Saturday, 14 June, 2025
It looks like this world is changing. Video game characters.... in the absolute form of trophies. We will investigate further. My grandson has taken quite an interest in these trophies, so we may keep them for later.
Professor Wilhelm died from a supernatural cause, so I'm taking notes now. The kid looks like he expected his grandfather to die. As for the kid's dad, Wilhelm Smith Jr... he's interested in the trophies too. But we'll save further research for later. We'll see if the video game characters do something weird.
- Mr. Montgomery B. Anderson
Saturday, 19 June, 2025
Well, Monty's dead too, so we called for a kid from Australia, about the same age as my son, Jeremy. He said that it was something the "Bowser trophy" was doing. No wonder Dad died with it on top of him and Monty died with it right next to him. Coincidence or supernatural means...?
Sunday, 20 June, 2025
My dad and grandpa's friend, Monty died before my dad and after grandpa... Riley knows exactly what's going on, but he suspects nothing. I know the secrets of the trophies. They talk to me. One even said that all of humanity may end when the power of God strikes the Earth's core. Don't know what that means.
1 millennium later...
Heihachi Mishima, one of the greatest fighters in the world, has launched a tournament based in Tokyo. Some believe that Heihachi Mishima is genuinely hosting it. Others believe it is Not Just a Tournament.
Character Sheet
You can have up to 5 characters
Name:
Gender:
Age:
Occupation:
Personality:
Origin:
Strengths:
Weaknesses:
Friends:
Enemies:
Strength: (1-50, average 25) (Determines how much damage a character can deal and how much they can carry)
Resilience: (1-50, average 10) (Determines how tough a character is, decreasing taken damage)
Stamina: (50-80, average 65) (Determines how much damage a character can take before a KO)
Messiness: (1-50, average 30) (Determines how likely the character is to use the environment against an enemy)
Luck: (1-50) (Determines how likely an attack will land on an opponent and how likely it will be critical)
Speed: (1-50, average 20) (Determines how easily a character can avoid an attack, at least 5 more than enemy will hit twice)
Intelligence: (1-50, average 25) (Determines how accurate a character's attack will be)
Charisma: (1-50, average 25) (Determines how likely enemies will attack you, descending)
Willpower: (50-200, average 105) (Determines how stubborn a character is when dealing with unfamiliar people)
Concentration: (10-50, average 25) (Determines how likely a character will stay focused)
Combat Power: (All stats combined)
Type:
Style:
Special Attack: (Can be used when Limit guage is at 20%)
EX Attack: (Can be used when Limit guage is at 40%)
Hyper Attack: (Can be used when Limit guage is at 80%)
NHB Beatdown: (Can be used when Limit guage is at 100%)
Desperation Attack: (Can be used when Limit guage is at 70% at least and Stamina is at 20 or less)
General Victory Quote: (self-explanatory, this will be used in a fangame at some point)
Types
All-Rounder: All stats are at the average.
Rushdown: Specializes in extremely fast combos but has poor strength and resilience.
Grappler: High strength, resilience, stamina and willpower, but slow.
Zoner: Basically carried by projectiles and a "get off me" move.
Trapper: Carried by traps they set around the arena.
Mix-Up: You never know what's up with them. Usually low Stamina.
Glass Cannon: Faster than Rushdown, stronger than Grappler, more fragile than Mix-Up.
Dynamic: All-Rounder at first, but can trade attributes for buffs that come with trade-offs.
Keepaway: Entirely carried by projectiles.
Hit & Run: Attack and run away, attack and run away, and so on.
Bait & Punish: Lure the enemies into traps and destroy them when they walk into them.
Styles
Traditional: To the archetype.
Rhythm: Based around quick-time events.
Boxing: Punches only.
Taekwondo: Kicks only, using punches as a last resort.
Parkour: Based around rebounds, jumping off opponent's heads (footstooling) and flips.
Madden: Based around sports.
Psychic: Based around mental abilities like telekinesis. All disjointed hitboxes.
