Ruko
Bearded Trout Warrior
This is my most recent Shoddy Battle team.. which I can't test because the only server appearing is overflowing >>
Anyhow, opinions and ratings would be much appreciated
Smeargle @ Choice Scarf
Own Tempo
EVs: 180 HP/76 Def/252 Spd
Jolly nature
- Spore
- Rapid Spin
- Destiny Bond
- Filler / Transform
My lead only ever to be taken down by Ninjask.
Spore and switch, for the lead of the battle. Ninjask is the only pokemon to worry about here, as it can easily KO and outspeed Smeargle. Other Choice Scarf pokemon can outspeed it too, but most everyone I've fought hold their Choice item pokemon as aces.
Rapid Spin isn't at its best use on Smeargle, but it's better than not having it at all. I'll only get one use [likely], so I'll have to have taken out or be ready for the spiker before using this.
Destiny Bond is what I usually use when resending my Smeargle out. So long as it isn't seen coming, will work on most all non-speed boosted pokemon.
Filler: I use this smeargle a lot, it's generally my lead to every shoddy team I make. This fourth slot I have yet to find an actual purpose for..
Transform is the move for the time being, so I can test a strategy that could turn over better than simply Destiny Bonding a threat. The idea is to try and nail a pokemon that resists its own STAB, but also possesses an attack its weak to [Starmie with Thunderbolt first comes to mind]. Because of the Scarf, I'll be locked on one move, but I'll also be faster on the draw. From there, I can choose the SE attack, or anticipate a switch and go for STAB.
EVs are balanced so that Smeargle can't be OHKO'd by any non-boosted priority attack. Absol can KO with Sucker Punch, but I'm ruling that as a threat out because of the lack of offensive moves on Smeargle. Hitmonlee does have a 3 in 52 chance of KOing with Mach Punch, but I'm more worried about criticals than that. And finally, Scizor as a threat could only KO with Bullet Punch after a Swords Dance and Technician. If it lacks either, it will also be incapable of OHKOing.
I've put more work into this Smeargle than any other pokemon I've touched, anything you can offer to make it better would be much appreciated. I'm mainly looking for a fourth move, as the other three seem to work great.
Blaziken @ Life Orb
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature
- Agility
- Flare Blitz
- Brave Bird
- Reversal
Kamikaze suits as a name for this one. It's not entirely likely to get pulled off, but it's like a Wild Card for my team. If it looks familiar, I created this when helping another person with their Blaziken. Walled by most rocks, even if I were to include EQ, until Reversal is at power.
Agility with the EVs given won't always be required, but without Agility, it's almost guaranteed to only take out one pokemon.
Flare Blitz is an extremely powerful attack when combined with everything Blaziken has to offer. 120 to start, 180 after STAB, 234 after the Life Orb, and if I can damage myself down enough to activate Blaze, a massive 351 base power. Anyone with "blaze of glory" puns will be shot... except Baratron.
Brave Bird for another self damaging attack to pile up, as well as for some coverage. Choosing this for my second attack leaves me open to Rock types, so its a bit iffy. Mainly for covering Water and Fire types.
Reversal Requires a level of luck to pull off with good power, but even if I don't, I think Flare Blitz will suffice XD
Caps at a power of 390 with the life orb, but hits 294 fairly easily [for only one attack]
I can't say I'm looking for much on this set.. it's sort of meant to be a suicidal risk. A replacement for Brave Bird would be nice, and just general suggestions to make it more successful, without sacrificing much if any power. As is, this Blaziken is fairly reliant on a later member of the team.
Electrode @ Liechi Berry
EVs: 6 HP/252 S. Atk/252 Spd
Hasty nature
- Explosion
- Thunder
- Taunt
- Substitute
Bluff, wait, and then explode.
This one is even more risky than my Blaziken, and is actually likely to be dropped.. but I wanted to try it out before completely ditching the idea.
Explosion is the primary attack here. I'm going to go for the Liechi Boost, then stalling so a ghost doesn't come in on me. Easily walled by Steelix.
Thunder is really inaccurate, but powerful. I don't intend on using it as a primary attack, just a bluff. As much as I'm afraid it would miss, the chance is higher that it will hit, and my opponent will know that. Could cause unneccessary risk-taking.
Taunt because half of my sets seem to run off of three attacks. This is the filler here, it just utilizes Electrode's speed, and can prevent certain tanks from tanking. Any better attack for this slot would be thoroghly welcome.
Substitute prevents status, and gives me a free turn on the next turn. Also wears my HP down to activate Liechi. Proper training will allow me another Substitute after Liechi activates.
Jumpluff @ Light Clay
Ability: Leaf Guard
EVs: 72 HP/152 Def/254 Spd/32 SDef
Jolly nature
- Reflect
- Memento
- Stun Spore
- Aromatherapy / Encore / Substitute
This should look very familiar, because I've posted it before. The only change are the last attacks in place of Light Screen.. I learned Jumpluff only gets reflect, no screen.
