What's up gamers, it's your girl back (jk, this is my first rp post) for another rp.
If you couldn't tell by the title, this rp is gonna be your standard fantasy world, but with a twist. Magic is used through music. I'll get into the nitty gritty details in a bit don't worry.
Before we jump into the magic system, I just wanna do some housekeeping. First off, you can imagine this world as pretty similar to a standard dungeons and dragons campaign. Elves, Orcs, Dwarves, all that JAZZ (god I'm funny). Swords, bows, axes, etc are in fashion when it comes to weaponry. Technology wise, you can imagine the world as in the medieval europe, but like magical.
Now, to the good stuff: music. Before we get into this, just a full disclaimer: I am not a musician. I have no idea how to play an instrument, and you don't need to either to participate. Also, if you have ideas to further refine this system, please feel free to give feedback. If I say something that doesn't make sense, please tell me and we'll figure out how to fix it.
First off, some lore and worldbuilding.
The continent this adventure takes place on is called Harmonia (I pulled it from the greek muse of harmony and concord. Harmony is a music term as well as a way to describe an ideal life to some people). Harmonia is made up of several small kingdoms, some peaceful, some not. For each kingdom, a different genre of music reigns supreme. I havemn't even come up with the kingdom names, so when you are applying and state your kingdom, please feel free to be creative (just state if it's peaceful, and what genre they specialize in. Multiple kingdom's can specialize in the same genre.)
Music in this world is a privilege. While natural talent is a thing, it will take years for some hermit to just figure out how to competently play an instrument. As a result, most musicians have some sort of large backing, whether it be a noble family or their own personal wealth. They were taught by someone else who was taught by someone else and so on. Please keep this in mind when creating your character. While it is possible to be of poorer birth and still be a musician, they may have a different style they play in or it may be more rugged. Just keep in mind that this is a rarer occurence than a noble knowing it.
Groups of musicians can combine their playing to cast more powerful spells by forming into bands. Wandering bands are a thing, as well as bands as part of a kingdom's royal army. If you guys are applying and want to form bands together, feel free to. Just ask the other person first! Bands tend to have a wide array of different instruments to attempt to cover eachother's weaknesses.
I hope I didn't miss anything. If someone has any questions or notices a hole in the lore I've stated so far, please let me know. I am open to criticism on this world and I want it to be well rounded and fun for everyone.
Now, I've mentioned different genres and instruments several times. You may be wondering: what's the difference? Well, let's get into that, shall we?
GENRES:
As stated earlier, different kingdoms focus on different genres of music. But what does that mean?
For example, say the Kingdom of Miller focuses on Jazz. Jazz as a genre is very free flowing, erratic, and unique. No two jazz performances are the same. Jazz musicians are constantly soloing, adding their own spin, improvising. This carries over into magic. The large scale spells from a big band are erratic. Unpredictable. They are typically fast paced and wild. Jazz, in this world, can be both harmful and beneficial to the caster.
I've only given the example of jazz, since it's my favorite musical genre and the one I am most well versed in. However, you are free to use any you choose. Just give an explanation on the genre's differences, keeping in mind what instruments are used and the overall feeling it gives off.
Now, the fun part. Instruments. Different instruments are attributed to different elements of magic.
First off, the woodwinds. Who would've guessed, these bad boys focus on wind magic. A spell cast by a solo sax player might augment someone's movement speed, produce a sharp wind blade, or at high levels, even allow flight. Wind magic is the most offensive. (just imagine someone flying above you while playing a sick clarinet solo and cutting down enemies with wind blades. What a majestic view.)
Next up, percussion. Drums, symbols, and even the triangle go in here. Anything that you give a smacking to to play pretty much. Percussion, due to the rough nature of it, channels earth magic. Earth magic is the most versatile, just like a drum beat. Almost any genre has some form of percussion, so it shows here. Earth magic can be offensive, defensive, and even supportive. A bongo player might shoot out a wide array of earth spikes, or create a bridge to cross a gap out of the dirt. At high levels, earth magicians can even create earth golems to fight for them.
Now, the strings. Strings are very similar to say, a light magic. They heal and support. Instruments in string include the guitar, violin, and harp. A player of strings is most comparable to a cleric from a dungeons and dragons campaign. They tend to hang back and support from the sidelines.
