I've had a little help with a Honchkrow before, but he was a Physical attacker and pretty much the expected Honchkrow moveset. He was a great member of my team, but I'd like to try a Special Honchy this time round, for a bit more surprise.
Base Attack = 125
Base S.Attack = 105
Honchkrow@Scope Lens
Modest/Hasty Nature
Super Luck
- Dark Pulse
- Air Cutter
- Nasty Plot
- Heatwave
Intending him to come out after Jolteon has Thunder Waved the opponent, to make his terrible speed not an issue, and to offer an opportunity to Nasty Plot. Dark Pulse for STAB + 20% of flinch, Air Cutter for STAB and its good critical hit ratio with Super Luck. Heat Wave for coverage, especially Ice types.
Honchkrow@Scope Lens
Modest Nature
Super Luck
- Dark Pulse
- Calm Mind
- Protect/Thunder Wave
- Heat Wave
A more defensive set. Nasty Plot boosts my Special attack by 2, Calm Mind boosts my Special Attack and Special defense by 1. Protect to protect me while I Calm Mind. Thunder Wave only if I don't have Jolteon. Dark Pulse for STAB + flinch, Heat Wave for coverage.
I'd also like a bit of help with my IV choice. I have a Hasty and a Modest Honchkrow
Honchkrow #1
Modest
Super Luck
IV Spread
HP - 30
A - 16
D - 21
SA - 14
SD - 7
S - 30
Honchkrow #2
Hasty
Super Luck
IV Spread
HP - 28
A - 19
D - 13
SA - 27
SD - 5
S - 26
The Modest Honchkrow's IVs are probably more suited to my defensive Moveset, because of his better HP and Defense IVs. However, the Hasty Honchkrow has a better spread for full out attack:
(28HP, 27 SA, 26S)
Honchy #1 = Good Defense and speed, S.A not so good. Modest helps S.A a little
Honchy #2 = Good HP, S.A and Speed, low defense + hasty nature lows Defense more
If I plan to use Nasty Plot (+2 in Special Attack), then do the S.A IVs matter as much? I'm torn between which one to go for, so any help from you wiser people would be great XD
If you think I'd be better breeding a bit more, please say so, but these are the best two I've got out of five batches.
Base Attack = 125
Base S.Attack = 105
Honchkrow@Scope Lens
Modest/Hasty Nature
Super Luck
- Dark Pulse
- Air Cutter
- Nasty Plot
- Heatwave
Intending him to come out after Jolteon has Thunder Waved the opponent, to make his terrible speed not an issue, and to offer an opportunity to Nasty Plot. Dark Pulse for STAB + 20% of flinch, Air Cutter for STAB and its good critical hit ratio with Super Luck. Heat Wave for coverage, especially Ice types.
Honchkrow@Scope Lens
Modest Nature
Super Luck
- Dark Pulse
- Calm Mind
- Protect/Thunder Wave
- Heat Wave
A more defensive set. Nasty Plot boosts my Special attack by 2, Calm Mind boosts my Special Attack and Special defense by 1. Protect to protect me while I Calm Mind. Thunder Wave only if I don't have Jolteon. Dark Pulse for STAB + flinch, Heat Wave for coverage.
I'd also like a bit of help with my IV choice. I have a Hasty and a Modest Honchkrow
Honchkrow #1
Modest
Super Luck
IV Spread
HP - 30
A - 16
D - 21
SA - 14
SD - 7
S - 30
Honchkrow #2
Hasty
Super Luck
IV Spread
HP - 28
A - 19
D - 13
SA - 27
SD - 5
S - 26
The Modest Honchkrow's IVs are probably more suited to my defensive Moveset, because of his better HP and Defense IVs. However, the Hasty Honchkrow has a better spread for full out attack:
(28HP, 27 SA, 26S)
Honchy #1 = Good Defense and speed, S.A not so good. Modest helps S.A a little
Honchy #2 = Good HP, S.A and Speed, low defense + hasty nature lows Defense more
If I plan to use Nasty Plot (+2 in Special Attack), then do the S.A IVs matter as much? I'm torn between which one to go for, so any help from you wiser people would be great XD
If you think I'd be better breeding a bit more, please say so, but these are the best two I've got out of five batches.