[RP Thread]
For over a thousand years, the four kingdoms have lived in peace.
Infernia, land of the raw flames.
Yantarlia, land of the sweeping waters.
Canyotopia, land of the harsh deserts.
And Iuppiter, land of the floating cities.
Each of these four lands, residing on the continent of Aeriden, supported each other to become a thriving community. Humans, residing in the former three kingdoms, and elves, residing in the latter kingdom, united to form the backbone of society itself. The fairies ensured the land remained peaceful, while the dragonborn and the "lesser" races survived on their own terms.
But a few years ago, that all changed.
The former king of Infernia perished, and his oldest son rose to take the throne. Despite all prior signs, this oldest son wanted nothing but the conquest of the other kingdoms. The new king wished to take the entirety of Aeriden as his domain.
Yantarlia was the first to resist, striking at Infernia as soon as they entered their territory. The two kingdoms began to battle - Yantarlia to maintain existing world borders, and Infernia to break them down.
As for Canyotopia and Iuppiter? Canyotopia decided to remain neutral in the conflict, allowing both kingdoms to do what they wished, while Iuppiter broke ties completely with the other kingdoms.
While the King of Yantarlia remains on the home front, guarding the kingdom alongside his eldest daughter, the Prince of Yantarlia takes to the battlefield to strike against Infernia alongside his soldiers.
But a new arrival will soon shake the war effort... What happens when a man arrives from outside of the four kingdoms? How will he change the tide of war?
And what does him being a Dragon Sorcerer mean for the mythology of Aeriden?
So! If that opening legend didn't clarify things, this is a medieval fantasy RP taking heavy inspiration from Dungeons and Dragons and Fire Emblem. @SailorInSpace and I have been working on this RP concept for a fair bit of time now, and I personally am a pretty big fan of what we've come up with.
In terms of the actual RP, we'll start off with a small group and slowly expand it over the course of the RP. The adventure will begin with the encounter with Shard, who by his backstory (which he doesn't know about, oops!) is critical to the plot and world, and from there will focus on the Yantarlia-Infernia war.
In terms of characters, you can have as many characters as you want and you can take members of the royal family, but keep in mind that the characters will be introduced to the plot slowly and when it makes sense. Furthermore, if your character starts the story with an Upgraded Class (basically the evolution of a previous class, see the class list) then we won't be getting to them for a while.
We'll discuss where to take the plot as a group, as Sailor and I don't have everything figured out yet but do have events and overall plot.
Ah, but we should probably get you the stuff so you can make your characters, right? Here ya go!
As you can tell, you get a lot of freedom for how to make your characters. But for some examples of filled-out character sheets, I'll provide my own.
Let me tag a few people. @Godjacob I know you're flooded with RPs but you did say you might be interested, and how about some of my fellow Fiction Crossover RPers @Blatant Mokery, @Comic, @Shen: Ghost Gym Leader, @BurbleBurble and @The Bog Hog? Lemme invite @Mockingchu, @Generation Sect and @Rohan Kishibe as well. Sailor will post his sheets soon, and once a few more people join in, we can talk about what exactly we're going to do with the opening scenario to start the RP.
For over a thousand years, the four kingdoms have lived in peace.
Infernia, land of the raw flames.
Yantarlia, land of the sweeping waters.
Canyotopia, land of the harsh deserts.
And Iuppiter, land of the floating cities.
Each of these four lands, residing on the continent of Aeriden, supported each other to become a thriving community. Humans, residing in the former three kingdoms, and elves, residing in the latter kingdom, united to form the backbone of society itself. The fairies ensured the land remained peaceful, while the dragonborn and the "lesser" races survived on their own terms.
But a few years ago, that all changed.
The former king of Infernia perished, and his oldest son rose to take the throne. Despite all prior signs, this oldest son wanted nothing but the conquest of the other kingdoms. The new king wished to take the entirety of Aeriden as his domain.
Yantarlia was the first to resist, striking at Infernia as soon as they entered their territory. The two kingdoms began to battle - Yantarlia to maintain existing world borders, and Infernia to break them down.
As for Canyotopia and Iuppiter? Canyotopia decided to remain neutral in the conflict, allowing both kingdoms to do what they wished, while Iuppiter broke ties completely with the other kingdoms.
While the King of Yantarlia remains on the home front, guarding the kingdom alongside his eldest daughter, the Prince of Yantarlia takes to the battlefield to strike against Infernia alongside his soldiers.
But a new arrival will soon shake the war effort... What happens when a man arrives from outside of the four kingdoms? How will he change the tide of war?
And what does him being a Dragon Sorcerer mean for the mythology of Aeriden?
So! If that opening legend didn't clarify things, this is a medieval fantasy RP taking heavy inspiration from Dungeons and Dragons and Fire Emblem. @SailorInSpace and I have been working on this RP concept for a fair bit of time now, and I personally am a pretty big fan of what we've come up with.
