In this world of MHA/BnHA, the percentage of people with quirks has risen to 91%. Deku is the new number 1 hero, and Todoroki and Bakugo are behind him in 2nd and 3rd place, respectfully. The good news: there are new aspiring heroes going to the Hero Academy and new teachers awaiting their arrival.
The bad news: new villains have arose with this generation. And have sneaked into the Hero Academy as students, being the proper age and raised by their villainous parent(s).
Rules:
1. ALL Roleplay rules still apply, obviously.
2. You may only have 1 quirk, and it cannot be a quirk already seen in the show (aside from One-For-All, which CANNOT BE MASTERED FOR A LONG TIME; it takes longer than it took Deku in the actual anime, since the stockpiled power is even greater now.)
3. No overpowered quirks - if a quirk is too strong, I'll give a few options on how it can be toned down or something, and we can work it out. I am not trying to shut down creativity or anything, but I want to make sure that everyone is on a level playing field.
4. You MAY have the same quirk as someone in the anime IF I okay it - this will be difficult to do, however.
5. Do not heckle other players in, or out of, the RP. What happens in the RP STAYS in the RP. And try not to make others upset - be courteous.
6. Have fun and be creative!
7. Side note: EVERY QUIRK has a downside, and this has to be fair based on the quirk. Like how One-for-All can have extreme recoil on the user, or how Bakugo's explosions are like physical exertion for him. Or how Uraraka gets ill when she uses her quirk too much.
This RP will be taking place at the school, so I ask that you guys focus it around the school. Also, please have no more than 2 characters.
Needed information:
Name:
Quirk Name:
Quirk Details (Benefits, Drawbacks):
Hero Name (only reference these characters by hero name after we get to that point in the RP):
Role (Hero-Student, Teacher, Villain-Student, or Villain):
History (optional):
Personality:
Likes:
Dislikes:
Appearance:
Costume (how it looks & what it does for you & your quirk, if anything):
My character:
Name: Zachary Lauphage
Nickname: Zach
Quirk Name: Panic Attack
Quirk Details (Benefits, Drawbacks): The more anxious that Dasken gets, the more adrenaline he releases. This adrenaline is different in a few different ways than a normal person's adrenaline;
- It has no negative effects on his body until it goes away/wears off, no matter how long it remains in use
- It gives him more of a healing factor the more adrenaline is being pumped into his bloodstream, and more strength and speed than normal adrenaline per ounce - but not by more than 200%
- The adrenaline is far more dangerous to anyone without his exact DNA
- When the adrenaline wears off, it takes a toll on Dask based on how long and how much he used
- He cannot call the adrenaline on command
- If he becomes extremely anxious AND angry, then the adrenaline reacts to his hormones and increases the output of itself. However, if he's just angry, the adrenaline is far weaker than if he's anxious
Of course, he still experiences the normal effects of anxiety; both positive and negative and, if he doesn't keep up his focus, he can have a mental breakdown in battle. Due to his traumatic history, he's always in a state of angst and therefore always has a bit of his power active. And if he gets calmed down or underestimates his opponent and grows too calm, he won't be able to fight with his quirk due to a lack of anxiety.
Hero Name: Stressball
Role (Hero-Student, Teacher, Villain-Student, or Villain): Hero-Student
History (optional): Drunk father, dead mother, no siblings or other family to go to, and had to save up to go to the Hero Academy for seven years.
Personality: INT-J (you don't have to do a Meyers-Briggs personality archetype, but it is a bit easier); quiet, antisocial, anxious (obviously), sarcastic, defensive
Likes: Powdered donuts, diet coke, training, math, physics, and video games
Dislikes: Socializing
Appearance (include age, height & weight): 6' exactly; 175 lbs; tall, thin and lanky, but stocky (densely-muscled); wears sweatpants and t-shirts with funny sayings or pics/quotes from his favorite games. Slip-on shoes and dusty brown hair - nearly mullet length, frizzy and unkept; steel grey eyes and large hands/feet
Costume (how it looks & what it does for you & your quirk, if anything): A full-body, black suit with a light system (neon yellow lights) connected to a heart rate monitor - the higher his heart rate, the brighter his lights, which are arranged in ring-and-line patterns all over his suit. A motorcycle-style helmet covers his head with the same design as the rest of the suit, and has neon yellow (not lit) 'brass' knuckles made from a special titanium alloy that can withstand the force of his punches.
