Help me? Please?
I'm looking for move set advice,
EV advice, and any and all advice I can get.
----------
Slowbro [ Shell | Male ]
@ Shell Bell
OWN TEMPO (Cannot become confused)
Bold Nature (+Defense, -Attack)
EVs: 212 HP / 252 Def / 44 SAtk
-Surf
-Ice Beam
-Thunder Wave / Grass Knot
-Slack Off
A very straightforward move set, in my opinion.
Suft is for STAB, Ice Beam is for Coverage.
Thunder Wave for a crippling status, or Grass Knot for
more coverage.
Slack Off for healing.
Any ideas what to go with for the third move?
----------
Tauros [ Bulls | Male ]
@ Life Orb
INTIMIDATE (Lowers the opponent's attack)
Jolly Nature (+Speed, -Special Attack)
EVs: 252 Atk / 252 Spd / 4HP
-Return
-Earthquake
-Stone Edge
-Zen Headbutt
Again, I think that this is VERY straightforward,
and shouldn't need any explanation at all. However:
Return is for STAB, whilst Earthquake, Stone Edge,
and Zen Headbutt are for coverage.
----------
Weezing [ Queen T. | Female ]
@ Black Sludge
LEVITATE (Unaffected by Ground-type attacks)
Calm Nature (+Special Defense, -Attack)
EVs: 252 Def / 252 SDef
-Toxic
-Will-O-Wisp
-Protect / Taunt
-Pain Split
The first idea was to use as a staller, having Toxic and
Will-O-Wisp as a duo- Will-O-Wisp hits what Toxic Can't
and vice-versa- while being able to Protect and then
Pain Split when she needed a quick heal, but because of
her nature, I was wondering what I should go with? Or
is this move set okay?
----------
Bronzong [ Echo | Unknown ]
@ Leftovers
LEVITATE (Unaffected by Ground-type attacks)
Brave Nature (+Attack, -Speed)
EVs: 252 HP / 126 Def / 126 SDef
-Gyro Ball
-Earthquake
-Trick Room
-Stealth Rock
Gyro Ball is for STAB and enormous power.
Trick Room is so that Bronzong goes first.
(It will hopefully be in battle for the duration
of Trick Room.)
Earthquake is for fire-type coverage,
and Stealth Rock is for annoyance purposes.
----------
Vespiquen [ Queen B. | Female ]
@ Metronomewtfidon'tknow.
PRESSURE (Doubles foe's PP usage)
Brave Nature (+Attack, -Speed)
EVs: 252 HP / 126 Def / 126 SDef
-Defend Order
-Toxic
-Roost
-Attack Order
Defend Order is to buff her defenses,
whilst Toxic is used as means of attack.
Attack order is for STAB and another attack.
Roost is to heal and remove her Flying-subtype.
(Does Roost remove the Flying-type for the duration she
is in the battle before switching, or does it only last
a single turn?)
Yes, I know that she is completely walled by Steel-types.
----------
Vaporeon [ Vapor | Male ]
@Focus Band
Calm Nature (+Special Defense, -Attack)
EVs: 252 HP, 252 SDef
-Surf
-Substitute
-Wish
-Baton Pass
Surf is for STAB.
Substitute and Wish are for self-healing or for
Baton Passing.
Very straightforward.
I'm looking for move set advice,
EV advice, and any and all advice I can get.
----------
Slowbro [ Shell | Male ]
@ Shell Bell
OWN TEMPO (Cannot become confused)
Bold Nature (+Defense, -Attack)
EVs: 212 HP / 252 Def / 44 SAtk
-Surf
-Ice Beam
-Thunder Wave / Grass Knot
-Slack Off
A very straightforward move set, in my opinion.
Suft is for STAB, Ice Beam is for Coverage.
Thunder Wave for a crippling status, or Grass Knot for
more coverage.
Slack Off for healing.
Any ideas what to go with for the third move?
----------
Tauros [ Bulls | Male ]
@ Life Orb
INTIMIDATE (Lowers the opponent's attack)
Jolly Nature (+Speed, -Special Attack)
EVs: 252 Atk / 252 Spd / 4HP
-Return
-Earthquake
-Stone Edge
-Zen Headbutt
Again, I think that this is VERY straightforward,
and shouldn't need any explanation at all. However:
Return is for STAB, whilst Earthquake, Stone Edge,
and Zen Headbutt are for coverage.
----------
Weezing [ Queen T. | Female ]
@ Black Sludge
LEVITATE (Unaffected by Ground-type attacks)
Calm Nature (+Special Defense, -Attack)
EVs: 252 Def / 252 SDef
-Toxic
-Will-O-Wisp
-Protect / Taunt
-Pain Split
The first idea was to use as a staller, having Toxic and
Will-O-Wisp as a duo- Will-O-Wisp hits what Toxic Can't
and vice-versa- while being able to Protect and then
Pain Split when she needed a quick heal, but because of
her nature, I was wondering what I should go with? Or
is this move set okay?
----------
Bronzong [ Echo | Unknown ]
@ Leftovers
LEVITATE (Unaffected by Ground-type attacks)
Brave Nature (+Attack, -Speed)
EVs: 252 HP / 126 Def / 126 SDef
-Gyro Ball
-Earthquake
-Trick Room
-Stealth Rock
Gyro Ball is for STAB and enormous power.
Trick Room is so that Bronzong goes first.
(It will hopefully be in battle for the duration
of Trick Room.)
Earthquake is for fire-type coverage,
and Stealth Rock is for annoyance purposes.
----------
Vespiquen [ Queen B. | Female ]
@ Metronomewtfidon'tknow.
PRESSURE (Doubles foe's PP usage)
Brave Nature (+Attack, -Speed)
EVs: 252 HP / 126 Def / 126 SDef
-Defend Order
-Toxic
-Roost
-Attack Order
Defend Order is to buff her defenses,
whilst Toxic is used as means of attack.
Attack order is for STAB and another attack.
Roost is to heal and remove her Flying-subtype.
(Does Roost remove the Flying-type for the duration she
is in the battle before switching, or does it only last
a single turn?)
Yes, I know that she is completely walled by Steel-types.
----------
Vaporeon [ Vapor | Male ]
@Focus Band
Calm Nature (+Special Defense, -Attack)
EVs: 252 HP, 252 SDef
-Surf
-Substitute
-Wish
-Baton Pass
Surf is for STAB.
Substitute and Wish are for self-healing or for
Baton Passing.
Very straightforward.