Bear with me guys, massive info dump.
Okay the premise for this roleplay is that sometime in the future two nations are at war. Not on Earth though, no, at this point in the future earth is no longer the only habitable planet, humanity had to expand into the stars in an effort to sustain its population. So now we inhabit Earth, Mars, the moon and many other planets and celestial bodies. This Rp will be located on the fictional planet of Eden, the first one to be made habitable outside of the Milky Way. It has an atmosphere very similar to Earth’s own and as such it is covered in oceans made of water and has lush forests. Since our arrival it has been terraformed heavily so it resembles Earth even more, species that were once native only to our home now live here. Alien habitats such as fungi forests still exist in huge numbers but we have evergreens and the like as well. Two countries have formed here, Aikvo (The one our characters will belong to.) and Bilden. Both are huge, bigger than any on earth. Anyway now that is done with I can explain the whole point of this Rp.
Bilden declared war on Aikvo. It was out of the blue, the two nations had no reason to quarrel over anything so it came as a surprise to the populations of both countries. This far in the future counter measures to missiles are so effective that nukes are kinda useless so a lot of the fighting is done on the ground. So what better way than to fight a ground war than with GIANT MECHS. Ahem. So basically the RPers are recruits from different organisations forced to fight in a losing war due to the fact most mech pilots are already dead. These different organisations are all under contract from the government so that’s why they are working together. There may be a little bit of a competitive side to the fact these new recruits come from different companies so just bare that in mind.
So now for a little more world building. At this point in the future highly sophisticated androids exist that are practically alive, and fulfil roles such as bus drivers, garbage men and police officers. Government stuff. Treated a little like second citizens honestly. The capital of Aikvo is Iron city, a sprawling metropolis that is a breath-taking mix of technology and nature. Trees sprout from between towering sky scrapers and several rivers run through it. This is where the mech pilot training centre will be. The programme is called C.A.M.P (Combat approved mech programme).
So let’s get to the bit everybody cares about! The giant fighting robots! So first off you'll have your light mechs, the smallest around and because of this the most agile. They have little armour so can't take as many bullets as the other mechs but the lack of armour is what makes them so mobile. They aren't as strong as heavy or middle class mechs but aren't exactly weak and can still hold their own when it comes to a fight. These mechs are often kitted out with extra mobility options such as jump jets and wings to allow for limited flight or what are essentially giant retractable rollerblades for improved speed on the ground. Light mechs are best suited to sniper or hit and run roles in which they come into as little direct fire as possible so either long range or CQB weapons work best.
I need to make a proper name for these mech classes....middle mech is the worst name ever. Paladins? Sure we'll stick with that for the middle weight ones. Paladin mechs are great all rounders, they have enough armour to tank bullets with relative ease and can still get about the place pretty swiftly. Paladin's can be specialised in so many ways I couldn't possibly list them all but this is what XR-14 is so she is one example.
Heavy mechs....let’s see....Rooks. So these big boys are pretty damn slow and generally lumber around the battlefield at a leisurely pace. They are still dexterous and can jump, climb, dodge, etc there just not as good at it as a light mech. Which also need a name...Shrikes. Anyway Rooks are basically walking tanks and can take missiles and bullets without breaking a sweat. They are also the strongest in that they can use the most heavy weight equipment such as mortars. Often equipped with things such as deployable cover or forms or hard light shields.
They don’t even run on nuclear, too risky, these things run on micro fuel cells which contain tiny worm holes generating energy. Harmless enough when destroyed, small explosions and all that.
All mechs communicate with their pilots via neuro transmissions so if you think about jumping while in it that is exactly what they will do, if you think about running your mech will run. You get the idea.
Pilots will be trained in combat of course, and are the elite of the elite.
So let’s get down to the bit where you can fit in! Here is a character sheet to fill in, have fun. Mine are here as an example of what to expect.
Name:
Age:
Height:
Appearance:
Personality:
Mech organisation:
History and family (Optional):
Mech bio template:
Offical name:
Company:
Weight:
Height:
Overview:
Weaponry:
A.I:
Okay here are mine!
