Name: Sem
Race: Aquamor/Spirit
Gender: Male
Body’s Age: 372
Real Age: Has existed as a quasi-conscious elemental spirit for several millennia.
Height: About one meter when standing on his hind legs. Two meters long including the tail.
Weight: 40lbs
Figure: Otter-shaped.
Hair Color: Fur is gray.
Eye Color: Dark teal
Clothing: Sleeveless black top with decorative zippers and buckles.
Weapons: Usually wields a pair gunblades, but they can shift into another weapon. If not using gunblades then he’s typically using a serpent sword. He also wears a raindrop pendant around his neck, which has several abilities from healing, to summoning water, to summoning beasts.
Powers: Water elemental. Sem has had a lot of time to master his gift and is a powerful elemental. He can control water effortlessly in any of its forms, whether solid, liquid, or gas. He can also mimic water, making him an extremely difficult opponent to even hit at times. Like many elementals, Sem can be god-like in power when at his best.
Personality: Quiet and reserved. Sem is usually fairly calm and does worry too much. Despite his age, being around Sorena makes him immature and playful at times, so he’s not always serious. He has had many experiences and is familiar with loss and death, but he has also had many positive experiences and he likes to give a helpful word when he can to those who are struggling.
History: Sem has existed for several millennia as a spirit who wasn’t entirely conscious of the world around him. When he wasn’t sleeping he spent his time observing the lives of living creatures, but he could not communicate with them – not that he felt a desire to. He lived peacefully as a presence amongst the waves.
Discovered by Sorena, she was able to communicate with him and sparked within him a new curiosity for the creatures that walked the planet he was a part of. He desired to learn more, and so she provided him with a body. The body belonged to a species of creatures that had nearly reached extinction, the aquamor. They were nearly identical to otters, save for the fins on their bodies.
Sorena took Sem in and taught him many things such as speaking and necessary social skills. Once Sem discovered that he could control water, she helped him develop this ability. They lived together and were rarely very far apart, being the best of friends. Both of them lived quite simply for two hundred years, but after a series tragedies which I have yet to figure out, Sem was exhausted with life and slept for a nearly a century. After waking up he got used to living life again and is slowly building himself back up.
Name: Sorena
Race: Human witch.
Gender: Female
Age: Don’t even.
Height: 5’10”
Weight: 140 lbs
Figure: Tall for a woman, and is quite beautiful, except her clothes distract from her refined sort of beauty.
Hair Color: Silver
Eye Color: Sapphire blue
Clothing: A slim, black Victorian-style gown with coal gray corset. Sleeves are long and loose, and a black cloak covers her upper-chest and shoulders. Atop her head she wears a witch’s hat with a blue sash tied around the hat-ring. She also wears identical silver rings on her middle fingers, both inlaid with a sapphire. On her feet are a pair of black leather, high heeled boots.
Weapons: A magical weapon that is commonly in the form of a sword. It is made of silver and inlaid with sapphires. The metal is slightly luminous, having been made from the most pure silver ore from a moon, magically cured and forged in the flames of a newborn star.
Powers: Sorena, because of her age, is one of the most powerful magicians around. She specializes in several fields of magic that all come together to earn her the title of weather mage. She specializes in magics that directly relate to the weather, such as lightning magic, which is her forte. Aside from lightning she is skilled with water, air, and other magics that lean towards natural disasters, such as earth magic. Despite what she specializes in, she has a foot hold in most areas of magic, but is not nearly as proficient in them as she is with her weather and disaster magic. She skilled in casting unholy magic, but refuses to do so.
Around the age of fifty she experimented with a very dangerous magical concoction that was made up of several smaller concotions. Even more dangerous was that she drank it herself. The spell froze her body at her current age of fifty and raised its every aspect to the very peak of human limits. She can outperform an Olympic runner, in terms of both stamina and actual speed. Sorena can easily lift several hundred pounds and has perfect balance – she can run full speed on surfaces as narrow and unstable as a wire. She is extremely agile and she has a lot of endurance. Her eyesight is as perfect as human eyesight can be, as well as her hearing, and her sense of smell.
