Ever since seeing Isshu's map I've been pondering this one. Do you think, considering the way the region is set-up, we could have a very non-linear game this time 'round? By this I mean even less linear than GSC were with Pryce and Chuck/Jasmine.
When I look at that map I really can't determine which direction we'll be going first, much more than with any other region in the past. That said, it could just end up being like Sinnoh where it appears the region could be non-linear yet roadblock after roadblocks keeps you on a set path. I could see us being made to return to that big city over and over again as the plot progressed. From there we'd then head out into the next section of the region.
Back to the non-linear concept, though... I'd love it to have a very non-linear game, but it'd need to be done right. As crazy as it sounds, something I'd love to see the Pokemon series utilize is a leveling system based on how we played. Instead of the trainers and gym leader(s) in certain areas having set-levels, the games could take your progression into account and adjust the leveling depending on it (ie. if you beat one Gym Leader first, the next would always be higher leveled regardless of their placement in the region). That way you could take any route you wanted - to a degree - with the reassurance that you wouldn't need to plow through lower-leveled trainers afterwards (like in GSC).
Just a silly idea of mine. Don't read into it too much. Either way, what to do you guys think re: linear vs non-linear gameplay in Black and White? Would you want it or not? Etc. etc.
When I look at that map I really can't determine which direction we'll be going first, much more than with any other region in the past. That said, it could just end up being like Sinnoh where it appears the region could be non-linear yet roadblock after roadblocks keeps you on a set path. I could see us being made to return to that big city over and over again as the plot progressed. From there we'd then head out into the next section of the region.
Back to the non-linear concept, though... I'd love it to have a very non-linear game, but it'd need to be done right. As crazy as it sounds, something I'd love to see the Pokemon series utilize is a leveling system based on how we played. Instead of the trainers and gym leader(s) in certain areas having set-levels, the games could take your progression into account and adjust the leveling depending on it (ie. if you beat one Gym Leader first, the next would always be higher leveled regardless of their placement in the region). That way you could take any route you wanted - to a degree - with the reassurance that you wouldn't need to plow through lower-leveled trainers afterwards (like in GSC).
Just a silly idea of mine. Don't read into it too much. Either way, what to do you guys think re: linear vs non-linear gameplay in Black and White? Would you want it or not? Etc. etc.