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Ask to Join Naruto: Warring States Discussion thread

The Setting


In a time before villages, where warring clans sold their services to the highest bidder, the Uchiha and Senju reigned supreme; when one clan was hired the other was soon to follow in opposition. For honor and prestige, they shed their blood, distinguishing themselves among the ninja clans; but years of conflict have dwindled their numbers, for the first time in decades the two clans have stopped selling their services. However temporary this arrangement is, their decision reeked like blood in the water. It was a hint of weakness.

This slightest loosening in the stranglehold of the two mega-clans did not go unnoticed, and now other clans and groups of lesser renown have risen up to assert their claim. This was an opportunity to distinguish themselves, to rise up and claim for themselves the title of Hegemon.

Predicting a renewed era of bloody war, the Clans took pause; an attempt at diplomacy was to be made.

A grand competition would be held in the Land of Rice Paddies, with rights and resources as prizes. All the great forces of the world would contribute resources to the prize pool and send their younger generation to compete through competitive events both combative and non-combative.

The date was set: August 12th.



Character Sheet


Name:
Gender:
Age:
Affiliation: (Remember, ninja villages don't exist...yet!)
Jutsu type:
Description:
Backstory:
Likes:
Dislikes:

Rules


1. All Pokécharms Global Rules Apply, ofc.
2. At least one (1) post a week is required, with exceptions made by notification. If you aren't able to pot for whatever reason please work with the other Rpers to auto your character through a scene or complete whatever alternate arrangements are made.
3. Have fun!
 
Name:『R E D A C T E D』 Chi Lin
Gender: Female
Age: 16
Affiliation: Herself
Jutsu type: Fire Release, Yin Release
Visual Description: Chi Lin wears a tanuki mask and a cloak, meaning her only visual identifier is often fiery red hair.

Bio: 『R E D A C T E D』 was born in the Land of Fire. Her parents were hard workers and their dedication to their craft oft kept them away from home, working to provide for their family. As a result, 『R E D A C T E D』 was ostensibly raised by her grandparents; however, being too old and infirm to keep up with the energetic tyke, frequently left her in the care of the local Ninshu Temple. This was an arrangement that soon became permanent as 『R E D A C T E D』’s grandparents passed away when she was just four (4). Her childhood was thus spent in the care of the Ninshu monks, performing menial chores and being immersed in ninshu training. 『

R E D A C T E D』 never liked Ninshu training—the ascetic lessons of generosity and self-denial weren’t what the young girl considered a good time. Nonetheless, for a child as young as she, there was nothing she could do. Years had passed and by the age of ten (10), she had begrudgingly accepted her envisioned life as an ascetic nun: what else could she do? She hadn’t the skills to make a living elsewhere and the temple certainly wouldn’t teach her anything other than their crummy meditation and callisthenic exercises.

Her greatest joy had been conversing with guests, travelers—wandering monks or otherwise—who frequented the temple for a short stay and a spot of food and often paid in small donations or, more appealing to 『R E D A C T E D』 vivid stories of the world beyond her small temple.

On the eve of her eleventh (11th) birthday the temple had a special guest; he was an odd monk, a man with a certain philosophy... 『R E D A C T E D』 thought he was a nutcase, she couldn’t reconcile his beliefs with the teachings of the temple. He was the furthest thing from monk-ly and yet... his words spoke to her, there was a vibrance to him quite unlike any of the other monks she’d met. Under his tutelage she’d learned how to truly use Ninshu; no, not use, weaponize—for as young as she was, she could understand the difference. She swiftly learned that she possessed an innate affinity for fire, the most common affinity in these lands, and years of meditation had—surprisingly—proved useful; it had honed her mental faculties, translating to a strong spiritual slant in her chakra composition and an affinity for yin release techniques.

The day he left, the odious monk had regaled her with a story—not a tale of his journeys, but a legend...a myth—the tale of the Chi Lin. ‘In the days of old great beasts roamed the land, creatures of unimaginable power and prestige. They were worshipped as gods, and enshrined in legend—Dragons, Qilins, Kitsunes—they came in many shapes and sizes. None one truly knows whether all these creatures exist, but the occasional rumor of cities and towns destroyed overnight is attributed to them or their kin.

‘The Fire Chi Lin was not one of these creatures, but it was a distant descendant, a beast born of noble blood, with a wisp of its ancestor’s majesty. Most normal Chi Lin will live a normal life, apex predators in their own small corner of the woods, but some thought differently.

From the moment they were born they voraciously stoked their bloodline, searching for and devouring fire-attributed items, even swallowing flames. ‘Their bloodline purity was low, pathetically so, but it was enough; enough to give them a chance, a chance to ignite their own blood and undergo a baptism of fire, searching for the bloodline of their ancestors within the inferno. But they only have one outcome, and that is to burn to their deaths, without any exception. ‘Perhaps they know that it is impossible to awaken their ancestor’s bloodline inside themselves, but they would still never hesitate to try because although they could live a peaceful life for years, they would rather ignite a flame within themselves at their prime and die in the blaze.’

When his tale had ended, he looked at her solemnly, ‘Sooner or later, every man comes to a crossroad, settle in comfortable mediocrity, or seek greatness, entering the wilderness of his own intuition.’

The very next day 『R E D A C T E D』 disavowed her name and left the temple. She had made her choice.

These are the little-known origins of the Will O’ Wisp, a prodigious wanderer most-known for her strange, wispy use of fire release and genjutsu. Just like her namesake, they say those that wander after her become inexplicably lost.
 
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Shen: King of Digimon

Previously Shen: King of the Mist
Name: Mizo
Gender: Male
Age: 15

Affiliation: The Wondrous Wandering Caravan

Jutsu type: Music / Earth

Visual Description: Wields two large maracas that double as clubs. He has a turban with a single blue feather atop of his head, concealing his unruly hair. He wears baggy light gray pants, adorned with little insignias of musical notes. He adorned gold rings, small jewels, talismans, and other gifts he's received on his travels. He appears rather boyish with a smile usually plastered on his face.

