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Witchsona rp discussion

What plot should we use?

  • The highschool plot

    Votes: 5 71.4%
  • The witch hunters vs the witches plot

    Votes: 2 28.6%

  • Total voters
  • Poll closed .
So I don't exactly know what to call this so it will just be this until I can figure out something else to call it.

For a while now I've known about a type of personification like pokesona called witchsona where people make themselves as if they were witches. I thought it was a really cool concept and thought that it could be turned into a really cool roleplay based around urban magic. No plot has been decided except for the fact that it takes placed in a city where unlike other places the magic community thrives and plays an active part.

the plot has been chosen:
Right outside the sprawling city of Fairstone is a rather small country town. This town due to recent budget cuts to highschool funding and the lack of students has had to shut down their highschool and are now forced to send their students to the closest one an hour and a half way in the city. Not everything is as it seems though as magic runs through this city's veins like thick tar and it will not be afraid to make it's self known.

(Multiple characters are allowed)

And if you can think of a magical race that you'd like to be then you can ask me to use it

Witches can have two types of witchery
  • Green - Utilizing greenery/plants/herbs/flowers in herbal and natural magick, such as creating blends of different plants or using primarily herbs in spellwork
  • Hedge - Also known as an astral title, a type of magick that is oriented around more spiritual work; astral travel/projection, lucid dreaming, spirit-work, healing, and out-of-body experiences are all practices included in this magick
  • Dream - (A possible variation of Hedge) Mindful and internal magickal practice mainly based from interpreting dreams and/or engaging in lucid dreaming. Those who intensify as this may “de-code” symbols and messages in the dream world similar to how one would use a divination technique.
  • Sea- A type of magick derived from materials and abstract ideas involving the ocean and oceanic world. Sea/Ocean magick can be worked using seashells and bones, sea weed, beach sand, driftwood, ocean water, etc. and a sea witch might draw their energy from that of the sea!
  • Storm - Magick that is worked by combining one’s energy with the energy of the weather, and most commonly rain. Weather witches will do things like collect rain/snow water, absorb the energy of a lightning storm, “whistle up” or manipulate wind, predict the weather, etc.
  • Cottage / Hearth - (A slight variation from kitchen) Magick that is weaved, worked, or embued into mundane tasks around the house or for loved ones. Cottage/Hearth magick may be worked into daily tasks such as cleaning, cooking, or any hobbies
  • Kitchen - Magick that is worked specifically through “kitchen craft” such as herbal mixtures, brewing, baking, and cooking, and honors many aspects of the natural world: including herbs, crystals, fey, and the elements
  • Tea - Those who drink tea, make tea, use tea-leaf divination, or enjoy blending herbal remedies! A variant of Kitchen/Cottage witch
  • Tech - Magick that is skillfully worked through technology! A tech witch will most likely have at least a few magickal apps on their phone, digital sigils, or an online/digital BoS and/or Grimoire
  • Garden- While having a garden and/or working in any type of garden; magick that is mostly (if not all) herbal and botanical-related! Garden witches take pride and find it calming or invigorating to work the earth, harvest that which they have planted, and are closely related to Green type
  • Elemental - Magick that is worked by honoring/acknowledging the 4 or all 5 elements: Water, Earth, Air, Fire, and Spirit. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
  • Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
  • Earth- Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
  • Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
  • Fire- Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire
  • Flora - Much like a Green or Garden witch, those who work majorily with floral materials and flowers in their practice and in their spellwork! Their grimoire may be heavily associated with flowers rather than herbs, and likewise, one might use flower properties in spell or craft work.
  • City- For those who live or prefer the urban/city lifestyle; magick that can be worked without the seemingly “traditional” ways of witchcraft
  • Fairy/Fay- Magick for those who communicate and work with the fey during spells and rituals. Usually, those who work with the fey may also leave offerings regularly, as thanks for the assistance of a faery in their spellwork.
  • Spirit working- A practice in which the person will perform spellwork in conjunction with or with the help of any manner of spirit. This includes Ouija, (sometimes) demon spirits, spiritual contact, etc.
  • Draconian - Refers to type of magick for those who call upon or work with dragons and dragon imagery in their practice; whether it be through astral matters or in spells and rituals
  • Seasonal - Witches who utilize and draw energy from the specific times of year for their magick, sort of how a person might have a strong love or connection to a certain time of year! This can also be spread out into Winter, Autumn, Spring and Summer witches
  • Embroidery / Sewing / Knit - One who embues magick into household “stitching” or “string” hobbies such as embroidery, sewing, knitting, stringing, and knotting ~ Basically, one who identifies with using knot or chord magick in many different skills
  • Paper - Magick that is worked with, essentially, paper! Burning paper written with sigils, chants, symbols or spells, creating magickal offerings, items, or sachels from paper, etc.
  • Music - Magick that is worked with music, musical chimes, or rhythm! Humming/singing, clapping, singing chants during spells, playing instruments (even simple ones, like the triangle or bells), or even just simply playing music during spellwork, magick, or during energy exercises are a few common things a music witch might fancy
  • Chaos - A type of magick utilizing new, non-traditional, and unorthodox methods. It is a new and highly individualistic practice, while still drawing from other common forms of magick.
  • Animal - (A variant of Green) Magick that is strongly tied to the animal kingdom, which includes a deep appreciation for all animals, and most often: usage of animal materials in spellwork. An animal witch will most likely be one who loves animals, a person who animals are immediently “drawn” to, and those who appreciate the natural world. Some animal witches might also use bones, wings, feathers, fur, skin, scales, (etc). from deceased animals in their magick, if they choose to do so.
  • Sanguine - Meaning “blood” or “blood red color” in Latin, a type of magick that deals with blood or other life giving fluid; life blood can also be represented through things such as water, or nutrients. A term for those who work with blood and life-oriented magick!
  • Sigil - A witchcraft working majorly with sigils, and the intent that can be put into them to active their power
  • Art/Craft - Witchcraft that can be worked through arts and crafts, simply put! One may embue macgick in creative activities such as painting, drawing, building, cutting, creating, etc.
  • Grey - A neutral witch, who practices magick that neither benefits or harms others. Grey magick may also both harm and benefit at the same time, balancing and neutralizing.
  • Bone- Witches who commonly collect, clean, and use animal bones in their magickal practice, and for things like altar decoration or magick-infused charms/jewelry. Materials used by those who identify as Bone witches are usually collected peacefully or after the being has passed on naturally!
  • Lunar - One who works magick with / honors the moon and it’s energy and phases. This type of witch is also one to favor casting magick during the night hours rather than during the day
  • Astronomy - (A wider variant of lunar) Those who practice magick and correlate their beliefs in conjunction with the planets and stars! These witches may focus their magick with the properties of each planet, regularly read a horoscope or study astrology, and have a love of the stars and the night.
  • Energy- Those who prefer to do magick through energy exercises and manipulation rather than with many physical tools or materials; using the enhanced power of the mind and the body’s natural energies to bring about a magickal result or feeling. (Also may include aura work)
  • Crystal - Magick that is worked commonly with stones and crystals, such as during spellwork or for crystal healing techniques. This may also include chakra balance, crystal meditation… anything that uses crystals, really! A crystal witch may also have an extensive knowledge of stones, including how to identify them and using their properties.
  • Literary - Those who practice magick through books and literature; a literary witch may do thing such as using book divination, often study witchcraft/magick even after the “beginner” phase of learning, etc. Also a term used to describe witches in stories, books, or movies.
  • Heathenry- a practice in which the individual follows, works with, and/or worships the Norse deities
  • Lokean - Someone who works with/worships Loki and/or any of his relations (Hel, Jormugandr, Sigyn, Angrboda, etc) ; does not exclude other deities.
  • Odinism - A faith that works mostly with Odin, Thor, Freyjr, Freyja, Frigga, and Heimdall.
  • Asatru - Literally “Faith in the [Old] Gods” it is a more specific branch of Heathenry that worships the major Nordic pantheon, minus Loki, Fenrir, or other “adversary” gods
  • Gualish- A practice that involves worshipping Gaulish gods
  • Kemetic- Worshipping and working with Egyptian deities
  • Necromancy - A practice that may combine Bone, Animal, Spirit work, occasionally also Blood. Using spirits to empower one self, hoarding bones, using graveyards, graves, the spirits of them, as well as the dirt (or even plants) that are found in them. May also honor the dead and/or gods who work with the dead.
  • Pop culture - Uses pop culture as a main focus or inspiration for the craft. Using lyrics or movie lines in spells, worshipping and honoring pop culture icons or idols, use of fandom, and more. It is a very wide practice. Examples may include drawing from Harry Potter spells or using invented sigils from shows like Supernatural.
  • Poisen path" - Working with plants, herbs, other items that may be poisonous, deadly, cause hallucinogenic effects, or affect the mind or body in some way (sometimes aphrodisiacs are included [?])
  • Desert - Using and utilizing the desert environment. Lots of work with hardier plants such as Cacti or Tumbleweeds. Use of the moon, desert earth, fire, rare water (especially rainwater), wind, local plants and herbs, as well as animals/creatures of the desert such as snakes, spiders, scorpions, and so on.
  • Swamp/Bog - Heavy use of water and moisture, rich we soil/mud, sometimes incorporates the use of bones, animals, and insects, especially the local plants of the Swamp