In terms of the actual RP, we'll start off with a small group and slowly expand it over the course of the RP. The adventure will begin with the encounter with Shard, who by his backstory (which he doesn't know about, oops!) is critical to the plot and world, and from there will focus on the Yantarlia-Infernia war.
In terms of characters, you can have as many characters as you want and you can take members of the royal family, but keep in mind that the characters will be introduced to the plot slowly and when it makes sense. Furthermore, if your character starts the story with an Upgraded Class (basically the evolution of a previous class, see the class list) then we won't be getting to them for a while.
We'll discuss where to take the plot as a group, as Sailor and I don't have everything figured out yet but do have events and overall plot.
Ah, but we should probably get you the stuff so you can make your characters, right? Here ya go!
INFERNIA - Next to a volcano, this kingdom is very hot. A harsh, steamy landscape as it was built near the side opposite of lava flow. Houses here are built of stone. Currently at war with Yantarlia due to their new king.
YANTARLIA - A swampy land of caves and marsh. Lots of merchants call this kingdom their home. One of the only places a rainbow jewel called “Irrescant Marxia”, named after the first king, can be found. Currently at war with Infernia due to Infernia's new king.
CANYOTOPIA - A giant desert with Canyotopia acting as an oasis. Cracked ground, cactus plants, and a few inns along the route to the city surrounding the castle. Not much is here but smiling rays of sun...and heat. Lots and lots of heat. Currently neutral in the war.
IUPPITER - A large, floating city in the sky that operates off of steampunk like mechanisms. A very mechanical looking place. Tall buildings. Several floating islands surround Iuppiter. Currently avoiding the war.
YANTARLIA - A swampy land of caves and marsh. Lots of merchants call this kingdom their home. One of the only places a rainbow jewel called “Irrescant Marxia”, named after the first king, can be found. Currently at war with Infernia due to Infernia's new king.
CANYOTOPIA - A giant desert with Canyotopia acting as an oasis. Cracked ground, cactus plants, and a few inns along the route to the city surrounding the castle. Not much is here but smiling rays of sun...and heat. Lots and lots of heat. Currently neutral in the war.
IUPPITER - A large, floating city in the sky that operates off of steampunk like mechanisms. A very mechanical looking place. Tall buildings. Several floating islands surround Iuppiter. Currently avoiding the war.
Pure-Blooded
Humans: The most common species in the world, humans live freely and established three of the four central kingdoms themselves. Humans tend to place themselves at the center of things, but no one can deny the perseverance and will humanity has shown time and time again.
Elves: Elves are biologically on a superior mental level to humans, being slightly farther in societal evolution. This has led to a renaissance within the elven kingdom of Iuppiter, which has such things as gliders, flintlocks and even a flying ship. Any Elven character either won’t be showing up for a while or needs a detailed explanation why they’re in the human kingdoms.
Fairies: Embracing the mystic side of the world, the fairies choose to live scattered about the world, having no one kingdom or central governmental body to connect them. Instead, all the fairies live free to do as they will with the magic power within their very blood. Fairies are usually only about five inches tall, but some can use spells to grow up to five feet.
Dragons: Truly impressive beasts, dragons are merely a myth within the four kingdoms. Despite this, the dragons are monsters beyond the power of any other sentient creature, but for the most part choose to live their own content lives far off in Dragalia. DRAGONS ARE NOT AN OPTION FOR REGULAR CHARACTERS. AS FAR AS PEOPLE ARE CONCERNED, THEY'RE MYTHICAL.
Mixed
Half-Elves: Half-elves can be picked out from full elves by the fact that they can only grow hair on their head, and not on their face. (They get eyebrows and eyelashes, silly!) For the most part, all half-elves are half-human, half-elf. There are a few exceptions, however.
Sprites: Sprites are the result of fairies getting a bit frisky with humans or elves. Sprites are magical spirits, usually tricksters, who can use their natural magical connection to Aether in very creative ways. The mixed blood does limit their connection, however.
Dragonborn: You don’t want to imagine how they’re born… Dragonborn are some of the most fearsome creatures out there, with a humanoid body averaging about seven feet, long lashing tail and extremely strong scales. Despite this, dragonborn are usually excellent companions.
“Monsters”
Mermaids: Mermaids often live in small groups out in the waters, commonly found inside of ponds. Some mermaid choose to prey on travelers, but most are extremely friendly and helpful.
Nymphs: Many legends exist about the nymphs drowning ships at sea and taking travelers for their own benefit. Few are true, as the nymphs usually choose to live in their aquatic solitude.
Dryads: Being tree spirits, dryads are obsessed with making sure nature gets the best of what’s available. They tend to be able to tap into nature and life itself to get a clearer picture of things.
Humans: The most common species in the world, humans live freely and established three of the four central kingdoms themselves. Humans tend to place themselves at the center of things, but no one can deny the perseverance and will humanity has shown time and time again.
Elves: Elves are biologically on a superior mental level to humans, being slightly farther in societal evolution. This has led to a renaissance within the elven kingdom of Iuppiter, which has such things as gliders, flintlocks and even a flying ship. Any Elven character either won’t be showing up for a while or needs a detailed explanation why they’re in the human kingdoms.