Bio: Raised by a caravan of desert gypsies, Mizo took a part of the culture they had: music. Most in the caravan had an instrument they could play to spread their messages and emotions with, Mizo was no exception. He learned secret techniques related to music as to amplify his already talented instrument playing, which also doubled as a defense to ward off bands of raiders hoping to prey on them. Most in the caravan are those that are adopted in their travels, staying in the caravan until they find their own path in life or decide to stay.

The gypsies made routine stops in the tribes and villages in the sand three times every year. They often bring goods, food, and song with them, and in turn the villages give them shelter during their brief stay.

During the festivities one night, heavily armed raiders attacked the biggest conglomeration of these tribes, hoping to steal from them while their guard was down. However, before the tribes could put down the problem, the gypsies did, which surprised the the leadership of the respective villages. Earning their respect, they were given titles of honorary Shinobi, so that if they were ever in danger, they would aid them, vice versa.

Personality: Mizo is cheery if not Naive. He believes everyone has a groove in their hearts that just needs to be brought out. He's a musician first and a ninja second. He thinks with the right tune and right tempo, any problem can be solved. He wants to see everyone happy, and can't stand shy or isolated people off on their own. He'd be compelled to take them by the hand and bring them to the party.

He doesn't believe in stereotypes or stigma, so this could make him oblivious to warning signs. He's open to a fault, and way too trusting. This leaves him blind to evil or surprise attacks, and slow to retaliate.

Likes: Freedom, Parties, Dancing, Music, drinking when not supposed to, laughter
Dislikes: Party crashers, stoic people, tight spaces, liars, the cold.


Name: Akuto
**Gender:**Male
Age: 13
**Affiliation:**Self Proclaimed King of Bandits
Jutsu type: Fire, Napalm

Visual Description: He is short, sporting a spiky black tuft that just out the right side of his hair with vibrant red highlights. He has a short but dramatic flowing black cape he's never seen without. [WIP],

Bio:

Akuto comes from a long line of weapon manufactures, creating powerful bombs and explosive tags using their bloodline trait. This bloodline trait is the ability to secrete an explosive compound from their pores. This trait earned their clan a lot of wealth and clout in the tactical sphere.

Akuto was born with a screw loose and a spark in his heart. Ever since he was young enough to walk, he kept trying to detonate anything that slightly angered him. The clan greatly worried about the boy, as his potency was extremely high, as well as his potential, and they didn't want to lose that to his unusually high aggression levels.

When he was only 10, He wound up making a gang that ended up causing massive property damage, namely due to his abilities, and the clan set out an arrest warrant for him so he could be confined to the clan grounds until he became an adult.

Wanting none of that nonsense, he fled. His gang disbanded due to fear of prosecution, pinning the damage on him. During the time of exile, he honed his abilities and his goals. Now he wanted nothing but to be the king of all gangs, the ruler of the raiders, the king of Bandits!

No matter what he tried though, he never managed to gain the momentum to assemble a mighty raider faction, as most never treated him seriously, and the ones that did felt like he would turn on them and blow them up, judging from his violent demeanor.


Personality: Rambunctious and trouble seeking, Akuto is attracted to danger, frighteningly so. He is quick to take any opportunity to show he is the strongest in the room and will challenge anyone who states otherwise. He sees himself at the top of the totem pole, but believes that everyone under him should be greatly respected, and won't tolerate anyone insulting his underlings. He can be immature at times and is a sucker for instant gratification. He can be easily distracted, but not easily dissuaded.


Likes: Praise, Servants, Crime, disobeying rules, sweet rolls, winning.
Dislikes: Goody two shoes, not being taken seriously, mocking his height.
 
also reserved!

Name: Kaldo Hodlak
- Members of the Nezumijin clan usually have thin appearances, longer than average fingers and toes with long sharpened claws for fingernails, sharp teeth and poor posture. Members of this clan oftentimes work as informants, saboteurs, and spies. (In japanese, Nezumi means rat and jin means man)
Gender: Male
Age: 16
Affiliation: Rogue, for now
Jutsu type: Yang and earth style jutsu

Members of the Nezumijin clan are oftentimes known for their hand to hand combat, great flexibility, stealth, and infamous for their rat hiden jutsu.

Partial rat transformation: He transforms parts of his body which resemble a rat.
  • Rat arms have can cause infections when scratching opponents
  • rat jaw greatly improves the bite force
  • Rat legs allow the user to to jump higher and survive greater fall damage unharmed
  • rat tail can be used as a whip or to give better balance(control)

Rat senses
  • The user has a far better sense of hearing
  • In addition to having strong sense of smell, the user can smell chemicals, change in atmosphere or emotion that would go unnoticed by an average person's senses
  • Rat summoning. The user can summon swarms of small rats of varying sizes. The larger the rats, the less rats will be summoned. The rats usually carry diseases and strike in coordinated efforts

Kaldo also uses earth style jutsu such as Tunnel like a mole jutsu.

Personality: he's somewhat greedy. Willing to share, but doesn't believe in doing things for free. Always has an ulterior motive and isn't afraid to use people to get what he wants. He's also fairly paranoid which can become apparent in the way he behaves as he looks around for potential threats. Usually to stay on people's good sides, he puts on a friendly act. It's just for show, but deep down, there is a friendly soul in him and he can have genuine respect/concern for some of the people he calls friends.

Bio: he grew up in the woods with his father, a man named Valdo. He never learned much about his actual clan, other than the skills his father taught him to get by and stuff. His father was an informant that lived in the woods. he didn't see much action. Many members of the Nezuminjin clan lived in seemingly random or secluded places, but were always there with a purpose.

Valdo's job as an informant meant he traveled around a lot at night and met people to either gain or pass on information. Mostly with his fellow clan members but also with outsiders from time to time. It's unknown as to how big the Nezumijin clan actually is due to it's clan being greatly spread out.

Kaldo was raised around rats his whole life and oftentimes

Likes: eating, cheese, smelly stuff, money, shiny things, himself, meat shields
Dislikes: Spending money, people staring, heights, birds, loud people other than himself, and locked doors
Fun fact! Nezumijin users have their own form of communication they share with rats which involved body language, clicking sounds, tapping, and change in emotion.
 