Drunk: Entirely based around kicking butt in a humiliating way.
Confusion: So bizarre and unpredictable it sends you off guard.
How _____ Works
Combat Power
It's just all stats combined.
NHB Beatdown
When you reach 100% on the Limit guage, you can use this.
Actual Combat
Every confirmed hit will result in some damage. Every confirmed critical hit will result in 20 damage instead. And when you take damage, your Limit guage goes up by 5% (critical will go up 30). This also happens when you deal damage, though 10% less (4.5%, 27%, etc.). Always round decimal numbers up. Generate 5 random numbers, the last one will determine if the attack hits (below Luck = HIT CONFIRM!). Attacks at the start of a battle will never be critical hits. Some enemies (usually Boss enemies) have abilities that prevent flinching, poison, burn, etc., making attacks that have those status effects borderline useless, except if they deal no damage, then they're useless.
Name: Dean
Gender: Male
Age: 15
Occupation: Unknown
Personality: Fairly serious for a teenager, but he apparently doesn't care. He can be a bit... stubborn as well as fast, yet he lacks stamina. Also reckless.
Origin: (OC)
Strengths: The environment
Weaknesses: Recklessness
Friends: None
Enemies: Heihachi, Kazuya, Ogre, Jinpachi, Azazel, Akuma, M. Bison, Gill, Juri, Urien, Zangief, F.A.N.G, Seth, Kintaro, Goro, Vega, Shang Tsung, Shao Khan
Strength: 12
Resilience: 7
Stamina: 57
Messiness: 49
Luck: 32
Speed: 47
Intelligence: 36
Charisma: 25
Willpower: 130
Concentration: 32
Combat Power: 417 (wow this is powerful)
Type: Rushdown
Style: Traditional
Special Attack: Flash Punch (Basically just a powerful punch)
EX Attack: Spirit Orb (Projectile)
Hyper Attack: Hype Blast (Similar to Spirit Orb, but the entire blast is connected to his hands)
NHB Beatdown: No Hard Feelings (A combo of weak attacks ending in an uppercut)
Desperation Attack: Burst (Essentially Hero's Magic Burst in SSBU)
General Victory Quote: "Some advice; stay focused." [teleports away]
Name: Kazue
Gender: Male
Age: Unknown
Occupation: Unknown
Personality: Nobody knows Kazue that well. All they do know is that the British-sounding guy likes beating up villains, and he calls it "kicking ass for a good reason".
Origin: Unknown
Strengths: Variability, lots of Armour with Grapple, sorta like Kaizen with debuffs
Weaknesses: Struggles against similar people
Friends: None
Enemies: All villains, criminals, bullies, etc.
Strength: 22 (36 with Grapple, 2 with Rush)
Resilience: 9 (37 with Grapple, 1 with Rush)
Stamina: 62 (70 with Grapple, 51 with Rush)
Messiness: 30 (3 with Grapple, 49 with Rush)
Luck: 35
Speed: 20 (7 with Grapple, 47 with Rush)
Intelligence: 45
Charisma: 25
Willpower: 120
Concentration: 50
Combat Power: 418 (428 with Grapple, 425 with Rush)
Type: Dynamic (Switches between All-Rounder, Grappler and Rushdown)
Style: Rhythm
Special Attack: Forge Torpedo (A giant group of heat waves that doesn't deal that much damage, but inflicts Burn (Burn: The Burned target takes 3 damage over time.))
EX Attack: Antislam (Creates a shockwave which inflicts Daze (Daze: The Dazed target cannot attack for 3 turns))
Hyper Attack: Dark Burst (Creates a Room of Darkness (Room: An area, called a Room, will either inflict buffs, debuffs or damage) (Darkness: Enemy targets will have their luck lowered by 5))
NHB Beatdown: Dismantle (Massive damage at the price of losing 15 Stamina, holding on to 1)
Desperation Attack: Outrage Hysteria (Inflicts Rage and Hysteria (Rage: Deals more damage at the cost of taking much more) (Hysteria: Concentration is set to 20 and Luck is set to 25))
General Victory Quote: "GG."