Fairies: Embracing the mystic side of the world, the fairies choose to live scattered about the world, having no one kingdom or central governmental body to connect them. Instead, all the fairies live free to do as they will with the magic power within their very blood. Fairies are usually only about five inches tall, but some can use spells to grow up to five feet.
Dragons: Truly impressive beasts, dragons are merely a myth within the four kingdoms. Despite this, the dragons are monsters beyond the power of any other sentient creature, but for the most part choose to live their own content lives far off in Dragalia. DRAGONS ARE NOT AN OPTION FOR REGULAR CHARACTERS. AS FAR AS PEOPLE ARE CONCERNED, THEY'RE MYTHICAL.
Mixed
Half-Elves: Half-elves can be picked out from full elves by the fact that they can only grow hair on their head, and not on their face. (They get eyebrows and eyelashes, silly!) For the most part, all half-elves are half-human, half-elf. There are a few exceptions, however.
Sprites: Sprites are the result of fairies getting a bit frisky with humans or elves. Sprites are magical spirits, usually tricksters, who can use their natural magical connection to Aether in very creative ways. The mixed blood does limit their connection, however.
Dragonborn: You don’t want to imagine how they’re born… Dragonborn are some of the most fearsome creatures out there, with a humanoid body averaging about seven feet, long lashing tail and extremely strong scales. Despite this, dragonborn are usually excellent companions.
“Monsters”
Mermaids: Mermaids often live in small groups out in the waters, commonly found inside of ponds. Some mermaid choose to prey on travelers, but most are extremely friendly and helpful.
Nymphs: Many legends exist about the nymphs drowning ships at sea and taking travelers for their own benefit. Few are true, as the nymphs usually choose to live in their aquatic solitude.
Dryads: Being tree spirits, dryads are obsessed with making sure nature gets the best of what’s available. They tend to be able to tap into nature and life itself to get a clearer picture of things.
NOTE: Classes listed with a - in front are derivative of the class above; for example, a Mage can become either a Sorcerer or a Sage.
Lord: Lords are exclusively of royal upbringing and royal blood, oftentimes raised to live and die for the kingdom. This means they know how ruling works, and may one day be expected to rule themselves. Use swords and shields.
-Great Lord: An evolution of the Lord class, Great Lord is a title usually only occupied when a royal takes the throne. With high standing and almost unlimited political power, there are few Great Lords, but the ones that there are are well known. Use swords, shields and lances.
Cavalier: Lightly-armored horseback knights, cavaliers tend to focus on speed and mobility, moving around the battlefield quickly to clear out the foes they can handle. Cavaliers have a reputation for being somewhat squishy, however… Use swords and lances.
-Paladin: When a cavalier dedicates themselves to combat and fighting alongside their chosen master, they take up the armor and shield of a paladin, legendary defenders of royals since ancient times. They use the strongest horses for unparalleled speed. Use swords, shields and lances.
Mage: Mages are studious, learning magic like ordinary folk learn the common language. They are fluent in Rune Speak, the magic cant, and through use of tomes and staffs can tap into the power of the world to cast powerful magic. Use tomes and staffs.
-Sorcerer: Focusing on offensive power, sorcerers are to be feared on the battlefield. Putting their years of magical training to use, they spew out powerful magic on the regular. Expect to duck for cover when they begin to chant. Use tomes.
-Sage: The sages choose to focus on the defensive side of magic, using their variety of spells to aid their allies through restoring their health to improving their attributes. Sages are often considered the most vital part of any major battle. Use staffs.
Knight: A powerful warrior, knights are deadly duelists that take any and all challengers on foot. Their armor glistens in the sun, and tales are abound of the legendary honor and determination of the knights of the kingdoms. Use swords, shields and lances.
-Swordmaster: A true master of the blade, Swordmasters possess skill with their sharp edges unmatched by any other. Swordmasters mainly seek to pass on their skills to others, but a select few use these skills for personal gain and motivations. Use swords.
-General: These armored warriors are exceedingly deadly. Generals have almost impenetrable armor, and have mastered the art of war. Their massive amount of equipment does make them somewhat slow, however. Use swords, shields, lances and axes.
Archer: Excelling at long-distance fighting, archers are elegant trappers who like to play the enemy into their hands through careful positioning and manipulation. The best archers are able to think three steps ahead of their opponent. Use bows.
-Sniper: Never underestimate a sniper. These elites have no time for games, finishing the fight quickly and efficiently with their long-distance, high-accuracy arrows. Snipers will always take up the back lines, ending threats from a distance. Use bows.
-Gunslinger: A class exclusive to the elves, due to only the elves using this technology. Gunslingers are masters at quickly and efficiently ending fights with their powerful flintlocks, muskets and blunderbusses. Use guns.
Thief: Tricky and cunning, thieves are extremely quick and slippery, able to use the shadows and seedy darkness to their advantage. Profit is usually first and foremost on their minds, but like any people, they can be convinced to fight for a cause. Use swords and daggers.