=Nightshade=

Previously Night's Shadow
Also also reserved 8)
Name: Kazue Shishiba
Gender: Female
Age: 14
Affiliation: Loner
Jutsu type: Salamander summoning, subconscious perception, self-focused genjutsu (usually swamp-based)

Visual Description: Kazue, like the large majority of the wandering Shishiba clan, possesses burnished skin and bright eyes that fall between the spectrum of blue and green, hers a startling aqua similar to a clear tropical lake. Her hair is a dark teal and falls to her mid-back, somewhere between wavy and curly, and shot through with sun-bleached streaks, dangling vines, and adorning leaves and flowers. Oftentimes she appears distant, lost in thought. Kazue’s frame is slender with narrow shoulders, though tight with muscle, and her face is softly rounded with high cheekbones.

Bio: The Shishiba clan is one that has always been deeply rooted in tradition, and since its founding has always had a peculiar affinity for determining the future or the motives of others by slight signs that may seem completely unrelated. They wander from place to place, telling fortunes and offering solace for the sick, living as one with nature from what the land provides. Shishiba chakra is one of an odd nature that causes flickers in the subconscious and chakra network of those with Shishiba blood, causing minor hallucinations and providing immense potential for the development of skills in genjutsu. Shishiba families are often very large, but when a daughter is also the firstborn of a family, the Shishiba believe it is time to usher in a new age for the clan.

Kazue was one such firstborn daughter, and, fitting with tradition, was proclaimed a priestess on her eleventh birthday. Ceremoniously, she was dressed in extravagant robes of natural plants and animal skins woven together, and crowned with a circlet of gardenias, which the Shishiba hold sacred. The entire clan formed a circle around the girl, held out their hands, and sent a surge of chakra from each individual into her. The hallucinogenic nature of the Shishiba chakra, with such a large amount of it gathered in one person, generated a wild genjutsu centered on Kazue, uncontrolled by any outside force or individual.

The girl spoke of what she saw to people she could no longer perceive, telling of the horrors and the glory of what was in her visions. From the priestess’s words, the elders believed the clan’s fate would be told until the stars sent a new priestess to them, who would retell their future after her eleven years.

After a priestess’s prophecy, the clan will move on, leaving her to connect with the earth in wake of her enlightenment. Kazue, too, was left in this way, to wander with the ghostly embrace of her clan hanging around her in the newfound abundance of chakra. With such a precarious balance between body and mind, she was never quite sure what was real and what wasn’t, but Kazue never paid it any heed, for that was what it meant to be a Shishiba. There is no reality or unreality, only connections between lost souls that bring them together, the stars the only constant, and even they change.

Kazue’s travels took her to an abundance of places, but none truly felt like home. Villages pursued her as an asset or shunned her as something uncontrollable when she spoke of the signs no one else could see. Forest trees glared at her forbiddingly and the heat of the plains beat down like a physical force. The signs she felt, heard, or saw— regardless of their tangibility—led her to the swamps, where she found the ecosystem accepted her like a rising tide accepted new stones. Reality was a thing to be molded by the mind— the swamp was Kazue and Kazue was the swamp. The salamanders gathered near, the crocodiles wrestled in jest, and the birds laid their eggs guarded by the roots of the mangroves Kazue climbed.

It became less of a question of whether to trust her senses or not, and more of a question of why it mattered. Everything is impossible before it becomes possible— in the same way, nothing is real until it is. Time passed, and yet no time at all, though Kazue knew that she had grown older. The salamanders knew her, now, and the snapping jaws and powerful tails of the crocodiles were no longer a source of apprehension. Nothing was balanced, but in flux— and yet, that flux was in harmony with everything else that was changing.

Whispers of the lone Shishiba floated through villages that had come across her, rumors in equal parts praising and fearful. Faceless, nameless, the stories drifted from place to place, borne on by other travelers hungry for a tale.

But then, who’s to say that was any more real than the rest?

Likes: dark, damp, and/or warm places, the smell of wet plants, going barefoot, amphibians, crocodile wrestling
Dislikes: crowds, loud or angry people, the taste of processed foods, the smell of smoke, fire
 
Name: Aishu
Gender: Female
Age: 16
Affiliation: Wanderer
Jutsu type: Water Style, Kenjutsu
Visual Description: Aishu is an average height woman with long straight black hair extending down to her back with a contrasting white decorating the tips. She has light brown eyes, a small scar on her left cheek and a rather slender face shape. However, these features are hidden behind a dark red Hannya mask. She wears a low cut and sleeveless dark blue kimono with a black sash wrapped around her waist, tied into a bow behind her back. A Katana is attached to her left waist and a gourd on her right. She wears a pair of dark grey boots that reach bellow her knees and mesh armor up to her thighs.
Bio: A secretive woman, Aishu rarely talks about herself. Therefore, not much of her past is known other than the fact that she's from the land of Water. Cold and distant, Aishu doesn't like to converse more than necessary. Nevertheless, she is an extremely skilled mercenary that wanders around the world seemingly aimlessly. She always tries to get the job done to the best of her ability and remains loyal to her employer, until the work is done that is. She has no affiliation or connections, simply take whatever jobs come her way as she wanders. On closer inspections, a look of longingness could be seen in the usually emotionless woman's eyes.
Likes: Strong opponents, challenges, cold drinks, slugs and snails
Dislikes: Weaklings, heat, spicy things, loud noises

Reposting form Discord
 
Hello, i missed the last one. NOT THIS TIME!

Name: Geruto Jezekati
Gender: Male
Age: 22
Affiliation: The Stormriders (a group of Wind Justu users who travel the world. To join, you must be born into them)
Jutsu type: Wind
Description: He has brown rough hair. His skin his light, and his eyes are green. He wears a black t-shirt, ripped jeans and trainers.
Backstory: Born in the Stormriders, he mastered Wind Jutsu quite quickly. The rest will be revealed....
Likes: Ramen, and people
Dislikes: Forbidden stuff
 
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Name: Haru
Gender: Female
Age: 18
Affiliation: Wanderer
Jutsu type: Water and Fire style, Taijutsu, Summoning, Minor Resistance to Genjutsu
Description:
Haru screenshot.png

Backstory: Little is known about Haru's clan as they are few and far between, Haru herself being an orphan, but they were often regarded as inhuman. Haru's ancient ancestors seem to have been ordinary humans that started experimenting with Nature energy and transformation techniques, causing the appearance of their descendants to become more animal like as generations went by. In Haru's case, she bares a resemblance to fish and semiaquatic reptiles, though she prefers to be referred to as a dragon.
Her adoptive family are blacksmiths that specialize in crafting living weapons. Haru's lance is actually one of these weapons, bonding with her due to her chakra being frighteningly compatible with the weapon; Dragon's Breath.
Now she travels all over, learning what she can from any that would teach her.
Likes: Fishing, swimming, hunting, silence, learning new techniques
Dislikes: being ignored

If there's anything that needs to change, please let me know.
 
