I have a Normal team(all but one of 'em, really), that i just came up with.
Jumpluff@?
Timid
Either Ability
252 HP, 4 Def, 252 Spe
-Sleep Powder
-Memento
-Reflect
-Encore
Memento is really the only reason Jumpluff is on here. It opens the way up for my Belly Drumming Linoone to, well...Belly Drum XD Anything else is to either stop the opponent from doing any major damage, or to cushion anything coming Linoone's(or anyone else's) way.
Linoone@ Salac Berry
Adamant/Jolly
Gluttony
116 HP, 252/136 Atk, 4 SpD, 136/252 Spe
-Belly Drum
-Extreme Speed
-Seed Bomb
-Return/Shadow Claw
Linoone, who is just another sweeper on the team, will attempt to Belly Drum and activate Salac at the same time...especially after being sent out due to Memento, which should basically guarantee a set-up. Extreme Speed picks off anything that might even attempt to outspeed it via Choice Scarf or general higher speed, and the monstrous attack stat will either kill it or leave a major dent. Seed Bomb scores coverage on Rocks and Grounds that resist Extreme Speed, as well as hurt the bulky Waters. Return is for extra STAB after ES's low PP, or Shadow Claw for coverage.
Dodrio@ Focus Sash
Jolly
Early Bird
248 HP, 8 Atk, 252 Spe
-Baton Pass
-Agility
-Drill Peck
-Return
Dodrio will pass off Agility onto any of the sweepers, depending on the situation. The HP EVs allow it to come in on Stealth Rock around 4 times, and the Speed EVs allow it to Pass that much faster.
Zangoose@ Life Orb/Expert Belt
Adamant
Immunity
252 Atk, 252 Spe, 4 HP
-Return
-Close Combat
-Shadow Claw/Night Slash
-Ice Punch/Fire Punch
Zangoose will just get an Agilipass and attempt a sweep. The given moves provide excellent coverage. I can't choose between Shadow Claw and Night Slash, and Ice Punch handles Dragon, Flying, (whatever else Ice kills) or Fire Punch to deal with Forretress and Scizor better.
Miltank@ Leftovers
Careful/Impish
Scrappy
252 HP, 136/120 SpD, 120/136 Def
-Curse
-Milk Drink
-Body Slam
-Earthquake
Miltank shall...how do you say? MINDFUCK. With Curse and Milk Drink, Miltank can increase her stats as well as heal off any damage during that time. Body Slam paralyzes anything faster after Curse, and Earthquake just hits really hard.
Togekiss@ Expert Belt/Life Orb
Modest
Serene Grace
252 SpA, 252 Spe, 4 SpD
-Aura Sphere
-Flamethrower
-Air Slash
-Thunderbolt
Togekiss can recieve Agility as well, making it that much more deadly. Everything has coverage, and Serene Grace pumps up the chance for Burn/Flinch/Paralysis.
I can't decide who should get Life Orb and who should get Expert Belt. I'm also at a loss for an item for 'Pluff. Any ideas will be put into consideration.
Jumpluff@?
Timid
Either Ability
252 HP, 4 Def, 252 Spe
-Sleep Powder
-Memento
-Reflect
-Encore
Memento is really the only reason Jumpluff is on here. It opens the way up for my Belly Drumming Linoone to, well...Belly Drum XD Anything else is to either stop the opponent from doing any major damage, or to cushion anything coming Linoone's(or anyone else's) way.
Linoone@ Salac Berry
Adamant/Jolly
Gluttony
116 HP, 252/136 Atk, 4 SpD, 136/252 Spe
-Belly Drum
-Extreme Speed
-Seed Bomb
-Return/Shadow Claw
Linoone, who is just another sweeper on the team, will attempt to Belly Drum and activate Salac at the same time...especially after being sent out due to Memento, which should basically guarantee a set-up. Extreme Speed picks off anything that might even attempt to outspeed it via Choice Scarf or general higher speed, and the monstrous attack stat will either kill it or leave a major dent. Seed Bomb scores coverage on Rocks and Grounds that resist Extreme Speed, as well as hurt the bulky Waters. Return is for extra STAB after ES's low PP, or Shadow Claw for coverage.
Dodrio@ Focus Sash
Jolly
Early Bird
248 HP, 8 Atk, 252 Spe
-Baton Pass
-Agility
-Drill Peck
-Return
Dodrio will pass off Agility onto any of the sweepers, depending on the situation. The HP EVs allow it to come in on Stealth Rock around 4 times, and the Speed EVs allow it to Pass that much faster.
Zangoose@ Life Orb/Expert Belt
Adamant
Immunity
252 Atk, 252 Spe, 4 HP
-Return
-Close Combat
-Shadow Claw/Night Slash
-Ice Punch/Fire Punch
Zangoose will just get an Agilipass and attempt a sweep. The given moves provide excellent coverage. I can't choose between Shadow Claw and Night Slash, and Ice Punch handles Dragon, Flying, (whatever else Ice kills) or Fire Punch to deal with Forretress and Scizor better.
Miltank@ Leftovers
Careful/Impish
Scrappy
252 HP, 136/120 SpD, 120/136 Def
-Curse
-Milk Drink
-Body Slam
-Earthquake
Miltank shall...how do you say? MINDFUCK. With Curse and Milk Drink, Miltank can increase her stats as well as heal off any damage during that time. Body Slam paralyzes anything faster after Curse, and Earthquake just hits really hard.
Togekiss@ Expert Belt/Life Orb
Modest
Serene Grace
252 SpA, 252 Spe, 4 SpD
-Aura Sphere
-Flamethrower
-Air Slash
-Thunderbolt
Togekiss can recieve Agility as well, making it that much more deadly. Everything has coverage, and Serene Grace pumps up the chance for Burn/Flinch/Paralysis.
I can't decide who should get Life Orb and who should get Expert Belt. I'm also at a loss for an item for 'Pluff. Any ideas will be put into consideration.