-Assassin: Deadly warriors no matter the situation, if an assassin is sent after you, write to your next of kin. Assassins merely seek a paycheck when not fighting for a cause, but when they are, they are the foes’ worst enemies. Use swords, daggers and bows.
-Mercenary: Abandoning the sneaky part of their work, mercenaries choose to use their combat skills to make a living as muscle-for-hire. When you get the trust of a mercenary, you have an honest and powerful ally at your side. Use swords, shields and daggers.
Fighter: Fighters are renowned for being the rural counterpart to the urban knights, being the commonfolk who decided to grab an axe and fight back. Fighters are the most common units in any army due to how common they are. Use axes.
-Barbarian: Barbarians are known for their savagery and bestial fighting style. You can come from the noblest upbringing and still turn out as a barbarian. Barbarians are often extremely deadly when they get going in combat. Use axes.
-Warrior: Well-rounded combatants who quickly learned on the battlefield, warriors are survivors who know how to take down an enemy. They are trustworthy and strong-hearted no matter where they are in the fight - so long as you’re not their enemy. Use axes, shields and bows.
Pegasus Knight: Pegasus Knights are essentially the cavaliers who decided to take to the ground instead of the air. The same applies - usually considered squishy, exceedingly fast - but more so due to the insane speed of pegasi and how easily arrows can shoot them down. Use lances.
-Pegasus Paladin: You’d be surprised how well a pegasus can fly with armor. The best of both worlds, pegasus paladins are armored warriors able to travel at high speed. They are truly jacks of all trades, able to handle almost any situation. Use lances and shields.
-Pegasus Mage: A fusion of magic and weaponry, the pegasus mages fight from afar or up close, able to launch off powerful magic and attack with a swift strike at about the same time. The pegasus mages are fairly weak, however… Use lances, tomes and staffs.
Fey Sorcerer: The fairies have an innate gift, allowing them to tap into the mystical field of energy that spreads across the world and the source of all magic, Aether. Fey Sorcerers use this gift to unleash powerful and impressive magic spells. Use Fey Scrolls.
Dragon Sorcerer: Unlike the other magic-users, Dragon Sorcerers tap directly into the life energy of the user to create a variety of powerful elemental attacks. Dragon Sorcerers don’t exist in the normal kingdoms and are exceedingly rare - Shard is the only known one. They are their own weapon.
Lord: Lords are exclusively of royal upbringing and royal blood, oftentimes raised to live and die for the kingdom. This means they know how ruling works, and may one day be expected to rule themselves. Use swords and shields.
-Great Lord: An evolution of the Lord class, Great Lord is a title usually only occupied when a royal takes the throne. With high standing and almost unlimited political power, there are few Great Lords, but the ones that there are are well known. Use swords, shields and lances.
Cavalier: Lightly-armored horseback knights, cavaliers tend to focus on speed and mobility, moving around the battlefield quickly to clear out the foes they can handle. Cavaliers have a reputation for being somewhat squishy, however… Use swords and lances.
-Paladin: When a cavalier dedicates themselves to combat and fighting alongside their chosen master, they take up the armor and shield of a paladin, legendary defenders of royals since ancient times. They use the strongest horses for unparalleled speed. Use swords, shields and lances.
Mage: Mages are studious, learning magic like ordinary folk learn the common language. They are fluent in Rune Speak, the magic cant, and through use of tomes and staffs can tap into the power of the world to cast powerful magic. Use tomes and staffs.
-Sorcerer: Focusing on offensive power, sorcerers are to be feared on the battlefield. Putting their years of magical training to use, they spew out powerful magic on the regular. Expect to duck for cover when they begin to chant. Use tomes.
-Sage: The sages choose to focus on the defensive side of magic, using their variety of spells to aid their allies through restoring their health to improving their attributes. Sages are often considered the most vital part of any major battle. Use staffs.
Knight: A powerful warrior, knights are deadly duelists that take any and all challengers on foot. Their armor glistens in the sun, and tales are abound of the legendary honor and determination of the knights of the kingdoms. Use swords, shields and lances.
-Swordmaster: A true master of the blade, Swordmasters possess skill with their sharp edges unmatched by any other. Swordmasters mainly seek to pass on their skills to others, but a select few use these skills for personal gain and motivations. Use swords.
-General: These armored warriors are exceedingly deadly. Generals have almost impenetrable armor, and have mastered the art of war. Their massive amount of equipment does make them somewhat slow, however. Use swords, shields, lances and axes.
Archer: Excelling at long-distance fighting, archers are elegant trappers who like to play the enemy into their hands through careful positioning and manipulation. The best archers are able to think three steps ahead of their opponent. Use bows.
-Sniper: Never underestimate a sniper. These elites have no time for games, finishing the fight quickly and efficiently with their long-distance, high-accuracy arrows. Snipers will always take up the back lines, ending threats from a distance. Use bows.