Personality: Sorena is quite outgoing and happy. She really has no care in the world and is very easily distracted by most anything. Sorena is very easy to get along with if you can get past the fact that she’s strange and slightly bonkers. Her scatterbrainededness drives Sem insane, but he secretly loves it on a deep level. Sorena is capable of being serious and focusing, and she has had innumerable experiences in her life, making her an unlikely well of wisdom. Accessing that wisdom is the problem, but Sorena usually always means good and will help a person in need. She doesn’t like being called old.
History: Born to parents who were also mages, Sorena was deeply involved in magic from an early age. She attended one of the most prestigious magic schools and was one of the top students. She and her friends were all asked to join and lend the military their magical prowess. Sorena excelled in weather and disaster magic, which was very useful in war. Her best friend, Vivian, was an accomplished plant and holy magic user and was incredibly useful as well.
After retiring from military service Sorena decided to pick up other fields of magic as well as potion-making. During this time her friend Vivian began to drift away, which Sorena later discovered was because her friend had somewhat lost her sense of reason through too much exposure dark and unholy magic. Vivian tried to get Sorena to learn dark spells as well, but Sorena eventually stopped, realizing that if she went any further there was no turning back. The exposure to that magic was the cause for Sorena's current scatterbrainedness. She plead with Vivian to stop, but the plant-mage continued on in her exploration of the unholy.
Years passed and Vivian returned with delusions of immortality. Witches and warlocks often had extended lifespans, but neither Sorena nor Vivian showed signs of this. This caused Vivian to panic, and so she more fervently searched for the answer to everlasting life in her own fields of magic
It was found out that Vivian was part of a group of magicians that were all well versed in dark magic, and were all fervently searching for immortality, and had begun experimenting ways using demons that they summoned. The magical community comprised of those with normal lifespans were split over the issue, and caused a magical war. Sorena fought against Vivian, and eventually managed to defeat her friend herself, though she had lost several other friends in the many battles that took place.
The years that followed were quiet, and they were a time when Sorena was not her typical bubbly self. She was able to completely master her fields of weather and disaster magic as well as getting footholds in other areas, most notably gray (support), light, and holy magic, in honor of her fallen friends.
Still, she seemed to get worse instead of better as the years went on. The death of her friends and the battle in which she killed Vivian weighed heavily on her thoughts. It was around the age of fifty that she discovered a recipe for a potion in an old tome that claimed to grant immortality. Also in the book were various spells that augmented ones natural abilities.
At first it was simply a challenge to see if she could properly brew the mixtures, whether or not they actually did what they claimed was a nonissue. Once she had a variety of mixtures successfully made she went about the task of combining them, which was difficult and not advised for persons who were not very well practiced. Sorena was well practiced and appreciated the greater challenge it presented her. She did successfully merge the potions and was left with a super-mixture of sorts.
The witch was then left with a potion that she wasn’t sure what to do with. She knew that she could sell it for enough money to buy a country, but then she toyed with the idea of drinking it herself. Knowing very well that it could kill her, in her darkest moments she decided that she had nothing to lose, and so she drank the Mary Sue potion.
Her body burned for days. She had never felt so much pain before. However, once it was all over, she found that she was very much alive, with her senses, strength, mental capacities, all raised to magical-human limits. Sorena temporarily forgot her woes, and got used to her new abilities. She took classes to sharpen her physical combat prowess and took up the sword, excelling quickly and mastering several forms of martial arts in a little less than a decade, by which point she figured that she really had stopped aging.
With a limitless future before her she went back to mastering new magic and refining magic she already knew. She decided she would live on for her friends, as they would want her to. Slowly but surely she returned to the happy and carefree Sorena that people knew.
She moved several times and has spent many years simply wandering, but she finds happiness in her simple lifestyle. Upon finding Sem she found a new friend in him, which finally put her at peace.
Name: Lysis Fox
Race: Advanced human.
Gender: Female
Age: 20’s
Height: 6’
Weight: 157 lbs
Figure: Pretty tall as far as women normally go, with very well toned muscles. Her figure is shapely and she’s overall very attractive.
Hair Color: Black
Eye Color: Midnight blue
Skin: Pale with olive undertones. Has a tattoo of a red R on her midriff, above her right hip.
Clothing: Lysis keeps up with the current fashion-trends and what she wears depends on where she is and what she’s doing – but she always makes a point of dressing well.