Not OCs but still characters
Name: Olif
Gender: Male
Age: Like 13 or something
Occupation: Mage Apprentice
Personality: The adventurous little guy just wants to see the world, going as far as escaping home to do it. He's also quite excitable, leading to him taking on opponents far more powerful than himself. He cares for his friend, Emy, and his sister, Revis, going to great lengths to protect them.
Origin: Bandit RIP
Strengths: Magic, extremely difficult to spot escaping.
Weaknesses: Reckless, easy to anger.
Friends: Emy, Dai, Lieutenant Janko, Zetoman, Revis
Enemies: Donte, Big B, Jon Jon, Freak
Strength: 22
Resilience: 10
Stamina: 64
Messiness: 38
Luck: 34
Speed: 20
Intelligence: 31
Charisma: 22
Willpower: 109
Concentration: 25
Combat Power: 375
Type: Zoner
Style: Psychic
Special Attack: Purple Lightning (self-explanatory)
EX Attack: Purple Fire (also self-explanatory)
Hyper Attack: Charge Strike+ (Essentially a powered-up "get off me" move)
NHB Beatdown: Overcharge (Purple Lightning, but downwards and more powerful)
Desperation Attack: Desperate Overcharge
General Victory Quote: "I guess the world truly is full of surprises."
Name: Emy
Gender: Female
Age: IDK probably a bit older than Olif but not by much
Occupation: Schoolgirl
Personality: Emy is extremely friendly, and can be protective of those she cares about. She can be really shy, but when she's angry... you better not mess with her. Take that, stereotypes. She may or may not have feelings for Olif...
Origin: Bandit RIP
Strengths: Extremely aggressive when she gets angry (Stereotyping is wrong), extremely fast when not angry especially.
Weaknesses: Low defenses other than speed
Friends: Olif, Dai
Enemies: Anyone who deliberately harms Olif
Strength: 36
Resilience: 7
Stamina: 50
Messiness: 27
Luck: 31
Speed: 41
Intelligence: 25
Charisma: 30
Willpower: 104
Concentration: 26
Combat Power: 377
Type: Glass Cannon
Style: Traditional
Special Attack: Summer Wind (Regular attack powered up and moving forward)
EX Attack: Ippon Naoi Sage (Throws her handbag in the air and headbutts the enemy?)
Hyper Attack: Summer Sting (A fast kick in a certain weak spot if fighting a male moving forward)
NHB Beatdown: Thunder Smash (An attack that moves forward and deals quite some damage)
Desperation Attack: Lightning Bash (Very powerful slam attack)
General Victory Quote: (IDK what to do for her victory quote, she's shy all the time so I'll just leave it blank)
Name: Zagreus
Gender: Male
Age: Unknown, seems to be 20
Occupation: Prince of the Underworld (even though he continuously tries to escape), God of Blood and Life
Personality: Zagreus is often shown to be humble, good-humored, and often sarcastic and self-deprecating. His jovial, if somewhat-insubordinate nature allows him to easily befriend the many people he encounters, treating people of lower status as his equals, although he is respectful of his elders (aside from his father), especially his fellow gods. He is sometimes shown to be somewhat blasé, which has led him to offend the people around him or act without thinking of the consequences. However, he often reflects on this and is quick to apologize when he oversteps. He has a mischievous side, and is fond of pranking others.
Origin: (?)