-Gunslinger: A class exclusive to the elves, due to only the elves using this technology. Gunslingers are masters at quickly and efficiently ending fights with their powerful flintlocks, muskets and blunderbusses. Use guns.
Thief: Tricky and cunning, thieves are extremely quick and slippery, able to use the shadows and seedy darkness to their advantage. Profit is usually first and foremost on their minds, but like any people, they can be convinced to fight for a cause. Use swords and daggers.
-Assassin: Deadly warriors no matter the situation, if an assassin is sent after you, write to your next of kin. Assassins merely seek a paycheck when not fighting for a cause, but when they are, they are the foes’ worst enemies. Use swords, daggers and bows.
-Mercenary: Abandoning the sneaky part of their work, mercenaries choose to use their combat skills to make a living as muscle-for-hire. When you get the trust of a mercenary, you have an honest and powerful ally at your side. Use swords, shields and daggers.
Fighter: Fighters are renowned for being the rural counterpart to the urban knights, being the commonfolk who decided to grab an axe and fight back. Fighters are the most common units in any army due to how common they are. Use axes.
-Barbarian: Barbarians are known for their savagery and bestial fighting style. You can come from the noblest upbringing and still turn out as a barbarian. Barbarians are often extremely deadly when they get going in combat. Use axes.
-Warrior: Well-rounded combatants who quickly learned on the battlefield, warriors are survivors who know how to take down an enemy. They are trustworthy and strong-hearted no matter where they are in the fight - so long as you’re not their enemy. Use axes, shields and bows.
Pegasus Knight: Pegasus Knights are essentially the cavaliers who decided to take to the ground instead of the air. The same applies - usually considered squishy, exceedingly fast - but more so due to the insane speed of pegasi and how easily arrows can shoot them down. Use lances.
-Pegasus Paladin: You’d be surprised how well a pegasus can fly with armor. The best of both worlds, pegasus paladins are armored warriors able to travel at high speed. They are truly jacks of all trades, able to handle almost any situation. Use lances and shields.
-Pegasus Mage: A fusion of magic and weaponry, the pegasus mages fight from afar or up close, able to launch off powerful magic and attack with a swift strike at about the same time. The pegasus mages are fairly weak, however… Use lances, tomes and staffs.
Fey Sorcerer: The fairies have an innate gift, allowing them to tap into the mystical field of energy that spreads across the world and the source of all magic, Aether. Fey Sorcerers use this gift to unleash powerful and impressive magic spells. Use Fey Scrolls.
Dragon Sorcerer: Unlike the other magic-users, Dragon Sorcerers tap directly into the life energy of the user to create a variety of powerful elemental attacks. Dragon Sorcerers don’t exist in the normal kingdoms and are exceedingly rare - Shard is the only known one. They are their own weapon.
Name:
Age:
Gender:
Species: (See Species List)
Class: (See Class List)
Appearance:
Personality:
Equipment:
Weapons:
Positive Attributes: (ONLY TWO: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
Negative Attributes: (MUST HAVE ONE: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
Backstory:
Family:
Friends:
Homeland:
Allegiance:
Extra:
Age:
Gender:
Species: (See Species List)
Class: (See Class List)
Appearance:
Personality:
Equipment:
Weapons:
Positive Attributes: (ONLY TWO: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
Negative Attributes: (MUST HAVE ONE: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
Backstory:
Family:
Friends:
Homeland:
Allegiance:
Extra:
Shard Tempus (Neutral Dragon Sorcerer): @Eeveechu151
Prince Veneok "Ven" Calilas (Yantarlian Royal Family Lord): @Godjacob
Pixel (Yantarlian Army Fey Sorcerer): @Eeveechu151
Pearl (Yantarlian Army Mage): @SailorInSpace
Gwen Carvos (Yantarlian Army Mage): @Rohan Kishibe
Lily Torin (Yantarlian Army Pegasus Knight): @Eeveechu151
Zephyr Aurelio (Yantarlian Army Pegasus Knight): @Crims0n
Jasper (Yantarlian Army Knight): @SailorInSpace
Jaxite Nagraal (Yantarlian Army Cavalier): @ScorchPlayz
Ethel (Neutral Archer): @Generation Sect
Adrian Griffin (Anti-Infernian Army Knight): @Red Gallade
Serias Cestram (Neutral Thief): @kyuukestu
Carolean May (Neutral Thief): @DarkHydraT
Princess Mermana (Yantarlian Royal Family Sorcerer): @SailorInSpace
Hitoshi (Neutral Archer): @DManArt&RP
Yacker Naegi (Neutral Archer): @Fraseandchico
Arc Carvos (Neutral Sniper): @Rohan Kishibe