Name: Aoz Kizuna
Gender: Male
Age: 15
Affiliation: Mizu’s Wandering Caravan
Jutsu type: Yin Release
Visual Description: He was a thin boy, unassuming in both size and stature. He had a circular face adorned with short and sharp features, giving an almost elvish appearance that was complimented by his champagne-colored hair which carried just the slightest reddish-brown tint. Beneath his wavy curls laid large eyes that once shone a beautiful cobalt, but had turned cloudy and pale. He wore a short light cream colored dress with frayed sleeves and bottoms that hang above his knees. The loose V neck displayed his once soft and fair skin that had been tarnished with imperfections from working in the mines. Vibrant dyes of blue ranging from a deep indigo to bright lapis lazuli adorned the borders along the neckline, sleeves, and skirt in a geometric snowflake pattern. Beneath that he wore a loose fitting pair of black cloth pants and tan hide slippers that cut off before they reached his ankles. On the right side of his hip fastened by a lilac rope belt rested a katana in a pitch black ebony scabbard with an equally dark hilt. The guard was thin and circular, divided in two so that each half looked like a swirl of wind, and the blade itself was made of the lightest ore and was crafted so purely and masterfully that it scattered light in every direction. (edited)

Personality: Though he seldomly expresses his emotions, Aoz is known to be an exceptionally warmhearted and compassionate person. He is slow to anger, learning from Mizu to laugh off the pointless taunts and insults that accompanied traveling with showmen; however, while words are just words to him, the instant an action is taken against the caravan Aoz is the first to strike. He is not one to speak up, instead preferring to hang out near the edge of a gathering to enjoy the atmosphere and good company. Though he tends not to act on it, Aoz does remain a bit distrusting to anyone outside of the caravan and is quite perceptive in judging a person’s character. (edited)

Backstory: Aoz was born and raised in one of many settlements that resided within the mountains to the north. It had been created under the orders of the local shogun long ago as part of an initiative to enslave the lower class laborers and send them to the undesirable depths of a mountain where they would grow a small civilization of miners to spend their lives extracting the riches of the mountain, promising that they would earn their freedom once the mining had been completed. Their only source of light came from the few hours of sunlight they received everyday when it aligned with the hole in the summit. For many, that light was something they grew to resent, it signaled the time of day in which they were tasked with sending the fruits of their labor up a pulley elevator, but for Aoz, the light was something of curiosity and wonderment. It was something he craved. Beyond the unfortunate setting of his birth, Aoz was born with an additional slew of issues. He was the accumulation of generations of carrying out pregnancies in the increasingly unhealthy environment. He was born sickly and feeble. Even with giving her life in the process of birth, the summation of his mother’s ultimate sacrifice was only a pitiful existence. His bones were thin- essentially hollow- and his muscles could hold no strength. He was especially sensitive to all stimuli, bursting out in tears over the slightest vibration, scent, or change in light. Yet despite all this, despite the burden and tragedy the child had brought above him, his father viewed Aoz with nothing short of the greatest love. He was his everything, a creation of his and his beloved, his A to Z, his son, Aoz. Aoz’s father gave him everything he could, and Aoz’s burning desire to return the favor kept him alive.

For the first three years of his life, while other children were beginning to walk and talk, instead that part of his development was replaced with a more essential skill for his own survival. Aoz began learning to practice how to process his extreme sensitivities. He could calm his other senses and focus on each individually, noting the unique vibration of each passersby's steps, identifying the cooking dinners of each neighboring house, differentiate the rustles within a tree of leaves and see every ray of brief sunlight. He practiced this awareness everyday, until one day, the crying stopped and Aoz was silent. He had overcome the first of his weaknesses and passed the first test of survival. Unbeknownst to the child, this was the beginning into his mastery of meditation. Spending the next five years of his life watching from his cradle in the windowsill while his father departed to work his obligatory 16 hour days led the child to become quite the adept observer. He would sit and watch everyday, envious even of the children who toiled in their chores, for Aoz wished he could just once serve others, to provide his soul some greater fulfillment. He yearned to provide the others their freedom, and in those fleeting moments when the sun shone through, he would fantasize about the life that was to come. Slowly this willpower grew, and as though his body were aided by it he began to strengthen himself. It was similar to his awareness, yet now he was listening internally. He felt every frail bone, every weak muscle fiber, and he sent each one purposeful strength. He learned to roll, then he learned to crawl, and soon, Aoz was able to walk. The accomplishment; however, was not any sort of physical feat or development. Aoz had been learning to control his chakra, and by building it up in long meditative periods, he could provide himself the strength to walk for a few hours every day.

Chakra was like a muscle, the more you worked it out the more it grew in endurance and strength. And because Aoz needed it for every aspect of his existence, his growth with it was rapid. For the next period of his life, he had finally been viewed as a blessing rather than a curse. He grew in his talents, being able to extend the energy into his tools to increase their abilities and even have it alter the world around him by creating light in the depths of the mines. One day, a cave-in nearly threatened to kill a group of three miners, but Aoz discovered a technique to escape in an instant. With Aoz’s few brief hours a day where he was able to work, the mine had already doubled in efficiency. The dream of freedom no longer seemed so out of reach, and for a while the miners let themselves be deluded into thinking they would ever reach it. The increased productivity resulted in the jealousy of a neighboring clan, and a war broke out over the ownership of the mine. The conflict soon turned into a battle of attrition, and when the local shogun realized he could no longer hold off the advancing forces, he ignited explosives to destroy the mines as a final act of defiance. It happened while Aoz was in his meditative recharging state, unable to move or speak as he watched all those he knew get crushed. In a final act of love, Aoz’s second parent sacrificed himself to save the child. His father ran through the collapsing mine, carrying his son’s immobile body to the elevator. He single handedly worked the pulley system to lift his child to safety while he stayed behind, accepting his fate with a smile as his world crumbled around him.

