World of Wyserad, a fantastical world which seemed like it came right out of a fantasy anime. A place inhabited by all sorts of different species, from the humans, rulers of most a majority of the territory, to the cave dwelling goblins. This universe is also home to a strange phenomenon known as the "Rebirth" where beings of other worlds would be revived with a new life after their death ever so often in Wyserad.
Onto the world itself:
Mana Springs: The mana springs are treated as national class treasures, and is one of the lead reasons behind the warring kingdoms. The lakes stream a crystal clear liquid that glistens under the light of the sun, and glows a light purple in the night, as shining specks and sparks are emitted, sprinkling over the nearby land, as nearby plants become a glowing white, ready to be cultivated and put into high class potions. Only three springs have been discovered so far.
Monolith Gates: Monolith gates are gates connecting the world to the realm of the Damned, where the souls who met a tragic, sinful fate lies. These gates vary greatly in size and corrupt everything in their surrounding when they appear.
A large continent divided into 5 sections.
Central - Warring States
The Central section of the continent contains two main human Empires, Arkos and Brundier. The two empires are constantly fighting small skirmishes with each other but have never fallen into all-out war. Reason being, between these two empires, lies a collection of 7 smaller kingdoms and states. While these small kingdoms might not be as powerful as either empire, These smaller kingdoms help keep a precarious balance in the world, as they act as a buffer between the two empires. Although the two Empires have tried on separate occasions to conquer these states, the states would usually rally together, and repel their forces, and due to the looming threat of the other Empire, neither invading empire has wanted to weaken their forces by committing to a drawn-out war with the 7 Kingdoms.
North - Tundra
The Northern tundra is seen as one of the 4 great danger zones in the world. Dreadfully cold all year round, the northern tundra seems to be perpetually locked into Winter. No established human empires exist here. However, hardy tribes of Beastmen make their living hunting down the many magical beasts that inhabit the area. The Beastmen are said to be the most valiant warriors on the continent, and many human kingdoms from the central areas have tried to recruit beastmen into their ranks. The farther north one goes, the colder it gets, and the more powerful the monsters they will face. To the extreme north, one can see the world's largest and most extensive mountain range, rumor has it that an extremely powerful magical beast claims the mountain range as its domain, however the true situation is unknown, as no explorers to journey there, no matter how powerful, have ever returned.
South - Desert
The Southern desert is a wasteland only matched in desolation by the northern tundra. In these deserts, one will find the kingdom of Nubis built around one of only three Mana Springs discovered so far as well as many other smaller communities built around Oasis, with races ranging from human, beastman, and even elf. In these deserts, the power of unity is treasured, and the races live in harmony to eke out a living while defending themselves from mother nature and raiders. Within the southern deserts is another of the world's wonders, a massive expanse of quicksand pits home to the Queen of the Desert. A powerful, but bloodthirsty Raider Queen, who frequently seeks to wage war against the desert states. Her troops are swift and vicious to the extreme, and their in-depth knowledge of the quicksand pits allows them to safely traverse territory where others would not dare to set foot.
East - The Endless Sea
The endless sea, given its name for its seemingly endless size, lies to the far east. On its coasts lie many mercantile states known for their fine arts, craftsmanship, and love of trade. Through the many rivers that empty themselves into the endless sea, these merchants are able to travel throughout the continent and set down their vast trading networks. The Eastern Federation are wealthy beyond imagination, having accumulated resources and culture from across the continent. Their love of culture and trade has also resulted in a healthy interest in research and education, and in particular, they are masters of the arcane arts, producing the most powerful of mages within their prestigious academies. It's this love of learning that has allowed the Federation to adopt the most open-minded policies on the continent, welcoming all races and kindred into their borders.
While they are generally peaceful merchants, when cross, they become a dreadful force. An attempted invasion by Empire A decades ago left the great nation with a bloody nose as the merchants, and their hired mercenaries dominated the waterways, and with their vastly superior mobility and magic, bombarded the Empire's troops from the safety of the Rivers. The mercantile federation is also home to one of the three known mana springs which is being kept by the Arcana Order, a guild of powerful mages which established themselves within the Federation, but have declared that they will not be taking any sides in any wars, choosing to rather use the spring to test the limits of their magic and unlock new heights. The Arcana Order is comprised of 150 Mages, though 15 in the grand council, all skilled enough to match a small army.