Solace (Neutral Assassin): @Eeveechu151
Hazel Kro (Neutral Assassin): @ScorchPlayz
Jordan Sale (Neutral Assassin): @Mockingchu
Kristopher Kro (Neutral Sorcerer): @ScorchPlayz
Bodhi Turre (Pro-Infernian Army Sage): @Mockingchu
Arsa (Infernian Army Cavalier): @Godjacob
Agni (Infernian Army Fey Sorcerer): @SailorInSpace
Ignette (Infernian Army Fey Sorcerer): @Spoiled Bread
Giles Gillenix (Infernian Army Fighter): @Generation Sect
Vixen Fey (Infernian Army Pegasus Knight): @ScorchPlayz
Rinea Heartlock (Neutral Gunslinger): @Fraseandchico
Scall (Yuan-Ti Lord): @Shen: Ghost Gym Leader
Prince Veneok "Ven" Calilas (Yantarlian Royal Family Lord): @Godjacob
Pixel (Yantarlian Army Fey Sorcerer): @Eeveechu151
Pearl (Yantarlian Army Mage): @SailorInSpace
Gwen Carvos (Yantarlian Army Mage): @Rohan Kishibe
Lily Torin (Yantarlian Army Pegasus Knight): @Eeveechu151
Zephyr Aurelio (Yantarlian Army Pegasus Knight): @Crims0n
Jasper (Yantarlian Army Knight): @SailorInSpace
Jaxite Nagraal (Yantarlian Army Cavalier): @ScorchPlayz
Ethel (Neutral Archer): @Generation Sect
Adrian Griffin (Anti-Infernian Army Knight): @Red Gallade
Serias Cestram (Neutral Thief): @kyuukestu
Carolean May (Neutral Thief): @DarkHydraT
Princess Mermana (Yantarlian Royal Family Sorcerer): @SailorInSpace
Hitoshi (Neutral Archer): @DManArt&RP
Yacker Naegi (Neutral Archer): @Fraseandchico
Arc Carvos (Neutral Sniper): @Rohan Kishibe
Solace (Neutral Assassin): @Eeveechu151
Hazel Kro (Neutral Assassin): @ScorchPlayz
Jordan Sale (Neutral Assassin): @Mockingchu
Kristopher Kro (Neutral Sorcerer): @ScorchPlayz
Bodhi Turre (Pro-Infernian Army Sage): @Mockingchu
Arsa (Infernian Army Cavalier): @Godjacob
Agni (Infernian Army Fey Sorcerer): @SailorInSpace
Ignette (Infernian Army Fey Sorcerer): @Spoiled Bread
Giles Gillenix (Infernian Army Fighter): @Generation Sect
Vixen Fey (Infernian Army Pegasus Knight): @ScorchPlayz
Rinea Heartlock (Neutral Gunslinger): @Fraseandchico
Scall (Yuan-Ti Lord): @Shen: Ghost Gym Leader
As you can tell, you get a lot of freedom for how to make your characters. But for some examples of filled-out character sheets, I'll provide my own.
Name: Shard Tempus
Age: 17
Gender: Male
Species: Human
Class: Dragon Sorcerer
Appearance: Shard has white hair with azure blue eyes, and pale skin. The palm of his right hand has an unrecognizable rune on it. Shard is 6’1” and wears a dark purple cloak with silver trim. The cloak also has similar symbols on it to Shard’s palm. Underneath the cloak he wears a beige tunic, grey pants and brown boots.
Personality: Shard is extremely kind and calm, but is also very curious and occasionally thick-headed. He likes to outthink his foes through analysis and strategy.
Equipment: Shard doesn’t have any equipment except his cloak, but there may be more than it seems to his garments...
Weapons: Shard carries no weapons.
Positive Attributes: Intelligence and Wisdom - Analysis and Strategy, as said before.
Negative Attributes: Charisma - Shard isn’t exactly good at talking to people
Backstory: Unfortunately, for some strange reason, Shard can’t remember his history… He is a foreigner, however, obviously not coming from one of the four kingdoms. His outfit is foreign, and no one in the kingdoms have white hair.
Family: Doesn’t remember if he has any.
Friends: Doesn’t remember if he had any.
Homeland: Can’t recall, but he’s not from the four kingdoms.
Allegiance: Neutral, for the moment.
Extra: Due to being a Dragon Sorcerer, he’s able to use unique magic spells that drain his life energy. These will be awakened over time.
Age: 17
Gender: Male
Species: Human
Class: Dragon Sorcerer
Appearance: Shard has white hair with azure blue eyes, and pale skin. The palm of his right hand has an unrecognizable rune on it. Shard is 6’1” and wears a dark purple cloak with silver trim. The cloak also has similar symbols on it to Shard’s palm. Underneath the cloak he wears a beige tunic, grey pants and brown boots.
Personality: Shard is extremely kind and calm, but is also very curious and occasionally thick-headed. He likes to outthink his foes through analysis and strategy.
Equipment: Shard doesn’t have any equipment except his cloak, but there may be more than it seems to his garments...
Weapons: Shard carries no weapons.
Positive Attributes: Intelligence and Wisdom - Analysis and Strategy, as said before.
Negative Attributes: Charisma - Shard isn’t exactly good at talking to people
Backstory: Unfortunately, for some strange reason, Shard can’t remember his history… He is a foreigner, however, obviously not coming from one of the four kingdoms. His outfit is foreign, and no one in the kingdoms have white hair.