Aoz had been delivered to the world he once dreamed of: the top of the mountain. He looked out at the amazing beauty of the rising sun on the horizon, its glorious hues painting the clouds. It was the sight he had always wanted, but the boy only wept. He had been raised to believe that freedom was the ultimate reward, yet now that he was looking at it and all of its infinite glory, he was imprisoned only in isolation. Overcome with emotion, his focus dropped and the lapse in his sensory regulation when faced with the harsh brightness of his new sun resulted in Aoz becoming permanently blinded.

Without sight, he drifted around the new world, apathetically letting it all pass him by. He was without a purpose, or at least that was until he ran across Mizu’s Wandering Caravan. Their leader had noticed the malnourished boy one day and provided him with a meal, some clothing, and an unreserved invitation to join their quirky family. At first, out of sheer necessity and a smidge of curiosity, Aoz apprehensively complied, though he would learn to love the Caravan more than anything. For someone who had only known the outside world to be filled with those who would devalue the lives of others to insects in exchange for material gain, the group of gypsies were quite contradictory. They traveled from town to town, but instead of taking or conquering, they sought only to give and share. Aoz could not see, but he could feel the joy they brought with the rhythm of their music and hear the laughter that seemed to follow them wherever they went. Aoz, who had once been subjugated to the so-called “noble” began to come up with a new definition of the word. To him, this was nobility, to devoutly spread happiness despite every excuse the world gave not to. Aoz made a personal oath to the caravan, to live his life in service of joy. While he was not a born performer, he enjoyed watching their shows from the side. He offered his aid by serving as a bodyguard after he learned he possessed quite an impressive talent for chakra control. To help in his combat development, Mizu even gifted him a sword they had once been gifted during their travels named “Gekkodori” for “moonlight dance.” It was extremely light weight and had a blade that shimmered in the light, making it the perfect compliment for Aoz. Through the years, Aoz has made himself a staple of the group as he developed in his chakra abilities, becoming famous for the spectacles of light he put on as well as his stunningly quick swordsmanship, earning himself the epithet of the “Flashbang Swordsman.”
Out of his greatest regret of being unable to help, Aoz has developed an incredible sense of restraint and lives by the mantra “slow to draw but quick to strike.” He spends most of his days in a defenseless state, providing only the minimum amount of chakra he needs to move. At night and during travels he meditates, building up his chakra so that in moments where combat is truly needed he can always be prepared to fight.
 
Name: Luna
Gender: Female
Age: 16
Affiliation: None yet
Jutsu type: Substitution and Transformation
Description:
Luna screenshot (1).png

Backstory: Luna is a Ninja-Hound that not only learned how to speak, but how to transform on her own as well. These transformations are far from perfect however, considering her "human form" is still very much canid in appearance. She is currently a wanderer, searching for a pack to call her own.
Likes: Playing fetch and tug of war, chewing on bones, company
Dislikes: Baths, being alone

I hope this one is allowed as well.
 
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Hello, i missed the last one. NOT THIS TIME!

Name: Geruto Jezekati
Gender: Male
Age: 22
Affiliation: The Stormriders
Jutsu type: Wind
Description: He has brown rough hair. His skin his light, and his eyes are green. He wears a black t-shirt, ripped jeans and trainers.
Backstory: Born in the Stormriders, he mastered Wind Jutsu quite quickly. The rest will be revealed....
Likes: Ramen, and people
Dislikes: Forbidden stuff
Could you provide a bit more about the Stormriders?
 
Name: Haru
Gender: Female
Age: 18
Affiliation: Wanderer
Jutsu type: Water and Fire style, Taijutsu, Summoning, Minor Resistance to Genjutsu
Description: View attachment 946459
Backstory: Little is known about Haru's clan as they are few and far between, Haru herself being an orphan, but they were often regarded as inhuman. Haru's ancient ancestors seem to have been ordinary humans that started experimenting with Nature energy and transformation techniques, causing the appearance of their descendants to become more animal like as generations went by. In Haru's case, she bares a resemblance to fish and semiaquatic reptiles, though she prefers to be referred to as a dragon.
Her adoptive family are blacksmiths that specialize in crafting living weapons. Haru's lance is actually one of these weapons, bonding with her due to her chakra being frighteningly compatible with the weapon; Dragon's Breath.
Now she travels all over, learning what she can from any that would teach her.
Likes: Fishing, swimming, hunting, silence, learning new techniques
Dislikes: being ignored

If there's anything that needs to change, please let me know.

Name: Luna
Gender: Female
Age: 16
Affiliation: None yet
Jutsu type: Substitution and Transformation
Description: View attachment 946460
Backstory: Luna is a Ninja-Hound that not only learned how to speak, but how to transform on her own as well. These transformations are far from perfect however, considering her "human form" is still very much canid in appearance. She is currently a wanderer, searching for a pack to call her own.
Likes: Playing fetch and tug of war, chewing on bones, company
Dislikes: Baths, being alone

I hope this one is allowed as well.
Both accepted o7
 
Name: Niko Hokori
Gender: Male
Age: 15

Affiliation: Hokori Clan, Various small settlements scattered across the Land of Wind
Jutsu Type: Shinzu’s Carving (Undiscovered element)

Description: Niko is of a relatively average height with a lean, athletic build and fair skin.
This stands out as a bit strange due to his young age and it’s only amplified by baby-face.
He’s got dirty blonde, mid-length hair pushed back into a messy middle part.
Sharp, almonds-shaped eyes that give off a hint of judgment, but this is offset by his inviting, bright green iris’.

