... because now I can actually ask this question and know what I'm talking about
So, if you've tried out all of the new facilities, which one is your favourite and why? Alternatively, which is your least favourite?
I actually haven't hit the Battle Arcade yet, but I'm very familiar with the Battle Tower/Factory from previous games and did give the Castle and Hall a whirl. So far, I'm really liking how the Battle Castle works.
Having to work your way up through it and manage your points properly is exactly the sort of stuff I enjoy doing, and the various options are fairly fun. Do I save my points, or buy my Pokemon a hold item? Do I handicap the opponent in advance, or just hope I survive? When's the right time to rank up, and who should I upgrade first? Even just picking which Pokemon to take in with you forces you to weigh the pros and cons. Any Pokemon with 5 PP moves probably won't have a very easy time early on, and anything reliant on its held item will definitely have some trouble (like my Marowak who became Thick Club-less, or my Unburden Drifblim XP).
I could see how some people would hate this and rather the straight-forward battling, but it's pretty cool for anyone who likes to think and plan ahead XD
So, if you've tried out all of the new facilities, which one is your favourite and why? Alternatively, which is your least favourite?
I actually haven't hit the Battle Arcade yet, but I'm very familiar with the Battle Tower/Factory from previous games and did give the Castle and Hall a whirl. So far, I'm really liking how the Battle Castle works.
Having to work your way up through it and manage your points properly is exactly the sort of stuff I enjoy doing, and the various options are fairly fun. Do I save my points, or buy my Pokemon a hold item? Do I handicap the opponent in advance, or just hope I survive? When's the right time to rank up, and who should I upgrade first? Even just picking which Pokemon to take in with you forces you to weigh the pros and cons. Any Pokemon with 5 PP moves probably won't have a very easy time early on, and anything reliant on its held item will definitely have some trouble (like my Marowak who became Thick Club-less, or my Unburden Drifblim XP).
I could see how some people would hate this and rather the straight-forward battling, but it's pretty cool for anyone who likes to think and plan ahead XD