Family: Doesn’t remember if he has any.
Friends: Doesn’t remember if he had any.
Homeland: Can’t recall, but he’s not from the four kingdoms.
Allegiance: Neutral, for the moment.
Extra: Due to being a Dragon Sorcerer, he’s able to use unique magic spells that drain his life energy. These will be awakened over time.
Name: Pixel
Age: 15
Gender: Female
Species: Fairy
Class: Fairy Sorcerer
Appearance: Pixel is usually very small, being just over four inches in her normal size, but is capable of growing to 4’6” through magic. She has purple hair done up in a ponytail in the back with two strands of hair over her shoulders, and gleaming green eyes. Her skin has a faint pink tone to it. She wears a green tunic and brown shorts with a purple wristband around her right wrist. In her smaller form, she has the usual fairy wings.
Personality: Pixel likes to have an ego, but is quick to admit when she’s being foolish or is in over her head. She tends to be an optimist no matter the situation, and can always see the best in people, despite her cocky attitude.
Equipment: None, really.
Weapons: Carries two Fey Scrolls on her - Fairy Dust, which creates a magical paralyzing powder, and Moonlight, a spherical ball of energy capable of blasting through things.
Positive Attributes: Constitution and Charisma - She loves talking to people, and is surprisingly tough.
Negative Attributes: Dexterity - Despite what you might think from her wings, she’s actually fairly clumsy.
Backstory: After witnessing the destructive effects of the war first-hand, Pixel decided to enlist to help out. Due to how few fairies actually joined the war effort, the prince of Yantarlia asked for her direct help in a secret and special mission. Pixel headed to the outskirts of Yantarlia, and after getting some directions for her mission from Pearl, she accidentally bumped into Shard - literally.
Family: She had family, but ever since leaving to live on her own she hasn’t seen them.
Friends: The Yantarlian Prince, Pearl
Homeland: Yantarlia
Allegiance: Yantarlian Army
Extra: n/a
Age: 15
Gender: Female
Species: Fairy
Class: Fairy Sorcerer
Appearance: Pixel is usually very small, being just over four inches in her normal size, but is capable of growing to 4’6” through magic. She has purple hair done up in a ponytail in the back with two strands of hair over her shoulders, and gleaming green eyes. Her skin has a faint pink tone to it. She wears a green tunic and brown shorts with a purple wristband around her right wrist. In her smaller form, she has the usual fairy wings.
Personality: Pixel likes to have an ego, but is quick to admit when she’s being foolish or is in over her head. She tends to be an optimist no matter the situation, and can always see the best in people, despite her cocky attitude.
Equipment: None, really.
Weapons: Carries two Fey Scrolls on her - Fairy Dust, which creates a magical paralyzing powder, and Moonlight, a spherical ball of energy capable of blasting through things.
Positive Attributes: Constitution and Charisma - She loves talking to people, and is surprisingly tough.
Negative Attributes: Dexterity - Despite what you might think from her wings, she’s actually fairly clumsy.
Backstory: After witnessing the destructive effects of the war first-hand, Pixel decided to enlist to help out. Due to how few fairies actually joined the war effort, the prince of Yantarlia asked for her direct help in a secret and special mission. Pixel headed to the outskirts of Yantarlia, and after getting some directions for her mission from Pearl, she accidentally bumped into Shard - literally.
Family: She had family, but ever since leaving to live on her own she hasn’t seen them.
Friends: The Yantarlian Prince, Pearl
Homeland: Yantarlia
Allegiance: Yantarlian Army
Extra: n/a
Name: Lily Torin
Age: 18
Gender: Female
Species: Human
Class: Pegasus Knight
Appearance: Lily has long brown hair going down to her midriff as well as shining chestnut eyes and pale skin. 5’7” in height, Lily usually wears steel armor with a reddish-brown bodysuit underneath. She has a birthmark under her right ear in the shape of a six-pointed star.
Personality: Lily is extremely loyal and determined, having a spirit to continue fighting for her cause no matter what. She’s a defender who likes to help people, but won’t hesitate to kill those she deems enemies. She has to, in order to be a knight.
Equipment: Her armor, of course, as well as her pegasus steed Dawn.
Weapons: Lily wields a steel lance.
Positive Attributes: Strength and Constitution - You don’t get to be a top knight at 18 without being tough or strong, and Lily is both.
Negative Attributes: Wisdom - She can sometimes miss the most obvious things...
Backstory: From a young age, Lily always looked up to the stories of the heroes of old, knights and all. It was her dream to join the knighthood of Yantarlia, and through dedication, made it up the ranks. She was still a rookie when the war against Infernia started, but she gained experience on the battlefield, now fighting on the front lines for the kingdom. Her victories and selfless dedication to the cause did get the attention of the Yantarlian Prince, and upon meeting him, Lily was smitten. Lily continues to fight, but now usually fights on the same battlefield as the Prince.
Family: Her mother, since her father left home when she was young.