Name: Fletcher Blair
Age: 19
Height: 5ft 10
Appearance: Short dark brown hair that is cut to military standards. Athletic as all pilots should be, not like a body builder but like a solider. He has angular eyebrows that allow him to give quite a scowl. He has a broad smile, one that his mother always argued was his best feature. He has broad shoulders that he shares with all the males in his family and strong arms that come from a life time of hard training. Despite not being that tall he looks sturdy enough to compare with those larger.
Personality: Fletcher is a right firecracker, always ready to argue his point and easily set off by insults. That’s not to say he is an asshole, he is perfectly sweet and kind until you piss him off, as reasonable as just any other guy. His fiery outbursts also usually have quite short fuses, he struggles to stay mad without a real reason. Fletcher has a strong moral compass that he acts on a lot during training exercises, often putting the other people’s lives before his own and the mission at hand, a trait that his mech “X” often struggles to comprehend.
Mech organisation: Eirecho ballistics.
Weapons (A primary and a secondary): A thermite shotgun and a standard issue semi-automatic pistol. He has knuckledusters built into his armour as well.
History and family: I’ll do it later as I have a lot to write XD
Armour (We will all fill this in later when I bring it up J )
Official name: XR-14 (Nicknamed X)
Company: Eirecho ballistics.
Weight: 40 metric tonnes.
Height: 23ft
Overview: A medium armour variant mech with a heavy fire based arsenal that excels at close to medium range combat.
Weaponry: Primary weapons are dual flamethrowers mounted on XR-14's wrists, capable of hitting targets that are 50 feet away. On the back of XR-14's hands are a row of barrels capable of firing out thermite in a shotgun like way. Utility includes the ability to heat hands to extreme temperatures so that they can be used to melt through metal and other structures, a "Limpet" bomb (This would be deployed manually and basically attaches to something and burns though it before blowing up and smoke bombs.
A.I: Xr-14 has taken a female persona and is already strongly linked to her pilot. "She" has displayed resourcefulness and the ability to work both independently and in a pair with extreme skill. Is still having problems understanding morals but is learning slowly from her Pilot. (Side notes: XR-14 has been known to be excessively violent when dealing with foes, tests are being run to see if she has undergone some kind of personality change that has led to this competitive nature.)
@MegaAbsol
Okay the premise for this roleplay is that sometime in the future two nations are at war. Not on Earth though, no, at this point in the future earth is no longer the only habitable planet, humanity had to expand into the stars in an effort to sustain its population. So now we inhabit Earth, Mars, the moon and many other planets and celestial bodies. This Rp will be located on the fictional planet of Eden, the first one to be made habitable outside of the Milky Way. It has an atmosphere very similar to Earth’s own and as such it is covered in oceans made of water and has lush forests. Since our arrival it has been terraformed heavily so it resembles Earth even more, species that were once native only to our home now live here. Alien habitats such as fungi forests still exist in huge numbers but we have evergreens and the like as well. Two countries have formed here, Aikvo (The one our characters will belong to.) and Bilden. Both are huge, bigger than any on earth. Anyway now that is done with I can explain the whole point of this Rp.
Bilden declared war on Aikvo. It was out of the blue, the two nations had no reason to quarrel over anything so it came as a surprise to the populations of both countries. This far in the future counter measures to missiles are so effective that nukes are kinda useless so a lot of the fighting is done on the ground. So what better way than to fight a ground war than with GIANT MECHS. Ahem. So basically the RPers are recruits from different organisations forced to fight in a losing war due to the fact most mech pilots are already dead. These different organisations are all under contract from the government so that’s why they are working together. There may be a little bit of a competitive side to the fact these new recruits come from different companies so just bare that in mind.
So now for a little more world building. At this point in the future highly sophisticated androids exist that are practically alive, and fulfil roles such as bus drivers, garbage men and police officers. Government stuff. Treated a little like second citizens honestly. The capital of Aikvo is Iron city, a sprawling metropolis that is a breath-taking mix of technology and nature. Trees sprout from between towering sky scrapers and several rivers run through it. This is where the mech pilot training centre will be. The programme is called C.A.M.P (Combat approved mech programme).
