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Create Your Own Moves or Items

Ability: Grim Revival
Description: Even when KO'ed, this Pokemon can still be switched in. In such a situation, this Pokemon is revived, and half the previous Pokemon's HP is transfered to this one.
 
Item Name: Strange Stone
Fling Power: 60
Description: Prolongs the effects of Trick Room.

Item Name: Mystic Clay
Fling Power: 30
Description:prolongs the effects of Safeguard.

Item Name: Hypno-Disk
Fling Power: 40
Fling Effect: Sleep
Description: If the holder is hit with a direct attack, there's a 30% chance of the opponent falling asleep.

Item Name: Zap Orb
Fling Power: 40
Fling Effect: Paralysis
Description: If the holder is hit with a direct attack, there's a 30% chance of the opponent becoming paralyzed.
 
Move Name: Lucky Call
Type: Normal
Damage: n/a
Accuracy: 100
PP: 1
Description: When an Electric Pokemon hears this, it aims for the Horn, making the next move a OHKO if it was an Electric Attack.


couldn't resist.


Move Name: Humiliate
Type: Dark
Damage: 40
Accuracy: 90
PP: 20
Description: Taunt the Pokemon into Submission. May lower Opponent's Defense and Special Defense.
 
Move Name: Erase
Type: Psychic
Damage: n/a
Accuracy: 100
PP:5
Description: The opponents last move loses all Power Points. This move can only work once per battle.

EDIT: Alright Luigi777, how about if it was like Fake Out and only worked once?
 
David666 - That moves broken, as with 5PP, you use it 4 times, and hte opponent has to use struggle! Sorry...

Tail Slam (Physicial)
Pow: 100
Acc: 90
Effect: The Tail is slammed into the opponent's body. May lower Defense.
 
Name: Scoop (Physical move.)
Power: 40
Type: Fighting
Accuracy: --
Description: Can only be learned by Machoke or Machamp. The pokemon lifts up the target pokemon, making the target unable to use a move for that turn. On the second turn, the pokemon is slammed to the ground. This attack never misses. It has a 50% chance to make both Machamp/Machoke and the target confused.

Item: Wisdom Shard
Location: ???
Description: A mystic shard found by [insert player's name]'s grandmother long ago. This item can only be held by Lucario, Mew, Mewtwo, Dialga, Palkia, Togekiss or Giratina. It's use is unkown.
REAL use: Ups the Power of Aura Sphere.
 
Item Name: Heated Slime
Fling Power: 30
Description: Gradually restores th Hit Points of Fire-type holders, lowers Hit Points for all others.

Name: Brick Bullet
Type: Rock (Physical)
Damage: 40
Accuracy: 100
PP: 30
Description: The user fires a rock at the opponent at a fast speed. Always strikes first.

Name: Heat Drain
Type: Water (Special)
Damage: 60
Accuracy: 100
PP: 5
Description: The user absorbs heat from the opponent. The user recovers 1/2 the damage inflicted.

Before any asks, I actually thought about making Heat Drain an Ice-type move. However, I thought that having an attack steals heat should be super-effective against a Fire-type; so I made it a Water-type move.

Name: Aqua Sonic
Type: Water (Special)
Damage: 60
Accuracy: 100
PP: 20
Description: Attacks with ultrasonic waves that never miss.

Name: Vanishing Act
Type: Psychic (Special)
Damage: 70
Accuracy: 100
PP: 20
Description: The user launches a burst of psychic energy at the foe and then the user automatically switches out.
 
Name: Freezing Heal
Type: Ice
Damage: --
Accuracy: 100
PP: 15
Description: The user fully restores its hit points. However, it also freezes itself solid.

Name: Water Kick
Type: Water
Damage: 50
Accuracy: 50
Description: The user kicks water at the opponent. It fails if the area contains no water.
 
Move Name: Inner Flame
Move Type:Fire
Power; Dose not have power! Duh!
Accuracy: Dose not have accuracy! Duh!
PP:10
Description:Ingreases Sp. Atk and Atk. But has a small chance to burn yourself.

