Ok, first off the bat please don't reccomend me to use a Gallade instead. This is simply about getting the best out of an otherwise unphenomenal pokemon.
My first issue with Medicham is its ability "pure power", now it states that it doubles Medichams attack but I am yet to find anything about the mechanics of how it does this. Can anyone help? or is it actually as simple as it seems to be?
Anyways, if the case is that it doubles the attack stat at any point (in otherwords, if the attack stat changes the doubling will be re-calculated). Then does it make a move set like this viable?
Medicham:
Defense raising nature,
Attacks:
Psycho Cut
Brick Break/Drain Punch/Force Palm/High Jump Kick?
Power Trick
Recover
If I was to max out Medichams defense and use Power Trick to swap it with the attack (It's a bigger stat) Then could I not proceed to pummel away with Psycho Cut and (insert fighting move here) as they both run off the attack stat? which would be much larger than on an average Medicham?
As for the undecided move I was leaning towards Drain Punch as it recovers health (bolstered by recover) but its pp leaves it with lastability issues. The item choice is also a grey area as I'm not familiar with the new additions.
Anyway, I'll be glad to hear your thoughts and comments on this random tangent of mine.
My first issue with Medicham is its ability "pure power", now it states that it doubles Medichams attack but I am yet to find anything about the mechanics of how it does this. Can anyone help? or is it actually as simple as it seems to be?
Anyways, if the case is that it doubles the attack stat at any point (in otherwords, if the attack stat changes the doubling will be re-calculated). Then does it make a move set like this viable?
Medicham:
Defense raising nature,
Attacks:
Psycho Cut
Brick Break/Drain Punch/Force Palm/High Jump Kick?
Power Trick
Recover
If I was to max out Medichams defense and use Power Trick to swap it with the attack (It's a bigger stat) Then could I not proceed to pummel away with Psycho Cut and (insert fighting move here) as they both run off the attack stat? which would be much larger than on an average Medicham?
As for the undecided move I was leaning towards Drain Punch as it recovers health (bolstered by recover) but its pp leaves it with lastability issues. The item choice is also a grey area as I'm not familiar with the new additions.
Anyway, I'll be glad to hear your thoughts and comments on this random tangent of mine.