Wretchedly prototype planning, but since my revelation that a team of something besides 6 sweepers is useful in wifi battles is about three days old, I probably need the firm guidance of people who have some idea of what they're doing.
GIMMICK: All Sandstorm, all the time-- 2v2 only, currently, but obviously if that's a horribly bad idea someone please say so.
Tyranitar @Wide Lens
Adamant; 252 Attack/Speed, 6 HP?
-Rock Slide
-Crunch
-Earthquake
-Dragon Claw/Ice Fang
Cacturne @...something
Hardy; 252 Attack/Sp. Attack, 6 HP?
-Dark Pulse
-Energy Ball
-Brick Break
-Poison Jab
Torterra @Leftovers (Big Root?)
Impish; 174 Def, 168 Sp. Def/HP?
-Stealth Rock
-Leech Seed
-Toxic
-Roar
Gliscor [Sand Veil] @Focus Sash
Impish; 252 Defense/HP, 6 Speed?
-Double Team
-Swords Dance
-Defog/Agility
-Baton Pass
Omastar [Shell Armor] @Wise Glasses
Modest; 252 Sp. Attack/HP, 6 Speed
-Ice Beam
-Surf/Hydro Pump
-HP: Electric
-Spikes
Hippowdon @
Adamant; 252 Attack, 129 Defense/HP
-Earthquake
-Thunder Fang
-Ice Fang
-Rock Slide/Stone Edge
Tyranitar: Putting it into play forces a sandstorm into existence. Other than that: hits things hard. Abilities listed are my attempt at type coverage, because what is a sweeper without type coverage? Probably a smear on the floor in two turns.
Cacturne: Sweeper #2! But a mixed sweeper, oho. Sand Veil means it should be able to sit in a Sandstorm with slightly more impunity than most things, despite being slow as butt.
Torterra: Nuisance: drains you two ways, plus periodically forces you out over 'rocks for additional pain. I'm unsure if it would be sturdy enough to get away with all of this, though-- Meganium was my other idea, since it has somewhat better Sp. Defense, but it can't pull the 'rocks-Roar combo.
Gliscor: ...I'm trying to come up with a good plan for Gliscor, because I think they're awesome, but I'm having trouble doing something between "4 offensive attacks for maximum coverage" and "Baton Pass @#$%!". On the plus side, a couple Double Teams in with Sandstorm up and I could get away with stats boosts as much as I liked before BPing to a sweeper. (Random technical question: could the evasion boost from Sand Veil be Baton Passed? I assume no.)
Omastar: Obvious question #1: do Spikes and Stealth Rock stack? Obvious question #2: on an often-water-susceptible team, is Surf worth it? KOing my own teammates is not good times.
Hippowdon: Hey look, a malformed Tyranitar! Pros: mmm, electric attacks. Cons: it's the same freakin' thing as Tyranitar, pretty much. Then again, a backup way of getting Sandstorm into play in case someone tries to play dueling weather effects is good-- but I could just stick Sandstorm on something else.
One too-big post later... yeah, I'm almost positive this needs a horrible amount of work, but I can't tell what ideas/concepts might be worth salvaging and which ones need to be sent to the chopping block.
GIMMICK: All Sandstorm, all the time-- 2v2 only, currently, but obviously if that's a horribly bad idea someone please say so.
Tyranitar @Wide Lens
Adamant; 252 Attack/Speed, 6 HP?
-Rock Slide
-Crunch
-Earthquake
-Dragon Claw/Ice Fang
Cacturne @...something
Hardy; 252 Attack/Sp. Attack, 6 HP?
-Dark Pulse
-Energy Ball
-Brick Break
-Poison Jab
Torterra @Leftovers (Big Root?)
Impish; 174 Def, 168 Sp. Def/HP?
-Stealth Rock
-Leech Seed
-Toxic
-Roar
Gliscor [Sand Veil] @Focus Sash
Impish; 252 Defense/HP, 6 Speed?
-Double Team
-Swords Dance
-Defog/Agility
-Baton Pass
Omastar [Shell Armor] @Wise Glasses
Modest; 252 Sp. Attack/HP, 6 Speed
-Ice Beam
-Surf/Hydro Pump
-HP: Electric
-Spikes
Hippowdon @
Adamant; 252 Attack, 129 Defense/HP
-Earthquake
-Thunder Fang
-Ice Fang
-Rock Slide/Stone Edge
Tyranitar: Putting it into play forces a sandstorm into existence. Other than that: hits things hard. Abilities listed are my attempt at type coverage, because what is a sweeper without type coverage? Probably a smear on the floor in two turns.
Cacturne: Sweeper #2! But a mixed sweeper, oho. Sand Veil means it should be able to sit in a Sandstorm with slightly more impunity than most things, despite being slow as butt.
Torterra: Nuisance: drains you two ways, plus periodically forces you out over 'rocks for additional pain. I'm unsure if it would be sturdy enough to get away with all of this, though-- Meganium was my other idea, since it has somewhat better Sp. Defense, but it can't pull the 'rocks-Roar combo.
Gliscor: ...I'm trying to come up with a good plan for Gliscor, because I think they're awesome, but I'm having trouble doing something between "4 offensive attacks for maximum coverage" and "Baton Pass @#$%!". On the plus side, a couple Double Teams in with Sandstorm up and I could get away with stats boosts as much as I liked before BPing to a sweeper. (Random technical question: could the evasion boost from Sand Veil be Baton Passed? I assume no.)
Omastar: Obvious question #1: do Spikes and Stealth Rock stack? Obvious question #2: on an often-water-susceptible team, is Surf worth it? KOing my own teammates is not good times.
Hippowdon: Hey look, a malformed Tyranitar! Pros: mmm, electric attacks. Cons: it's the same freakin' thing as Tyranitar, pretty much. Then again, a backup way of getting Sandstorm into play in case someone tries to play dueling weather effects is good-- but I could just stick Sandstorm on something else.
One too-big post later... yeah, I'm almost positive this needs a horrible amount of work, but I can't tell what ideas/concepts might be worth salvaging and which ones need to be sent to the chopping block.