I love some Zelda games and hate others. The Wind Waker was my favourite until Phantom Hourglass, which is pretty much my ideal game. I found the Minish Cap difficult and couldn't complete the very last boss, and have struggled almightily with Ocarina of Time - non-Master Quest version!
I definitely prefer the cutesy WW-style graphics. When I get picked up by a Floor Master in OoT, I will scream in terror and quite often be jumpy for several minutes. Walking through Hyrule village in the Bad Future with the Redeads scares the living daylights out of me. I find the game far too psychologically scary to enjoy. However, if I get grabbed by a Floor Master in WW, it's an annoyance, nothing more.
Have a mini-review of Phantom Hourglass copy & pasted from my journal:
Have been playing a whole load of Zelda: Phantom Hourglass (on the DS). Apart from the fact you have to walk using the stylus (rather than the D-pad), its control system is totally intuitive. And I've been AMAZED to discover that it has a variable difficulty level built in. In the boss stages, if you die and hit Continue, the boss becomes visibly easier. There was some aspect of me getting better at it, but in addition the bosses slow down and don't attack as often, and you get more hearts to heal you as it happens. Which is something that Insomniac built right into the Ratchet and Clank games, and it's even in the Spyro games that weren't produced by them - but in general is very lacking from the video gaming experience. I like it.
You see, I love playing video games but am actually not very good at them. Any hand-eye co-ordination that exists in my body has been painfully trained in through years of being bad at video games. I can do puzzle-solving, no problem - I have a brain! But I have virtually no co-ordination, and SUCK at fighting. With most games, when it gets to a major fight sequence, I'm used to dying over and over and having to give the game to someone else to get past that part. For example, I never actually finished the Minish Cap, because I did the very final boss of the whole game something like 12 times on 3 separate occasions, and simply COULD NOT get past it, even doing exactly what the FAQ said I should do. (My problem in games is almost never figuring out what to do.) So it's really rather pleasant to find the game making itself easier for me so I don't have to give up.
Also, some of the dungeons in Phantom Hourglass have been tricky, but they've been almost entirely brain-taxing rather than physical ability-taxing. Again, this is unusual. I'm so used to sitting here looking at games going "well, I need to jump on this moving platform and then jump off just before it gets to the top so I get onto that other little ledge rather than falling down into the gaping chasm", and then spending half a freaking hour on that one part before luck strikes and I manage the timing. Whereas here, I've been having to draw all over the in-game map, and write myself notes, and deal with weird little hints. Even to do something as basic as open a chest, you might have to work out the timing of hitting the switch and getting through the spikes before the timer stops - but there will be a way to do it easily using one of your tools, and the brain part is in figuring out where to stand. I just did a part where you had to talk to 6 characters in the game and work out which of them was lying before you could unlock the next part of the plot. That rocked! There have been quite a lot of logic puzzles, and not too many incidents of me falling into gaping chasms.