He wears an open, beige-colored jacket with his sleeves rolled up to the elbow. Underneath resides a brown, short-sleeve tunic of sorts. What most won’t see is the back of said tunic has a large, circular opening that would expose his bare skin if not for the jacket.
He’s got a black bandana around his neck, which is often used while traveling through dust storms in the land of wind.
His hands are tightly bound in simple, white training wraps. The wraps have a bit of metal plating residing just a few layers below the knuckles, allowing for devastating strikes.
He wears a simple set of long sleeve pants and sandals, both black with white wraps to match the rest of his attire.

Backstory: The Hokori were originally a branch family of the Akamichi, shamed for their lack of Calorie Control skills and their thin, frail bodies.
After years of mistreatment, the Akamichi branch family eventually cut ties with the main household, fleeing from the Land of Fire to the Land of Wind.
No more than a single generation after diverging to the Land of Wind, the branch family had already become nearly unrecognizable. This was all thanks to the genius of Oketetsu Akamachi; a branch member who was highly skilled with Sealing Jutsu.

Oketetsu managed to develop a Hiden for her family, utilizing Yang release in conjunction with powerful seals; this Hiden would come to be known as Shinzu’s Carving.
What was originally intended to simply make the thin and feeble become stronger and more capable, ended up providing them with powers far beyond their expectations. Shinzu’s Carving was intended to subtly magnify the bearers Yang chakra in hopes of increasing vitality, but ended up providing a large excess of Yang chakra that would build up in the seal over time.
This excess power could be used for a number of Yang-based abilities, such as limb duplication and healing capabilities.

The clan grew in size, strength, and notoriety; going so far as to take on the new household name Hokori and take up positions as local mercenaries.
In time, the connection between the Hokori and Akamaichi clan was all but forgotten, as the former had arguably grown to have a more notable reputation than the ladder.
The family had made it their goal to produce a large and powerful Clan that would stand against other titans of their era.
This made Niko especially unique, as he was not only naturally talented, but an only-child.
Because of this, Niko received the benefit of uninterrupted training with his elders, leading to a faster growth rate than normal.
He became known as the prodigy of the Hokori Clan, mastering techniques in half the time it would take others.

When word got around that the Uchiha and Senju had been weakened, the Hokori jumped on the opportunity to move up in the rankings. Niko immediately signed up for the tournament, and his clan even went so far as to help fund it. All eyes were on him and expectations were high.

The young Hokori prodigy was overwhelmed by the sudden realization that he would soon be face-to-face with the moment he’d spent his entire life training for. He knew how far this tournament would push his clan's reputation.

Niko left for the Land of Rice Paddies with a new fire burning in his eyes. For him, losing wasn’t an option.
But this was only part of the story, the part that Niko himself knew about. What Niko wasn’t aware of was just how far his clan would go to gain a position of power…

Likes: Spicy Foods, Nighttime, Swimming, Cynicism and training.
Dislikes: Unnecessarily loud people, cold weather, seafood, and a lack of humor.
 
Last edited:
Name: Niko Hokori
Gender: Male
Age: 15

Affiliation: Hokori Clan, Various small settlements scattered across the Land of Wind
Jutsu Type: Shinzu’s Carving (Undiscovered element)

Description: Niko is of a relatively average height with a lean, athletic build and fair skin.
This stands out as a bit strange due to his young age and it’s only amplified by baby-face.
He’s got dirty blonde, mid-length hair pushed back into a messy middle part.
Sharp, almonds-shaped eyes that give off a hint of judgment, but this is offset by his inviting, bright green iris’.

He wears an open, beige-colored jacket with his sleeves rolled up to the elbow. Underneath resides a brown, short-sleeve tunic of sorts. What most won’t see is the back of said tunic has a large, circular opening that would expose his bare skin if not for the jacket.
He’s got a black bandana around his neck, which is often used while traveling through dust storms in the land of wind.
His hands are tightly bound in simple, white training wraps. The wraps have a bit of metal playing resizing just a few layers below the knuckles, allowing for devastating strikes.
He wears a simple set of long sleeve pants and sandals, both black with white wraps to match the rest of his attire.

Backstory: The Hokori were originally a branch family of the Akamichi, shamed for their lack of Calorie Control skills and their thin, frail bodies.
After years of mistreatment, the Akamichi branch family eventually cut ties with the main household, fleeing from the Land of Fire to the Land of Wind.

No more than a single generation after diverging to the Land of Wind, the branch family had already become nearly unrecognizable. This was all thanks to the genius of Oketetsu Akamachi; a branch member who was highly skilled in Sealing Jutsu.
Oketetsu managed to develop a Hiden for her family, utilizing Yang release in conjunction with powerful seals; this Hiden would come to be known as Shinzu’s Carving.
What was originally intended to simply make the thin and feeble become stronger and more capable, ended up providing them with powers far beyond their expectations. Shinku’s Carving was intended to subtly magnify the bearers Yang chakra in hopes of increasing vitality, but it ended up providing a large excess of Yang chakra that would build up in the seal over time.
This excess power could be used for a number of Yang-based abilities, such as limb duplication and healing capabilities.

The clan grew in size, strength, and notoriety; going so far as to take on the new household name ‘Hokori’.
In time, the connection between the Hokori and Akamaichi clan was all but forgotten, as the former had arguably grown to have a more notable reputation than the ladder.

The family had made it their goal to produce a large and powerful Clan that would stand against other titans of their era.
This made Niko especially unique, as he was not only naturally talented, but an only-child.
Because of this, Niko received the benefit of uninterrupted training with his elders, leading to a faster growth rate than normal.
He became known as the prodigy of the Hokori Clan, mastering techniques in half the time it would take others.

When word got around that the Uchiha and Senju had been weakened, the Hokori jumped on the opportunity to move up in the rankings. Niko immediately signed up for the tournament, and his clan even went so far as to help fund it. All eyes were in him and expectations were high.

The young Hokori prodigy was overwhelmed by the sudden realization that he would soon be face-to-face with the moment he’d spent his entire life training for. He knew how far this tournament would push his clan's reputation.

Niko left for the Land of Rice Paddies with a new fire burning in his eyes. For him, losing wasn’t an option.

