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Love the vide given off by the start Rain. It's quite intriguing to read and get into.
And Wesker, is like plain old awesome. Can't beat him and his attitude.
Either way, using Dig is asking for levitating Pokémon and Flying-types to come in and start a nice sweep or to cause problems.
As of right now, three of your party members are weak to Flying-types, so I'd be wary of using Dig on a team that has half of its members weak to a type that gives it...
The amount of damage done to users underground is flat out doubled. I believe if it would do 100HP of damage, while underground, it would do something close to 200 HP (Correct me if I'm wrong)
Sky Attack takes a turn to charge. Over two turns, Air Slash does more damgae, coming off of its...
Still having two Water moves on Gastrodon isn't that great. Body Slam would make a fine alternative to Muddy Water.
I'd also like to point out that Air Slash is one of Togekiss' best moves. It provides great STAB off of its amazing 125 Base Special Attack.
Life Orb is a good item for...
Enjoyed the latest chapter, it was highly amusing. Love Akira's personality in this chapter. It reminds me of myself in someways. Someways that I don't how they relate to me.
Better, but still, why two attacks of the same type on some of your Pokémon?
Flame Wheel and Fire Blast on the same set isn't worth it. Flare Blitz is worth the Fire attack. Then put something in like U-Turn. It gives Infernape much better coverage.
Vespiquen gets Aerial Ace for STAB. Toxic...
These kind of topics are not what the Clinic is used for. The Clinic is used for helping teams, not building them.
You also already have a team up for help in the Clinic already. I would consider this pointless, but Ruko and KoL might have other thoughts, so I'll leave this open.
Well Porygon-Z can use Signal Beam instead of Nasty Plot. Or Shadow Ball. Both are decent options, though I'm more inclined to lean towards Shadow Ball to hit Ghost-types who could try an come in on your STAB Tri-Attack.
Swickedly Sweet Magpie.
I love the crest's details and how you arranged it. It looks fabulous. The design is quite ingenious, having the Legendary Trio with Ho-oh in the center. Quite ingenious.
Item: Sand Spirit Harp
Effect: Boosts Flygon's STAB moves by 1.5x and grants it the ability to learn the move Dragon Dance to use in battles, even if the item is knocked off. The power boost granted is lost though.
Fling Power: 30
Item: Ferret Pelt
Effect: Boosts Furret's Attack, Special...
Speed Boost is not a bad ability. If you use Detect of Protect on turn one, you'll be getting a free speed boost. Note that the ideal nature for Yanmega would be Timid or Modest, but any Speed or Special Attack boosting nature (That doesn't lower the Speed or Special Attack stat) is fine...
HP Cut, so this speeds up a tad faster.
Ash Ketchum (Satoshi): HP 22
Misty (Kasumi): HP 83
Brock (Takeshi) : HP 17
Tracey (Kenji): HP 71
May (Haruka): HP 43
Dawn (Hikari): HP 16
Gary Oak (Shigeru): 37
Jessie (Musashi): HP 22
James (Kojiro): HP 20
Meowth: HP 17
Drew (Shuu): HP 13
Saturn: HP 41...
An option over Psychic is Signal Beam. Signal Beam hits Dark-types. I'd also be interested in the Hidden Power. Fighting would be quite advantageous, as would Ground and Grass.
Wise Glasses is the item.
And Destiny Bond works, since Ice Beam, Thunderbolt, and Shadow Ball hit a majority of all...
Gallade@ Life Orb / Muscle Band
Adamant
-Thunder Wave / Swords Dance / Will-o-Wisp
-Close Combat
-Ice Punch / Night Slash / Leaf Blade
-Psycho Cut / Night Slash / Leaf Blade
Close Combat statys as a main STAB.
Ice Punch gives it some coverage on Dragons.
Night Slash and Close Combat has...
Magnezone@ Life Orb / Leftovers / Wise Glasses
Mild
Magnet Pull
-Thunderbolt / Discharge
-Hidden Power [Ice] / [Fire] / [Grass] / Signal Beam / Flash Cannon
-Magnet Rise / Substitute / Flash Cannon
-Explosion
More or less a way to give Magnezone a way of doing as much damage as possible, with...
Gengar may be more powerful, but Mismagius has one thing that makes it stand out. A considerably better Special Defense stat. It lets Mismagius switch in more often then Gengar would.
A more of a pest set:
Mismagius@ Leftovers
Timid
-Thunder Wave
-Confuse Ray
-Will-o-Wisp / Pain Split / Toxic...
Only Poison-types get HP (1/16 per turn, like Leftovers) from the Black Sludge. Otherwise, they would lose HP (1/8 or regular Poison damage per turn) instead. So Gengar would get HP, while Dusclops would lose some.
Make the hatched Togepi hold a Soothe Bell. It should speed the process up.
You'll need either mIRC or Chatzilla.
Once either one of the two are installed, find the spot to input a server name and put 'irc.pocketmonsters.net' as the server name. Once that is done, you shuld be able to select 'Join Channel' and type '#pokecharms' in and get into the Chat.
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