Move Name: Regrain
Move Type: (???)
Power;0
Accuracy:0
PP:5
Description: Heal's the user's hp to the max but lower's the user's Sp def and def alot.
 
Name: Normal Convert
Type: Normal (Physical)
Damage: 80
PP: 15
Accuracy: 95
Description: An attack that lands a Super Effective hit on any type of Pokemon. It cause a 1/5 recoil on the user. Only Eevee can use this move.
 
Name: Homing Missile
Type: Fire (Physical)
Damage: 60
PP: 20
Accuracy: 100
Description: The user fires a heat-seeking missile at the opponent. The attack always hits.

Name: Fire Cracker
Type: Fire (Special)
Damage: 20
PP: 20
Accuracy: 100
Description: Attacks 2-5 times in a row.

Item Name: Rainbow Charm
Fling Power: 30
Fling Effect: Random Status Condition.
Description: The power of all the user's non-STAB moves are boosted by 1.5.

Item Name: Chilling Charm
Fling Power: 30
Fling Effect: Freezing
Description: If the holder is hit with a direct attack, there's a 30% chance that the attack will become frozen.
 
Name: Covering Fire
Type: Fire (Status)
Damage: None
PP: 5
Accuracy: -
Description: A wave of fire is spread across the field. Anytime a Fire Pokemon is on the field, all of its Stats are boosted by a level and 1/8th of their HP is recovered every turn. When a Dragon Pokemon is switched in, it takes 25% less damage from Ice-Type attacks. If an Ice, Grass, Steel or Bug-Types, the Pokemon loses 30% of their HP. Water-Type attacks power are cut by 20%. Water-Type Pokemon are burned and Pokemon that have Flash Fire have their ability activated as well. If Sunny Day is in effect, the effects of this move double.
 
Move Name: Cold Snap
Move Type: Fight
Power: 90
Accuracy: 100
PP: 10
Description: The user slashes forward with rock hard fingers, damage is doubled if the foe is frozen.
 
Ability: Burn Heal uhh.. I mean Burn Recover
Pokemon gains HP every turn it is burned and attack is not lowered. Ideally used with the Flame Orb of course.

Name: Sonic Blast
Type: Normal
Power: 80
Accuracy:100
PP: 15 (or should it be only ten?)
Description: User attacks foe with a blast of sound that will never miss and will even hit Pokemon off the battle field (i.e. a foe using Dig or Fly). Power is doubled if foe is sleeping and wakes it up.

I apologize if anyone has already used these ideas.I tried to look through the whole thread to make sure no one has.
 
Name: Guard Break
Type: Normal
Power: 75
Accuracy: 90
PP: 10
Description: User strikes through a foe's defense, piercing them. User must recharge the next turn.

Name: Possession
Type: Ghost
Power: none
Accuracy: 70
PP: 5
Description: User takes control of an opponent's pokemon, using them to attack their friends. Only usable in double battles.
 
^ I assume Guard Break always deals critical damage as it ignores defense, right?

Also an inspiration from Possession.....

Name:Force Curve
Type: ? ? ?
Power: ? ? ?
Accuracy: ? ? ?
PP: 10
Description: The User sends an attack back to the opponent, completely ignoring damage. Type of the counterattack is dependent on the type of the opponent's attack. In a Double Battle, the opponent's attack is sent over to its partner. May fail if used in succession.
 
Move: Drag Net
Type: Grass (Effect)
PP: 10
Description: User casts a net over the area. Any Pokemon that leaves the screen via Fly, Dig, Dive, etc. gets caught in it, cancelling their attack. Also, the victim cannot switch out or attack as normal until the net breaks (25% with any attack on or by the victim) or the victim is knocked out.