Strengths: Really fast, quite durable, can fight with severe wounds, constantly coming back to life
Weaknesses: Extremely reckless, can't fight without weapons for some reason
Friends: Cerberus, Achilles, Thanatos, Dusa, Chaos, all Olympian gods
Enemies: His dad (Hades)
Strength: 18
Resilience: 13
Stamina: 65
Messiness: 25
Luck: 36
Speed: 42
Intelligence: 25
Charisma: 28
Willpower: 105
Concentration: 35
Combat Power: 392
Type: Mix-Up
Style: Confusion
Special Attack: Nova Smash (Equips Stygius (Aspect of Zagreus), strikes the ground with his sword, creating a shockwave on the ground)
EX Attack: Hellfire (Equips Exagryph (Aspect of Zagreus), basically just a massive blast)
Hyper Attack: Crackling Skewer (Equips Varatha (Aspect of Guan Yu), IDK what this does but I'm sure it's OP)
NHB Beatdown: Heavy Throw (Equips Aegis (Aspect of Beowulf), massive damage and small recoil if it hits)
Desperation Attack: Bull Rush (Equips Aegis (Aspect of Chaos), deals even more damage when Limit is at 100%)
General Victory Quote: "Don't mess with me."
It looks like this world is changing. Video game characters.... in the absolute form of trophies. We will investigate further. My grandson has taken quite an interest in these trophies, so we may keep them for later.
- Professor Wilhelm Smith Sr.
Wednesday, 2 July, 2025
Professor Wilhelm died from a supernatural cause, so I'm taking notes now. The kid looks like he expected his grandfather to die. As for the kid's dad, Wilhelm Smith Jr... he's interested in the trophies too. But we'll save further research for later. We'll see if the video game characters do something weird.
- Mr. Montgomery B. Anderson
Saturday, 19 June, 2025
Well, Monty's dead too, so we called for a kid from Australia, about the same age as my son, Jeremy. He said that it was something the "Bowser trophy" was doing. No wonder Dad died with it on top of him and Monty died with it right next to him. Coincidence or supernatural means...?
- Mr. Wilhelm Smith Jr.
Sunday, 20 June, 2025
My dad and grandpa's friend, Monty died before my dad and after grandpa... Riley knows exactly what's going on, but he suspects nothing. I know the secrets of the trophies. They talk to me. One even said that all of humanity may end when the power of God strikes the Earth's core. Don't know what that means.
- Jeremy Smith
1 millennium later...
C H O O S E Y O U R C H A R A C T E R
Time is meaningless. Fighting is frequent. The old race of humans has gone extinct. Now, there are only trophies. They is a mysterious energy that takes us off our pedestals. But that isn't important anymore. Many more fights are being held, and someone even challenged one of the greatest fighters. They were going to enter a tournament along with several others. But his friend suspects that there is more to the tournament than what it may seem at first glance.Infinity: Trial of Heroes
StorylineHeihachi Mishima, one of the greatest fighters in the world, has launched a tournament based in Tokyo. Some believe that Heihachi Mishima is genuinely hosting it. Others believe it is Not Just a Tournament.
Character Sheet
You can have up to 5 characters
Name:
Gender:
Age:
Occupation:
Personality:
Origin:
Strengths:
Weaknesses:
Friends:
Enemies:
Strength: (1-50, average 25) (Determines how much damage a character can deal and how much they can carry)
Resilience: (1-50, average 10) (Determines how tough a character is, decreasing taken damage)
Stamina: (50-80, average 65) (Determines how much damage a character can take before a KO)
Messiness: (1-50, average 30) (Determines how likely the character is to use the environment against an enemy)
Luck: (1-50) (Determines how likely an attack will land on an opponent and how likely it will be critical)
Speed: (1-50, average 20) (Determines how easily a character can avoid an attack, at least 5 more than enemy will hit twice)
Intelligence: (1-50, average 25) (Determines how accurate a character's attack will be)
Charisma: (1-50, average 25) (Determines how likely enemies will attack you, descending)
Willpower: (50-200, average 105) (Determines how stubborn a character is when dealing with unfamiliar people)
Concentration: (10-50, average 25) (Determines how likely a character will stay focused)
Combat Power: (All stats combined)
Type:
Style:
Special Attack: (Can be used when Limit guage is at 20%)
EX Attack: (Can be used when Limit guage is at 40%)
Hyper Attack: (Can be used when Limit guage is at 80%)
NHB Beatdown: (Can be used when Limit guage is at 100%)
Desperation Attack: (Can be used when Limit guage is at 70% at least and Stamina is at 20 or less)
General Victory Quote: (self-explanatory, this will be used in a fangame at some point)
Types
All-Rounder: All stats are at the average.