Weapons: Her main weapons are a pair of magically enhanced semi-automatic pistols with 10-inch barrels. They fire very large rounds and can bring down a creature as large an elephant with ease. The pistols were protoypes and were, in fact, stolen by a magician and enhanced with a “never-ending clip”, allowing Lysis to be your typical video game character that never has to reload. She can also dual-wield efficiently, thanks to being naturally ambidextrous and an enhanced mind able to keep up with multiple targets.
Aside from those weapons she has a third firearm, which thanks to Sorena, is several weapons combined. Anything, from a revolver to a modern rifle to an antique cannon, can be summoned at her whim. She carries a hunting knife that acts the same way for bladed weaponry, but she has a much fewer number of those. Random weapons may also be summoned such as a staff and even a spear, as well as a hunting bow and several types of grenades. She has a seemingly endless arsenal at her fingertips, allowing her to adapt to any situation.
Lysis also has several different kinds of magically enhanced ammunition to deal with foes such as magicians and elementals.
Powers: Lysis is a natural born psychic, capable of telekinesis as well as telepathy and teleportation. Her telekinetic prowess is great and very refined, but is focused into her body, which generally results in enhancing her strength. While capable of the traditional abilities that telekinesis grants, she rarely uses her powers in that way and prefers to focus them on her own body. She can also generate bursts of psychic energy and focus the energy into shapes, such as in that of a sword. Her teleportation powers also contribute to her reputation as a dangerous and lethal combatant.
Due to her past Lysis easily falls into the super-soldier category.
Personality: Bordering on narcissism, Lysis adores herself and considers her well-being a priority above that of any other person, even one she cares about. She enjoys a comfortable and luxurious life, and lives for adrenaline rushes. Lysis loves combat, as it invokes a certain thrill in her. She also loves parties and dancing, and can be frequently found in clubs dancing away and entrancing anyone watching her.
Despite her self-serving personality, she is capable of caring for other people, though most who get that close to her soon retreat from her upon realizing that despite this, she is rather morally gray – neither striving for good or evil – only her own interests. Still, she has recently come to realize that her selfishness is a flaw, which causes conflict for her in certain situations.
She is generally quite sultry and quick-witted, but not really nasty. This attracts certain people to her, but she is generally easy to get along with as long as you’re someone who doesn’t detest shallow people, which is how she seems at first.
While she doesn’t hate or even dislike men, she recoils from the idea of marriage and commitment, and doesn’t believe that she needs a man to take care of her physically or mentally or otherwise. She has a habit of defying the woman stereotype, and takes pride in it and who she is. This attitude was generated because of her past, which, as terrible as it was, rarely occupies her mind nowadays.
Despite her love of her dangerous lifestyle, she violently fears her own mortality, and bemoans the fact that she will grow old and her beauty will fade.
History: Lived a fairly ordinary life for her first five years and was unaware of her psychic powers. Once she turned five she was taken from her parents and her home and placed in a facility where she immediately began training her psychic powers as well as beginning to train her body.
Children were randomly separated into twenty-six groups, each represented by a letter and then a word that started with the letter. The words were fairly elementary, and something you would find on an alphabetical chart for children. Lysis was part of the R group, also called the Rocket group, and had a red R tattooed onto her soon after she arrived
The training was moderate at first to get the children used to it, but quickly became much harder, so much that several children didn’t even make it through the process. It was a method of weeding out the weak – the owners of the facility only wanted the best. Lysis noticed rather quickly that most of the ones that didn’t make it were the girls, and vowed to herself that she would succeed and be the best, better than even the boys.
By the time she was nine Lysis was skilled in wielding several varieties of weapons, especially firearms, and was a very good markswoman. The children were allowed eight hours of rest – the rest of their days were devoted to the training of their bodies and their powers. Education was supplemented through the use of psychic devices that merely implanted the information into their minds. Several skills were also given to them in this manner, such as the basics of a certain martial art, which allowed the facility to bypass a lot of time that would otherwise be spent on teaching the basics.