Move: Ill Will
Type: Normal
Power: 40
Accuracy: 100
PP: 10
Description: If the user is suffering from a status condition, the power of this move doubles and becomes a type that is the weakness of the type associated with the condition. (Poison:psychic(Poison), Sleep=Flying(Grass), Paralyze=Ground(Electric), Freeze=Fire(Ice), Burn=Water(Fire), Confusion(if none of the above is in effect)=Dark(Psychic))
 
Ability- Speed Lock
Description- The foe cannot escape if their speed is less than the user.
Pokemon that learn-
Staraptor
Weavile
Dodrio
Starmie
Jumpluff
 
Name: Acid Drop
Type: Poison(special)
Damage: 60
Accuracy: 100
PP: 10
Description: This will have a 50% chance of poisoning. It also heightens the attacker's evasivness and speed.
 
Name: Shoryuken
Type: Fighting
Damage: 135
Accuracy: 60
PP: 10
Description: The user executes a vicious uppercut to the opponent. 30% of causing paralysis.

I had to do it.
 
Ability: Berserker
Description: Raises attack but lowers defense
Pokemon who can learn:
Primeape
Infernape
Snorlax

Name: Drunken Fist
Type: Fighting
Damage: 50
Accuracy: 85
PP: 15
Description: User unleashes a barrage of random strikes, making it hard to predict where next attack will come from. Raises evasion.

No, Guard Break just ignores defense. A little god-mody but yeah.
 
Move Name: Ice Slash
Move Type: Ice
Power: 150
Accuracy: 50
PP: 10
Description: Claws/Horns/Talons freeze up and attack foe with an extreme power, but it will miss often.
 
Item: Flame Vial
Fling Power: 50
Effect: If held by a Fire or Dragon Pokemon, its Attack ad Special Attack are increased. If it's used on a Fire or Dragon Pokemon It will heal 150 HP.

Ability: Firestorm
Description: A Firestorm is summoned.
Who can have this ability: Flareon, Heatran, Quilava, Typhlosion, Camerupt.

Name: Fire Wave
Type: Fire (Status)
Damage: -
Accuracy: -
PP: 10
Description: A Firestrom is summoned for 5 Turns.

Weather: Firestorm
Effect: A Firestorm is summoned. All Pokemon but Fire and Dragon Type Pokemon are singed by the Fire drops for 1/16 of their HP. Also, all FIre-Type attacks accuracy is boosted by 10% and Dragon attacks by 5%.
 
Name: Rewind
Type: Psychic/Other
Damage: n/a
Accuracy: n/a
PP: 5
Description: Turn back time to remove all Status Changes and Inflictions from all Pokemon in battle. All Pokemon are also fully healed and PP is restored. This move never misses.

Name: Stop
Type: Psychic/Other
Damage: n/a
Accuracy: n/a
PP: 5
Description: The opponent does not recieve damage for 5 turns, however, it cannot attack. The Pokemon using this move may still Inflict Special Conditions and Stat Changes. After the effect wears off the next attack that hits the opponent does critical damage. This move never misses.

Name: Forward
Type: Psychic/ Other
Damage: n/a
Accuracy: n/a
PP: 15
Description: Turn time forward and deplete PP from all of the opponent's moves by 3.

Meh, wasn't really planning this out too well.
 
Item: Magma Stone
Fling Power: 10
Description: If held, it increases the length Firestorm is active for.

Ability: Sand Shift
Description: When Snadstorm is active, this Pokemon regains HP every turn.
Who can have this ability: Garchomp, Sandshrew, Sandslash, Phanpy, Donphan, Larvitar, and Pupitar.
 

Shiny Motley

2016 Singles Football
Ability: Archiles Heel
Description: Any moves done to the Pokemon with this ability that is the same type as the Pokemon with this ability is super effective.
Example (because my desciption is dumb): When a Pichu is attacked by an Electrical attack, the power of the attack is doubled instead of halved.
Pokemon that can have this ability: Pichu
 
Move Name: Volt Dive
Move Type: Eletric
Power: 80
Accuracy: 100
PP: 10
Description: A flying type move where the users dives at its oppent with extreme speed and volts of eletricty sparking around the pokemon.
 
Move name: Swamplights
Move Type: Water
Contest Type: Smart
Power: 0
Accuracy: 75
PP: 10
Description: Distracts the opponent with mysterious lights.

