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DPPt/HGSS A WiFi team I'm considering

This Ambipom is going to be my lead. I finished Breeding it with Fake-Out and Pursuit (thanks to guys/gals on this board for the help ;))

Ambipom @ Life Orb
Jolly [Technician]
4 HP / 252 ATK / 252 SPD
-Fake Out
-U-Turn
-Pursuit
-Double Hit


I also finished Breeding about 8 Heracross with Pursuit for this setup before I've checked IV's

Heracross @ Choice Band
Adamant [Guts]
104 HP / 252 ATK / 152 SPE
-Pursuit
-Stone Edge
-Close Combat
-Mega Horn


Next is a slightly unconventional Heatran that I actually kind of like. I took Fire Blast over Heat Wave or Flamethrower because with the Scarf, I need a little bit of extra Ooomf to the set.

Heatran @ Choice Scarf
Timid [Flash Fire]
20 HP / 252 S.ATK / 236 SPD
-Fire Blast
-Earth Power
-Dragon Pulse
-Explosion


My spinner is this Starmie, I still need to breed with a ditto to get the right nature :(

Starmie @ Leftovers
Timid [Natural Cure]
160 HP / 132 Sp.ATK / 216 SPE
-Ice Beam
-Rapid Spn
-Surf
-Recover


Cleric Blissey has always been a favorite of mine so it just HAS to be on any team I have ;D. I have T-Bolt on Bliss and Ice Beam on Starmie, because I seem to have trouble with a Bulky Gyarados taunting me, so I think it goes better.

Blissey @ Leftovers
Calm [natural Cure]
252 DEF / 40 Sp.ATK / 216 S.Def
-Aromatherapy
-Thunderbolt
-Thunderwave
-Softboiled


And to round out the team, what better addition to Blissey than...Skarmory!! This is just a basic Spiker

Skarmory @ Shed Shell
Impish [Keen Eye]
252 HP / 96 ATK / 156 DEF / 4 SPE
-Brave Bird
-Roost
-Spikes
-Whirlwind


And thats my team. Any criticism, or faults to be pointed out would be really helpful so I can fix those issues.
 

Ruko

Bearded Trout Warrior
First of all, this topic goes here, not in General Discussion.

Your team has three pokemon weak to fighting, and only one resistant... though I suppose Skarmory can probably take the hit as well. Even though I'd be a bit more worried about non-STAB brick break, putting Psychic on Starmie in place of recover would give coverage against actual Fighting types. Starmie isn't greatly likely to get use out of recover on a set without more defense/HP training, but a Spinner needs speed.

Blissey is left a bit open to ground types, but I'm sure you knew that when you made the choice you did.. People expecting Ice Beam on it aren't likely to send a ground type out anyway.

Other than that, the only thing that stands out to me with your team is an utter lack of originality in pokemon choice. Skarm/Bliss clause might give you some issues, and this team isn't legal to battle under the standard rules here.
 
what no Cele/Tran? Team is meh only weakness was mentioned by Ruko already. i would propose spiceing up your choices a bit wiht some BL pokemon at least, like an Arcanine in place of heatran and maybe Tangrowth as your tank in place of Skar? would reduce your fighting weakness and make you look like you have a bit more guts. ^_^
 
Heh. On the EVs for Starmie, they have set reasons for being that way.

The 216 at an IV of 31 is to outspeed plus Speed Nature Base 110 Pokemon. To really get that effect, Add an extra 4 EVs for every IV point you are from 31 from either the S.Atk or HP.

To OHKO Garchomp with Ice Beam, the user with a non-STAbed attack needs 269 Stat at level 100. If killing Garchomp is not important due to the fact you have a counter for it, The you can take some of the Special Attack EVs and throw into the HP Stat so it has more HP. If you do want to OHKO Garchomp, add 4 EVs on fro every point away from an IV of 31. Those EVs will have to be taken from HP.

Recover on Starmie is fine. It has a low HP and will have to keep switching in and has to take a hit, especially if it keeps switching in on Spikes and Stealth Rock to spin it away. It has meh Defenses, but Recover does make sure that it can last somewhat longer.
 

Ruko

Bearded Trout Warrior
Recover on Starmie is fine. It has a low HP and will have to keep switching in and has to take a hit, especially if it keeps switching in on Spikes and Stealth Rock to spin it away. It has meh Defenses, but Recover does make sure that it can last somewhat longer.

Recover is only of use if you're able to heal more damage than you're taking. That's my argument against putting it on. Most pokemon will be doing at least half of it's health in damage per turn.

[edit]
To back this up a bit more.. I just ran some calculations using my Nidoking against a perfect IV'd Starmie without special defense or HP training, and the timid nature he wants.

Earth Power will do 37.93% - 44.44%
My Nidoking has no special attack training and isn't special attack natured, though it does have a 31 Special attack IV.
Nidoking also has a special attack base of 85, which is nothing to shine.
 
Compare Starmie to other spinners, Starmie has one great thing about it that stands out. It has a reliable recovery move in Recover. Forteress doesn't have one, Dophan doesn't, Torkoal doesn't, Tentacruel doesn't.

Remember, with the given EVs, it'll be able out outspeed Base Group 110 Pokemon. After that, there aren't many Pokemon that will be faster. And if you Pull EVs from the S. Atk or Spd to the Defenses, Gengar and the Base 110 group will hit hard and you can't guarantee the OHKO on Garchomp.

Also, how else do you plan on keeping your spinner healthy with no recovery move? I can tell you that Wish support isn't happening, so how else do you plan on it getting HP back with it constantly switching in.
 

Ruko

Bearded Trout Warrior
My point stands, that even if it's faster, Recover is -useless- if you take more damage than you just healed. You'd be better off attacking. You've said nothing to counter my only point made.

A non-trained pokemon with a sub-standard attack can do nearly half damage to a Starmie without it even being super-effective.
 
On the SkarmBliss issue, some places ban it, others don't. Since I can't use SkarmBliss how about dropping Skarm for this?

Togekiss @ Leftovers
Calm [Serene Grace]
252 HP / 6 DEF / 252 S.ATK
-Body Slam
-Air Slash
-Roost
-Substitue

Other than that its a pretty solid team right?
 
After a talk with Ruko, and me finding some sets other than the one listed. Starmie has the option of having another attack over Recover.

And those new EV spreads (This all assuming perfect IVs for you and the Gyrados):

EVs: 136 HP / 156 Def / 216 Spe lets Starmie survive a Gyrardos EQ if it is in good health.

EVs: 172 HP / 120 Def / 216 Spe lets Starmie survive a Gyrardos EQ after Stealth Rock 97% of the time.

EVs: 252 HP / 20 Def / 20 S.Def / 216 Spe gives it better overall longevity, but Gyarados threatens to kill it with EQ.
 
Well after noticing a couple flaws in my thinking I believe I'm going to drop Skarm for a Paraflich Togekiss, and drop Heatran for Infernape

Anyone thinking this would be a better idea?
 
Problem is your loosing your wall if you ditch skarm for kiss. I would suggest dropping kiss for another physical wall, Dusknoir can work pretty well

On the SkarmBliss issue, some places ban it, others don't.
Pokecharms rules for battling include a skarm/bliss clause as default. So for battles here most will addehere to that rule. Along wiht others that are alot more restricting then the standard rules of play you may want to look them up.
 
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