Ruko
Bearded Trout Warrior
(Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Toxic
- Scald
(Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Seed Flare
- Air Slash
- Leech Seed
- Aromatherapy
(Beedrill) (M) @ Beedrillite
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
(Probopass) (M) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Speed
- Volt Switch
- Stealth Rock
- Thunder Wave
- Hidden Power Fire
(Flygon) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Defog
- U-turn
- Earthquake
- Superpower
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Speed
- U-turn
- Flamethrower
- Rock Slide
- ? HP Ice, Perhaps
This team has one goal - Support Beedrill so it can stab things. Eelektross and Probopass allow Beedrill to come in unhindered with very low speed Voltturning, and then Beedrill can U-turn right back out before it gets hit [avoiding priority users, of course]. Flygon is one of the better hazard removal options in my opinion - being resistant to Stealth rock and immune to ground hazards. Finally, Alomomola and Shaymin make up a clerical center of the team and help keep everyone else alive, while also keeping Beedrill from being permanently paralyzed/burned by contact abilities.
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Toxic
- Scald
(Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Seed Flare
- Air Slash
- Leech Seed
- Aromatherapy
(Beedrill) (M) @ Beedrillite
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
(Probopass) (M) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Speed
- Volt Switch
- Stealth Rock
- Thunder Wave
- Hidden Power Fire
(Flygon) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Defog
- U-turn
- Earthquake
- Superpower
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Speed
- U-turn
- Flamethrower
- Rock Slide
- ? HP Ice, Perhaps
This team has one goal - Support Beedrill so it can stab things. Eelektross and Probopass allow Beedrill to come in unhindered with very low speed Voltturning, and then Beedrill can U-turn right back out before it gets hit [avoiding priority users, of course]. Flygon is one of the better hazard removal options in my opinion - being resistant to Stealth rock and immune to ground hazards. Finally, Alomomola and Shaymin make up a clerical center of the team and help keep everyone else alive, while also keeping Beedrill from being permanently paralyzed/burned by contact abilities.