Ruko
Bearded Trout Warrior
Flygon @ Life Orb
Naive Nature
Levitate
- Dragon Claw
- Earthquake
- U-turn
- Fire Blast
EVs: 180 Attack, 76 Sp. Attack, 252 Speed
Drifblim @ Starf Berry
Quiet Nature
Unburden*
- Ominous Wind / Shadow Ball / Thunder Wave
- Calm Mind
- Substitute
- Baton Pass
EVs: 252 HP, 80-100 Def, 156-176 Speed
* Unburden's effects cannot be baton passed.
Lapras @ Leftovers
Sassy Nature
Shell Armor [Though I'll take Water Absorb if I get it]
-Ice Shard
-Surf
-Thunderbolt
-Confuse Ray
EVs: 108 Attack, 200 Defense, 200 Sp. Attack
Flygon is going to be the lead for the team.. as most attacking leads serve, it's purpose is to tear through as much as it can before either being KO'd or feeling threatened enough to warrant U-turn.
Drifblim is my first go at a baton passer that isn't Ninjask. With it's nature and EVs, it should be slower than most offensive threats until its held item is used... and after it should be faster than most. Timing is the largest factor involving the set I'm trying, Ominous wind provides a slim chance at being able to baton pass a turbo boost, while Calm mind will let me pass an ensured two boosts.
I have to try and use Substitute on the turn Drifblim would be put between 25-50% health so that I can A) Go last on the turn the subs comes up, so it can't be destroyed right after creation. B) Activate the starf berry and unburden so I'll go first next turn.. which allows me to baton pass from behind the safe wall of a substitute.
Lapras is a tanky special attacker, as the set kind of shows. Ice Shard will give it priority in the case it would need it, as well as a STAB Ice attack to help topple dragons. Confuse ray may help it out in some situations and will also compliment leftovers.
The EVs combined with Sassy nature will give Lapras nearly equal defenses as well as hopefully allowing it to thrive even without having stats baton passed to it. If it does get a baton pass though, Starf will be useful no matter what it boosts and Calm Mind will help out the primary offense as well as some extra durability. Starf boosting speed would be the least useful to Lapras, and I might occasionally pass that to Flygon instead.
Weaknesses:
Flygon - Ice [4x], Dragon
Drifblim - Dark, Ghost, Electric, Ice, Rock
Lapras - Electric, Grass, Fighting, Rock.
Resistances:
Flygon: Electric [0x], Ground [0x], Fire, Poison, Rock
Drifblim - Normal [0x], Fighting [0x], Ground [0x], Bug [1/4], Grass, Poison.
Lapras - Ice [1/4], Water
Lapras can switch into Ice for either.
Flygon can switch into Electric for either, as well as Rock for either [though I'll have to be more careful there]
Drifblim can switch into fighting for Lapras... though I don't know how much good that'll do if I've already used Drifblim to baton pass.
Even though Flygon resists it, I would consider the team a bit weak to rock.. Flygon can't exactly take a hit because of the Life Orb.
Naive Nature
Levitate
- Dragon Claw
- Earthquake
- U-turn
- Fire Blast
EVs: 180 Attack, 76 Sp. Attack, 252 Speed
Drifblim @ Starf Berry
Quiet Nature
Unburden*
- Ominous Wind / Shadow Ball / Thunder Wave
- Calm Mind
- Substitute
- Baton Pass
EVs: 252 HP, 80-100 Def, 156-176 Speed
* Unburden's effects cannot be baton passed.
Lapras @ Leftovers
Sassy Nature
Shell Armor [Though I'll take Water Absorb if I get it]
-Ice Shard
-Surf
-Thunderbolt
-Confuse Ray
EVs: 108 Attack, 200 Defense, 200 Sp. Attack
Flygon is going to be the lead for the team.. as most attacking leads serve, it's purpose is to tear through as much as it can before either being KO'd or feeling threatened enough to warrant U-turn.
Drifblim is my first go at a baton passer that isn't Ninjask. With it's nature and EVs, it should be slower than most offensive threats until its held item is used... and after it should be faster than most. Timing is the largest factor involving the set I'm trying, Ominous wind provides a slim chance at being able to baton pass a turbo boost, while Calm mind will let me pass an ensured two boosts.
I have to try and use Substitute on the turn Drifblim would be put between 25-50% health so that I can A) Go last on the turn the subs comes up, so it can't be destroyed right after creation. B) Activate the starf berry and unburden so I'll go first next turn.. which allows me to baton pass from behind the safe wall of a substitute.
Lapras is a tanky special attacker, as the set kind of shows. Ice Shard will give it priority in the case it would need it, as well as a STAB Ice attack to help topple dragons. Confuse ray may help it out in some situations and will also compliment leftovers.
The EVs combined with Sassy nature will give Lapras nearly equal defenses as well as hopefully allowing it to thrive even without having stats baton passed to it. If it does get a baton pass though, Starf will be useful no matter what it boosts and Calm Mind will help out the primary offense as well as some extra durability. Starf boosting speed would be the least useful to Lapras, and I might occasionally pass that to Flygon instead.
Weaknesses:
Flygon - Ice [4x], Dragon
Drifblim - Dark, Ghost, Electric, Ice, Rock
Lapras - Electric, Grass, Fighting, Rock.
Resistances:
Flygon: Electric [0x], Ground [0x], Fire, Poison, Rock
Drifblim - Normal [0x], Fighting [0x], Ground [0x], Bug [1/4], Grass, Poison.
Lapras - Ice [1/4], Water
Lapras can switch into Ice for either.
Flygon can switch into Electric for either, as well as Rock for either [though I'll have to be more careful there]
Drifblim can switch into fighting for Lapras... though I don't know how much good that'll do if I've already used Drifblim to baton pass.
Even though Flygon resists it, I would consider the team a bit weak to rock.. Flygon can't exactly take a hit because of the Life Orb.