Rushdown: Specializes in extremely fast combos but has poor strength and resilience.
Grappler: High strength, resilience, stamina and willpower, but slow.
Zoner: Basically carried by projectiles and a "get off me" move.
Trapper: Carried by traps they set around the arena.
Mix-Up: You never know what's up with them. Usually low Stamina.
Glass Cannon: Faster than Rushdown, stronger than Grappler, more fragile than Mix-Up.
Dynamic: All-Rounder at first, but can trade attributes for buffs that come with trade-offs.
Keepaway: Entirely carried by projectiles.
Hit & Run: Attack and run away, attack and run away, and so on.
Bait & Punish: Lure the enemies into traps and destroy them when they walk into them.
Styles
Traditional: To the archetype.
Rhythm: Based around quick-time events.
Boxing: Punches only.
Taekwondo: Kicks only, using punches as a last resort.
Parkour: Based around rebounds, jumping off opponent's heads (footstooling) and flips.
Madden: Based around sports.
Psychic: Based around mental abilities like telekinesis. All disjointed hitboxes.
Drunk: Entirely based around kicking butt in a humiliating way.
Confusion: So bizarre and unpredictable it sends you off guard.
How _____ Works
Combat Power
It's just all stats combined.
NHB Beatdown
When you reach 100% on the Limit guage, you can use this.
Actual Combat
Every confirmed hit will result in some damage. Every confirmed critical hit will result in 20 damage instead. And when you take damage, your Limit guage goes up by 5% (critical will go up 30). This also happens when you deal damage, though 10% less (4.5%, 27%, etc.). Always round decimal numbers up. Generate 5 random numbers, the last one will determine if the attack hits (below Luck = HIT CONFIRM!). Attacks at the start of a battle will never be critical hits. Some enemies (usually Boss enemies) have abilities that prevent flinching, poison, burn, etc., making attacks that have those status effects borderline useless, except if they deal no damage, then they're useless.
My Characters
OCsName: Dean
Gender: Male
Age: 15
Occupation: Unknown
Personality: Fairly serious for a teenager, but he apparently doesn't care. He can be a bit... stubborn as well as fast, yet he lacks stamina. Also reckless.
Origin: (OC)
Strengths: The environment
Weaknesses: Recklessness
Friends: None
Enemies: Heihachi, Kazuya, Ogre, Jinpachi, Azazel, Akuma, M. Bison, Gill, Juri, Urien, Zangief, F.A.N.G, Seth, Kintaro, Goro, Vega, Shang Tsung, Shao Khan
Strength: 12
Resilience: 7
Stamina: 57
Messiness: 49
Luck: 32
Speed: 47
Intelligence: 36
Charisma: 25
Willpower: 130
Concentration: 32
Combat Power: 417 (wow this is powerful)
Type: Rushdown
Style: Traditional
Special Attack: Flash Punch (Basically just a powerful punch)
EX Attack: Spirit Orb (Projectile)
Hyper Attack: Hype Blast (Similar to Spirit Orb, but the entire blast is connected to his hands)
NHB Beatdown: No Hard Feelings (A combo of weak attacks ending in an uppercut)
Desperation Attack: Burst (Essentially Hero's Magic Burst in SSBU)
General Victory Quote: "Some advice; stay focused." [teleports away]
Name: Kazue
Gender: Male
Age: Unknown
Occupation: Unknown
Personality: Nobody knows Kazue that well. All they do know is that the British-sounding guy likes beating up villains, and he calls it "kicking ass for a good reason".
Origin: Unknown
Strengths: Variability, lots of Armour with Grapple, sorta like Kaizen with debuffs
Weaknesses: Struggles against similar people
Friends: None
Enemies: All villains, criminals, bullies, etc.