Reflect is for team support, beyond Memento. Extended to ten turns, and essentially limits my opponent to only using special attacks in that time.
Memento is the main reason I use Jumpluff. It costs me a pokemon, but practically forces a switch.. especially if I got reflect up beforehand. Used to help set up sweepers that need a turn.
Stun Spore for a speed lowering status, since I've got attack and special attack lowering covered with memento. A tad inaccurate, but accurate enough and hits ground types.
Last attack is a replacement for Light Screen, for reasons stated above. I'm not sure which I'm going to use, but I lean towards Substitute to protect Pluffy from status. Aromatherapy is next in line, though I'd only get one use out of it since I'll be Memento-ing. Encore could lock pokemon into attack, and Pluffy will have decent speed if I can switch in on an EQ, Grass, ore even one of the less proficient resistances.
Kingdra @ White Herb
Ability: Swift Swim
EVs: 200 Atk/56 Spd/252 SAtk
Brave nature
- Waterfall
- Draco Meteor
- Outrage
- Rain Dance
Draco Meteor stings... Two of them will sting more, but that said I'd sort of like a different held item if anyone has anything to suggest. If it wasn't intended to really only live as long as Rain Dance lasts, I'd give it leftovers. Walled by Empoleon.
Waterfall is my primary attack here. Base 180 after Rain and STAB, and a 20$ flinch to boot. Not much more to be said.
Outrage & Draco Meteor are for the first pokemon that Waterfall can't hit well. Draco Meteor covers Physical walls, while Outrage locks me in place, it'll cover pokemon that simply resist water. Outrage is also certain to go first, and at least dent whatever comes out next. These two break the double-STAB rule, but Dragon is only resisted by steel, and I'm using one of each attacking type. That on top of Kingdra's severe lack of movepool.
Rain Dance is self explainatory. I don't want a damp rock, because I don't think Kingdra will last that long, and my other team can't make any use of the rain [it even hurts Blaziken]
Xatu @ Ganlon Berry
EVs: 120 Def/136 S. Atk/252 Spd
Timid nature
- Calm Mind
- Heat Wave
- Psychic
- Wish
The special tank of the team. Relies on calm mind to build up offense and defense, and requires some prediction with wish to activate my defense. Salac Berry was my secondary held item, and I'd probably carry what special attack EVs I had over to defense if I swapped to Salac. Walled by Heatran.
Calm Mind is self-explainatory. Raise both of my special stats.
Heat Wave for Steel coverage, although a tad inaccurate.
Psychic STAB and primary attack.
Wish for recovery, and can double as team support if I'm willing to sacrifice either Xatu, or its stat raises.
Anyhow, opinions and ratings would be much appreciated
Smeargle @ Choice Scarf
Own Tempo
EVs: 180 HP/76 Def/252 Spd
Jolly nature
- Spore
- Rapid Spin
- Destiny Bond
- Filler / Transform
My lead only ever to be taken down by Ninjask.
Spore and switch, for the lead of the battle. Ninjask is the only pokemon to worry about here, as it can easily KO and outspeed Smeargle. Other Choice Scarf pokemon can outspeed it too, but most everyone I've fought hold their Choice item pokemon as aces.
Rapid Spin isn't at its best use on Smeargle, but it's better than not having it at all. I'll only get one use [likely], so I'll have to have taken out or be ready for the spiker before using this.
Destiny Bond is what I usually use when resending my Smeargle out. So long as it isn't seen coming, will work on most all non-speed boosted pokemon.
Filler: I use this smeargle a lot, it's generally my lead to every shoddy team I make. This fourth slot I have yet to find an actual purpose for..
Transform is the move for the time being, so I can test a strategy that could turn over better than simply Destiny Bonding a threat. The idea is to try and nail a pokemon that resists its own STAB, but also possesses an attack its weak to [Starmie with Thunderbolt first comes to mind]. Because of the Scarf, I'll be locked on one move, but I'll also be faster on the draw. From there, I can choose the SE attack, or anticipate a switch and go for STAB.
EVs are balanced so that Smeargle can't be OHKO'd by any non-boosted priority attack. Absol can KO with Sucker Punch, but I'm ruling that as a threat out because of the lack of offensive moves on Smeargle. Hitmonlee does have a 3 in 52 chance of KOing with Mach Punch, but I'm more worried about criticals than that. And finally, Scizor as a threat could only KO with Bullet Punch after a Swords Dance and Technician. If it lacks either, it will also be incapable of OHKOing.
I've put more work into this Smeargle than any other pokemon I've touched, anything you can offer to make it better would be much appreciated. I'm mainly looking for a fourth move, as the other three seem to work great.
Blaziken @ Life Orb
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature
- Agility
- Flare Blitz
- Brave Bird
- Reversal
Kamikaze suits as a name for this one. It's not entirely likely to get pulled off, but it's like a Wild Card for my team. If it looks familiar, I created this when helping another person with their Blaziken. Walled by most rocks, even if I were to include EQ, until Reversal is at power.
Agility with the EVs given won't always be required, but without Agility, it's almost guaranteed to only take out one pokemon.
