Name: His name is Oliver Loiv.
Gender: Male
Age: Like his twin brother, he is also only 12 Months old.
Class: Mage
Sub-Class: Spiritual
Appearance: Standing at a short height of 2'4", Oliver has red, beady eyes, fair skin tone and frizzy blond hair. He has a big nose, modest ears and moderate black eyebrows over his eyes. He wears a violet plumber's hat that has the first letter of his name on the front side that is also encircled by a small, white, circular area to make it stand out. He wears a one piece, light blue overalls with two frontal dark yellow buttons, which are worn over his long sleeved, uncollared violet shirt. He has on darkly violet sneakers which are simply slipped on since he does not even know how to use straps like his brother does. He carries around a tan, leathery shoulder bag that contains basic items such as pocket change, medicinal items and his magician's wand that he often uses in battle and dealing with unreachable objects.
Personality: Oliver is meek and has a timorous outlook when it comes to having to deal with others. He is rather speechless when it comes to communication, since he fears being harassed if he slips up with his silly voice. He often attempts to avoid any potential problem that he can, since he despises having to go over to the authorities; especially if he is in any sort of trouble. He can be very silly when no one is around, as he likes to sometimes put his hat into his mouth that helps comfort him.
Powers: He is able to unleash various spells and also summon spiritual beings to help him out in battle. He can also somewhat manipulate some objects around him with some effort involved.
Skills:
- Magician's Duocasting (Oliver executes two spells that can range from simply dealing elemental damage to healing off HP and status conditions.)
- Mightily Fortification (Oliver quickly deploys a magical barrier around his allies to protect against incoming attacks. Increases DEF by 75% and grants slight resistance against status conditions for three turns. Also bestows the effects of Perseverance, which allows the character to survive all incoming attacks on that turn with 1 HP left; should the attack(s) normally KO them in typical circumstances.)
- Phantoms' Herring (Oliver summons some spiritual ghosts that help stall the enemies' attention away. Summons three allies that will divert all attacks towards them. Lasts for three turns or until too much damage is taken from the summoned allies.)
- Forsakened Aerovapor (Oliver assaults the targets with a huge field of mysterious, malevolent energy. Reduces SPD and MAG by 75% for two turns and may inflict Petrify.)
Special: Corrupt Miasma (Oliver readies his dark anger that he had bottled in, as he quickly forms a field of malicious, puzzling, purple energy balls around all his targets that explode on contact. A two-turn attack where the user charges its attack first, then unleashes its attack on the second turn. Deals slight Dark-based damage and may inflict one or more of the following: Blind, Mute, Torment, Slow, Poison, Petrify. All status conditions inflicted from this special attack will last for five turns.)
Stats: (See below for more information.)
ATK (Attack): ★★ 2 (Attack measures strong a character is. The higher the number, the more damage the character will deal with physical-based attacks.)
DEF (Defense): ★★★★ 4 (Defense measures how much damage a character can cushion off. The higher the number, the less damage the character will receive from incoming attacks.)
SPD (Speed): ★★★★★ 5 (Speed measures how fast a character is. The higher the number, the sooner the character can react in a given turn. It also enables the character to flee from battles with ease with having higher speed.)
SKL (Skill): ★★★ 3 (Skill measures how a character's dexterity is. The higher the number, the more room the character has for messing up when executing attacks. It also enables the character to solve puzzles with less effort with having higher skill.)
MAG (Magic): ★★★★★ 5 (Magic measures how strong a character's concentration is. The higher the number, the more damage the character will deal with magical-based attacks.)
TEC (Technology): ★ 1 (Technology measures how vast a character's ingenuity is. The higher the number, the more effectiveness of items will become. It also enables the character to work with more complex machinery with having higher technology.)
INTL (Intelligence): ★★★★★ 5 (Intelligence measures how smart a character is. The higher the number, the more window the character has for making critical decisions. It also makes the character less likely to choose a faulty decision with higher intelligence.)
Extra: He does not seem to like the real world since he feels very awkward with his small size.