Their guild hall is a massive ivory castle tucked within the mountains. They have, as a philosophy, to research magic not for the sake of power, but of knowledge, and, as a result, forbid any kind of trades done using their Mana spring. The only times they would ever involve themselves in battle is when there is a threat within the enemy or ally ranks that is said to have used magic beyond their knowledge. Only then, will they directly involve themselves, and attempt to capture said user, and discover whether they should ban this sort of spell, or teach it. It is never for the sake of power. As a result, many who have sought great power found themselves disappointed as they learn this guilds philosophy. As a result, the Arcana Order is reputed to have many enemies. However, with the recent appearance of the Monolith Gates, brought upon by Felicia, they have been on the move, sending their men to analyze and contain, and on rare occasions, destroy said gates.
While the members of the Arcana order are staunch pacifists, standing in staunch opposition to their philosophy are the Combat Mage Academies, which as the name suggests, wield the arcane arts to devastating effect on the battlefield. It's these Mage Academies that produce the skilled magical fighters which defend the mercantile federation.
West - The Great Forest
The Great Forest is home to a number of nations, most notably of which is the joint Federation of Fairies and Elves who deem themselves the protectors of the forest. They live in harmony with nature itself and have even learned the art of taming magical beast. They are somewhat reclusive, but welcome visitors warmly so long as they do not harm them nor the forest. To the western edges of the forest, are a smaller set of mountain ranges, home to the dwarves & gnomes. It's said that, on the highest peak of these mountains, lives an elder dragon. Rather easily placated, the dragon seems content to receive a tribute once every 10 years from the surrounding nations.
---------------------------------------------------------------------- Rules -----------------------------------------------------------------------------
1- The usual, no one liners and such
2- Shippings is allowed but nothing too mature
3- Use Grammar and punctuations
4- Follow Pokecharm rules
5- Don't Godmod
6- Have fun
Bio:
Name:
Age:
Gender:
Race:
Appearance:
Personality:
Rebirth or resident:
Backstory(Optional):
Weapons:
Onto the world itself:
Mana Springs: The mana springs are treated as national class treasures, and is one of the lead reasons behind the warring kingdoms. The lakes stream a crystal clear liquid that glistens under the light of the sun, and glows a light purple in the night, as shining specks and sparks are emitted, sprinkling over the nearby land, as nearby plants become a glowing white, ready to be cultivated and put into high class potions. Only three springs have been discovered so far.
Monolith Gates: Monolith gates are gates connecting the world to the realm of the Damned, where the souls who met a tragic, sinful fate lies. These gates vary greatly in size and corrupt everything in their surrounding when they appear.
A large continent divided into 5 sections.
Central - Warring States
The Central section of the continent contains two main human Empires, Arkos and Brundier. The two empires are constantly fighting small skirmishes with each other but have never fallen into all-out war. Reason being, between these two empires, lies a collection of 7 smaller kingdoms and states. While these small kingdoms might not be as powerful as either empire, These smaller kingdoms help keep a precarious balance in the world, as they act as a buffer between the two empires. Although the two Empires have tried on separate occasions to conquer these states, the states would usually rally together, and repel their forces, and due to the looming threat of the other Empire, neither invading empire has wanted to weaken their forces by committing to a drawn-out war with the 7 Kingdoms.
North - Tundra
The Northern tundra is seen as one of the 4 great danger zones in the world. Dreadfully cold all year round, the northern tundra seems to be perpetually locked into Winter. No established human empires exist here. However, hardy tribes of Beastmen make their living hunting down the many magical beasts that inhabit the area. The Beastmen are said to be the most valiant warriors on the continent, and many human kingdoms from the central areas have tried to recruit beastmen into their ranks. The farther north one goes, the colder it gets, and the more powerful the monsters they will face. To the extreme north, one can see the world's largest and most extensive mountain range, rumor has it that an extremely powerful magical beast claims the mountain range as its domain, however the true situation is unknown, as no explorers to journey there, no matter how powerful, have ever returned.