So let’s get to the bit everybody cares about! The giant fighting robots! So first off you'll have your light mechs, the smallest around and because of this the most agile. They have little armour so can't take as many bullets as the other mechs but the lack of armour is what makes them so mobile. They aren't as strong as heavy or middle class mechs but aren't exactly weak and can still hold their own when it comes to a fight. These mechs are often kitted out with extra mobility options such as jump jets and wings to allow for limited flight or what are essentially giant retractable rollerblades for improved speed on the ground. Light mechs are best suited to sniper or hit and run roles in which they come into as little direct fire as possible so either long range or CQB weapons work best.
I need to make a proper name for these mech classes....middle mech is the worst name ever. Paladins? Sure we'll stick with that for the middle weight ones. Paladin mechs are great all rounders, they have enough armour to tank bullets with relative ease and can still get about the place pretty swiftly. Paladin's can be specialised in so many ways I couldn't possibly list them all but this is what XR-14 is so she is one example.
Heavy mechs....let’s see....Rooks. So these big boys are pretty damn slow and generally lumber around the battlefield at a leisurely pace. They are still dexterous and can jump, climb, dodge, etc there just not as good at it as a light mech. Which also need a name...Shrikes. Anyway Rooks are basically walking tanks and can take missiles and bullets without breaking a sweat. They are also the strongest in that they can use the most heavy weight equipment such as mortars. Often equipped with things such as deployable cover or forms or hard light shields.
They don’t even run on nuclear, too risky, these things run on micro fuel cells which contain tiny worm holes generating energy. Harmless enough when destroyed, small explosions and all that.
All mechs communicate with their pilots via neuro transmissions so if you think about jumping while in it that is exactly what they will do, if you think about running your mech will run. You get the idea.
Pilots will be trained in combat of course, and are the elite of the elite.
So let’s get down to the bit where you can fit in! Here is a character sheet to fill in, have fun. Mine are here as an example of what to expect.
Name:
Age:
Height:
Appearance:
Personality:
Mech organisation:
History and family (Optional):
Mech bio template:
Offical name:
Company:
Weight:
Height:
Overview:
Weaponry:
A.I:
Okay here are mine!
Name: Fletcher Blair
Age: 19
Height: 5ft 10
Appearance: Short dark brown hair that is cut to military standards. Athletic as all pilots should be, not like a body builder but like a solider. He has angular eyebrows that allow him to give quite a scowl. He has a broad smile, one that his mother always argued was his best feature. He has broad shoulders that he shares with all the males in his family and strong arms that come from a life time of hard training. Despite not being that tall he looks sturdy enough to compare with those larger.
Personality: Fletcher is a right firecracker, always ready to argue his point and easily set off by insults. That’s not to say he is an asshole, he is perfectly sweet and kind until you piss him off, as reasonable as just any other guy. His fiery outbursts also usually have quite short fuses, he struggles to stay mad without a real reason. Fletcher has a strong moral compass that he acts on a lot during training exercises, often putting the other people’s lives before his own and the mission at hand, a trait that his mech “X” often struggles to comprehend.
Mech organisation: Eirecho ballistics.
Weapons (A primary and a secondary): A thermite shotgun and a standard issue semi-automatic pistol. He has knuckledusters built into his armour as well.
History and family: I’ll do it later as I have a lot to write XD
Armour (We will all fill this in later when I bring it up J )
Official name: XR-14 (Nicknamed X)
Company: Eirecho ballistics.
Weight: 40 metric tonnes.
Height: 23ft
Overview: A medium armour variant mech with a heavy fire based arsenal that excels at close to medium range combat.
Weaponry: Primary weapons are dual flamethrowers mounted on XR-14's wrists, capable of hitting targets that are 50 feet away. On the back of XR-14's hands are a row of barrels capable of firing out thermite in a shotgun like way. Utility includes the ability to heat hands to extreme temperatures so that they can be used to melt through metal and other structures, a "Limpet" bomb (This would be deployed manually and basically attaches to something and burns though it before blowing up and smoke bombs.
A.I: Xr-14 has taken a female persona and is already strongly linked to her pilot. "She" has displayed resourcefulness and the ability to work both independently and in a pair with extreme skill. Is still having problems understanding morals but is learning slowly from her Pilot. (Side notes: XR-14 has been known to be excessively violent when dealing with foes, tests are being run to see if she has undergone some kind of personality change that has led to this competitive nature.)
@MegaAbsol