Friends: The Yantarlian Prince, her fellow Yantarlian Pegasus Knights.
Homeland: Yantarlia
Allegiance: Yantarlian Army
Extra: Has a secret crush on the Yantarlian Prince~
Age: 18
Gender: Female
Species: Human
Class: Pegasus Knight
Appearance: Lily has long brown hair going down to her midriff as well as shining chestnut eyes and pale skin. 5’7” in height, Lily usually wears steel armor with a reddish-brown bodysuit underneath. She has a birthmark under her right ear in the shape of a six-pointed star.
Personality: Lily is extremely loyal and determined, having a spirit to continue fighting for her cause no matter what. She’s a defender who likes to help people, but won’t hesitate to kill those she deems enemies. She has to, in order to be a knight.
Equipment: Her armor, of course, as well as her pegasus steed Dawn.
Weapons: Lily wields a steel lance.
Positive Attributes: Strength and Constitution - You don’t get to be a top knight at 18 without being tough or strong, and Lily is both.
Negative Attributes: Wisdom - She can sometimes miss the most obvious things...
Backstory: From a young age, Lily always looked up to the stories of the heroes of old, knights and all. It was her dream to join the knighthood of Yantarlia, and through dedication, made it up the ranks. She was still a rookie when the war against Infernia started, but she gained experience on the battlefield, now fighting on the front lines for the kingdom. Her victories and selfless dedication to the cause did get the attention of the Yantarlian Prince, and upon meeting him, Lily was smitten. Lily continues to fight, but now usually fights on the same battlefield as the Prince.
Family: Her mother, since her father left home when she was young.
Friends: The Yantarlian Prince, her fellow Yantarlian Pegasus Knights.
Homeland: Yantarlia
Allegiance: Yantarlian Army
Extra: Has a secret crush on the Yantarlian Prince~
Name: Solace
Age: 27
Gender: Male
Species: Human
Class: Assassin
Appearance: Solace has long shoulder-length black hair and black eyes with a dark skin tone, and several scars over his body - the most noticeable is a scar in between his left eyebrow and temple. He usually wears a grey cape with a black sleeveless tunic, grey pants, black fingerless gloves and black boots. The belt around the bottom of his tunic contains his sword and dagger scabbards, the hook for the rope and four leather pouches.
Personality: Solace is a man of dark humor and realism. He chooses to never beat around the bush, but is usually willing to talk.
Equipment: Solace usually carries rope, smoke bombs and a pack of emergency food.
Weapons: Carries a steel sword, steel dagger and throwing knives.
Positive Attributes: Dexterity and Wisdom - The two most important things for an assassin.
Negative Attributes: Constitution - For all his boasts, Solace isn’t that durable...
Backstory: Not much is known about Solace, as the ones who do know his history are often put down before they can tell anyone. Solace is supposedly a working name, though, and he’s an assassin that’s made several big kills over the past ten years, from random criminals to barons and anything in between.
Family: He’d never tell you who he has as family.
Friends: You don’t really get the chance to make friends in Solace’s line of work...
Homeland: Canyotopia
Allegiance: Whoever pays him
Extra: Probably won’t join the main party for a long while due to his skill and him being an upgraded class from the start.
Age: 27
Gender: Male
Species: Human
Class: Assassin
Appearance: Solace has long shoulder-length black hair and black eyes with a dark skin tone, and several scars over his body - the most noticeable is a scar in between his left eyebrow and temple. He usually wears a grey cape with a black sleeveless tunic, grey pants, black fingerless gloves and black boots. The belt around the bottom of his tunic contains his sword and dagger scabbards, the hook for the rope and four leather pouches.
Personality: Solace is a man of dark humor and realism. He chooses to never beat around the bush, but is usually willing to talk.
Equipment: Solace usually carries rope, smoke bombs and a pack of emergency food.
Weapons: Carries a steel sword, steel dagger and throwing knives.
Positive Attributes: Dexterity and Wisdom - The two most important things for an assassin.
Negative Attributes: Constitution - For all his boasts, Solace isn’t that durable...
Backstory: Not much is known about Solace, as the ones who do know his history are often put down before they can tell anyone. Solace is supposedly a working name, though, and he’s an assassin that’s made several big kills over the past ten years, from random criminals to barons and anything in between.
Family: He’d never tell you who he has as family.
Friends: You don’t really get the chance to make friends in Solace’s line of work...
Homeland: Canyotopia
Allegiance: Whoever pays him
Extra: Probably won’t join the main party for a long while due to his skill and him being an upgraded class from the start.
Let me tag a few people. @Godjacob I know you're flooded with RPs but you did say you might be interested, and how about some of my fellow Fiction Crossover RPers @Blatant Mokery, @Comic, @Shen: Ghost Gym Leader, @BurbleBurble and @The Bog Hog? Lemme invite @Mockingchu, @Generation Sect and @Rohan Kishibe as well. Sailor will post his sheets soon, and once a few more people join in, we can talk about what exactly we're going to do with the opening scenario to start the RP.
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