This method of imprinting was the base for every skill that the children were taught, from martial arts, to marksmanship, and swordsmanship. This also enhanced the childrens’ performances in activities such as swim, track, gymnastics, dance, parkour, driving, music, and foreign languages. The facility was even able to instill certain changes in the childrens’ memories, such as being able to make them ambidextrous, though Lysis was naturally thus.
Learning to play instruments and learning new languages was required. Lysis chose to learn the piano and the violin, and speaks several languages. Everything the children were taught was with purpose. Each skill came together to create a powerful foundation for the childrens’ combat prowess. The strength, speed and endurance gained from activities such as weight training, running, and swimming combined with agility and balance brought forth from things such as gymnastics, dance, and yoga, created a deadly blend when added to the various forms of martial arts, gun and swordplay, and parkour. The combination created soldiers that were fast and powerful, highly responsive, with sure movements and grace that allowed no errors.
Combat training was quickly made live in the later years, which made every day a fight for survival where the children, now adolescents, were placed into teams and sent against each other. Out of the several hundred with which the facility began, only a few dozen were left in the end. Lysis was among these, and was considered the best of the lot by many.
Being torn away from her home had devastated her, along with all the other children in the facility. After only a few years she learned the awful truth that this had been planned for her before her birth. Her parents were both psychics, and it had been determined that a child from them would make a perfect candidate for the program that Lysis was in. Her parents had been paid a lot of money to have her and raised her for five years knowing they would be giving her away. This truth brewed in her mind for several more years, ultimately resulting in her current self-obsession.
The program had yet to continue, where there would be further weeding out, but the teens had all decided by then that enough was enough. A brutal war was waged within the facility soon after, with the subjects versus the facility’s staff. Ultimately the super-soldiers proved to their teachers and instructors that they had succeeded in creating a deadly army, and the facility was destroyed. Several of the children died during the fight, but those left alive for now free and left to fend for themselves.
Many had decided to stick together in groups, but Lysis had decided to go on her own. She was now seventeen, and decided to move into a large city. The facility had been in the middle of nowhere, and it was the only place she knew for twelve years of her life. Using the skills of precision and stealth that were given to all of the facility’s subjects, the young woman amassed a large amount of wealth through acts of thievery, whether it was from museums, bank safes, or the wallets of the rich. She also became a well-respected hitwoman, which gave her access to several useful individuals. Once she had her money she was easily able to pay for fake identification, a birth certificate, and other necessary documents. As far as the world was concerned, Lysis Fox had died when she was five, and didn’t exist.
With her identification in-hand she was able to establish bank accounts and purchase several luxurious homes around the world. She began and continues spending her time as she likes, her fortune amassing a lot of interest while sitting in the banks. She occasionally takes on jobs when she feels “action-sick”, but will more often than not seek out people she can test herself against.
She recently became acquainted with Sorena and Sem, and has come to consider them friends. Lysis is rather grateful to Sorena for combining several of the weapons in her collection into one, and the act alone was enough to endear her to the old hag.
Name: Vivian
Race: Human witch.
Gender: Female
Age: Undecided, but appears to be in her 30s.
Height: 5’8”
Weight: 130 lbs
Figure: A somewhat average figure with a sort of subtle beauty.
Hair Color: Auburn
Eye Color: Emerald green
Clothing: A green, long, loose-sleeved blouse with a pair of black jeans. On both of her middle fingers are identical golden rings, each inlaid with an emerald. On her feet she wears brown leather, high heeled boots.
Weapons: A scythe that also acts as a scepter of sorts, through which she channels some of her magic.
Powers: Vivian is a plant mage of a very high caliber, and used to also be very skilled in casting holy magic. Since delving into black magic, her holy magic has corrupted, and is now part of her immense arsenal of unholy spells. She is also skilled in light and dark magic, and an excellent charm-forger.
Due to her charms that she places on the very fabric of her clothes through a combination of her plant magic and charm-casting, she has been able to create articles of clothing that enhance her physical abilities, such as speed and strength. The largest reason for it was in order to keep up with Sorena, her once good friend.
Also, as a powerful sorceress, Vivian has some knowledge in most areas of magic.
Personality: Vivian was once good and decent, a devout practitioner of plant magic, one of the magics most commonly thought of as least-violent. She also devoted herself to learning and mastering holy magic, sub specializing in Light magic. Her original personality was quite loving and righteous, ready to give it her all in order for justice to prevail.
