was founded by the Nifrin (similar to witches) eons ago, now gone due to being hunted to extinction, but can be learned by those who have a higher spiritual connection. Magic was created as a way to counter the gods, as the Nifrin saw it as unfair. With their magic, they were powerful and deadly foes that were hunted down to avoid starting chaos between the two sides. Of course, as non-wielders can learn magic if powerful enough, never magic truly died with the Nifrin.
"Alik Sha"- Summon Blood- A spell used to strengthen Blood Magic. The most advanced blood magic requires blood from the user, this gives the user ample supply without weakening them.
"Dosh Yark"- Devil Fall- A deadly power that turns all the evil actions of the victim and user to overwhelm the victim with guilt, fear, and shame. Most become paralyzed, while others die from the effects in some manner.
"Marak Kish"- Fire Storm- A powerful fire spell.
"Nosho"- Bind- A spell that binds objects together.
"Dish-Ta"- Sever- A cutting spell.
"Ish Tocha"- Ghost Chains- A special draining spell, these chains seek the target and proceed to impale and entrap them, either killing them or leaving them vulnerable, drained of their energy for a while.
"Kash Kish"- Sword Storm- A spell that enhances the power of a sword.
"Sha Kish"- Blood Storm- An illusion spell that forces the victim to see all those they know to be dead victims covered or floating in blood.
Adding Sha (blood), will inherently add blood magic to any spell or incantation.
here is some info on them, plus some of their spells.
more to be added of course.
Character Sheet
Name:
Age:
Gender/Pronouns:
Species:
Element:
Heralds or Heretic:
God:
Appearance:
Personality:
History:
Other:
Anthro animal Roleplay. Fantasy based. No guns or anything like that, please. Set in a medievel-like setting with castles, kingdoms, things of the like. Another thing, animal species names have different spellings than in our world. Such as Katt, Goatt, Sheepe, Foxx, etc. Sounds the same, but spelled differently.
Please, no characters under the age of eighteen. You can make character sheets for the five gods as well if you wish.
Feel free to suggest other elements to add as well if you want.
Your character also doesn't need to have an element. Only if they are one of the blessed by the gods to command one.
With that said, enjoy!
Denara is a kingdom ruled by four giant deities, one for each element. Together they guide and educate their people. Only the most blessed citizens are born with the ability to manipulate the elements and can serve the gods as Heralds. Those with the gift of water serve Hyrdis in the north, and those with the gift of earth serve Terris in the east. Air wielders follow Ghalis in the south, and those who control the flame serve Fernis in the west.
Recently, there's been talk of unnatural occurrences coming from the forest that lies in the center of the kingdom. Four powerful Heralds have been tasked by their gods to investigate – but they are not the only ones venturing into the forest.
Legends speak of a fifth god, a tyrant buried deep in the heart of the kingdom that she once sought to rule. Those who follow her are few but dangerous and deadly. They twist the words of the elemental gods into ugly lies, and have earned the name Heretics.
The Heretics have been tasked with a mission of their own, to find the four heralds in the forest and deliver a message: the four patron gods have been lying to the kingdom, and they must be killed. A prophecy foretold of a being that would strike down the gods.
The Prophecy: Praise the Goatt, born under the blood moon. Chosen vessel of the Dark God; shall cast down all gods that walk before them.
In fear of this prophecy coming to light, the patrons ordered their servants to rid the world of all the goatts. For over one thousand years this went on, and the rulers rested easy. Until the night they feared came, at least... Under the crimson glow of a blood-red moon, a goatt was born, and the prophecy was set into action.
Will you help the chosen hero, or will you be one to try to strike them down? The choice is yours.
Elements: Fire
Water
Nature
Wind
Light
Shadow
Lightning
Ice
Stone
Death
Magic exists within this realm. It's not the same as being able to wield elements freely, as Magic-Users often have to chant a spell in order to bring forth their powers. Magic is similar to it, but different at the same time. It was founded by the Nifrin (similar to witches) eons ago, now gone due to being hunted to extinction, but can be learned by those who have a higher spiritual connection. Magic was created as a way to counter the gods, as the Nifrin saw it as unfair. With their magic, they were powerful and deadly foes that were hunted down to avoid starting chaos between the two sides. Of course, as non-wielders can learn magic if powerful enough, never magic truly died with the Nifrin.
"Alik Sha"- Summon Blood- A spell used to strengthen Blood Magic. The most advanced blood magic requires blood from the user, this gives the user ample supply without weakening them.
"Dosh Yark"- Devil Fall- A deadly power that turns all the evil actions of the victim and user to overwhelm the victim with guilt, fear, and shame. Most become paralyzed, while others die from the effects in some manner.
"Marak Kish"- Fire Storm- A powerful fire spell.
"Nosho"- Bind- A spell that binds objects together.
"Dish-Ta"- Sever- A cutting spell.
"Ish Tocha"- Ghost Chains- A special draining spell, these chains seek the target and proceed to impale and entrap them, either killing them or leaving them vulnerable, drained of their energy for a while.
"Kash Kish"- Sword Storm- A spell that enhances the power of a sword.
"Sha Kish"- Blood Storm- An illusion spell that forces the victim to see all those they know to be dead victims covered or floating in blood.
Adding Sha (blood), will inherently add blood magic to any spell or incantation.
here is some info on them, plus some of their spells.
more to be added of course.
Character Sheet
Name:
Age:
Gender/Pronouns:
Species:
Element:
Heralds or Heretic:
God:
Appearance:
Personality:
History:
Other:
Anthro animal Roleplay. Fantasy based. No guns or anything like that, please. Set in a medievel-like setting with castles, kingdoms, things of the like. Another thing, animal species names have different spellings than in our world. Such as Katt, Goatt, Sheepe, Foxx, etc. Sounds the same, but spelled differently.
Please, no characters under the age of eighteen. You can make character sheets for the five gods as well if you wish.
Feel free to suggest other elements to add as well if you want.
Your character also doesn't need to have an element. Only if they are one of the blessed by the gods to command one.
With that said, enjoy!
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