South - Desert
The Southern desert is a wasteland only matched in desolation by the northern tundra. In these deserts, one will find the kingdom of Nubis built around one of only three Mana Springs discovered so far as well as many other smaller communities built around Oasis, with races ranging from human, beastman, and even elf. In these deserts, the power of unity is treasured, and the races live in harmony to eke out a living while defending themselves from mother nature and raiders. Within the southern deserts is another of the world's wonders, a massive expanse of quicksand pits home to the Queen of the Desert. A powerful, but bloodthirsty Raider Queen, who frequently seeks to wage war against the desert states. Her troops are swift and vicious to the extreme, and their in-depth knowledge of the quicksand pits allows them to safely traverse territory where others would not dare to set foot.
East - The Endless Sea
The endless sea, given its name for its seemingly endless size, lies to the far east. On its coasts lie many mercantile states known for their fine arts, craftsmanship, and love of trade. Through the many rivers that empty themselves into the endless sea, these merchants are able to travel throughout the continent and set down their vast trading networks. The Eastern Federation are wealthy beyond imagination, having accumulated resources and culture from across the continent. Their love of culture and trade has also resulted in a healthy interest in research and education, and in particular, they are masters of the arcane arts, producing the most powerful of mages within their prestigious academies. It's this love of learning that has allowed the Federation to adopt the most open-minded policies on the continent, welcoming all races and kindred into their borders.
While they are generally peaceful merchants, when cross, they become a dreadful force. An attempted invasion by Empire A decades ago left the great nation with a bloody nose as the merchants, and their hired mercenaries dominated the waterways, and with their vastly superior mobility and magic, bombarded the Empire's troops from the safety of the Rivers. The mercantile federation is also home to one of the three known mana springs which is being kept by the Arcana Order, a guild of powerful mages which established themselves within the Federation, but have declared that they will not be taking any sides in any wars, choosing to rather use the spring to test the limits of their magic and unlock new heights. The Arcana Order is comprised of 150 Mages, though 15 in the grand council, all skilled enough to match a small army.
Their guild hall is a massive ivory castle tucked within the mountains. They have, as a philosophy, to research magic not for the sake of power, but of knowledge, and, as a result, forbid any kind of trades done using their Mana spring. The only times they would ever involve themselves in battle is when there is a threat within the enemy or ally ranks that is said to have used magic beyond their knowledge. Only then, will they directly involve themselves, and attempt to capture said user, and discover whether they should ban this sort of spell, or teach it. It is never for the sake of power. As a result, many who have sought great power found themselves disappointed as they learn this guilds philosophy. As a result, the Arcana Order is reputed to have many enemies. However, with the recent appearance of the Monolith Gates, brought upon by Felicia, they have been on the move, sending their men to analyze and contain, and on rare occasions, destroy said gates.
While the members of the Arcana order are staunch pacifists, standing in staunch opposition to their philosophy are the Combat Mage Academies, which as the name suggests, wield the arcane arts to devastating effect on the battlefield. It's these Mage Academies that produce the skilled magical fighters which defend the mercantile federation.
West - The Great Forest
The Great Forest is home to a number of nations, most notably of which is the joint Federation of Fairies and Elves who deem themselves the protectors of the forest. They live in harmony with nature itself and have even learned the art of taming magical beast. They are somewhat reclusive, but welcome visitors warmly so long as they do not harm them nor the forest. To the western edges of the forest, are a smaller set of mountain ranges, home to the dwarves & gnomes. It's said that, on the highest peak of these mountains, lives an elder dragon. Rather easily placated, the dragon seems content to receive a tribute once every 10 years from the surrounding nations.
---------------------------------------------------------------------- Rules -----------------------------------------------------------------------------
1- The usual, no one liners and such
2- Shippings is allowed but nothing too mature
3- Use Grammar and punctuations
4- Follow Pokecharm rules
5- Don't Godmod
6- Have fun
Bio:
Name:
Age:
Gender:
Race:
Appearance:
Personality:
Rebirth or resident:
Backstory(Optional):
Weapons:
Last edited: