As of Sun/Moon, Porygon2 is now viable again, and as it is one of my favourite Pokémon I thought I'd try out a VGC17 team built around it. I've not played with this team much on Showdown just yet, but I'm quite enjoying the bulky aspect of it. I must confess I'm almost completely inexperienced with Sun/Moon's metagame so far, so I would be grateful for any advice on improvements to this team
Nihilego @ Shuca Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Toxic Spikes
- Power Gem
- Sludge Wave
- Protect
Pretty much the canonical set for this thing, it seems, with the exception of Toxic Spikes. Toxic Spikes can be quite useful, but it seems very situational so far – there are enough Poison-types around to make it only useful occasionally, so I might swap it out for Stealth Rock.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 156 Def / 100 SpD
Modest Nature
- Thunderbolt
- Shadow Ball
- Tri Attack
- Protect
The eponymous duck. Decided on an Eviolite set over a Z-Conversion one as it's more reliable – if I have to switch out the latter in.a hurry, I can't get the boosts back afterwards. Otherwise, pretty much a common-or-garden duck tank.
Mimikyu @ Rocky Helmet
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Protect
- Swords Dance
Mimikyu is one of my favourite Sun/Moon additions, and its Disguise Is pretty amazing. Once more, this set isn't doing anything original or exciting, but this terrifying little creature has shown itself to be a valuable addition to the team.
Celesteela @ Sitrus Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Heavy Slam
- Seed Bomb
- Leech Seed
Gogo token overpowered legendary! I've put Leech Seed on this set to help steal HP, but otherwise it's a case of Protect, Heavy Slam for STAB, and Seed Bomb to chase off any Electric types that come its way.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Volt Switch
- Dazzling Gleam
- Brave Bird
- Protect
Probably the most underused Pokémon on this team so far, and a good candidate for swapping out if a better choice is out there. Volt Switch is there instead of Thunderbolt for the surprise factor and a free switch, plus running off Koko's superior Attack stat. Despite the unusual choice, it's working fairly well so far. Dazzling Gleam is for STAB, but is running off the weaker Sp.Atk stat, which isn't ideal.
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
The newest addition, this is a Garchomp with Groundium Z. As always, it's a pretty devastating Pokémon when put in the right position, and as such I've felt no need to modify it beyond the canonical set.
So, that's that. It's not perfect by a long shot yet, but it's a fun start – any ideas for improving it?
Nihilego @ Shuca Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Toxic Spikes
- Power Gem
- Sludge Wave
- Protect
Pretty much the canonical set for this thing, it seems, with the exception of Toxic Spikes. Toxic Spikes can be quite useful, but it seems very situational so far – there are enough Poison-types around to make it only useful occasionally, so I might swap it out for Stealth Rock.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 156 Def / 100 SpD
Modest Nature
- Thunderbolt
- Shadow Ball
- Tri Attack
- Protect
The eponymous duck. Decided on an Eviolite set over a Z-Conversion one as it's more reliable – if I have to switch out the latter in.a hurry, I can't get the boosts back afterwards. Otherwise, pretty much a common-or-garden duck tank.
Mimikyu @ Rocky Helmet
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Protect
- Swords Dance
Mimikyu is one of my favourite Sun/Moon additions, and its Disguise Is pretty amazing. Once more, this set isn't doing anything original or exciting, but this terrifying little creature has shown itself to be a valuable addition to the team.
Celesteela @ Sitrus Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Heavy Slam
- Seed Bomb
- Leech Seed
Gogo token overpowered legendary! I've put Leech Seed on this set to help steal HP, but otherwise it's a case of Protect, Heavy Slam for STAB, and Seed Bomb to chase off any Electric types that come its way.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Volt Switch
- Dazzling Gleam
- Brave Bird
- Protect
Probably the most underused Pokémon on this team so far, and a good candidate for swapping out if a better choice is out there. Volt Switch is there instead of Thunderbolt for the surprise factor and a free switch, plus running off Koko's superior Attack stat. Despite the unusual choice, it's working fairly well so far. Dazzling Gleam is for STAB, but is running off the weaker Sp.Atk stat, which isn't ideal.
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
The newest addition, this is a Garchomp with Groundium Z. As always, it's a pretty devastating Pokémon when put in the right position, and as such I've felt no need to modify it beyond the canonical set.
So, that's that. It's not perfect by a long shot yet, but it's a fun start – any ideas for improving it?
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