Strength: 22 (36 with Grapple, 2 with Rush)
Resilience: 9 (37 with Grapple, 1 with Rush)
Stamina: 62 (70 with Grapple, 51 with Rush)
Messiness: 30 (3 with Grapple, 49 with Rush)
Luck: 35
Speed: 20 (7 with Grapple, 47 with Rush)
Intelligence: 45
Charisma: 25
Willpower: 120
Concentration: 50
Combat Power: 418 (428 with Grapple, 425 with Rush)
Type: Dynamic (Switches between All-Rounder, Grappler and Rushdown)
Style: Rhythm
Special Attack: Forge Torpedo (A giant group of heat waves that doesn't deal that much damage, but inflicts Burn (Burn: The Burned target takes 3 damage over time.))
EX Attack: Antislam (Creates a shockwave which inflicts Daze (Daze: The Dazed target cannot attack for 3 turns))
Hyper Attack: Dark Burst (Creates a Room of Darkness (Room: An area, called a Room, will either inflict buffs, debuffs or damage) (Darkness: Enemy targets will have their luck lowered by 5))
NHB Beatdown: Dismantle (Massive damage at the price of losing 15 Stamina, holding on to 1)
Desperation Attack: Outrage Hysteria (Inflicts Rage and Hysteria (Rage: Deals more damage at the cost of taking much more) (Hysteria: Concentration is set to 20 and Luck is set to 25))
General Victory Quote: "GG."
Not OCs but still characters
Name: Olif
Gender: Male
Age: Like 13 or something
Occupation: Mage Apprentice
Personality: The adventurous little guy just wants to see the world, going as far as escaping home to do it. He's also quite excitable, leading to him taking on opponents far more powerful than himself. He cares for his friend, Emy, and his sister, Revis, going to great lengths to protect them.
Origin: Bandit RIP
Strengths: Magic, extremely difficult to spot escaping.
Weaknesses: Reckless, easy to anger.
Friends: Emy, Dai, Lieutenant Janko, Zetoman, Revis
Enemies: Donte, Big B, Jon Jon, Freak
Strength: 22
Resilience: 10
Stamina: 64
Messiness: 38
Luck: 34
Speed: 20
Intelligence: 31
Charisma: 22
Willpower: 109
Concentration: 25
Combat Power: 375
Type: Zoner
Style: Psychic
Special Attack: Purple Lightning (self-explanatory)
EX Attack: Purple Fire (also self-explanatory)
Hyper Attack: Charge Strike+ (Essentially a powered-up "get off me" move)
NHB Beatdown: Overcharge (Purple Lightning, but downwards and more powerful)
Desperation Attack: Desperate Overcharge
General Victory Quote: "I guess the world truly is full of surprises."
Name: Emy
Gender: Female
Age: IDK probably a bit older than Olif but not by much
Occupation: Schoolgirl
Personality: Emy is extremely friendly, and can be protective of those she cares about. She can be really shy, but when she's angry... you better not mess with her. Take that, stereotypes. She may or may not have feelings for Olif...
Origin: Bandit RIP
Strengths: Extremely aggressive when she gets angry (Stereotyping is wrong), extremely fast when not angry especially.
Weaknesses: Low defenses other than speed
Friends: Olif, Dai
Enemies: Anyone who deliberately harms Olif
Strength: 36
Resilience: 7
Stamina: 50
Messiness: 27
Luck: 31
Speed: 41
Intelligence: 25
Charisma: 30
Willpower: 104
Concentration: 26
Combat Power: 377
Type: Glass Cannon
Style: Traditional
Special Attack: Summer Wind (Regular attack powered up and moving forward)
EX Attack: Ippon Naoi Sage (Throws her handbag in the air and headbutts the enemy?)