Flare Blitz is an extremely powerful attack when combined with everything Blaziken has to offer. 120 to start, 180 after STAB, 234 after the Life Orb, and if I can damage myself down enough to activate Blaze, a massive 351 base power. Anyone with "blaze of glory" puns will be shot... except Baratron.
Brave Bird for another self damaging attack to pile up, as well as for some coverage. Choosing this for my second attack leaves me open to Rock types, so its a bit iffy. Mainly for covering Water and Fire types.
Reversal Requires a level of luck to pull off with good power, but even if I don't, I think Flare Blitz will suffice XD
Caps at a power of 390 with the life orb, but hits 294 fairly easily [for only one attack]
I can't say I'm looking for much on this set.. it's sort of meant to be a suicidal risk. A replacement for Brave Bird would be nice, and just general suggestions to make it more successful, without sacrificing much if any power. As is, this Blaziken is fairly reliant on a later member of the team.
Electrode @ Liechi Berry
EVs: 6 HP/252 S. Atk/252 Spd
Hasty nature
- Explosion
- Thunder
- Taunt
- Substitute
Bluff, wait, and then explode.
This one is even more risky than my Blaziken, and is actually likely to be dropped.. but I wanted to try it out before completely ditching the idea.
Explosion is the primary attack here. I'm going to go for the Liechi Boost, then stalling so a ghost doesn't come in on me. Easily walled by Steelix.
Thunder is really inaccurate, but powerful. I don't intend on using it as a primary attack, just a bluff. As much as I'm afraid it would miss, the chance is higher that it will hit, and my opponent will know that. Could cause unneccessary risk-taking.
Taunt because half of my sets seem to run off of three attacks. This is the filler here, it just utilizes Electrode's speed, and can prevent certain tanks from tanking. Any better attack for this slot would be thoroghly welcome.
Substitute prevents status, and gives me a free turn on the next turn. Also wears my HP down to activate Liechi. Proper training will allow me another Substitute after Liechi activates.
Jumpluff @ Light Clay
Ability: Leaf Guard
EVs: 72 HP/152 Def/254 Spd/32 SDef
Jolly nature
- Reflect
- Memento
- Stun Spore
- Aromatherapy / Encore / Substitute
This should look very familiar, because I've posted it before. The only change are the last attacks in place of Light Screen.. I learned Jumpluff only gets reflect, no screen.
Reflect is for team support, beyond Memento. Extended to ten turns, and essentially limits my opponent to only using special attacks in that time.
Memento is the main reason I use Jumpluff. It costs me a pokemon, but practically forces a switch.. especially if I got reflect up beforehand. Used to help set up sweepers that need a turn.
Stun Spore for a speed lowering status, since I've got attack and special attack lowering covered with memento. A tad inaccurate, but accurate enough and hits ground types.
Last attack is a replacement for Light Screen, for reasons stated above. I'm not sure which I'm going to use, but I lean towards Substitute to protect Pluffy from status. Aromatherapy is next in line, though I'd only get one use out of it since I'll be Memento-ing. Encore could lock pokemon into attack, and Pluffy will have decent speed if I can switch in on an EQ, Grass, ore even one of the less proficient resistances.
Kingdra @ White Herb
Ability: Swift Swim
EVs: 200 Atk/56 Spd/252 SAtk
Brave nature
- Waterfall
- Draco Meteor
- Outrage
- Rain Dance
Draco Meteor stings... Two of them will sting more, but that said I'd sort of like a different held item if anyone has anything to suggest. If it wasn't intended to really only live as long as Rain Dance lasts, I'd give it leftovers. Walled by Empoleon.
Waterfall is my primary attack here. Base 180 after Rain and STAB, and a 20$ flinch to boot. Not much more to be said.
Outrage & Draco Meteor are for the first pokemon that Waterfall can't hit well. Draco Meteor covers Physical walls, while Outrage locks me in place, it'll cover pokemon that simply resist water. Outrage is also certain to go first, and at least dent whatever comes out next. These two break the double-STAB rule, but Dragon is only resisted by steel, and I'm using one of each attacking type. That on top of Kingdra's severe lack of movepool.
Rain Dance is self explainatory. I don't want a damp rock, because I don't think Kingdra will last that long, and my other team can't make any use of the rain [it even hurts Blaziken]
Xatu @ Ganlon Berry
EVs: 120 Def/136 S. Atk/252 Spd
Timid nature
- Calm Mind
- Heat Wave
- Psychic
- Wish
The special tank of the team. Relies on calm mind to build up offense and defense, and requires some prediction with wish to activate my defense. Salac Berry was my secondary held item, and I'd probably carry what special attack EVs I had over to defense if I swapped to Salac. Walled by Heatran.
Calm Mind is self-explainatory. Raise both of my special stats.
Heat Wave for Steel coverage, although a tad inaccurate.
Psychic STAB and primary attack.
Wish for recovery, and can double as team support if I'm willing to sacrifice either Xatu, or its stat raises.