Battle Effect: Lowers Speed and Attack of single opponent 1 stage.
Contest effect: Badly startles all pokemon before the user.

Pokemon that learn this by lvl up: Mudkip, Marshtomp, Swampert, Poliwag, Poliwhirl, Poliwrath, Politoed, Kabuto, Kabutops, Wooper, Quagsire, Lotad, Lombre, Ludicolo, Barboach, Whiscash, Relicanth, Shellos and Gastodon.

=================================

Move name: Risky Shot
Move Type: Dark
Contest Type: Smart
Power: 150
Accuracy: 75
PP: 15
Description: Throws a projectile made form user's essence, a life-risking stunt.

Battle Effects: Amount of dmg dealt to the opponent is base 150, but user takes damage equal to half if they are a hybrid dark type (like Shiftry) and take a third if they are pure Dark type (like Umbreon)

Contest effect: Highly appealing but leaves user more nervous for the rest of the contest.

Pokemon that learn this by lvl up: Umbreon, Murkrow, Honchcrow Sneasel, Weavile, Houndour, Houndoom, Nuzleaf, Shiftry, Sableye, Cacturne, Crawdaunt, Absol, Stunky, Skuntank, Spiritomb, Darkrai.

===========================================
Move Name: Rapid Change
Move Type: Normal
Contest Type: Smart
Power: 0
Accuracy: 100
PP: 20
Description: User rapidly changes colors. Chance to Confuse opponent, changes user's type too.

Battle Effect: User changes colors quickly, Changes type randomly and has a high chance (like 75%) to confuse all opponents.

Contest Effect: User settles down and can't be startled once.

Pokemon that learn this by lvl up: Kecleon
 
Move Name:Element Clash
Move Type:Normal(Physical)
Power:200
Accuracy:90
PP:10
Description: The pokemon fires blast of fire,water, and thunder.
Increases attack and sp. attack.

Real Pokemon that can use it:
Dragonite, Aerodactyl, Salamence, Metagross, Grarchomp, Dailga, and Palkia
Fake Pokemon:
Raicunei ,
 
Move Name:Crystal Cannon
Move Type: Rock (Special)
Power: 80
Accuracy:100
PP:15
Description: Fires a sphere of light that is like the glow of crystals. 10% chance of lowering the foe's SP. Defense one stage.

Move Name:Diamond Claw
Move Type: Rock (Physical)
Power:90
Accuracy:100
PP:15
Description: The Pokemon slashes the foe with claws that are as hard as diamonds. No added effect.
 
Item Name: Boomerang
Fling Power: 70
Fling Effect:None
Description: A curved stick that can only be used to throw at the foe. This item won't go away after being used for the Fling attack.

Item Name: Heavy Hammer
Fling Power: 90
Fling Effect: 50% chance of causing confusion
Description: Can only be used for performing the Fling attack.
 
Wouldn't "Mystic Mist" make more sense being a Dark-type move?

Move Name: Spore Punch
Type: Grass
Category: Physical
Power: 80
Accuracy: 100%
Power Points: 10
Description: The foe is struck with a spore-covered fist. 20% chance of paralysis, poison or sleep.

Move Name: Aura Storm
Type: Fighting
Category: Special
Power: 140
Accuracy: 90%
Power Points: 5
Description: Summons the power of Aura to fire a powerful surge of energy to strike the foe. Drops the user's SP Attack by two stages.

Move Name: Half-Nelson
Type: Fighting
Category: Physical
Power: 15
Accuracy: 70%
Power Points: The user traps and hurts the foe within its arms for 2-5 turns.

Move Name: Tag-Out
Type: Fighting
Category: Other
Power: 0
Power Points: 10
Description:The user heals 100% of its Hit Points and then switches out. The move fails if the user is your last Pokemon.

Move Name: Ignore Me
Type: Normal
Category: Other
Power: 0
Power Points: 20
Description: The user draws attention away from itself so that opponent can only attack the user's partner. This move only works in a double battle.
 
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