Scizor @ Muscle Band
Adamant
Technician
-X-Scissor
-Quick Attack / Metal Claw
-Brick Break
-Swords Dance
X-Scissor has a power of 120 after STAB
Quick Attack a power of 60 after Tech and will always strike first
Metal Claw has a power of 112 after Tech and STAB as well as a 10% chance of raising attack. Also gives ghost coverage that the set lacks with Quick Attack
Brick Break Covers Steel
Swords Dance to double attack power when you can.
Shado was pretty well on with her description XD
Scizor @ Muscle Band
Adamant
Swarm
-X-Scissor
-Iron Head
-Brick Break
-Agility
X-Scissor will hit for the same 120 damage as before, and 180 when your HP is below 1/3
Iron Head takes advantage of the raised speed and has a power of 120 after STAB with a 30% flinch chance. Should be used over X-Scissor when you don't have Swarm helping you and it isn't ineffective.
Brick Break again for Steel coverage
Agility will double your speed, putting you faster than most foes if I'm not mistaken
Jolteon @ Petaya Berry
Modest
Volt absorb
-Thunder
-Shadow Ball
-Baton Pass / Hidden Power / Charge Beam
-Substitute / Wish / Yawn / Baton Pass
Slightly changed from before
Thunder will take advantage of the rain for you, giving you a powerful and accurate attack with a 30% paralysis rate. 180 power after STAB
Shadow Ball will give you coverage of certain pokemon. Steelix is a problem, however.
and then there are a few combinations of things. I tried to line up the attacks with how they should be paired together XD
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Charge Beam is a good finisher attack, such as when you first send Jolteon out if your foe only has a little HP left. Can be used in compound with Thunder, don't worry about the double STAB
Baton Pass will allow you to pass the boost you may have gotten from charge beam to another pokemon, and will also allow you to escape from Arena trap if whoever they sent out has it.
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Substitute Will protect you from any incoming status you might see coming, using 3 will activate your Petaya berry to be baton passed, and if the substitute survives, you can even pass that.
Baton Pass Will let you pass your petaya boost and possibly a substitute for protection to another pokemon on your team.
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Hidden Power If you can get a good one, can be a perfectly viable third attack.
Wish To be used on the last turn before Jolteon is KO'd if it suits your team's current need. Can cancel the damage of Stealth Rock on whoever you send in next, or just heal an injured team-mate. Wish will however fail if you live through the turn you used it on, and die the next turn.
Yawn To be used much like wish. Use it and be KO'd. Your opponent then has to choose whether to let their pokemon fall asleep, or switch and give you a free turn to build your stats, or get a free attack off XD
As I said on the lucarios, I don't think the water pulsing ones would be a good idea anymore XD
Water pulse doesn't get any higher power than average, and a more standard Lucario would work just fine.
As to why to use a Lucario at all? Because they're great sweepers and you never know what's coming from one until it hits because they have so many attacks. A mixed Lucario seems the most potent for suprise to me... once people see one physical or one special attack, they assume all physical or all special.
Lucario @ Generic
Neutral or Defense lowering nature
Inner Focus
-Aura Sphere
-Ice Punch / Rock Slide or Stone Edge
-Thunder Punch / Crunch
-Agility
Training Attack and Special attack.
Boltbeam punches offer neutral coverage on everything else, and Aura Sphere is just lethal.
The punces require Platinum... or your action replay >>
Rock Slide vs Stone Edge
Rock Slide has, Calculating accuracy, a 27% chance of flinching your opponent. This allows You to attack twice, and in essence, do double damage. This can also happen multiple times in a row, essentially allowing for triple or further damage with enough luck.
This is provided the attacking pokemon is faster, as a Lucario with Agility will be.
Stone Edge has, Calculating accuracy, a 10% critical chance rate, doing double damage. This effect, since it doesn't stun your opponent, can't be stacked multiple times.
Rock Slide has a 10% chance of missing.
Stone Edge has a 20% chance of missing.
Rock Slide has 75 Power
Stone Edge has 100 Power
So Stone Edge will do more damage when it does double, but is much less likely to do double [Again, this is if you count attacking twice in a row as double damage as I do].
And this is why I think Rock Slide is entirely superior to Stone Edge on a fast pokemon
It's still your choice, of course.