Likes: Spicy Foods, Nighttime, Swimming, Cynicism and training.
Dislikes: Unnecessarily loud people, cold weather, seafood, and a lack of humor.
Accepted o7
 
Name: Tsuetsu Kazushi
Gender: Male
Age: 16
Affiliation: Hikona Monastery, Kazushi Clan
Jutsu Type:
  • Blood Manipulation (Physical Enhancement, Self-Healing, Healing)
  • Water

Physical Description: Tsuetsu wears black garments reminiscent of a horse riding hakama, with the end of each limb sealed just below the elbows and knees with layers of white cloth strips. His hands and feet are wrapped with similar white cloth, and thin scars spiral upward from each extremity.

A strip of bamboo with a thin slit covers his eyes like a pair of antiquated sunglasses, secured by sturdy strings tied around the back of his head. His chin length hair flows backward, usually tied into a topknot.

Backstory: The Kazushi Clan hails from the Land of Hot Springs, serving as indiscriminate healers of shinobi, civilians, and any who need it. They ensure equal access to the healing hot springs for which their home is named, and use Blood-Jutsu to heal wounds and purge the body of ailments.

The kami Sukuna Hikona blessed the Kazushi Clan with their abilities not for their own sake, but so they could be used to defend and heal those in need. Among such defenders was Tsuetsu, the first born of loving parents in the Kazushi Clan and older brother to three sisters. Tsuetsu was born with an average aptitude for the Kazushi healing techniques, but his true talent revealed itself when he showed the signs of a Hiiro no Kuiaratame inheritor at age 4.

Tradition held that Tsuetsu was to be trained in the techniques at Hikona Monastery, the only bastion of Hiiro no Kuiaratame and the origin of all of the Kazushi Clan’s shinobi, and there he trained day and night for the next 11 years of his life.

The Hiiro no Kuiaratame is a taxing ability, best used by a skilled Taijutsu fighter, and Tsuetsu had countless combat techniques drilled into him before dipping his toes into the Scarlet Repentance. The boy distinguished himself among his peers as an unrelenting fighter, and his natural ferocity was the topic of many a meditation session and lecture.

The chastising never made sense to Tsuetsu in those early days. Why shouldn’t he enjoy a battle when their purpose as shinobi was to fight? He got his answer when a particular Hikona monk explained to him the true purpose of Kazushi shinobi. They were no mere instruments of violence, but defenders of all the people of their realm. The Kazushi were blessed with strength to rival an Uchiha and healing abilities potent enough for anyone caught in the wake of their battles, but the reason they were blessed was to use their abilities in service of protecting life.

He learned the arts of negotiation and de-escalation in conjunction with his lessons in Taijutsu and Jutsu, though his habit of letting his blood boil over during training stubbornly refused to dissipate.

Tsuetsu at first struggled to reconcile his nature with the monks’ teachings, but as he matured he found solace in his role as a peacekeeper. He loved his home, his families, and his clan, and as he grew to love their mission his battle lust slowly ebbed away; a development that was tested for the first time when he was 13.

Tsuetsu’s first taste of true combat came soon after he assumed full shinobi duties, when a nomad clan from the Land of Fire arrived in the Land of Hot Springs. The nomads dispersed throughout the region, carefully placing groups at each of the most well-known medicinal hot springs, and conspired to overthrow the Kazushi and claim the healing pools for themselves.

Tsuetsu was among the shinobi sent to counter them when the uprising occurred, but when his team arrived at one of the occupied hot springs they found healers and civilians of their clan taken hostage. Tsuetsu was sent ahead to attempt a negotiation, and he spent a full day within the nomads’ camp attempting to talk his way into the release of the captives and the nomads’ retreat.

The nomad leader was amused by the boy’s sincerity, in the way a cat may be amused by a struggling mouse. When the sun set, the nomads executed a Kazushi healer right before Tsuetsu’s eyes, and for the first time in a long while the boy felt his blood boil.

Tsuetsu activated his Hiiro no Kuiaratame and [REDACTED]. By the time his fellow shinobi made it to the boy in the center of the camp, he was surrounded by a squad of nomad shinobi, each one impaled through the chest or similarly mutilated.

The young shinobi was exhausted after the battle, but insisted that each nomad received the same burial rights they would afford to a fallen Kazushi. His compassion was recognized after the other hot springs were liberated and the nomads driven off, and he was summoned to the Kazushi clan head’s dwelling where he received the title “Tsuetsu the Merciful”.

When word of a festival of shinobi reached the Land of Hot Springs, Tsuetsu the Merciful was selected to represent the Kazushi clan with the goal of keeping his home’s ideals secure and his clan’s mission unimpeded.

Likes: Relaxing, eating good food, making good friends, sparring

Dislikes: Disregard for life, Nihilism, cold temperatures

Hiiro no Kuiaratame: The Scarlet Repentance, named for the signature tears of blood which flow during activation and prayer sign that finishes the hand signs, allows for a variety of techniques to be used through the control of the chakra in blood. The skin from a user’s extremities to the joints (elbows/knees) splits open in a vertical spiral pattern, indicative of the increased chakra flow and allowing for use of several HnK abilities.

The main weakness of Hiiro no Kuiaratame is blood loss, particularly through the eyes, and assuming the user does not receive additional injuries their general time limit for HnK is five minutes without draining their chakra reserves.

  • (Passive) False Wounds: As long as the blood is not disconnected from the body, a user can suck lost blood back into the body and return it to circulation. While the Jutsu is active, blood will not flow from wounds after the initial cut/puncture.
  • Overflow: By increasing the amount of chakra flowing in their blood, a user can greatly increase their physical prowess. This includes physical strength, agility, and stamina. Skilled users can concentrate chakra in specific limbs to further increase the mentioned characteristics, along with durability.
  • Unwilling Donor: A user can absorb the blood and chakra of an opponent by connecting their own wound to that of the opponent (typically used with the open spirals on limbs). Increases the duration of HnK.

Other Blood Manipulation Techniques:

  • Toxin Purge: A user can siphon toxins and poisons from their own wounds or those of a patient.
  • Recirculation: A user can flood a patient’s blood with their own chakra, effectively providing full body healing, or can concentrate chakra in a specific part of the body for quicker healing.
  • Perfect Transfusion: A user can use their own blood to replenish that of another person. Neither will suffer ill effects from the mingling of blood.
 