As the years passed, however, Vivian came to realize that all of her selflessness was giving her nothing. Beginning to question her morals, she sought her own answers as to why she existed. Her breaking point was when she found herself unable to protect those around her. It was then that she sought more powerful magic, quickly falling into black magic. She brought Sorena in with her, and while Sorena eventually forsook the evil magic, Vivian continued on, losing more and more of herself as one by one every virtue and moral she ever believed in was corrupted and broken.
She became a truly selfish being, absorbed in herself and her vanity.
History: Much like the many mages she went to school with, she was born to parents who were also magical. She attended a prestigious magical academy along with Sorena, and they were soon good friends.
Vivian excelled in her chosen fields and was eventually scouted along with Sorena to serve in the army. During her service she began to question herself and found herself in one situation where she could not protect those around her.
After she and Sorena were discharged she began to search for personal truths and more power, eventually discovering black, or unholy, magic. The magic warped her, changing her morals and beliefs, and creating a truly vile thing out of her.
Soon coming to the realization that she was to continue aging and eventually die, she searched fervently for a way to escape. Some magicians were blessed with a longer life-span than what was normal for humans. Vivian was aging normally, and feared the idea of her time on earth eventually coming to an end.
Falling into a dark sect of the magical community she searched for ways to immortalize herself, eventually stirring up a war within the community between those who believed that while her methods were deplorable, her reasons were just. The others thought that that she should not defy what the laws of nature had placed on her.
Sorena joined on the fighting, and was against Vivian, but neutral on the issue at hand. Sorena instead knew that if Vivian won it would prove to be disastrous for the entire community and the rest of the world. After many battles Vivian was killed by Sorena, and the war was over.
Vivian remained dead for many, many years until being revived by a different unholy sect. Her resurrection was unknown to Sorena for the longest time, but Vivian was greatly intrigued to find out that Sorena was still alive, permanently so.
Vivian now continues to increase her power and search for immortality, since her resurrection only brought her back to life and her aging now continues as it should.
Name: Kieran
Race: Angelic Human
Gender: Male
Body’s Age: 13
Actual Age: 19
Height: 5’2”
b]Weight:[/b] 100lbs
Figure: Toned musculature but otherwise average.
Hair Color: Black
Eye Color: Purple
Clothing: Varies, but whatever’s currently “in”
Weapons: None.
Powers: Kieran’s powers work through his emotion, specifically his melancholic emotions only. He can manifest his sorrow to become a black energy or substance, allowing him to be fairly versatile while at the same time extremely limited. If any emotion other than sadness is more dominant than he can find it very difficult to use his powers, if at all.
His passive abilities include an increased chance of unlucky things happening within a certain radius of his person. People will also be a bit more somber in his presence, though they may not even notice it.
As a human blessed with angelic abilities he can sprout a pair of wings and fly.
Personality: Outwardly he is outgoing, happy, and a party-er, though this is a mask to cover his rather severe and sometimes crippling depression. He is grateful for his friends and is very supportive of them, trying to be there for them when they need him.
He truly does love music and dance, as the atmosphere it generates stimulates him, causing him to feel genuinely happy, along with being in the presence of those he cares for.
History: When Kieran was still even in the womb there was a curse placed on him. The curse was powerful and unholy in nature, and ensured that any sort of horrible thing imaginable would happen to him over the course of his short life, filling him with pain and sorrow that only a few had ever experienced at his age.
Near the end of his life his parents, whom he loved despite the fact that they were the worst sort of abusers, both physically and mentally, disowned him when he was twelve. He tried to go back to them time and time again, and eventually witnessed them being murdered. Being found by the murderer, he was abducted and abused in even more heinous ways before finally being murdered himself.
Finding himself between the old world and the afterlife, his horrible memories were erased and he was given a chance to discover who he was and define himself through a new life. Being granted powers, as well as angelic properties such as wings he could summon and dismiss at will, along with immortality, he was sent back to the mortal world.
Kieran is still burdened with the sorrow he had before dying, but now he does not know the cause of it, but occasionally has flashes of recall. He doesn’t know that he had been cursed, but he has decided to try to live as happily as he can.