Lastly, we have the Brass instruments. Brass focuses on defense. The element of magic: metal. A sax player might use their magic to conjure armor around their bandmates or even conjure a sword to defend themselves.
Those are the four major families of instruments. Bands mix and match a wide array of these in order to produce large scale attacks and other utlities. Now, you may notice a lack of certain elements that are typical in a world of magic. Do not fear, they exist! They just exist as a subclass. While most woodwind players focus on wind magic, some might decide to focus on a variation of it. I've listed all the sub elements here. Keep in mind that sub element players are rarer than main ones.
Elements
Woodwinds
- Wind
- Fire
- Lightning
Percussion
- Earth
- Plant
Strings
- Light/Healing
- Water
Brass
- Metal
Alright, I think that's enough lore. Sorry, it is ALOT and it might be too much tbh, but Idk. Let's get into character creation!
Here's the template!
NAME: (duh, your character's name)
AGE: (another self explanatory one. Keep in mind a kind age 11 will not be a master in music compared to someone that's studied it all their life)
GENDER: (self explanatory)
RACE: (elven, dwarvish, human, etc. pretty much any fantasy race)
APPEARANCE: (what do they look like, what do they typically wear, etc)
KINGDOM: (the fun one. What kindgom does your character come from? You can create a new one, or ask another player if you may be part of theirs. Just because your character comes from a kingdom, doesn't mean they have to be a noble or royal. They can be a commoner. Please give a short description of the kingdom if it is original. What genre does it focus on? Are they peaceful or at war? Quality of life? etc. go wild, please be creative)
BACKGROUND: (is your character noble? royal? a peasant? What do they do for a living? How have they reached the point they are at now? etc)
ARE THEY A MUSICIAN: (just cuz I have this crazy magic system, doesn't mean every character has to be part of it. Remember, the art of music is difficult to learn, and maybe your character just doesn't know how to. Include how your character knows music, if they do, in the background section please)
INSTRUMENT: (what instrument do they play, if any?)
ELEMENT: (are they using a sub element? if i didn't list an element you like, ask me about it and we'll make something work)
OTHER: (something I'm forgetting? something you think I should know about your character? any other questions? put it here)
Alright, I think that's all. Feel free to ask ANY questions you may have. I can't wait to get started!
If you couldn't tell by the title, this rp is gonna be your standard fantasy world, but with a twist. Magic is used through music. I'll get into the nitty gritty details in a bit don't worry.
Before we jump into the magic system, I just wanna do some housekeeping. First off, you can imagine this world as pretty similar to a standard dungeons and dragons campaign. Elves, Orcs, Dwarves, all that JAZZ (god I'm funny). Swords, bows, axes, etc are in fashion when it comes to weaponry. Technology wise, you can imagine the world as in the medieval europe, but like magical.
Now, to the good stuff: music. Before we get into this, just a full disclaimer: I am not a musician. I have no idea how to play an instrument, and you don't need to either to participate. Also, if you have ideas to further refine this system, please feel free to give feedback. If I say something that doesn't make sense, please tell me and we'll figure out how to fix it.
First off, some lore and worldbuilding.
The continent this adventure takes place on is called Harmonia (I pulled it from the greek muse of harmony and concord. Harmony is a music term as well as a way to describe an ideal life to some people). Harmonia is made up of several small kingdoms, some peaceful, some not. For each kingdom, a different genre of music reigns supreme. I havemn't even come up with the kingdom names, so when you are applying and state your kingdom, please feel free to be creative (just state if it's peaceful, and what genre they specialize in. Multiple kingdom's can specialize in the same genre.)
Music in this world is a privilege. While natural talent is a thing, it will take years for some hermit to just figure out how to competently play an instrument. As a result, most musicians have some sort of large backing, whether it be a noble family or their own personal wealth. They were taught by someone else who was taught by someone else and so on. Please keep this in mind when creating your character. While it is possible to be of poorer birth and still be a musician, they may have a different style they play in or it may be more rugged. Just keep in mind that this is a rarer occurence than a noble knowing it.
Groups of musicians can combine their playing to cast more powerful spells by forming into bands. Wandering bands are a thing, as well as bands as part of a kingdom's royal army. If you guys are applying and want to form bands together, feel free to. Just ask the other person first! Bands tend to have a wide array of different instruments to attempt to cover eachother's weaknesses.
I hope I didn't miss anything. If someone has any questions or notices a hole in the lore I've stated so far, please let me know. I am open to criticism on this world and I want it to be well rounded and fun for everyone.
Now, I've mentioned different genres and instruments several times. You may be wondering: what's the difference? Well, let's get into that, shall we?
GENRES:
As stated earlier, different kingdoms focus on different genres of music. But what does that mean?
For example, say the Kingdom of Miller focuses on Jazz. Jazz as a genre is very free flowing, erratic, and unique. No two jazz performances are the same. Jazz musicians are constantly soloing, adding their own spin, improvising. This carries over into magic. The large scale spells from a big band are erratic. Unpredictable. They are typically fast paced and wild. Jazz, in this world, can be both harmful and beneficial to the caster.
I've only given the example of jazz, since it's my favorite musical genre and the one I am most well versed in. However, you are free to use any you choose. Just give an explanation on the genre's differences, keeping in mind what instruments are used and the overall feeling it gives off.
Now, the fun part. Instruments. Different instruments are attributed to different elements of magic.
First off, the woodwinds. Who would've guessed, these bad boys focus on wind magic. A spell cast by a solo sax player might augment someone's movement speed, produce a sharp wind blade, or at high levels, even allow flight. Wind magic is the most offensive. (just imagine someone flying above you while playing a sick clarinet solo and cutting down enemies with wind blades. What a majestic view.)
Next up, percussion. Drums, symbols, and even the triangle go in here. Anything that you give a smacking to to play pretty much. Percussion, due to the rough nature of it, channels earth magic. Earth magic is the most versatile, just like a drum beat. Almost any genre has some form of percussion, so it shows here. Earth magic can be offensive, defensive, and even supportive. A bongo player might shoot out a wide array of earth spikes, or create a bridge to cross a gap out of the dirt. At high levels, earth magicians can even create earth golems to fight for them.
Now, the strings. Strings are very similar to say, a light magic. They heal and support. Instruments in string include the guitar, violin, and harp. A player of strings is most comparable to a cleric from a dungeons and dragons campaign. They tend to hang back and support from the sidelines.
Lastly, we have the Brass instruments. Brass focuses on defense. The element of magic: metal. A sax player might use their magic to conjure armor around their bandmates or even conjure a sword to defend themselves.
Those are the four major families of instruments. Bands mix and match a wide array of these in order to produce large scale attacks and other utlities. Now, you may notice a lack of certain elements that are typical in a world of magic. Do not fear, they exist! They just exist as a subclass. While most woodwind players focus on wind magic, some might decide to focus on a variation of it. I've listed all the sub elements here. Keep in mind that sub element players are rarer than main ones.
Elements
Woodwinds
- Wind
- Fire
- Lightning
Percussion
- Earth
- Plant
Strings
- Light/Healing
- Water
Brass
- Metal
Alright, I think that's enough lore. Sorry, it is ALOT and it might be too much tbh, but Idk. Let's get into character creation!
Here's the template!
NAME: (duh, your character's name)
AGE: (another self explanatory one. Keep in mind a kind age 11 will not be a master in music compared to someone that's studied it all their life)
GENDER: (self explanatory)
RACE: (elven, dwarvish, human, etc. pretty much any fantasy race)
APPEARANCE: (what do they look like, what do they typically wear, etc)
KINGDOM: (the fun one. What kindgom does your character come from? You can create a new one, or ask another player if you may be part of theirs. Just because your character comes from a kingdom, doesn't mean they have to be a noble or royal. They can be a commoner. Please give a short description of the kingdom if it is original. What genre does it focus on? Are they peaceful or at war? Quality of life? etc. go wild, please be creative)
BACKGROUND: (is your character noble? royal? a peasant? What do they do for a living? How have they reached the point they are at now? etc)
ARE THEY A MUSICIAN: (just cuz I have this crazy magic system, doesn't mean every character has to be part of it. Remember, the art of music is difficult to learn, and maybe your character just doesn't know how to. Include how your character knows music, if they do, in the background section please)
INSTRUMENT: (what instrument do they play, if any?)
ELEMENT: (are they using a sub element? if i didn't list an element you like, ask me about it and we'll make something work)
OTHER: (something I'm forgetting? something you think I should know about your character? any other questions? put it here)
Alright, I think that's all. Feel free to ask ANY questions you may have. I can't wait to get started!