Name: Tsuetsu Kazushi
Gender: Male
Age: 16
Affiliation: Hikona Monastery, Kazushi Clan
Jutsu Type:
  • Blood Manipulation (Physical Enhancement, Self-Healing, Healing)
  • Water

Physical Description: Tsuetsu wears black garments reminiscent of a horse riding hakama, with the end of each limb sealed just below the elbows and knees with layers of white cloth strips. His hands and feet are wrapped with similar white cloth, and thin scars spiral upward from each extremity.

A strip of bamboo with a thin slit covers his eyes like a pair of antiquated sunglasses, secured by sturdy strings tied around the back of his head. His chin length hair flows backward, usually tied into a topknot.

Backstory: The Kazushi Clan hails from the Land of Hot Springs, serving as indiscriminate healers of shinobi, civilians, and any who need it. They ensure equal access to the healing hot springs for which their home is named, and use Blood-Jutsu to heal wounds and purge the body of ailments.

The kami Sukuna Hikona blessed the Kazushi Clan with their abilities not for their own sake, but so they could be used to defend and heal those in need. Among such defenders was Tsuetsu, the first born of loving parents in the Kazushi Clan and older brother to three sisters. Tsuetsu was born with an average aptitude for the Kazushi healing techniques, but his true talent revealed itself when he showed the signs of a Hiiro no Kuiaratame inheritor at age 4.

Tradition held that Tsuetsu was to be trained in the techniques at Hikona Monastery, the only bastion of Hiiro no Kuiaratame and the origin of all of the Kazushi Clan’s shinobi, and there he trained day and night for the next 11 years of his life.

The Hiiro no Kuiaratame is a taxing ability, best used by a skilled Taijutsu fighter, and Tsuetsu had countless combat techniques drilled into him before dipping his toes into the Scarlet Repentance. The boy distinguished himself among his peers as an unrelenting fighter, and his natural ferocity was the topic of many a meditation session and lecture.

The chastising never made sense to Tsuetsu in those early days. Why shouldn’t he enjoy a battle when their purpose as shinobi was to fight? He got his answer when a particular Hikona monk explained to him the true purpose of Kazushi shinobi. They were no mere instruments of violence, but defenders of all the people of their realm. The Kazushi were blessed with strength to rival an Uchiha and healing abilities potent enough for anyone caught in the wake of their battles, but the reason they were blessed was to use their abilities in service of protecting life.

He learned the arts of negotiation and de-escalation in conjunction with his lessons in Taijutsu and Jutsu, though his habit of letting his blood boil over during training stubbornly refused to dissipate.

Tsuetsu at first struggled to reconcile his nature with the monks’ teachings, but as he matured he found solace in his role as a peacekeeper. He loved his home, his families, and his clan, and as he grew to love their mission his battle lust slowly ebbed away; a development that was tested for the first time when he was 13.

Tsuetsu’s first taste of true combat came soon after he assumed full shinobi duties, when a nomad clan from the Land of Fire arrived in the Land of Hot Springs. The nomads dispersed throughout the region, carefully placing groups at each of the most well-known medicinal hot springs, and conspired to overthrow the Kazushi and claim the healing pools for themselves.

Tsuetsu was among the shinobi sent to counter them when the uprising occurred, but when his team arrived at one of the occupied hot springs they found healers and civilians of their clan taken hostage. Tsuetsu was sent ahead to attempt a negotiation, and he spent a full day within the nomads’ camp attempting to talk his way into the release of the captives and the nomads’ retreat.

The nomad leader was amused by the boy’s sincerity, in the way a cat may be amused by a struggling mouse. When the sun set, the nomads executed a Kazushi healer right before Tsuetsu’s eyes, and for the first time in a long while the boy felt his blood boil.

Tsuetsu activated his Hiiro no Kuiaratame and [REDACTED]. By the time his fellow shinobi made it to the boy in the center of the camp, he was surrounded by a squad of nomad shinobi, each one impaled through the chest or similarly mutilated.

The young shinobi was exhausted after the battle, but insisted that each nomad received the same burial rights they would afford to a fallen Kazushi. His compassion was recognized after the other hot springs were liberated and the nomads driven off, and he was summoned to the Kazushi clan head’s dwelling where he received the title “Tsuetsu the Merciful”.

When word of a festival of shinobi reached the Land of Hot Springs, Tsuetsu the Merciful was selected to represent the Kazushi clan with the goal of keeping his home’s ideals secure and his clan’s mission unimpeded.

Likes: Relaxing, eating good food, making good friends, sparring

Dislikes: Disregard for life, Nihilism, cold temperatures

Hiiro no Kuiaratame: The Scarlet Repentance, named for the signature tears of blood which flow during activation and prayer sign that finishes the hand signs, allows for a variety of techniques to be used through the control of the chakra in blood. The skin from a user’s extremities to the joints (elbows/knees) splits open in a vertical spiral pattern, indicative of the increased chakra flow and allowing for use of several HnK abilities.

The main weakness of Hiiro no Kuiaratame is blood loss, particularly through the eyes, and assuming the user does not receive additional injuries their general time limit for HnK is five minutes without draining their chakra reserves.

  • (Passive) False Wounds: As long as the blood is not disconnected from the body, a user can suck lost blood back into the body and return it to circulation. While the Jutsu is active, blood will not flow from wounds after the initial cut/puncture.
  • Overflow: By increasing the amount of chakra flowing in their blood, a user can greatly increase their physical prowess. This includes physical strength, agility, and stamina. Skilled users can concentrate chakra in specific limbs to further increase the mentioned characteristics, along with durability.
  • Unwilling Donor: A user can absorb the blood and chakra of an opponent by connecting their own wound to that of the opponent (typically used with the open spirals on limbs). Increases the duration of HnK.

Other Blood Manipulation Techniques:

  • Toxin Purge: A user can siphon toxins and poisons from their own wounds or those of a patient.
  • Recirculation: A user can flood a patient’s blood with their own chakra, effectively providing full body healing, or can concentrate chakra in a specific part of the body for quicker healing.
  • Perfect Transfusion: A user can use their own blood to replenish that of another person. Neither will suffer ill effects from the mingling of blood.
accepted o7
 
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