Other: When he becomes extremely anxious and angry, he reaches a stage he deems as "Emotional Overdrive". This is him at the peak of his power, and without the suit on, his veins and eyes slowly glow more and more neon yellow (side-effect of his adrenaline).
The bad news: new villains have arose with this generation. And have sneaked into the Hero Academy as students, being the proper age and raised by their villainous parent(s).
Rules:
1. ALL Roleplay rules still apply, obviously.
2. You may only have 1 quirk, and it cannot be a quirk already seen in the show (aside from One-For-All, which CANNOT BE MASTERED FOR A LONG TIME; it takes longer than it took Deku in the actual anime, since the stockpiled power is even greater now.)
3. No overpowered quirks - if a quirk is too strong, I'll give a few options on how it can be toned down or something, and we can work it out. I am not trying to shut down creativity or anything, but I want to make sure that everyone is on a level playing field.
4. You MAY have the same quirk as someone in the anime IF I okay it - this will be difficult to do, however.
5. Do not heckle other players in, or out of, the RP. What happens in the RP STAYS in the RP. And try not to make others upset - be courteous.
6. Have fun and be creative!
7. Side note: EVERY QUIRK has a downside, and this has to be fair based on the quirk. Like how One-for-All can have extreme recoil on the user, or how Bakugo's explosions are like physical exertion for him. Or how Uraraka gets ill when she uses her quirk too much.
This RP will be taking place at the school, so I ask that you guys focus it around the school. Also, please have no more than 2 characters.
Needed information:
Name:
Quirk Name:
Quirk Details (Benefits, Drawbacks):
Hero Name (only reference these characters by hero name after we get to that point in the RP):
Role (Hero-Student, Teacher, Villain-Student, or Villain):
History (optional):
Personality:
Likes:
Dislikes:
Appearance:
Costume (how it looks & what it does for you & your quirk, if anything):
My character:
Name: Zachary Lauphage
Nickname: Zach
Quirk Name: Panic Attack
Quirk Details (Benefits, Drawbacks): The more anxious that Dasken gets, the more adrenaline he releases. This adrenaline is different in a few different ways than a normal person's adrenaline;
- It has no negative effects on his body until it goes away/wears off, no matter how long it remains in use
- It gives him more of a healing factor the more adrenaline is being pumped into his bloodstream, and more strength and speed than normal adrenaline per ounce - but not by more than 200%
- The adrenaline is far more dangerous to anyone without his exact DNA
- When the adrenaline wears off, it takes a toll on Dask based on how long and how much he used
- He cannot call the adrenaline on command
- If he becomes extremely anxious AND angry, then the adrenaline reacts to his hormones and increases the output of itself. However, if he's just angry, the adrenaline is far weaker than if he's anxious
Of course, he still experiences the normal effects of anxiety; both positive and negative and, if he doesn't keep up his focus, he can have a mental breakdown in battle. Due to his traumatic history, he's always in a state of angst and therefore always has a bit of his power active. And if he gets calmed down or underestimates his opponent and grows too calm, he won't be able to fight with his quirk due to a lack of anxiety.
Hero Name: Stressball
Role (Hero-Student, Teacher, Villain-Student, or Villain): Hero-Student
History (optional): Drunk father, dead mother, no siblings or other family to go to, and had to save up to go to the Hero Academy for seven years.
Personality: INT-J (you don't have to do a Meyers-Briggs personality archetype, but it is a bit easier); quiet, antisocial, anxious (obviously), sarcastic, defensive
Likes: Powdered donuts, diet coke, training, math, physics, and video games
Dislikes: Socializing
Appearance (include age, height & weight): 6' exactly; 175 lbs; tall, thin and lanky, but stocky (densely-muscled); wears sweatpants and t-shirts with funny sayings or pics/quotes from his favorite games. Slip-on shoes and dusty brown hair - nearly mullet length, frizzy and unkept; steel grey eyes and large hands/feet
Costume (how it looks & what it does for you & your quirk, if anything): A full-body, black suit with a light system (neon yellow lights) connected to a heart rate monitor - the higher his heart rate, the brighter his lights, which are arranged in ring-and-line patterns all over his suit. A motorcycle-style helmet covers his head with the same design as the rest of the suit, and has neon yellow (not lit) 'brass' knuckles made from a special titanium alloy that can withstand the force of his punches.
Other: When he becomes extremely anxious and angry, he reaches a stage he deems as "Emotional Overdrive". This is him at the peak of his power, and without the suit on, his veins and eyes slowly glow more and more neon yellow (side-effect of his adrenaline).
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