This link has all rules for dealing with faeries

witchery(splits into specialized classes after a specialty in junior year has been chosen)
Draconic(like Spanish class)
Court manners(for people playing on joining a faerie court. Mandatory for faerie nobility)
Normal highschool classes
Werewolf class(a lot of windows are broken and mandatory for werewolves. Helps establish the pack of the school along with alphas)
Vampirism(mandatory for vampires)
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Yeah. I still not sure what could be done for a plot? Maybe if people want to play some humans then it could be that their small town highschool, that's just outside the city, was shut down so they are being shipped to the magical city and find out/learn about the magicalness. Because really the city looks normal and glamour is used to disguise the magic from visitors.

I really don't know though
Maybe it could be something along the lines of evil witches trying to overrun the city? I dunno, just a crappy suggestion that popped into my mind. xD

I'd honestly be fine with the high school RP, though. I love school RPs~! :3
Well they would be able to choose the type of witch they were. There are tons of diffrent type of witchery if one chooses to be a witch. Then we can have werewolf characters, faerie characters, and well really any magical creature character along side just normal human characters.
I've got an idea~! Perhaps the witches were driven out of their home by with hunters and now are roaming across the city, trying to somewhat fit in. Perhaps they discover other natural beings, like werewolves or vampires. And perhaps they find other witch hunters who live in the city and the witches and the hunters duel.
that sounds pretty cool.

So the ideas we have:

A bunch of non magical highschool students are brought to the magical city's high school when theirs gets closed down and they are brought into the magical world.

Witches are being hunted within the city and are fighting back against their hunters.
I always make my roleplays so that people can have multiple characters as long as their not all really high ranking things (in this sense a lord or lady of a Fae court or leader of a coven)


Previously 5DigitNeb
So like, can I be a... something. I don't know. I was thinking of a space demon/angel/male teen/highschooler/wizard. weird right? also rainbows