Hyper Attack: Summer Sting (A fast kick in a certain weak spot if fighting a male moving forward)
NHB Beatdown: Thunder Smash (An attack that moves forward and deals quite some damage)
Desperation Attack: Lightning Bash (Very powerful slam attack)
General Victory Quote: (IDK what to do for her victory quote, she's shy all the time so I'll just leave it blank)
Name: Zagreus
Gender: Male
Age: Unknown, seems to be 20
Occupation: Prince of the Underworld (even though he continuously tries to escape), God of Blood and Life
Personality: Zagreus is often shown to be humble, good-humored, and often sarcastic and self-deprecating. His jovial, if somewhat-insubordinate nature allows him to easily befriend the many people he encounters, treating people of lower status as his equals, although he is respectful of his elders (aside from his father), especially his fellow gods. He is sometimes shown to be somewhat blasé, which has led him to offend the people around him or act without thinking of the consequences. However, he often reflects on this and is quick to apologize when he oversteps. He has a mischievous side, and is fond of pranking others.
Origin: (?)
Strengths: Really fast, quite durable, can fight with severe wounds, constantly coming back to life
Weaknesses: Extremely reckless, can't fight without weapons for some reason
Friends: Cerberus, Achilles, Thanatos, Dusa, Chaos, all Olympian gods
Enemies: His dad (Hades)
Strength: 18
Resilience: 13
Stamina: 65
Messiness: 25
Luck: 36
Speed: 42
Intelligence: 25
Charisma: 28
Willpower: 105
Concentration: 35
Combat Power: 392
Type: Mix-Up
Style: Confusion
Special Attack: Nova Smash (Equips Stygius (Aspect of Zagreus), strikes the ground with his sword, creating a shockwave on the ground)
EX Attack: Hellfire (Equips Exagryph (Aspect of Zagreus), basically just a massive blast)
Hyper Attack: Crackling Skewer (Equips Varatha (Aspect of Guan Yu), IDK what this does but I'm sure it's OP)
NHB Beatdown: Heavy Throw (Equips Aegis (Aspect of Beowulf), massive damage and small recoil if it hits)
Desperation Attack: Bull Rush (Equips Aegis (Aspect of Chaos), deals even more damage when Limit is at 100%)
General Victory Quote: "Don't mess with me."
Location: Tournament Building
Allies (Currently fighting)
Dean
Kazue
Olif
Emy
Zagreus
Barbie
DM
Jake
Dr. Delta (crowd)
Subject-7777 (crowd)
Enemies
Unknown Soldier 1
Strength: 25
Resilience: 10
Stamina: 62/65
Messiness: 30
Luck: 35
Speed: 20
Intelligence: 25
Charisma: 25
Willpower: 105
Concentration: 25
Combat Power: 365
Limit: 5%
Unknown Soldier 2
Strength: 25
Resilience: 10
Stamina: 62/65
Messiness: 30
Luck: 25
Speed: 20
Intelligence: 25
Charisma: 25
Willpower: 105
Concentration: 25
Combat Power: 355
Limit: 5%
Unknown Fighter (Boss)
Ability: Unknown Fighter will not flinch from regular attacks
Strength: 35
Resilience: 15
Stamina: 64
Messiness: 36
Luck: 50
Speed: 35
Intelligence: 30
Charisma: 25
Willpower: 120
Concentration: 40
Combat Power: 450
Allies (Currently fighting)
Dean
Kazue
Olif
Emy
Zagreus
Barbie
DM
Jake
Dr. Delta (crowd)
Subject-7777 (crowd)
Enemies
Unknown Soldier 1
Strength: 25
Resilience: 10
Stamina: 62/65
Messiness: 30
Luck: 35
Speed: 20
Intelligence: 25
Charisma: 25
Willpower: 105
Concentration: 25
Combat Power: 365
Limit: 5%
Unknown Soldier 2
Strength: 25
Resilience: 10
Stamina: 62/65
Messiness: 30
Luck: 25
Speed: 20
Intelligence: 25
Charisma: 25
Willpower: 105
Concentration: 25
Combat Power: 355
Limit: 5%
Unknown Fighter (Boss)
Ability: Unknown Fighter will not flinch from regular attacks
Strength: 35
Resilience: 15
Stamina: 64
Messiness: 36
Luck: 50
Speed: 35
Intelligence: 30
Charisma: 25
Willpower: 120
Concentration: 40
Combat Power: 450
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