A great evil approachs. Will you join the cause to fight against it? This a character creation thread. The RP starts in a Tavern, 'The Drunk Wyvern', and escalates from there. If you wish to join in, post on my profile or PM me! I'll wait.
Character Creation:
Name
Backstory
Races:
Man: Your standard human, they tend to be average in most circumstances. However, they are dedicated and have a drive many of the longer lived races lack. They are generally welcomed everywhere.
Elf: While uncommon, elves excel in quick movement. There are three kinds, all having a different fey ancestry. All elves, particularly drow, tend to be unwelcome in many places.
Dragonborn: Look like humans, but have runes covering their bodies. Magic and might in equal parts. Can grow wings, claws, and breath fire but are distrusted. Doing anything of their dragon blood is tiring.
Tritons: Merpeople with legs. Can breath underwater. Nomadic, but herd fish and ride into battle on sharks and hippocampus. Martial combat mostly.
Damon: A child of Hel, a (somewhat) benevolent fiend, can summon shadow hounds. Mostly magic. Horns and tails, along with red skin.
Divine: Angel child. Can fly. Martial combat is the biggest pastime for them.
Classes
Martial:
Allows weapons and heavy armour.
Knight: Brave. Allows the use of shields. Not mobile.
Combat Archer: A close range archer. Can peirce medium armour.
Dakonguard: A mighty warrior. Obliterates enemies. Very slow.
Mixed:
Allows medium armour and weapons.
Rogue: Sneaky and quick. Can turn invisible.
Reaver: A mighty combatant. Not as tanky as a martial class, but can cause pain. Can enter a magical rage.
Spell-Sword: Magic with swords. Versatile, but not as focused. Can cast magic, but very little.
Magic:
Light armour and spells.
Wizard: A weak fighter with potent magic.
Beast tamer: Magic animal friends!
Shaman: nature magic and healing. Not as potent as a wizard's.
Weapons:
Sword: A versatile blade
Dagger: Shortsword, but pointy.
Bow: Attack from distance.
Axe : A slashing weapon.
Great weapons: A large Sword or Axe, perfect two-handed.
Armour:
Light: Easy to wear.
Medium: A balanced choice.
Heavy: Protection.
Spells:
Create your own. Nothing OP.
Wizard spells are blasts of magic.
Spell Swords are like wizard's, empowering your blade.
Shaman spells are nature. Use elements.
Here's mine, as an example.
Name: Val'thoth
Backstory: Born to legendary warriors, Val'Thoth wanted nothing more than to peacefully live, working in the farm with his family. It all changed when his farm was invaded by bandits. His only hope lay within the mighty blade Osiris. Hit with an all consuming rage, he killed the bandits and thus swore to uphold justice.
Race: Dragonborn
Class: Reaver
Weapon: Greatsword (Osiris)
Armour: Medium
Lonelyness be gone! (@Eeveechu151)
Character Creation:
Name
Backstory
Races:
Man: Your standard human, they tend to be average in most circumstances. However, they are dedicated and have a drive many of the longer lived races lack. They are generally welcomed everywhere.
Elf: While uncommon, elves excel in quick movement. There are three kinds, all having a different fey ancestry. All elves, particularly drow, tend to be unwelcome in many places.
- High elf: The rarest, high elves are the most intelligent elf. Of Seelie descent. Highly magical. Cannot be magically put to sleep.
- Wood elf: The most common and most welcome everywhere. Wood elves are wiser than other elves. Of both Seelie and Unseelie descent. Have a superior sense of smell.
- Drow: More common than high elves, less common than their woodland cousins, Drow are the most charismatic elves. Of Unseelie descent. Can see in the dark.
- Seelie: Intelligent. As rule, they are usually fairly egotistical. Good luck magically putting them to sleep.
- Mixed: Wise. As a rule, they keep to themselves. Can look into the hearts of all, even sensing feelings and your Alignment.
- Unseelie: Willful. Once evil, many have seen the error of their ways. Can see in the dark.
Dragonborn: Look like humans, but have runes covering their bodies. Magic and might in equal parts. Can grow wings, claws, and breath fire but are distrusted. Doing anything of their dragon blood is tiring.
Tritons: Merpeople with legs. Can breath underwater. Nomadic, but herd fish and ride into battle on sharks and hippocampus. Martial combat mostly.
Damon: A child of Hel, a (somewhat) benevolent fiend, can summon shadow hounds. Mostly magic. Horns and tails, along with red skin.
Divine: Angel child. Can fly. Martial combat is the biggest pastime for them.
Classes
Martial:
Allows weapons and heavy armour.
Knight: Brave. Allows the use of shields. Not mobile.
Combat Archer: A close range archer. Can peirce medium armour.
Dakonguard: A mighty warrior. Obliterates enemies. Very slow.
Mixed:
Allows medium armour and weapons.
Rogue: Sneaky and quick. Can turn invisible.
Reaver: A mighty combatant. Not as tanky as a martial class, but can cause pain. Can enter a magical rage.
Spell-Sword: Magic with swords. Versatile, but not as focused. Can cast magic, but very little.
Magic:
Light armour and spells.
Wizard: A weak fighter with potent magic.
Beast tamer: Magic animal friends!
Shaman: nature magic and healing. Not as potent as a wizard's.
Weapons:
Sword: A versatile blade
Dagger: Shortsword, but pointy.
Bow: Attack from distance.
Axe : A slashing weapon.
Great weapons: A large Sword or Axe, perfect two-handed.
Armour:
Light: Easy to wear.
Medium: A balanced choice.
Heavy: Protection.
Spells:
Create your own. Nothing OP.
Wizard spells are blasts of magic.
Spell Swords are like wizard's, empowering your blade.
Shaman spells are nature. Use elements.
Here's mine, as an example.
Name: Val'thoth
Backstory: Born to legendary warriors, Val'Thoth wanted nothing more than to peacefully live, working in the farm with his family. It all changed when his farm was invaded by bandits. His only hope lay within the mighty blade Osiris. Hit with an all consuming rage, he killed the bandits and thus swore to uphold justice.
Race: Dragonborn
Class: Reaver
Weapon: Greatsword (Osiris)
Armour: Medium
Lonelyness be gone! (@Eeveechu151)